Creatures you control gain trample until end of turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking if lethal combat damage would be dealt to all blocking creatures.)
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|Commander / EDH||Legal|
Crash Through occurrence in decks from the last year
Latest Decks as Commander
Crash Through Discussion
4 days ago
Oh, nevermind. I didn't realize that Crash Through wouldn't work with it.
1 month ago
Thanks for all the suggestions Apollo, no offense taken at all, I'm glad to get feedback.
Truthfully this deck had all but one of your suggested cards in it at one point or another during the crafting phase, and they're all very effective. The thing I was going for though with this deck was a more early-game focused blitz style of deck as opposed to a more balanced and long-haul strategy. Mostly focusing on getting Colossus Hammer onto the cheaper goblins ASAP to try to finish by turn 3/4.
I felt that the Puresteel Paladin wasn't really pulling it's weight until around turn 4 or 5 when the metalcraft really comes online, with the more simple and straightforward approach only needing 1-2 artifacts in play to inflict lethal in the early stages. Thus I felt like he was slowing things down, despite being very powerful. Same story for Sram, Senior Edificer.
The aim here is to go full agro early and less to play into a more safe Boros playstyle. Honestly this deck would be mono-red if it didn't rely so much on Steelshaper's Gift for tutoring the Colossus Hammer early. I get that the deck maybe isn't optimized, and your version would be more consistent, but I've always been a Johnny at heart.
Infiltration Lens may be worth consideration though, since you're definitely right about card-draw being a massive plus in leu of the bigger mana-base that I have currently. So that may help to even speed the deck up more than the Bonesplitters do. The aim with them was to hopefully create a health enough assault team while I wait for the right cards to initiate the desired Hammer combo, but drawing cards would likely expedite this, so I wouldn't have to worry about just dealing some damage in the meantime while I wait for something better.
The problem I had with Kor Duelist was that he frequently lacked trample and could easily be blocked by fodder early, while the Cathar's Shield didn't play well into the full-offensive aesthetic (but maybe I should focus less on what doesn't feel right and more on what works). Something else I had in the vein of 0-drop equipments was Bone Saw, but also felt it lacked punch or any utility without the metalcraft of card draw from Puresteel Paladin and Sram, Senior Edificer.
I'll definitely play around with re-tuning the mana-base and adding in the Infiltration Lenses though, since that would help with speeding things up, as I mentioned.
Another thought I had was something like Faithless Looting, Crash Through or Renegade Tactics in order to get a little bit of card-draw going, while also neutralising blockers. I'll look more into those perhaps.
Adding in 4X Ancient Den and 4X Great Furnace would also make it more likely to trigger Puresteel Paladin's metalcraft as an easy way to equip Colossus Hammer, and opens the deck up to something like Galvanic Blast or Dispatch for some early utility spells that would also have their metalcraft triggered. That was what I was considering for the more-well-rounded and more white-oriented version of the deck, though as I said before; what I'm really trying to do is maximize efficiency and speed rather than play the long-game.
I appreciate the help, really, and I'll look into how I can make the deck better with your suggestions. Thank you.
2 months ago
out 1xFuror of the Bitten, 1xFlame Slash, and 2xCrash Through, in 4xLightning Bolt. I don't know if you need 4xHazoret the Fervent, maybe cut 1 or 2 and replace them with more Light Up the Stages for more card advantage.
3 months ago
I think that ways to increase your creature's power and give it trample could help too. Disrupt Decorum fits in perfectly if you don't mind it's price. Otherwise, Titanic Growth, Rancor, Barge In, and Crash Through are solid options. It could also be worth looking into making Marisi your commander for more consistent access to goad, but I'm not sure what you'd be able to replace black with. I really love the deck though!
4 months ago
abby315 For 1) and 2), I feel if I am running more threats, I won’t need to rely on Unsummon as a backup plan. I am considering Brazen Borrower and Magmatic Channeler for more threats, and have stuff against removal in the sideboard. Also, I don’t like mainboarding stuff to combat decks when I have a sideboard.
For 3) it’s the same thing about sideboarding as with 2). Also, with a little bit of 5), I can dig with Anticipate to find any copies that I need. I didn’t know Lurrus of the Dream-Den and Kroxa, Titan of Death's Hunger was the deck to beat.
For 4) I am an aggressive mulliganer, so I don’t like it when I see a late game card in my hand.
For 5), I like Crash Through because at worst it’s a cantrip, and at most it’s the difference between me winning or losing the game. I like Anticipate because I have a lot of copies of it, and I don’t have to reveal anything. I don’t like running much removal, so it’s a no for Blitz of the Thunder-Raptor, and I don’t like Silundi Vision Flip because I have to choose and reveal an Instant or Sorcery, which means I’m light on threats.
You really got me thinking, and I might take some of your options.
4 months ago
I'm running a similar deck on MTGA and I have a few suggestions:
1) I fully agree with above that you should either add 1-2 Brazen Borrower or 1-2 Heartfire Immolator as additional threats. I actually run 2 of both, for a total of 16 threats. I don't know if you've been running hands, but you'll find that you really need a threat in the opener, and at 12 threats you'll have to mulligan often to find one, which hurts your spell density. However, I waffle on Immolator since it doesn't fly.
2) Stern Dismissal should be Unsummon. Again, you're threat-light and this is not a true burn deck, so the option to save your creature and blank removal is more important than bouncing enchantments. I can't think of a deck that really utilizes any Banishing Light type effects and, in that scenario, Unsummoning your own creature can work just as well.
3) You should probably have 4 Spikefield Hazard Flip. It's a great spell against Kroxa and Lurrus decks, which are probably the most popular decks in the meta ATM. It's also very good against Rogues. Being a MDFC really lowers your opportunity cost, especially since the deck doesn't really need turn 1 open mana.
4) I see no reason not to run 4 Shatterskull Smashing Flip. I won't lie that it's an underwhelming removal spell, but being any spell to trigger Riddleform is super important. You have to be the faster deck anyway, and I often can play it tapped since the deck is low on curve.
I also prefer a build with 2x Silundi Vision Flip and 3x Blitz of the Thunder-Raptor over Anticipate and some Crash Through. I really think Anticipate is too slow here. But that's probably up for debate!