Crash Through

Crash Through

Sorcery

Creatures you control gain trample until end of turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking if lethal combat damage would be dealt to all blocking creatures.)

Draw a card.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Crash Through Discussion

Grubbernaut on Weird Storm (Temur-ish)

2 days ago

Manamorphose , Strike it Rich , Mutagenic Growth , probably Lightning Bolt . Crash Through could be good, too. Gut Shot , Lava Dart are always good.

Paradise Mantle seems really out of place, especially with only four creatures. I'd go to a minimum of 10 threats of the flavor of your choice -- maybe Runaway Steam-Kin could be good, especially if you go red-heavy.

Cheers!

Omniscience_is_life on Swiftspear Insanity

2 months ago

wallisface

I thought I just had to run Abrade, I didn't love it but I'm unused to having a SB!

I'll cut Brute Strength for Crash Through , but I'm unsure about Brute Force . Pump spells have been working pretty well, but I'll put them under more careful scrutinization.

Dumping the Rituals seems fair, they don't work as well without the card draw that I removed from an early iteration.

Grapeshot hasn't been working very well but I'm accustomed to viewing Storm as a mechanic as broken, so I let my preconceived notions overtake my better judgement. Out with it!

Haze has been mediocre, probably fine to cut. That one I'll have to take a slightly longer look at, but should be fine to drop.

The Nexuses have been able to 1-shot K.O with doublestrike spells and pump effects, but since I'm cutting most of those they can be cut. Good call.

I definitely like Fury, but I might need to reconsider my super-secret tech on Twinflame . It's fun to copy a Swiftspear, but probably not good enough. I'll play around with it.

Thanks again for taking the time to help me out a bit!

wallisface on Swiftspear Insanity

2 months ago

Looking at your current list, I think you should drop:

Also, i'm not sure why you're running Inkmoth Nexus . This deck is not going to be able to win by infect damage, and its not something that you should be aiming for. With all of your spells requiring red mana, this land could hurt you more than help you (you'd be better off running Mountains instead of these).

I didn't mention Fury of the Horde and Twinflame , as you said you'd really want to include them, and I do think Fury of the Horde at least has a decent chance of being useful as a 1-of in the deck. I do think you're going to have a really hard time making full use of Twinflame , but it shouldn't hurt your deck too much as a 1-of.

wallisface on Swiftspear Insanity

2 months ago

Cool, the mono-red prowess list i pasted above is probably a good resource to use for reference then.

If you’re playing Fury of the Horde you’ll want to highly-value any 1cmc spells that can replace themselves (like Crash Through , just so you have enough resources to pitch to Fury.

For Twinflame you’ll probably want to value no-mana spells like Mutagenic Growth , and Gut Shot also - as prowess decks often have very-low land counts and you’re unlikely to have any many left in the turn after spending two on Twinflame.

Daedalus19876 on The Red Blitz

2 months ago

Have you considered Goblin Bushwhacker and Brute Force ? Seems better than Crash Through unless I'm missing something.

Hardhitta7 on H: Binder W: Pioneer Prowess

2 months ago

I’m looking to build my first Pioneer deck, and of course it’s prowess! I have some random cards mostly EDH stuff that I wanna trade for my new deck. If you’re interested in cards under $2 you can look through my binder, can’t promise everything is up to date though.

Edit: My Binder is now up to date so you can check that out if you wish.

multimedia on

2 months ago

Hey, well done for your first Commander deck.

Consider adding more one drop spells that can give Veyran evasion? That way she can more easily be a win condition with Commander damage. Having more one drops to cast on your turn to start Fork combos is helpful.


In the description Combos explanations you left out one of the better ones for repeatable infinite magecraft: Veyran + Narset's Reversal + Twinning Staff .

Start the combo on your turn by casting any instant or sorcery and then copy it with Reversal. Copies of Reversal are constantly copying each other on the stack which makes infinite copies. It's a repeatable combo because Reversal returns itself to your hand to cast again on your next turn. Shadow Rift or Slip Through Space are good one drops to first cast to copy with Reversal because it makes infinite power Veyran unblockable. Reversal can return itself as well as Rift or Space to your hand to cast again on your next turn and repeat.

Veyran + Reversal + Staff combo doesn't have to be on your turn. Can do it by copying an opponent's instant or sorcery with Reversal. This doesn't help Veyran to attack, but it can make infinite copies for Ral as a win condition or infinite triggers for other magecraft cards. Veyran + Narset's Reversal + Twinning Staff + Time Warp is repeatable extra turns attacking with infinite power Veyran. Reversal can return itself and Warp back to your hand.

Dualcaster Mage is another card to combo with Birgi, God of Storytelling  Flip with Snap for infinite magecraft triggers and infinite storm count because you repeatedly cast Dualcaster. With Veyran this combo is infinite red mana because Veyran triggers Birgi an additional time each time Dualcaster is cast.

Good luck with your deck.

amerika00 on Gyruda's Experiment

2 months ago

Fling Kazuul's Fury  Flip to gurantee landing damage with the large creatures. Crash Through could also work for similar reasons, and as a good card to cycle. Prismari Command for ramp and filling the graveyard. Soul Sear against indestructible. Divide by Zero to bounce bastions and pick up a situational lesson. Thassa probably wouldn't hurt, same can be said for the God. I would try to add at least a few more creatures to guarantee getting value from Gyruda.

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