Assault Strobe

Assault Strobe

Sorcery

Target creature gains double strike until end of turn. (It deals both first strike and regular combat damage.)

Latest Decks as Commander

Assault Strobe Discussion

Vessiliana on CATCH THESE HANDS ♡ (YUSRI FOOT FETISH) (UPDATED!)

2 months ago

If you would rather be able to Assault Strobe at instant speed, you can try out Psychotic Fury. It gives a card, and Yusri is multi-colored, so he can be targeted by it.

RNR_Gaming on Izzet Defender Idea (Pauper)

2 months ago

There was a deck like this awhile back I'm sure if you do a little digging on mtg goldfish it's probably still there. Basically, ran the cards you're talking about + Kiln Fiend, Assault Strobe and Dream Twist

CommanderNeyo on Fast Aggro

2 months ago

Are you aware that Psychotic Fury only gives a multicolored creature double-strike, so none of your creatures would get it? You could consider Assault Strobe or Boros Charm instead. Expedite is also a card you could consider as well.

Brickhouse on Balls Lightning

2 months ago

I really like the Bone Shards idea! I think it may be better than the Tragic Slip. I will move the Tragic Slip to the side board and main board Bone Shards to see how it goes.

I was running Assault Strobe for my initial draft of this deck. The problem is that it needs double strike at instant speed for Thunderkin Awakener. The way it plays I either draw or Flamekin Harbinger for Thunderkin Awakener nearly every game. Maybe a mix of Temur Battle Rage and Assault Strobe would be effective because there are situations where both are good.

Call of the Death-Dweller has won me a lot of games. It is expensive at 3 mana but by the time turn 3 or 4 comes I do have good use of it. It can get a Flamekin Harbinger and a Thunderkin Awakener at the same time. That doesn't happen very often but sometimes it does. If I find something better I'll try it out.

Thanks for the suggestions!

zapyourtumor on Balls Lightning

2 months ago

Assault Strobe might work better than Temur Battle Rage since the combat trick aspect doesn't matter much and your balls already have trample. I think the 1/2 mana cost matters more.

22 Lands seems a little high for this kind of deck.

Call of the Death-Dweller always seems really underwhelming in this kind of deck but I'm not sure if I can find a good substitute, since Claim / Fame only works if you have Thunderkin Awakener in the yard.

Bone Shards pulls double duty as a discard outlet or catch all removal by sacrificing a ball during your second main phase.

zapyourtumor on Weird Storm (Temur-ish)

3 months ago

Maybe a single Assault Strobe or two? Just in case you fall short of 20/20

alechodgin23 on Yidris, Maelstrom Thief

3 months ago

That makes sense. It may be a good idea to include some cards that give Yidris double strike because then your spells cascade twice: - Assault Strobe - Berserkers' Onslaught - Blood Mist

Also, some extra combat steps would be awesome in here. They would also allow your spells to cascade twice as long as you connect both combats: - Aggravated Assault - Fury of the Horde - Relentless Assault

I’d recommend including Sunbird's Invocation for more value.

I’d also recommend having a back up win condition within the deck that doesn’t revolve around combat like Torment of Hailfire . Imagine casting a huge TOH with it copied a couple times!

Could you check out my spell slinger deck? I’d love to get your take on it! It may even give you some more ideas. Here’s the link:

Sacrifice Lands and Recur Them for the Win!

ScottyDoesKnow on Gruul Infect

3 months ago

lagotripha I was gonna respond days ago but I got into a lot of testing. I wasn't happy with the combo version until I gave it a complete overhaul, otherwise it just seemed slower and clunkier. So I made a separate combo version instead: Gruul Infect Combo. I did throw a Mass Hysteria in the sideboard of this version for fun.

It seems to playtest alright. There's a faster option ( Mishra's Bauble + Assault Strobe ) and a slower option ( Season of Growth + Temur Battle Rage ). Season of Growth is slow but can draw so many cards, at which point you usually end up with a lot of mana and Temur Battle Rage makes sense.

I've also cleaned up this version of the deck by deciding which cards I want 4-of and 2-of rather than having 3-ofs across the board. Due to my constant indecision I've ended up with this version, the combo version, the casual version: Gruul Infect (Casual), and the casual tryhard version: Gruul Infect (Casual Tryhard).

Let me know what you think about any of em, I'm pretty happy with how they all ended up. I think I prefer this version and the casual version over the combo and tryhard ones, but it's still up in the air.

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