Assault Strobe

Assault Strobe

Sorcery

Target creature gains double strike until end of turn. (It deals both first strike and regular combat damage.)

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Assault Strobe Discussion

zapyourtumor on Weird Storm (Temur-ish)

3 weeks ago

Maybe a single Assault Strobe or two? Just in case you fall short of 20/20

alechodgin23 on Yidris, Maelstrom Thief

3 weeks ago

That makes sense. It may be a good idea to include some cards that give Yidris double strike because then your spells cascade twice: - Assault Strobe - Berserkers' Onslaught - Blood Mist

Also, some extra combat steps would be awesome in here. They would also allow your spells to cascade twice as long as you connect both combats: - Aggravated Assault - Fury of the Horde - Relentless Assault

I’d recommend including Sunbird's Invocation for more value.

I’d also recommend having a back up win condition within the deck that doesn’t revolve around combat like Torment of Hailfire . Imagine casting a huge TOH with it copied a couple times!

Could you check out my spell slinger deck? I’d love to get your take on it! It may even give you some more ideas. Here’s the link:

Sacrifice Lands and Recur Them for the Win!

ScottyDoesKnow on Gruul Infect

4 weeks ago

lagotripha I was gonna respond days ago but I got into a lot of testing. I wasn't happy with the combo version until I gave it a complete overhaul, otherwise it just seemed slower and clunkier. So I made a separate combo version instead: Gruul Infect Combo. I did throw a Mass Hysteria in the sideboard of this version for fun.

It seems to playtest alright. There's a faster option ( Mishra's Bauble + Assault Strobe ) and a slower option ( Season of Growth + Temur Battle Rage ). Season of Growth is slow but can draw so many cards, at which point you usually end up with a lot of mana and Temur Battle Rage makes sense.

I've also cleaned up this version of the deck by deciding which cards I want 4-of and 2-of rather than having 3-ofs across the board. Due to my constant indecision I've ended up with this version, the combo version, the casual version: Gruul Infect (Casual), and the casual tryhard version: Gruul Infect (Casual Tryhard).

Let me know what you think about any of em, I'm pretty happy with how they all ended up. I think I prefer this version and the casual version over the combo and tryhard ones, but it's still up in the air.

TheVectornaut on Budget Liege of the Tangle Ripper

1 month ago

Normally I do like Temur Battle Rage for what it does, but since all of your bombs already come with trample, I feel like Assault Strobe would be better here. Another possible swap is Smokebraider for Generator Servant . Braider can't help you cast Through the Breach but does stick around after creating mana, something that is especially valuable for Nova Chaser . You could also just run both by dropping something like the somewhat slow Rift Bolt or Tormenting Voice .

TheVectornaut on Rakdos ball

1 month ago

It should be noted that Call of the Death-Dweller can only bring back one Thunderkin Awakener since two would have a combined cmc of 4. Another possible card to look at could be Thud . I found it to be fairly fun as a pseudo- Lightning Bolt with Hellspark Elemental when I wasn't sacrificing my opponents' own creatures. The 6 power elementals would make any Fling effects even better than that, although you don't get the combat damage trigger like with Assault Strobe . Still a way to clear blockers or just ignore them entirely though.

Faux_Faux on Veyran deck combo synergies

2 months ago

Here are some I use, seperated by category:

Double Strike: Temur Battle Rage , Assault Strobe , Psychotic Fury , Buccaneer's Bravado , Raking Claws

Haste: Expedite , Crimson Wisps , Accelerate , Fever Charm

Evasion/Unblockable: Distortion Strike , Slip Through Space , Artful Dodge , Crypsis

Protection: Dive Down , Mizzium Skin , Glint , Shell Shield , Lazotep Plating

Power Pump: Rush of Blood , Balduvian Rage , Dynacharge , Unleash Fury , Sure Strike , Brute Strength , Titan's Strength , Rouse the Mob , Infuriate

Other than that, I run some value cards, like Birgi, God of Storytelling  Flip, Storm-Kiln Artist , and Aetherflux Reservoir to just go on, and on, and on, and on, so on and so forth. Plenty of Draw Spells to keep the gas going, and some other Spell-slinging accoutrements.

ClockworkSwordfish on Flying Purple Pauper Eater

3 months ago

Crash Through isn't bad per se, but I think it's kind of the wrong idea on how you want to go about things. Trampling over blockers helps get at your opponent, but when your deck is geared towards counting him from 20 life to 0 as fast as humanly possible, then really you'd be better off sidestepping those blockers and dumping all of the damage in your opponent's lap. I think that Slip Through Space is more the right idea, and another common that does virtually the same thing is Shadow Rift ! You could also run evasion-granting cards over the ones like Renegade Tactics or Send to Sleep , since you can't be sure how many blockers your opponent will have, but you really only need one attacker to get through for your plan to work. Distortion Strike is another solid option - it gets a second casting for free and even provides another point of power, meaning it can add 8 unblockable damage to a Kiln Fiend or Cyclops for only a single mana.

Another card I'd highly recommend is Assault Strobe - no surprise value, but it is the cheapest way to double your damage in such a deck. With an Assault Strobe, a Shadow Rift and any other one-mana spell, a Kiln Fiend can kill your opponent as early as turn three!

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