Chance for Glory
Creatures you control become indestructible. Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Combos Browse all
- Chance for Glory + Magosi, the Waterveil
- Chance for Glory + Sudden Substitution
- Chance for Glory + Sunforger
|Commander / EDH||Legal|
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Chance for Glory Discussion
1 week ago
Tinnuki Thank you! The suggestion is appreciated as well. I've never seen that card before, somehow I missed it during Commander Legends spoiler season (too much other cool stuff I guess haha). There's definitely some cards that could be replaced, like Expedite . Chance for Glory is another one, which I find to be great against one opponent, a group not so much.
2 months ago
Brash Taunter seems like a really good card for this deck. It's a little mana expensive, but it is a redirect creature and it has value on its own as well, and doesn't need the indestructibility from Boros Charm to go infinite with Guilty Conscience.
To be able to survive until you get your combo, you'll need some kind of protection. Board wipes like Storm's Wrath or Shatter the Sky or Doomskar or Extinction Event or any of a thousand others works. You're in Mardu, the color combination with every board wipe in existence at its disposal. Storm's Wrath gets extra damage with redirect effects as well, at the cost of being less effective than the others.
Honestly this is a really fun idea for casual, as long as your friends don't mind being burned out of nowhere! Combo is typically a low-fun archetype, but this is a cool way to do it. Since this is casual, I might recommend Final Fortune (or the much cheaper Chance for Glory ), as "win this turn or die to your own card" effects typically make for exciting finishes!
3 months ago
Helm of the Host equipped to Aurelia would give you infinite combats.
You might like these too: Neheb, the Eternal , Axgard Armory , Idyllic Tutor , Lightning Runner , Flamerush Rider , Captain Lannery Storm , Goldvein Pick , Prying Blade , Sword of the Animist , Tome of Legends , Splinter Twin , Palace Jailer , Bonders' Enclave , Spinerock Knoll , Chance for Glory
5 months ago
Sure thing fam. Yeah I usually just suggest a bunch of cards and let the reader interpret why I mentioned them haha. Sometimes people get turned off if you explain things to them that they already understand.
Sunforger finds tithe, tithe grabs mistveil plains, then you could sunforger again chance for glory. Take your extra turn, recycle chance using mistveil plains, use sunforger to play angel's grace. Repeat! Extra turns.. in Boros?! And indefinite indestructibility on all your creatures too thanks to Chance for Glory (i think it might be the only card that does that). You could even take infinite turns if you throw sword of feast and famine in there (grabbable via enlightened tutor, also found by sunforger!). The beauty of it is, all you need to start assembling the infinite turn combo is sunforger since it can grab all the other pieces.
I guess that'd be different than what you're going for here though. Nothing wrong with your list, I'm just spitballing ideas.
5 months ago
I have to second DespairFaction's recommendation of Cloudshift and the like (Acrobatic Maneuver, Flicker of Fate, Justiciar's Portal, Eldrazi Displacer) since they can be used for extra combats or as protection, and many can be found with Sunforger.
You might like these too: Signal Pest, Lapse of Certainty, Chance for Glory, Final Fortune, Last Chance, Angel's Grace, Tithe, Mistveil Plains, Gratuitous Violence, Berserkers' Onslaught, Treasonous Ogre, Knollspine Dragon
6 months ago
6 months ago
Final Fortune/Chance for Glory and a way to not lose on your extra turn or a counterspell for your own original spell after the trigger resolved (the original spell will be on the bottom of the stack, so will resolve last, your extra turn will be first) seems like a hilarious way to win.
7 months ago
This deck looks sweet. +1 upvote from me.
I do have one question however. How is it that you can include Chance for Glory with a Grixis commander?