Chance for Glory

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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Chance for Glory


Creatures you control become indestructible. Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.

keizerbuns on Extra, Extra, Read All About It!

8 months ago

Those are all interesting options! I really like Thundering Raiju but I don’t really want to be increasing the deck’s average CMC if I can help it. I’m also not too sure how I feel about Reckless Handling just cause I don’t wanna risk accidentally dumping Sundial of the Infinite if I need it to prevent myself from losing the game from a Chance for Glory. But I’ll do some playtesting with all of those cards and see how I like them.

Thanks for the suggestions Imaginary_Friend777!

reggthesecond on Quinturnrius

1 year ago

Thanks Zyndro_. I had missed/forgot that Sunforger instant only! I guess I'll have to use Chance for Glory, too bad I won't have redundancy though. I guess I could use Tamiyo's Journal and/or Planar Portal to find one of the sorcery options, but that seems, slow. Journal seems like the better of the two but I don't think it is the way to go, at least not without a Clue package.

Zyndro_ on Quinturnrius

1 year ago

Hey! I have a similar deck I was brewing Djeru and Hazoret with a gideon of the trials and sunforger to take infinite turns. Note that sunforger only works for instants! That isnt an issue because there is Chance for Glory Love the deck though :)

Macaronigrill5150 on I reject your reality, and substitute my own

1 year ago

9-lives my only goal is to complete Happily Ever After requirements so to control a permanent, or permanents with all 5 colors, have 6 different card types in play or in the graveyard, and have my life be equal or above my starting life total. I have Chance for Glory so I don't need to worry about me taking damage or anything else during my opponents turn, because Happily Ever After triggers on my upkeep.

Squee_Spirit_Guide on Chance for Glory!

1 year ago

I do love a glass cannon! A couple of ideas that came to mind for additional buffs were Kiln Fiend and Fabled Hero. Kiln Fiend doesn't fit the soldier sub-theme, but can get big quickly and the low toughness is less of a cooncern with Chance for Glory. Fabled Hero is a soldier, that can get pretty big, and the double strike is a nice finisher if you can get it trample (or clear the way).

I hope that helps! Good luck with the deck!

wheels47 on Can't Lose

1 year ago

wallisface The plan if I can't win with damage is to deck the opponent, which is something I'm comfortable with. The angel is usually in the most danger right when it comes out, but as the game goes long the lock usually outpaces the opponent's ability to break it.

The deck is not interactive at all, but it can freely ignore anything not relating to removal. And it doesn't just sit for four turns--Glorious End, Chance for Glory, and Angel's Grace can functionally turn a T4 angel into a T3 angel, and it has ramp with Strike it Rich. And once the angel comes out, Glorious End and Pact of Negation become powerful counters, especially if you can stick Pact (or Blacksmith's Skill) on Isochron Scepter.

I'm also worried for the angel's safety--the success of the deck hinges entirely on it. I suppose you've identified some of the challenges of the deck, but I would be curious what specifically you would change to address them.

Pageofheart on Fire the Laser Cannon! [Alibou Primer]

1 year ago

I'll have a look at you deck! It looks like a cool list. It's interesting looking at the similarities and differences. Osgir is damn cool, it's been fun seeing a Boros commander get really popular, and he makes for a fun deck. I ended up getting attached to Alibou specifically as a commander. I really just.. enjoy the top of deck manipulation, combined with removal and aggro.

I'll probably stick with Emeria's Call  Flip for now. I had some bad games with Sunbaked Canyon , and the call is somewhat a pet card of mine.

Chance for Glory looks Badass, I love that it's effectively an extra combat that can be tutored with Sunforger .!

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