Combos Browse all Suggest
- Chance for Glory + Magosi, the Waterveil
- Chance for Glory + Sudden Substitution
- Chance for Glory + Sunforger
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
Chance for Glory
Instant
Creatures you control become indestructible. Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Icaruskid on Yeasty Beasty
6 days ago
This looks like a blast to play! Scroll Rack, Kona, Rescue Beastie, Rhythm of the Wild, and Chance for Glory might be fun in here too.
king-saproling on The Queen: Sunforger Aikido
5 months ago
You might like these: Chance for Glory, Angel's Grace, Tithe (finds Mistveil Plains), Steelshaper's Gift, Open the Armory, Kellan, the Fae-Blooded, Masterwork of Ingenuity, Sculpting Steel, Reprieve, Lapse of Certainty
keizerbuns on Extra, Extra, Read All About It!
1 year ago
Those are all interesting options! I really like Thundering Raiju but I don’t really want to be increasing the deck’s average CMC if I can help it. I’m also not too sure how I feel about Reckless Handling just cause I don’t wanna risk accidentally dumping Sundial of the Infinite if I need it to prevent myself from losing the game from a Chance for Glory. But I’ll do some playtesting with all of those cards and see how I like them.
Thanks for the suggestions Imaginary_Friend777!
reggthesecond on Quinturnrius
1 year ago
Thanks Zyndro_. I had missed/forgot that Sunforger instant only! I guess I'll have to use Chance for Glory, too bad I won't have redundancy though. I guess I could use Tamiyo's Journal and/or Planar Portal to find one of the sorcery options, but that seems, slow. Journal seems like the better of the two but I don't think it is the way to go, at least not without a Clue package.
Zyndro_ on Quinturnrius
1 year ago
Hey! I have a similar deck I was brewing Djeru and Hazoret with a gideon of the trials and sunforger to take infinite turns. Note that sunforger only works for instants! That isnt an issue because there is Chance for Glory Love the deck though :)
Macaronigrill5150 on I reject your reality, and substitute my own
1 year ago
9-lives my only goal is to complete Happily Ever After requirements so to control a permanent, or permanents with all 5 colors, have 6 different card types in play or in the graveyard, and have my life be equal or above my starting life total. I have Chance for Glory so I don't need to worry about me taking damage or anything else during my opponents turn, because Happily Ever After triggers on my upkeep.
Squee_Spirit_Guide on Chance for Glory!
1 year ago
I do love a glass cannon! A couple of ideas that came to mind for additional buffs were Kiln Fiend and Fabled Hero. Kiln Fiend doesn't fit the soldier sub-theme, but can get big quickly and the low toughness is less of a cooncern with Chance for Glory. Fabled Hero is a soldier, that can get pretty big, and the double strike is a nice finisher if you can get it trample (or clear the way).
I hope that helps! Good luck with the deck!
wheels47 on Can't Lose
1 year ago
wallisface The plan if I can't win with damage is to deck the opponent, which is something I'm comfortable with. The angel is usually in the most danger right when it comes out, but as the game goes long the lock usually outpaces the opponent's ability to break it.
The deck is not interactive at all, but it can freely ignore anything not relating to removal. And it doesn't just sit for four turns--Glorious End, Chance for Glory, and Angel's Grace can functionally turn a T4 angel into a T3 angel, and it has ramp with Strike it Rich. And once the angel comes out, Glorious End and Pact of Negation become powerful counters, especially if you can stick Pact (or Blacksmith's Skill) on Isochron Scepter.
I'm also worried for the angel's safety--the success of the deck hinges entirely on it. I suppose you've identified some of the challenges of the deck, but I would be curious what specifically you would change to address them.
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