Chance for Glory
Creatures you control become indestructible. Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
|Have (2)||gmars , Obsolete|
Combos Browse all
- Chance for Glory + Magosi, the Waterveil
- Chance for Glory + Sudden Substitution
- Chance for Glory + Sunforger
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Chance for Glory Discussion
2 months ago
Hey there! Finally getting around to this. Sorry it took me an extra day.
So I’m mostly a red player at heart but I should have some ideas for you and it’s entirely possible you’ve thought of them before.
I always like to suggest Settle the Wreckage in creature-focused white decks for two reasons: 1) at a minimum it’s a board wipe that exiles opponent’s attackers and 2) at its max it can be a gnarly tool for ramp on yourself (not as ideal on non-token creatures but it’s still a novel idea). The other recent white wipe I rather like is Winds of Abandon . Yes, it ramps you opponents up but more than likely would be used late game. Also, if used you can think about adding in white ramp spells like Kor Cartographer and Cartographer's Hawk that need opponents to have more lands than you to hit those ramps. Seems conditional but that’s how ramp works in white. Again, even excluding those latter cards both wipes are very good to include IMO.
Another creature-focused card that could work here is Sneak Attack . Cost effective and still triggers Bruce’s ETB. Reconnaissance provides your creatures protection and untaps them if you’re in a tight spot.
Cards like Chance for Glory and Final Fortune are personal favorites of mine (because I’m a reckless RED player, haha) that give you a quick second upkeep for Ravos, Soultender to trigger again (also one last chance to attack with Bruce).
I think Berserkers' Onslaught could come out for Avatar of Slaughter only because it gives you another creature. Bedlam or Goblin War Drums seem like great adds to a high-octane offensive deck like this too!
I hope these suggestions don’t discourage you. This deck looks awesome, and I’m not saying it would play better with these cards but that it would be the direction I’d personally take it. Overall, the deck looks incredibly balanced with your quantities of sorceries/instants/artifacts/planeswalkers/etc. My only other suggestion at the moment would be to maybe go down 1-2 lands, as it opens another two slots for you. I typically run 34 in most of my decks and everything runs great.
2 months ago
Hey there! I love your unique take on this deck (not sure if there are other Hyper Markov decks out there)! What I notice is that this really plays as a mono black deck barely splashing red and white, which is not a good or bad thing, just different. I am not a big Mardu player or all that familiar with vampires but I’ll do my best to give you some good feedback.
Any heavy creature based decks usually sit comfortably at anywhere between 25-35 creatures slots. Being that your deck is “hyper” in this regard makes sense you are running a lot more—plus as you say the deck runs well, so hard to argue with that. My instinctual feedback here is that you could probably cut down your creatures to 40-45 and still get the effects you want (maybe you’ve already tried this).
You also already have some of the recs I’d give you like Cathars' Crusade and Anointed Procession in your maybeboatd. I think you should 100% include the latter. Because you generate a ton of tokens, Settle the Wreckage would double as unexpected ramp and in crucial times a one-sided board wipe. It does have 2 white in its cmc so probably not for you.
Someone just told me to take out this card from my Pirates deck (and use Shared Animosity ) but it is usually used as a finisher. That card is Kindred Charge . Again 2 red in its cmc and double the cost of Shared but it triggers ETBs.
Maybe Cursed Mirror ? Seems like a good fit, pretty flexible and a nice flavor add.
That’s all I have at the moment, but I hope that helps a little! Again, this is a great brew. Cheers!
3 months ago
Tinnuki Thank you! The suggestion is appreciated as well. I've never seen that card before, somehow I missed it during Commander Legends spoiler season (too much other cool stuff I guess haha). There's definitely some cards that could be replaced, like Expedite . Chance for Glory is another one, which I find to be great against one opponent, a group not so much.
5 months ago
Brash Taunter seems like a really good card for this deck. It's a little mana expensive, but it is a redirect creature and it has value on its own as well, and doesn't need the indestructibility from Boros Charm to go infinite with Guilty Conscience.
To be able to survive until you get your combo, you'll need some kind of protection. Board wipes like Storm's Wrath or Shatter the Sky or Doomskar or Extinction Event or any of a thousand others works. You're in Mardu, the color combination with every board wipe in existence at its disposal. Storm's Wrath gets extra damage with redirect effects as well, at the cost of being less effective than the others.
Honestly this is a really fun idea for casual, as long as your friends don't mind being burned out of nowhere! Combo is typically a low-fun archetype, but this is a cool way to do it. Since this is casual, I might recommend Final Fortune (or the much cheaper Chance for Glory ), as "win this turn or die to your own card" effects typically make for exciting finishes!
6 months ago
Helm of the Host equipped to Aurelia would give you infinite combats.
You might like these too: Neheb, the Eternal , Axgard Armory , Idyllic Tutor , Lightning Runner , Flamerush Rider , Captain Lannery Storm , Goldvein Pick , Prying Blade , Sword of the Animist , Tome of Legends , Splinter Twin , Palace Jailer , Bonders' Enclave , Spinerock Knoll , Chance for Glory
8 months ago
Sure thing fam. Yeah I usually just suggest a bunch of cards and let the reader interpret why I mentioned them haha. Sometimes people get turned off if you explain things to them that they already understand.
Sunforger finds tithe, tithe grabs mistveil plains, then you could sunforger again chance for glory. Take your extra turn, recycle chance using mistveil plains, use sunforger to play angel's grace. Repeat! Extra turns.. in Boros?! And indefinite indestructibility on all your creatures too thanks to Chance for Glory (i think it might be the only card that does that). You could even take infinite turns if you throw sword of feast and famine in there (grabbable via enlightened tutor, also found by sunforger!). The beauty of it is, all you need to start assembling the infinite turn combo is sunforger since it can grab all the other pieces.
I guess that'd be different than what you're going for here though. Nothing wrong with your list, I'm just spitballing ideas.
8 months ago
I have to second DespairFaction's recommendation of Cloudshift and the like (Acrobatic Maneuver, Flicker of Fate, Justiciar's Portal, Eldrazi Displacer) since they can be used for extra combats or as protection, and many can be found with Sunforger.
You might like these too: Signal Pest, Lapse of Certainty, Chance for Glory, Final Fortune, Last Chance, Angel's Grace, Tithe, Mistveil Plains, Gratuitous Violence, Berserkers' Onslaught, Treasonous Ogre, Knollspine Dragon