
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Dawn Charm
Instant
Choose one —
- Prevent all combat damage that would be dealt this turn.
- Regenerate target creature. (The next time it would be destroyed, instead tap it, remove it from combat, and remove all damage from it.)
- Counter target spell that targets you.
![Angus Mackenzie feature for [EDH] The NeverEnding Fog](http://static.tappedout.net/mtg-cards-2/legends/angus-mackenzie/2014-angus-mackenzie-cropped.jpg)



legendofa on Why Has WotC Stopped Printing …
4 weeks ago
My guess is that it's part of a general trend to encourage activity over inactivity. Something like Solitary Confinement and a good draw engine slows the game down pretty hard, and people will be reluctant to attack if they think their opponent's holding a pile of Fog, Darkness, Dawn Charm, and Ethereal Haze.
I like stall/turbofog/attrition-y decks, but they can occasionally devolve into both sides playing draw-go while staring at the board. If you're okay with that (and I generally am), there's no problem. But they've been working to encourage progress and interaction in games, so hard damage prevention, stax effects, and similar are being reduced. I don't think they'll go away completely; control is still one of the major archetypes.
SufferFromEDHD on
Yosei Stasis
3 months ago
I have had luck with Dawn Charm and Enlightened Tutor but the other juicier targets have not happened yet. You bring up a good point. I need creatures to sacrifice not spells to sling. I might have forced an elegant engine into the wrong strategy.
Balaam__ on Balaam__
3 months ago
@legendofa I’m back with some more from a few sets.
•Silent Dart might qualify. The angle is a bit strange, but technically possible.
•Carrion Imp could be feasible from that angle.
These I’m not sure about.
•Dawn Charm At first I thought yes, then realized the hand position is opposite what it needs to be. We should see the person to whom those hands belong, yet we don’t. Maybe they’re reaching high into the air or something.
•Gruesome Menagerie I don’t think the zombie’s head is above ground and looking at his hand, I think only the hand burst out.
•Sigiled Sword of Valeron I don’t think it’s from the viewpoint of the guy holding the sword.
•Naturalize same as above.
•Magistrate's Scepter again, same as above.
I forgot to check against your list, so please ignore duplicates.
I was wondering if you could do me a favor. I tried my hand at building my first Pioneer format deck, and ran into a confusing issue. Idk the cardpool so I’ve been relying on various sources to check legality. One app said Cavern of Souls is legal so I added it, but that flagged the deck as Illegal. I checked a different source and it said it was legal, then another said no, and so forth. Do you know for certain whether it’s legal or not?
Ghool on
Avacyn Destroyed the World
6 months ago
I've been thinking about thse two along with Dawn Charm
GregariousG on
Manifest the Deadly Disguise
8 months ago
To dylan.575:
Kaust is definitely a commander that screams, “I’m working harder to do my thing than you are.” Yes, the draw of Kaust is the surprise element. There is nothing better than an opponent using panic removal on a manifested land. However, Kaust’s problem is that he supports a draft mechanic. As well, Sultai, particularly and , have more impactful morph creatures. However, there should be more resources as Magic will return to Tarkir in 2025. As well, I’m hoping that Disguise will be an evergreen mechanic. For me, this deck needs more ways to manifest and cloak. Ugin's Mastery, Veiled Ascension, and Mastery of the Unseen pull plenty of weight for me. Though it isn’t a permanent, Hide in Plain Sight is too good to not play.
You are 100% correct on your assessment for instants and sorceries. My build really wants to manifest and cloak the top card, which makes these two cards types even worse. Because of that, I use permanent types that do similar things to the instants and sorceries that were previously in the deck. The thing I found about Kaust, whether testing, playing, or research, is that Kaust has to make the gameplay experience “fair”. “Fair” for who? Fair for Kaust, and just Kaust. That means Kaust needs to slow down the game and shut off game elements he doesn’t utilize. The biggest change in success was shutting off ETB triggers. ETB triggers are simply too good. Almost every deck is playing a creature with ETB triggers, except Kaust for the most part. That isn’t fair and it shows. Torpor Orb, Hushbringer, and Doorkeeper Thrull are some of the best cards in the deck. You could add more Torpor Orb-effects, but I prefer these two because they have flying. You also notice that I’m playing some stax creatures, like Void Winnower and Yasharn, Implacable Earth. I'm gonna point out Yasharn because I don’t use any sacrifice elements outside of fetchlands. Though yahsarn’s ETB will be shut off, I will gladly pay that price to stop players from sacrificing treasures. I’m to the point where I want to add more stax elements to the deck. I agree with your assessment about “on attack” creatures, except for Phlage, Titan of Fire's Fury. Phlage has been great both with and without a Torpor Orb on the field.
Your version has cost reduction, which is something I should put back into the deck. I was using Trinisphere but it was just ok. I thought about putting in Hydra Omnivore and Kamahl, Heart of Krosa in my version. I had Silverback Elder and it ended up on my “maybe” list. I’d be careful of Helm of Awakening cause I won’t want to reduce cost for everyone. I’m an old school player but I’m moving away from the auto inclusion of Lightning Greaves and/or Swiftfoot Boots. I’m finding that lots of ramp acts as recursion and protection for decks. What is Dawn Charm doing for you? I cut Expose the Culprit for Teleportation Circle and I have no regrets. Your top end is good. I like the new Eldrazi support that I added to mine. Because my Kaust builds just makes tons of mana, I can just hard cast Eldrazi. Let’s keep helping each other to make Kaust great!
GregariousG on
Somebody's Watching Me | *Primer*
8 months ago
To dylan.575:
Kaust is definitely a commander that screams, “I’m working harder to do my thing than you are.” Yes, the draw of Kaust is the surprise element. There is nothing better than an opponent using panic removal on a manifested land. However, Kaust’s problem is that he supports a draft mechanic. As well, Sultai, particularly and , have more impactful morph creatures. However, there should be more resources as Magic will return to Tarkir in 2025. As well, I’m hoping that Disguise will be an evergreen mechanic. For me, this deck needs more ways to manifest and cloak. Ugin's Mastery, Veiled Ascension, and Mastery of the Unseen pull plenty of weight for me. Though it isn’t a permanent, Hide in Plain Sight is too good to not play.
You are 100% correct on your assessment for instants and sorceries. My build really wants to manifest and cloak the top card, which makes these two cards types even worse. Because of that, I use permanent types that do similar things to the instants and sorceries that were previously in the deck. The thing I found about Kaust, whether testing, playing, or research, is that Kaust has to make the gameplay experience “fair”. “Fair” for who? Fair for Kaust, and just Kaust. That means Kaust needs to slow down the game and shut off game elements he doesn’t utilize. The biggest change in success was shutting off ETB triggers. ETB triggers are simply too good. Almost every deck is playing a creature with ETB triggers, except Kaust for the most part. That isn’t fair and it shows. Torpor Orb, Hushbringer, and Doorkeeper Thrull are some of the best cards in the deck. You could add more Torpor Orb-effects, but I prefer these two because they have flying. You also notice that I’m playing some stax creatures, like Void Winnower and Yasharn, Implacable Earth. I'm gonna point out Yasharn because I don’t use any sacrifice elements outside of fetchlands. Though yahsarn’s ETB will be shut off, I will gladly pay that price to stop players from sacrificing treasures. I’m to the point where I want to add more stax elements to the deck. I agree with your assessment about “on attack” creatures, except for Phlage, Titan of Fire's Fury. Phlage has been great both with and without a Torpor Orb on the field.
Your version has cost reduction, which is something I should put back into the deck. I was using Trinisphere but it was just ok. I thought about putting in Hydra Omnivore and Kamahl, Heart of Krosa in my version. I had Silverback Elder and it ended up on my “maybe” list. I’d be careful of Helm of Awakening cause I won’t want to reduce cost for everyone. I’m an old school player but I’m moving away from the auto inclusion of Lightning Greaves and/or Swiftfoot Boots. I’m finding that lots of ramp acts as recursion and protection for decks. What is Dawn Charm doing for you? I cut Expose the Culprit for Teleportation Circle and I have no regrets. Your top end is good. I like the new Eldrazi support that I added to mine. Because my Kaust builds just makes tons of mana, I can just hard cast Eldrazi. Let’s keep helping each other to make Kaust great!
Coward_Token on How Are Red, Black, and …
10 months ago
Anyway, slightly more on topic: Maro has already said 'no', but I think it would be cool if white got Delay. Maybe for ?
Also, a chunk of white's old counterspells could just be reworked with defensive abilities; Vigilant Martyr, Dawn Charm, and Rebuff the Wicked could just give hexproof, while Equinox could give indestructible to all your lands.
legendofa on How Are Red, Black, and …
10 months ago
White's counterspells are taxing effects, requiring an additional mana payment, and delaying effects, returning spells to the controller's hand or library. The most recent example of this, and the only new one within the last ten years, is Mage's Attendant, and that creates a blue token (but doesn't need blue mana). The other Modern-legal options are Frontline Medic, Lapse of Certainty, and Time Spiral block's Mana Tithe, Rebuff the Wicked, and Dawn Charm. Generally, Time Spiral block shouldn't be considered as a precedent for anything, so that leaves three mono-white counterspells printed since the Modern era. This includes supplemental sets, Commander sets, and other specialty sets.
In my opinion, white counterspells should fall in the "very rare and inefficient" category, and other non-blue colors shouldn't get any counterspells. White is the only non-blue color with any Modern counterspells, with the Time Spiral-block exception of Dash Hopes, and is second behind blue in eternal formats. I think it's worth noting that green takes second place, behind blue, in countering triggered or activated abilities.