Magistrate's Scepter

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Magistrate's Scepter

Artifact

, : Put a charge counter on Magistrate's Scepter.

, Remove three charge counters from Magistrate's Scepter: Take an extra turn after this one.

DemonDragonJ on What Card Should Replace Otherworld …

1 month ago

sergiodelrio, among those cards, Reckoner Bankbuster simply does not interest me; Darksteel Reactor is a very nice card, but is too slow, and does nothing until its ability triggers; Vraska, Betrayal's Sting would raise the mana curve of my deck too much; and I actually very much would like to put Magistrate's Scepter in that deck, but it costs 4 mana to put one charge counter on it, so it is too expensive.

Given that I just put Zameck Guildmage into that deck, providing both an additional mana sink and an additional source of card advantage, I think that Empowered Autogenerator is very appealing, but I would like to receive further feedback from other users, before I make a decision, on that matter.

sergiodelrio on What Card Should Replace Otherworld …

1 month ago

Disclaimer: I'm not an EDH player

1) Vraska, Betrayal's Sting really does it all for you imho, more proliferate, card draw (which I specifically looked for since the card you want to replace was a card advantage slot), removal AND alt-wincon

2) Reckoner Bankbuster was so busted they banned it in Standard, this card is more lean and relies on other proliferators to recharge it, but it will draw you some cards over time

3) Magistrate's Scepter looks like it could go pseudo-infinite if you can stick a couple of reliable permanent-proliferators

4) Darksteel Reactor

I don't know if any of the above cards would be considered too unfair in the context of a social game, if that's something you have to consider in your playgroup

DemonDragonJ on Kalonian Hydra or Bristly Bill?

4 months ago

Last_Laugh, I prefer Fathom Mage over Danny Pink, since her ability has no limit to the number of times that it can trigger, and I actually would very much like to put Magistrate's Scepter in place of Otherworld Atlas, but the first ability simply costs too much mana to activate.

SaberTech on Atraxa Stax

1 year ago

I think that this deck list is still a bit unfocused. It is basically saying that it wants to stall things out and win with poison counters, and it has the Magistrate's Scepter + Coretapper + Atraxa, Praetors' Voice combo for infinite turns, but there are a number of cards included that will only do synergistic things some of the time that will water down your meaningful draws.

Some cards to consider to increase your potential to kill with poison counters include Evolution Sage, Tekuthal, Inquiry Dominus, Inexorable Tide, and Phyresis Outbreak. I'm also kind of partial to Viral Drake. Tekuthal can act as an alternative to Coretapper for your Magistrate's Scepter combo.

I think that a lot of your STAX stuff will often feel lackluster since you aren't running any support to help you break parity on them. To get the most out of Winter Orb and Stasis it helps to have cards such as Nature's Will or Sword of Feast and Famine. There are also cards that tap down permanents/artifacts that you can use to tap down the Orbs at the end of your opponent's turn so that you can untap all your lands on your turn.

Cards that drain life like Scheming Aspirant and Bloodchief Ascension probably aren't worth it if you are trying to kill with poison counters. The life gain that you get off them is also pretty negligible. Although, if you had Mindcrank to combo with the Ascension it could function as a backup win condition.

You don't actually run that many cards that put counters on themselves or other cards you control, so Power Conduit and Soul Diviner look pretty lackluster on the basis of them not likely being consistent value when you draw into them.

I don't know what your commander meta is like, but in general there isn't a lot of targeted land destruction in casual games. Tomik, Distinguished Advokist will rarely be of any worth in most casual groups unless you regularly play against someone who uses cards like Crucible of Worlds to net value off of fetch lands and utility lands.

You have very few artifacts that send themselves to the graveyard. I think there is an argument to be made that you will rarely get much value out of Glissa, the Traitor's ability, even taking into consideration the possibility of getting back artifacts that opponents destroy. Still a decent blocker I guess. A more general effect like Eternal Witness in that slot may provide more consistent value though.

Those are just a few suggestions. I could think of more once I have a better idea of how you are looking to develop the deck further.

Shazica on

1 year ago

I have a very similar deck with Reyhan, Last of the Abzan and Ishai, Ojutai Dragonspeaker as commanders. I was looking into having Atraxa as a commander instead, but Atraxa is infamous for being a very strong creature that amasses tons of scary, unpredictable value - it is a poison deck? Is it a +1/+1 counters deck? Is it a superfriends deck? Most often, you will find that the other players have Rule 0-ed you as the archenemy before the game begins.

There are two things you can do about this. You can either rise up to the challenge, or you can change commander.

If you want to take on the challenge of constant Archenemy because you want to keep Atraxa, then you have multiple cards that are too weak. Some of which are Arcus Acolyte, the three Myojins, Pollenbright Druid, Murder, Magistrate's Scepter, Chromatic Lantern, Vivisurgeon's Insight, and Expand the Sphere for starters. There are probably 10-20 more I would consider cutting, since these are too casual for the level of play you're signaling with Atraxa. Instead, run low-mana spells like Nature's Lore, Night's Whisper, Fierce Guardianship, Heroic Intervention, Flawless Maneuver, Deadly Rollick, Mystic Remora, Cyclonic Rift, Negate, Swan Song, the WUBG shock lands with their fetches, the list goes on... This won't make your deck cEDH, this will make it more reliable, reactive, and consistent in answering most of your opponents stuff.

If you want to change commanders, you can go for Falco Spara, Pactweaver for value, Anafenza, the Foremost for aggressive, Ghave, Guru of Spores for combo, or the partner pairings of Cazur, Ruthless Stalker  Flip + Ukkima, Stalking Shadow, or Nikara, Lair Scavenger + Yannik, Scavenging Sentinel. All of these will force you to abandon a fourth color, but restriction breeds creativity...?

Side note 1: You can still run Atraxa in the 99, that is a more commonly accepted usage.

Side note 2: You have two Ivy Lane Denizen.

Ize19 on ⧗ ⧖ ⧗ Charge Coun-turns ⧗ ⧖ ⧗

2 years ago

Fun extra turns deck! Every time I see Coretapper & Magistrate's Scepter in a deck, I check to see if Mimic Vat is there. It's honestly Coretapper's best friend, as it allows the little guy to produce 3 charge counters on each of your turns, for just 3 mana each time. If you have any artifact untappers (Voltaic Key, Manifold Key) you can do it more than once a turn! Just a suggestion, upvoting the deck, good work!

Ize19 on TIME PRISON - Infinite turns control

2 years ago

Love the deck, Magistrate's Scepter is the most underrated Extra Turn spell in the same!

Love the inclusion of Emry, may I also suggest Mimic Vat? Further recursion of your Coretapper, or insurance in case someone wants to take out your Emry, Lurker of the Loch, it's does a lot for 3 mana a turn!

ThatWeirdPerson on It's Just a Flesh Wound ($100 Meren)

2 years ago

Well Coretapper and Magistrate's Scepter is a win con, I didn't want to focus on it because there are many other ways to win by bringing back Avenger of Zendikar once or twice, or sacrificing a ton of stuff to Carrion Feeder, Defiant Salvager, Fallen Angel and Ravenous Gigantotherium. Kessig Cagebreakers and Titan Hunter can rack up damage quite quick too. For this reason I don't think the excessive amount of mana rocks are necessary but some of the tors you included I may work on implementing such as Final Parting because it gets me both Coretapper and Magistrate's Scepter and Wishclaw Talisman because it has a chance to to that. Maybe some of the others if I find cards to replace

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