Whenever a nontoken creature enters the battlefield under your control, flip a coin until you lose a flip. For each flip you won, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.
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|Commander / EDH||Legal|
Mirror March occurrence in decks from the last year
Mirror March Discussion
1 week ago
have you thought about Mirror March and maybe Magda, Brazen Outlaw the first because other then it being able to win games it can give you a large army of fodder sometimes, but alot of the creatures seem very pointless atleast in my opinion but it would be more worthwild for less creatures and more of helpful support like Goblinslide for a recurring creature production.
1 month ago
Say my opponent has 2, 6/6 creatures on the field and I have a Mirror March . I then play Elesh Norn, Grand Cenobite , mirror march triggers and I win 2 coin flips giving me 2 copies of Elesh Norn, Grand Cenobite , applying -6/-6 to my opponents creatures.
My question is would my opponent's creatures die before (or at the same time that) the legend rule takes place and removes 2 of the Elesh Norn, Grand Cenobite 's?
1 month ago
Wondering about the Urborg, though--was there some Swampwalk in an earlier version?
2 months ago
Oh, sweet! Thanks for checking out the deck, much appreciated! Do you run Obeka to abuse cards like Mirror March, and other effects that make tokens that die EOT? If so, I can see how the Kiki-Jiki, Mirror Breaker plan would fit right in! My one concern with adding infinite combos like that is that it may dilute the deck's gimmicky feel, as well as the fact that the combo can be done with any creature, so it's not exactly Dwarf or Riku centric. Maybe there are some underrated cards in your list that generate insane value? I'm dying to include Mirror March and Brudiclad, Telchor Engineer myself, since they seem so sweet.
3 months ago
Hello, Great list! Thank you for the upvote and suggestion you left on my own. I think I'll have to add in Humble Defector and Homeward Path, perhaps also Starke of Rath while I'm at it. These kinda janky cards feel right at home with Norin. I see you've already decided against Mirror March, which I totally get, just figured I'd highlight how awesome it can be with stuff like Grinning Ignus and Cloudstone Curio, both of which I think can be justifiable even without the MM. Also the newish War Room is vastly better than Arch of Orazca in my opinion. +1
4 months ago
Hey, you're welcome.
Group Hug draw theme is interesting, haven't seen this theme with Pirates. Breeches ability kind of goes against Group Hug though because the strategy is to make all your opponents exile cards and you want to cast them/play with your opponents cards. You can choose which opponents are dealt damage by Pirates, but sometimes you don't have a choice who you can attack due to the battlefield/board states. You attack the opponents who can't block your Pirates to get value from Malcolm and Breeches; makes politics difficult.
Drawing cards is excellent, but letting all your opponents draw cards does take away an advantage that Malcolm gives you. Because of Malcolm/Pirates you will have enough mana to cast all cards in your hand as well as your opponents exiled cards. If you're drawing cards then you can keep casting cards, advancing your game plan, because of treasures and exile, but if opponents are also drawing just as many cards then you lose this advantage.
Glint-Horn Buccaneer is the real reason right now to want to play Pirates especially using Malcolm as a Commander. When Buccaneer attacks the combo can be a win condition, lots of draw and lots of ramp/treasures which is amazing from one Pirate. It's really a one card combo since all you have to do is find/draw Buccaneer since Malcolm is in the Command Zone.
Some Cards to consider cutting:
- Brass's Bounty: doesn't do enough for seven mana since don't want to ramp into it with treasures instead needing at least six lands to get enough value for seven mana.
- Mirror March: Molten Echoes is a better repeatable token producer which makes Mirror six drop redundancy.
- Sisay's Ring: don't really need four drop ramp; it could be replaced by a low CMC Pirate with evasion to help to trigger Malcolm.
- Fell Flagship: +1/0 to all Pirates is subpar and rarely will you want to crew it to attack because it has no evasion and isn't a Pirate.
- Sailor of Means: all it does is make a treasure which is in my opinion not good enough when there's other options that do more.
- Trailblazer's Boots: the most situational equipment from the rest to potentially make a Pirate unblockable.
- Pongify: is fine, but there's better options for removal.
Some changes to consider:
4 months ago
SMELY_ZAJKO More mill helps accelerate the deck and gives you more lines of play sooner, but it definitely can operate without it. If the mill doesn't sit well with you, use those as more flex slots to add in your cards you like!
Dawn of the Dead, Mirror March, and Psychic Vortex are all absolutely usable in this deck. My playgroup generally plays pretty quick decks, so the higher CMC of those cards pushed me away from them. I would give those cards a try against your play group and then adjust to match the speed of the games they play.
Usually Obeka, Brute Chronologist isn't considered a threat unless you have combo pieces on the board, so you will generally get the chance to tap her quite a bit. This is especially true the more you use her ability to help our your opponents; they may then actually want you to have her in play. Make sure they know you are open to making deals and helping them out with her ability, and you should have no problem! None the less, something I found that helps with strategizing while playing is to go about my turns assuming I won't be able to use Obeka's ability for myself unless I have protection of some sort readily available. It is because of that I would be careful with Psychic Vortex; play it assuming you will have to discarding your hand and sac a land each turn and know you won't have Obeka available as a political piece as long as it is in play. If you are okay with that, absolutely run it! I chose to stay away from it because of this though.
Dreadbore or Volcanic Offering are definitely good choices for removal. You can either swap out any of the cards under the Removal category with them or if you want them as additional removal, replace anything in the Clone category with them. Talk to and make sure the land destruction in Volcanic Offering is cool with your play group though; land destruction is usually strongly disliked and/or looked down upon, but each play group is different. Talk to them, and you can't go wrong!