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This deck is an aggressive combat style deck that seeks to end the game with a combo finish. The main combo card of the deck is Staff of Domination, which can go infinite with any mana dork that can produce 5 or more mana. If lathril is in play at the same time, lathril can be used infinitely to drain out all the opponents. Besides going infinite this deck can produce immense amounts of mana, a large army of tokens, and it can draw a ton of cards to find the pieces it needs to close out the game.

This deck likes to ramp early, get lathril down as fast as possible, and start chipping in damage with lathril to generate elves. The key strategy is taking advantage of several cards that can generate a large amount of mana, using that mana to cast as many elves as possible, and trigger as many enters the battlefield triggers as it can to generate value. Once lathril has 10 bodies to tap the deck can use either untapping each turn or the staff to generate infinite taps and drain the table.
Being a elf tribal deck, almost all of the creatures in the deck are elves. Elves lend themselves to generate large numbers and large amounts of mana.

Allosaurus Shepherd an efficient elf that stops opponents from interfering by using counterspells. It can also pump the team to 5/5 and can give the necessary power to go infinite with the staff and selvala.

Arbor Elf a decent impression of a mana dork that can be used with elvish guidance and the staff to generate infinite mana.

Birchlore Rangers can generate extra mana in a pinch at the cost of tapping 2 creatures. Most useful when those creatures have summoning sickness

Copperhorn Scout a creature that can be used to untap lathril and the other elves in play so that they can be tapped to lathril's ability while attacking.

Deathrite Shaman exiles cards from graveyards and gives good benefits for doing so.

Elves of Deep Shadow a dork that punishes for being used, but offers black mana instead of green.

Elvish Mystic, Fyndhorn Elves, and Llanowar Elves great mana dorks that cost 1 and tap for mana

Heritage Druid efficient mana generation, but requires 3 untapped creatures to use

Joraga Warcaller early game this creature is an elf Lord that pumps the team by +1 or +2. This creature combined with ivy lane denizen can get very big very quickly, and makes the other elves on his team bigger in turn. This creature is very good at being an important combo card, a potential finisher, and is a decent elf Lord.

Nettle Sentinel a good elf that just won't stay down, it's mostly used with birchlore rangers and heritage druid to reduce the number of creatures needed to produce mana from them by being able to be used repeatedly.

Quirion Ranger an untap ability at a pretty high cost, good for situations where untapping the creature is more important than a land.

Wirewood Symbiote an untapping effect that seems to be a downside but actually can be very beneficial. Especially good with thousand years elixir in play because it can target the mana dorks that can produce huge amounts of mana and let them be recast and tapped again.

Devoted Druid a mana dork that can be used repeatedly at the cost of -1/-1 counters. Good in a pinch, and good with overrun effects and ivy lane denizen or immaculate magistrate.

Elvish Clancaller an efficient elf Lord. Her second ability seems useless, but can be used to shuffle the library, which can be great.

Elvish Visionary an elf that replaces itself and provides a body for lathril, or the tap other creatures for mana elves.

Elvish Warmaster provides a lot of token bodies and has a very inefficient overrun type effect.

Fauna Shaman trades any elf in hand for any other elf, though every elf is important, some might be better in different situations

Priest of Titania a mana dork that taps for a green mana for every elf in play. One of the most important creatures in the deck, as it can produce incredible amounts of mana. Combos with staff of domination to go infinite if it can produce at least 5 mana by tapping

Skemfar Avenger insurance against board wipes and works well with greater good for drawing extra cards.

Elvish Archdruid an elf Lord that can also tap for a green mana for each elf its controller controls. Combos with staff of domination if it can tap to produce at least 5 mana

Ezuri, Renegade Leader comes with a lot of useful abilities. His regeneration abilities protect from targeted removal and his overrun ability is decently costed and repeatable. With infinite mana can give all of its controllers creatures infinite power

Farhaven Elf tutors for a land when it enters and provides an elf body for lathril and the tap other creatures mana dorks.

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94% Casual

Competitive

Revision 2 See all

(2 years ago)

+1 Allosaurus Shepherd main
+1 Alpha Authority main
+1 Arcane Signet main
-1 Ash Barrens main
-1 Belbe, Corrupted Observer main
+1 Blooming Marsh main
+1 Cabal Coffers main
+1 Deathrite Shaman main
+1 Devoted Druid main
-1 Dwynen's Elite main
-1 Dwynen, Gilt-Leaf Daen main
-1 Eldrazi Monument main
-1 Elemental Bond main
+1 Elvish Clancaller main
-1 Elvish Piper main
+1 Elvish Visionary main
-1 Exsanguinate main
-2 Forest main
+1 Gilt-Leaf Palace main
-1 Golgari Rot Farm main
and 49 other change(s)
Date added 3 years
Last updated 2 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

7 - 0 Mythic Rares

36 - 0 Rares

17 - 0 Uncommons

21 - 0 Commons

Cards 100
Avg. CMC 2.76
Tokens Elf Warrior 1/1 G, Morph 2/2 C
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