Creature — Human Warrior
Whenever Flamerush Rider attacks, create a token that's tapped and attacking that is a copy of another target attacking creature. Exile the token at end of combat.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
|Have (3)||Mortiferus_Rosa , gildan_bladeborn , metalmagic|
Printings View all
|Commander 2019 (C19)||Rare|
|Fate Reforged (FRF)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Flamerush Rider occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
Flamerush Rider Discussion
3 months ago
Ah, scratch that, I misread Kalemne's ability as an ETB, rather than cast, so Flamerush Rider doesn't trigger on Dash. Still good, though!
3 months ago
In that case, you still have access to Tilonalli's Skinshifter , so I would run that one, at least. Flamerush Rider triggers your commander, even if you're stuck on 4 lands, and Kindred Charge could be pretty devastating if you can consistently get 3-5 bodies out. As for the 5-drop problem, it might seem counterintuitive, but I see no reason not to just play a 4-drop that's better. They won't trigger your commander, but they do count for Thundercloud Shaman, Sunrise Sovereign, etc. I would run Two-Headed Giant and Irregular Cohort before Kuldotha Ringleader, and Desolation Giant, although that's exactly not a 5-drop. Lower down the curve, Mirror of the Forebears is solid, and Bonecrusher Giant is great. Both can be grabbed with Sun Titan, too. If you want to keep your curve high to synergize with your commander, Boonweaver Giant with Eldrazi Conscription , Borderland Behemoth , and Realm-Cloaked Giant are all on my list. Also, since you're running Boros Charm and Sunforger, as well as sac-outlets like Brion Stoutarm, Bearer of the Heavens is a pretty definitive finisher.
3 months ago
3 months ago
@RNR_Gaming, I'm not sure if they'd really need to think about it a whole lot when designing cards. I'm getting the impression the card is going to be like the Stoneforge Mystic of Modern, because the Mystic remained on the ban list citing that it would hinder creativity when designing equipment in later sets. Equipment however is an already touchy matter as it's already easy to go terribly wrong even without the Mystic, ie Skullclamp , Umezawa's Jitte . Copy creature effects already have that same degree of delicacy to them as you're effectively cheating creatures in for free or cheap and even when the Felidar has not been in standard Wizards will still produce a lot of watered-down copy effects that can't be broken with combos anyway like Flamerush Rider , Mirror March , Tilonalli's Skinshifter , and I doubt we'll ever see another three mana planeswalker with a copy creature ability either.
But I digress, I don't think it would hurt seeing what it would do for at least a week or month as the best time to do so would be now rather than later. It might turn out very poorly, but we don't know as all we can do is speculate rather than find out.
6 months ago
The combo goes like this, you cast conjuring, and on your next turn you cast rider for its dash, then copy it. The two copies have haste, so the copy attacks and copies the other copy and so on.
This is my first combo that I made
6 months ago
hello mr. durtee i just wanted too say hey cool nice deck but your playing too many creatures like what if you get field swiped dude?? haha wouldnt that be crazy any way you should make it a landless stacks control prison combo storm deck with blue i herd those were good okay thanks you john bye
I'm going to try to order these from my most to least recommended.
Mirror March: I get making token copies, even if it's only nontoken creatures. What I can't get behind is costing 6 and STILL HAVING A 50% CHANCE OF DOING NOTHING.
Spirit Bonds: Ignoring the weak payoff of the spirit token (at least by edh standards), paying five mana and sacrificing a specific creature to protect one guy for one turn is pretty lame. You can't even protect your seance tokens because they're spirits.
Mercy Killing: If you choose an opponent's creature, they get the tokens. If you choose your own guys, you're going wide at the cost of two cards.
Eyes of the Wisent:
Emrakul's Evangel: I can't see what he does other than act like a one-time sac outlet that you have to wait for. 3/2 is going to be pretty close to what you're usually sacrificing anyway.
Huatli, Warrior Poet: Her token is cool, but her other abilities are really weak for the cost. Also she got a tiny booty.
Caller of the Claw: He'd be like a backup Fresh Meat if he counted the tokens too. 1 less mana for 1 less p/t would have been alright. Too bad.
Summoner's Pact: Kind of a weak creature tutor since you aren't playing toolbox or gunning for combo. Only green too.
Hornet Nest: Deathtouch flyers are good, but you don't have a way to damage it yourself and you probably have bigger threats than getting hit by birds.
Hoofprints of the Stag: Unless you add a lot more draw, these stags take forever to come out.
Godsire: Nice token, but he's got no haste or protection, which means you have to wait for the token while this dumbass sits there waiting to see if anyone around the table wants to remove him. Could be alright if you cheat him out reliably.
Regisaur Alpha: Neat to make a token copy of, but just under the bar on his own.
This is all in no particular order.
Marisi, Breaker of the Coil : Lessens combat shenanigans and potentially makes it so nobody attacks you ever again. also good with Gahiji.
Ohran Frostfang : Nobody wants to block you and you draw because of it. Even better considering all the trample you have.
Selesnya Eulogist : Might be the cheapest repeatable populate out there.
Dragonmaster Outcast : You wanted flying tokens, here they are. Also it's a cat with tits, classic.
Feldon of the Third Path : It's another Seance, but it doesn't exile and the token gets haste. MY GUY.
Flamerush Rider : Token copy maker.
Thragtusk : Don't say no to Thragdaddy. One of the only cards that can react to Biff.
Voice of Many : This man says draw three and you know it.
Precon Garruks ( Garruk, Primal Hunter ): Garruk.
Assemble the Legion : So I heard you run doubling season. But really, you know what this does to games.
Kiki-Jiki, Mirror Breaker : Splinter Twin backup. Makes infinite tapped kikis with helm, in case you needed that.
Huatli, Radiant Champion : Easy to gun for the emblem, with an alright mid ability
Nacatl War-Pride : Forcing blocks means the rest of your creatures get through, or that you can divvy up the copies to other players. Gets really crazy the next turn when you populate one of the tokens. Absolutely insane if you get an additional combat.
Heroic Intervention : Boring, but necessary
Teferi's Protection : Extra boring, but even more necessary since it's the only answer to biff out there that isn't countering it.
Selfless Spirit : Not as boring since you can make a token copy of it for repeat use.
Baloth Cage Trap : Wow, when does anyone play an artifact in edh?!?! stupid card
Sneak Attack : Cheats creatures out with haste at instant speed for one mana and puts them in the grave to seance afterwards.
Survival of the Fittest : Puts big boys in grave, and any creature you want in hand.
ok thanks for coming to my ted talk bye
6 months ago
In playtesting my Ghired, Conclave Exile deck to fine tune it a bit more, I happened upon a boardstate I wasn't really planning. I literally only had three spells that had been cast thus far:
The number of pre-existing Rhino tokens are not really important; What is important is what I chose to do when I attacked.
I decided I wanted Flamerush Rider to make a copy token of Ghired, Conclave Exile . In doing so, I realized that the token copy of Ghired would fizzle out into the aether due to the Legendary Rule. However, this didn't matter to me because I wanted to get the free additional Rhino token that comes along for the ride (Pun wholly intended). I knew with Parallel Lives , I'd actually get 2x Rhino tokens :D
But... that's when I realized the juxtaposition of problems I created.
- Flamerush Rider copies Ghired, Conclave Exile
- Parallel Lives creates 2x Ghired tokens
- Each Ghired token creates a single 4/4 Rhino token
- Parallel Lives creates 2x Rhino tokens instead for each single one that entered
- 2x Ghired tokens, 4x Rhino tokens
Okay, that's simple enough... until I realized the ORIGINAL Ghired, Conclave Exile was actually declared as an attacker. Okay, so I could copy a Rhino token...
... or could I copy one of the Ghired tokens? Thus making 2x more Ghired tokens, with each making 2x more Rhino tokens?
So here is the issue:
- Flamerush Rider attacks at the same time Ghired is attacking
- Both of these creatures ask me to create a token
- Can Flamerush Rider make a token of Ghired, and before the Legendary Rule fizzles that token out, can the original Ghired populates it?
If I am correct on this, I would have created 4x Ghired tokens with 8x Rhino tokens.
- 1.) FRR copies Ghired
- 2.) PL triggers, making a copy of Ghired
- 3.) Both Ghired tokens have their ETB trigger
- 4.) Both tokens create a single 4/4 Rhino
- 5A.) PL triggers, creating a duplicate Rhino on each
- 5B.) A total of 4x Rhinos now exist
- 6A.) Before Legendary Rule vanishes the Ghired tokens...
- 6B.) Original GCE Populates since he is attacking
- 7.) GCE Populates one of the Ghired tokens
- 8.) PL triggers, creating a second Ghired token
- 9.) Each of these two new Ghired tokens have their ETB trigger happen
- 10.) 2x Rhinos are created; One for each Ghired
- 11) PL triggers, making a copy of each Rhino
- 12.) 4x total Rhinos enter
- 13.) Legendary Rule finally kicks in
- 14.) All Ghired tokens vanish
- 15.) Leaving behind 8x total Rhino tokens
Is this correct? I know the Legendary Rule doesn't "use the stack", but I also know triggers / state based actions are allowed to resolve. I learned this when I asked about a year ago what happens if I make a copy of Elesh Norn, Grand Cenobite and the consensus was that for the very brief moment in time when both exist on the board together, all creatures get -4/-4 and +4/+4 depending who controls them. Then the token vanishes and it reverts back to the -2/-2 and +2/+2.
So does the same thing apply to the tokens being generated?