Juniper Order Ranger

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology Vol. II (CM2) Uncommon
Commander 2016 (C16) Uncommon
Conspiracy: Take the Crown (CN2) Uncommon
Duel Decks: Knights vs. Dragons (DDG) Uncommon
Coldsnap (CSP) Uncommon

Combos Browse all

Juniper Order Ranger

Creature — Human Knight

Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature and a +1/+1 counter on Juniper Order Ranger.

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CM2

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Juniper Order Ranger Discussion

PookandPie on Lil Shop Of Horrors

1 day ago

So, just to give some context from where my advice stems: I've played Ghave for 6 years now and it's easily one of my favorite decks. I play full-on combo Ghave, but I used to play fair token overrun Ghave. My deck list is here if you need a reference for any combos I mention today: Ghave: Baby Makin' and Alimony

Ghave works as a fantastic token generation engine, where 1 mana = 1 token. You don't normally get that much benefit out of your token producers, with basically all of the saproling makers take so many turns that they're too slow to overrun efficiently. Things like Mazirek are great if you have doublers down, but Cathars' Crusade is missing and it requires you jump through fewer hoops- make 1 token, make everything but 1 creature on your side of the board huge. Cathars' Crusade is one of the best cards in the archetype, I strongly suggest running it.

In similar vein, Ivy Lane Denizen, Bloodspore Thrinax, Juniper Order Ranger, among other cards, also go infinite with Ashnod's Altar for infinite mana and tokens (you make 1 token, get a new counter. Pay another to remove that counter, make a new token, obtaining another counter. Sac the first creature to get your 2 mana back and have a new token. Repeat this for infinite colorless mana, and because you have infinite colorless mana and 1 mana = 1 token, you now have infinite tokens), not to mention the aforementioned cards are just good in the deck because they let you generate tokens more efficiently.

Undying creatures are also phenomenal at producing Saproling tokens with Ghave. While not saprolings themselves, you'll be able to produce tons of them efficiently using cards like Young Wolf, Butcher Ghoul, Geralf's Messenger, and the like. Again, Ashnod's Altar + any of those + Ghave = infinite tokens too (you sac the Undying creature for mana in this loop, then pay 1 of the 2 mana you get to remove the counter from it, resetting the Undying creature).

For fair Ghave, there's nothing better than Seedborn Muse. Ivorytusk Fortress isn't bad, but Muse untaps all of your lands which lets you make more tokens on opponents turns, effectively becoming a Gaea's Cradle if you have a counters source on field (because if you have 5 mana, you obtain 15 extra tokens if you have 3 opponents. Not to mention you can cast instants on opposing turns as well).

Growing Rites of Itlimoc  Flip should probably be in here as well. It's not a bad card at all, and it and Cryptolith Rite can help you make absurd amounts of mana so you can go from 10 tokens to 20, then to 40, then to 80 in just a couple of turns without even needing Doubling Season.

I recommend cutting the following for some of the above cards:

Life and Limb is just worse Cryptolith Rite, now, in that it lets your opponents board wipe your lands. Cryptolith lets your tokens tap for any color of mana at half the mana cost, so it seems like a reasonable swap without the downside of losing lands to a Wrath of God.

Dark Heart of the Wood isn't great, especially without Life and Limb. Cutting that for Growing Rites or any of the aforementioned cards would help a lot. I don't feel it necessary to run all of Gravity Well, Raking Canopy, and Downdraft. I'd at least cut Downdraft. Druidic Satchel isn't the greatest, and practically any card above will make tokens better.

Flash Foliage should probably be Beast Within or Anguished Unmaking, as blocking a big creature once isn't that great, but being able to remove literally any troublesome permanent (and 3/3 beasts aren't a big deal) or being able to exile a troublesome nonland permanent is pretty awesome.

Anyway, hope this helps. I tried not recommending you cut any of your spore counter guys because they're probably your theme, but the above cards will definitely help you along quite well, so try to squeeze them in where you can (and small confession: I have a bit of a soft spot for Thallid, Sporesower Thallid, and Sporoloth Ancient. One of my first Magic decks was a spore counters deck using all of those guys from Time Spiral block + Opposition to lock my opponents down, lol). On the subject of opposition, though, maybe Glare of Subdual might be a card you like to swap out Flash Foliage for? If you regularly have the most creatures at the table, just tap everybody down so no one gets to attack but you. That's always fun.

Anyway, I'm out, have fun!

SynergyBuild on Atraxa - +1/+1 counters

1 month ago

Okay, I would suggest you try to make the deck as consistent as possible, while also having a lot of interaction. Given your manabase being split between four colors, effects such as Counterspell are a bit hard to cast. Countermagic though should be run. Arcane Denial is a card I recommend, as it generally doesn't draw too much hate, doesn't cost double , and replaces itself as a card.

This is the type of logic I implore you to use when deciding the power level of cards. I assume you have the same dilemma most have when deck building of card attachment. Because of this, I will give you a list of cards I would drop in the list, for more powerful interaction, ramp, and card draw.


Here we go:

  • Citadel Siege - This is a +1/+1 counter deck, and this puts +1/+1 counters on your creatures, it makes sense why it is run, but you have so many effects in this nature, that this card I don't think makes the cut. This deck has a lot of creatures, and this card doesn't put a +1/+1 on up to two creatures, both of which could be proliferated later, instead it only puts two on one creature. I don't hink it is worth 5 mana.

  • Brave the Elements - Vigilance is a good ability, but for a 2 mana enchantment, this would have to do much more than this to be worth it in my opinion. Dropping it for more ramp allows you to be more aggressive, and get your opponents on the defensive, rather than you having to defend yourself.

  • Duneblast - Cool card, yes, but in this deck I don't think saving one of your creatures is worth a whopping 3 more mana and an extra color symbol than Day of Judgment or a similar effect. I personally would rather see Languish in this deck, as it can kill most creatures, while your generally are larger, or Black Sun's Zenith, which puts -1/-1 counters on your opponents' creatures you can proliferate over time.

  • Disdainful Stroke - Okay, this next part might get into a bit of math, but here is why Disdainful Stroke is nearly strictly worse than Arcane Denial, and it has to do with card advantage. If Disdainful Stroke was a Counterspell for just a , I would still run Arcane Denial over it. An effect like Disdainful Stroke leaves you down a card, and your opponent down a card, with two other opponents up a card. Since Arcane Denial replaces itself, and give two card to an opponent, at the cost of one, you are only down a card to one opponent, instead of two.

  • 2-4 lands - A deck of this CMC normally needs only 35-37 lands to get all of their spells cast on time. I don't have the statistics on me right now, so trust me or not, but that has been my experience and the experience of many others.


Okay, so what should you add in? I would run more counterspells, like Delay, Mana Leak, Swan Song, or anything you want to run for versatility like Unsubstantiate or Supreme Will. Removal like Swords to Plowshares, Chain of Vapor, Beast Within, or Aura of Silence can also be useful, as well as card draw like Windfall, Brainstorm, Ponder, or Preordain. The creature base seems fine, I suggest a Sunscorch Regent because it is insanely fun, but otherwise keep it up!

Oh yeah, you wonder what to do against Inalla, Archmage Ritualist? Torpor Orb, Tocatli Honor Guard, and Hushwing Gryff shut them down efficiently, also they only hurt 6 of your cards, being Prime Speaker Zegana's draw ability, Juniper Order Ranger, Elite Scaleguard's bolster ability, Armorcraft Judge, and a couple creature's evolve ability. The reason effects such as Fertilid's enter the battlefield with two +1/+1 counter ability or similar abilities across your deck is due to them not being triggered abilities. They happen 'as' the creature enters, instead of immediately after. It is a little weird.

Against graveyard decks, consider Relic of Progenitus, Leyline of the Void, Rest in Peace, Grafdigger's Cage, and Ground Seal. They are pretty self explanatory, but run the ones you want to, all have ups and downs. For instance, though you may know that tokens disappear if they leave the battlefield, they still go to the graveyard when they die, immediately after they disappear, which is why effects like Deathgreeter trigger when 3 tokens die. This means Leyline of the Void won't stop Deathgreeter gaining life when tokens die, but Rest in Peace will. Differences like this are minor, but may make you decide between different forms of graveyard hate.

Containment Priest is a creature that can stop Kaalia of the Vast, but not Muldrotha, the Gravetide or The Mimeoplasm, but you might want to consider it too, despite it's price tag.

Good luck!

DemonDragonJ on Juniper Order Ranger or Mikaeus, ...

2 months ago

I am currently constructing an EDH deck with Atraxa, Praetors' Voice as the general, and that deck contains Anafenza, Kin-Tree Spirit, but I plan to replace her with either Juniper Order Ranger or Mikaeus, the Lunarch, but I need to decide which card is better, so I shall compare them in this thread.

Juniper Order ranger

+Ability does not require any mana or tapping the creature.

+Ability also makes the ranger more powerful.

-Ability is reliant upon creatures entering the battlefield.

Mikaeus, the lunarch

+Lower mana cost.

+Ability can be used at any time, regardless of when creatures enter the battlefield.

-Ability requires that Mikaeus be tapped, limiting it to once per turn (although my deck shall also contain a Seedborn Muse, enabling the ability to be used multiple times).

-Ability weakens Mikaeus (but, with this deck, there shall be no shortage of methods for placing additional +1/+1 counters on him).

What does everyone else say about this? Which creature should I choose?

DemonDragonJ on Anafenza or Juniper Order Ranger?

2 months ago

I am currently constructing an EDH deck with Atraxa, Praetors' Voice as the general, and that deck contains a copy of Anafenza, Kin-Tree Spirit, for her very useful ability. However, it was not until after I added her to the deck that I became aware of the existence of Juniper Order Ranger, which is superior to her in nearly every way, except that it has a far higher mana cost, and I am loath to exchange Anafenza for the ranger, because I wish to keep the mana curve of my deck as low as possible.

What does everyone else say about this situation? Should I replace Anafenza with the ranger, or leave her in my deck?

DemonDragonJ on All Will Be One

2 months ago

I would really like to put a Juniper Order Ranger in this deck, because of how well it would work, but I am not certain what card to remove to add it; I could remove Anafenza, Kin-Tree Spirit, as the ranger is superior to her in virtually every way, but it also has a far higher mana cost, and I wish to keep the mana curve of this deck as low as possible; what does everyone else say about that?

Clyde_Bankston on I Ghave My All

2 months ago

I think you should put in Meren of Clan Nel Toth, and here are a list of most of the Ghave infinites:

As you can see, most of the include: Earthcraft. I suggest adding in Earthcraft, Illusionist's Bracers, Mikaeus, the Unhallowed, Triskelion, Walking Ballista, Parallel Lives, and Strangleroot Geist(for the persist creature. Mikaeus, the Unhallowed with any other creature and it works the same way.)

I suggest taking out Nissa, Voice of Zendikar, Utopia Mycon, Fertilid, Thallid Soothsayer, Reyhan, Last of the Abzan, Rishkar, Peema Renegade, Krav, the Unredeemed, and Mazirek, Kraul Death Priest. To make this more competitive I'd also suggest auto-sac creatures like Fleshbag Marauder or Merciless Executioner.

Sorry if this isn't exactly what you were looking for, but Ghave, Guru of Spores is really quite the combo master.

NV_1980 on How to Die

2 months ago

Hi,

This looks good. I would also consider adding:

Hope any of this helps. Let me know how the deck plays. And if you have the time/inclination, I would appreciate your feedback on one of my EDH decks.

Regards,

NV_1980

lagotripha on Jaws of Haakon

2 months ago

You might want to check out the Skeletal Changeling/Basal Sliver combo deck. I've run a similar list with Call the Bloodline/Olivia, Mobilized for War with a madness package and almost exclusively vampire knights. With W/G Juniper Order Ranger is worth a look, and if you find yourself liking the skeletal changeling combo, Knight of the Stampede/Ghostly Changeling offers some extra resiliency.

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