|Commander / EDH||Legal|
Printings View all
|Masters 25 (A25)||Common|
|Khans of Tarkir (KTK)||Uncommon|
|Promo Set (000)||Uncommon|
Combos Browse all
Creature — Human Assassin
Morph—Reveal a black card in your hand. (You may cast this card face down as a 2/2 creature for . Turn if face up at any time for its morph cost.)
When Ruthless Ripper is turned face up, target player loses 2 life.
Ruthless Ripper Discussion
2 weeks ago
5 months ago
Hey there! Sorry for the delay. I looked through a ton of black cards, and then have done a bit of playtesting myself. Below is the list I have been refining towards all night.
I agree with your assessment of Bloodline Keeper — awesome card! but not as good in this deck.
This list generally "goes off" turn 6 - 8 and wins straight away.
Torment of Hailfire is an amazing finisher if you have lots of mana but are stalled out otherwise. You don't want more than 1x of it, especially since you can tutor for it if need be.
Collective Brutality proved to be one of the best additions to the deck. Early on, you can activate its third mode to help get Ascension counters. Once Ascension is activated, then its discard mode gets the Ascension trigger. It also can kill a creature, triggering all of your death synergy. It's just so flexible!
I cut Grave Pact down to 3 copies, just because it has a higher CMC and you really don't need more than 1 in play (maybe 2 if going against a deck that "goes wide"). Considering you have 4 tutors, this means you basically have 7 copies of it, so you're nearly guaranteed to be able to get it.
I like the addition of Undercity Informer , but he has no stacking effect and doesn't have to tap, so having more than one in play isn't helpful. He also feels like a mid- to late-game play, when you have the extra mana and creatures to sac them all and finish off an opponent.
Geralf's Messenger did some major work in this deck. Absolutely loved getting him. I considered even upping him to 4x. I'm not as in love with Qarsi Sadist , but I was also never disappointed to draw him, as the Exploit sac outlet provided another means to put a counter on Ascension, as well as trigger any Artists or Grave Pacts I may have in play.
I was looking at Ruthless Ripper because I think it's very important to get Ascension online as quickly as possible, which means being able to make the opponent lose 2+ life during his turn, not just during yours. Currently, the only instant-speed option is Priest of Forgotten Gods (or an Undercity Informer if you have a Geralf's Messenger with no counter on it or 2+ Artists out). The Ripper provides another instant-speed option that doesn't rely on having another card out. But other than that, there's not any other synergy with the deck. I haven't playtested it, though.
I was considering Syphon Life just for its Retrace ability, which can help in mana flood situations, late game if things are stalling, etc. I haven't playtested it, but again, other than its repeatability (which gives you card advantage), it doesn't do multiple things like Collective Brutality or Qarsi Sadist does.
I would try out a 1x of Smothering Abomination just to give the deck reach if the game goes long. I like the idea of card draw that doesn't drain you life. Since many of your creature deaths will be due to sacrifice, it's almost as effective as Dark Prophecy . And while it costs 1 mana more, it also gives you another creature. Even its downside of forced sacrifice isn't that bad, since you can turn it off at any time by sac-ing itself to its own ability.
5 months ago
Do you just like Hired's picture that much better, or what?
5 months ago
I assume this is built out of cards you owned at the time of construction, and that's why you only run 2 Murder and 2 Asphyxiate /3 Assassinate , as well as having a 2/2 split between Ruthless Ripper and Hired Poisoner .
Even so, I have to question you on some of these other choices:
Assassin's Strike seems like a terrible option. This late in the game, your opponent likely doesn't even have anything to discard, essentially making it a 6 mana sorcery removal spell.
Destroy the Evidence definitely also seems bad. Most decks don't care about losing a land this late in the game, and milling them will more than likely just help them. Since you're not a land destruction deck, nor a mill deck, I don't think you have a way of capitalizing on this card.
8 months ago
I sort of feel like you could benefit from a few more creatures. At only 8 in the whole deck, and with Angler costing 7 (Since you probably won't hit his Delve cost), you're looking at a really late-game play.
I mean, I understand your idea: Removal and countering to get rid of threats until Angler comes out. Scry and draw in the meantime to speed things up a bit.
But also consider that if your opponent is running a mostly creature deck, their sheer pressure will outweigh your responses. And suppose you finally get Angler out and they have been holding onto a removal spell. Or, worse they have a chump blocker?
I just sort of feel like you are a bit heavy on answers and a bit shallow on boardstate options. But than again, that's how I play so...
I'd suggest you run some Deathtouch creatures. Typhoid Rats and other mirrors would be fairly decent. There's a few copies floating around out there to maximize cost efficiency.
The benefit here being that when you chump block, not only do you remove their threat, you also feed into your Delve cost so Angler is cheaper and thus comes out faster. This will dramatically increase the speed and efficiency of your deck.
Hope that helps!
quadmiller7 on Mardu
9 months ago
9 months ago
Fierce ladies of Tarkir:
9 months ago
Nice deck and +1!
I am currently working on a deck somewhat similar to this one which has a low land count and expects a lot of its own creatures to die. I'm not sure how important modernity is to you, but I think that Ruthless Ripper is just a little bit better than Hired Poisoner.
With the former, you can still cause your opponent pain without relying upon combat. I'd replace the Hired Poisoners with Ruthless Rippers if I were you. Even if you do nothing but sack him to feed another card's ability, you'll still make your opponent lose 2 life. You will almost always have black cards in your hand to use that ability, and having the card in your deck with more ways to hurt your opponent is almost always better.
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