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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Saw it Coming
Counter target spell.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast this on a later turn for this card's foretell cost.)
1 week ago
Grends27 a way to get-around lowering your curve is to drastically increase your ramp. Adding in 8-10 mana dorks like Noble Hierarch, Birds of Paradise, Utopia Sprawl, Llanowar Elves, Elvish Mystic would greatly help your ability to run a higher curve (noting that including them will likely mean having to pull out some of your higher costing cards in the process anyway).
Cards i think specifically aren’t worth it (they’re either too weak, or don’t belong in the deck) include: Teferi, Timeless Voyager (really bad & really expensive mana-wise), Stormwing Entity (is a good card but doesn’t belong here), Teferi's Ageless Insight (just overcomplicating your deck for no reason), Stern Dismissal (card disadvantage), Neutralize and Saw it Coming (3-mana counterspells are bad, but in any case i don’t see this deck ever being able to keep-up mana, as you’ll be almost always spending it all on your turn).
I would also suggest ditching most/all of those creatures requiring 6 mana to mutate - that’s just such a high bar, and none of those creatures strike me as particularly good anyway.
4 months ago
You might take a look at Treasure Cruise and Dig Through Time, both are potentially very strong on a budget. Two cards I like that are budget atm I think are Aetherspouts and AEtherize, you might not need both but one is a pretty nasty surprise for an aggro deck. Abjure is a nice counter for Talrand decks, to counter a spell and sacrifice a replaceable Drake is pretty nice. Saw it Coming and Wizard's Retort are also good counters to look at. I love seeing Talrand decks built on a budget, Talrand is a very solid budget option, and lots of fun to play!
7 months ago
Alright, I'll try to keep that in mind and minimize the jargon. One thing I'd say about running lands, it's easy to end up with less than you actually need. The difference between 36 and 38 is extremely minor in terms of how many lands you can draw, so the exact number isn't that important, but if you have a higher cost Commander (Tiamat has a Mana Value of 7, or MV 7), you'll want ramp. A higher cost is usually any Commander requiring more than 4 mana, and/or one that requires more than 2 colours, either makes a Commander harder to cast. I end up on 38 in a deck like Reaper King, but I also use a lot of ramp in that deck to generate the huge mana values that deck can require. This deck probably wants anywhere from 36-42 lands, with 42 being where you want to be if you run relatively few ramp effects, 36 would mean running more of them, at least 10. You should probably run Command Tower. Temple of the False God is a risky land in a deck that isn't running a lot of lands, I hate to run it with less than 40 in a deck unless I have a payoff for a land tapping for 2.
It's worth considering basing your mana base around Green, not because most of the cards will be Green but to use Green ramp spells/mana dorks. I'm guessing you aren't aiming to spend a lot on this, so the cheapest $$$ way to increase your mana available is to use Green spells which can find Basic lands for you. Circuitous Route, Harrow, Roiling Regrowth, Search for Tomorrow, and Dire-Strain Rampage are all very good ramp effects, with most of them being cheap and able to find you colours of mana you might need. Sacrificing a land can be a good thing if you've got several of the same Basic land, which can happen easily. There are a ton of other ramp spells, many quite cheap, especially if you don't mind 3 mana effects. Spells that find land can be much better than artifacts, because artifacts can be blown up very easily compared to lands. I would also look for ones that can find any Basic land compared to ones that can only find a Forest unless you want to raise the budget a bit, as these lands are generally more expensive, but Kaldheim has 10 Snow type dual lands, one for each pair, and they are fairly cheap, and ramping with one of these off of Three Visits or Nature's Lore feels really good, but it'll be more investment. There are a lot of effects that find Forests and can find non-Basic Forests like Breeding Pool or Rimewood Falls, and finding one of those can really help make sure you can cast Tiamat. I would still play cards like Arcane Signet and Sol Ring, and most 2 MV mana artifacts are good cards usually.
A card that should be very useful in Tiamat would be Maskwood Nexus, which makes all creatures, wherever they are (in your hand, library, graveyard, or in play) are all every creature type, including Dragons, so Tiamat can find any 5 creatures. If you end up playing many cards that care about Dragons, this is worth looking at. Silverglade Pathfinder and Dreamscape Artist are pretty helpful some games as creatures that can also ramp you, potentially repeatedly if you are playing Casual games where you have a few more turns.
Interaction to protect your creatures can be very useful, Bolt Bend and Stubborn Denial are interesting options for you in a deck that will often have a power 4 creature out. Disdainful Stroke can stop board wipes, and Saw it Coming can stop anything in it's track, involving only U to cast, I would watch out for counterspells that cost UU (Blue Blue mana) to cast, this can be hard to arrange. You might think of Vindicate and/or Utter End to have removal vs any type of permanent, AFAIK neither is very expensive atm. There are 5 'Signet lands', Darkwater Catacombs, Skycloud Expanse, Shadowblood Ridge, Mossfire Valley and Sungrass Prairie are all very cheap and pretty good dual lands. Ash Barrens is a very good way to find a needed colour, especially Green. The World Tree is getting up there a bit, but it's a card worth looking at in 5 colours, especially if you run plenty of cards that find lands for you. If you have especially good non-Basic lands, IE lands that tap for 2 or more, Crop Rotation, Hour of Promise and Reap and Sow are all worth considering, finding a World Tree or other especially good land can be much stronger than finding a Basic. Faeburrow Elder and Jegantha, the Wellspring are very good ways to generate mana, probably don't run Jegantha as a Companion, just put him in the deck and you have no restrictions from him.
Well, that's what I'm thinking of right now, I'll probably have more later for you. I'll try to think of cards that are cheap and work for your deck, it might be a few posts before I've run out of relevant thoughts.
10 months ago
Hey, well done so far, but you forgot Command Tower.
One advantage of Bargo's blink to consider expanding on is blinking noncreature nonland permanents especially enchantments such as Reality Acid and Omen of the Sea. The advantage of more noncreature permanents is they're harder to remove than creatures and they survive creature board wipes. For artifacts, Strionic Resonator gives you another Bargo trigger to blink all your nonland permanents again. Basalt Monolith is good ramp because blink can untap it.
Some cuts to consider to add the card suggestions above are Ponder could be cut for Omen of the Sea since with blink Omen gives you a repeatable Ponder-like effect. Saw it Coming could be cut for Reality Acid since you have many other counterspells, but not permanent removal. Mistmeadow Witch could be cut for Strionic Resonator since you have other better creatures who can blink. Burnished Hart could be cut for Basalt Monolith to improve ramp.
Some budget land upgrades to consider:
- Command Tower --> Azorius Guildgate
- Prairie Stream --> Meandering River
- Port Town --> Sejiri Refuge
- Skycloud Expanse --> Tranquil Cove
- Temple of Enlightenment --> 1x Plains
- Rogue's Passage --> 1x Plains
Good luck with your deck.
1 year ago
With how many instant and sorcery’s you have,Delver of Secrets Flip will transform quite often. Saw It Coming will most likely be better then dissipate unless the meta really wants the exile and Behold the Multiverse will go nicely with saw it coming too
1 year ago
Still playing this deck (more or less), but I've made far fewer changes since Kaldheim than you have. Partly just cuz I've been pretty happy with its performance and having fun playing it, and cuz Foretell has become one of my favorite mechanics in quite some time. Saw It Coming will definitely be my go-to counterspell until it leaves standard. It feels like putting a bullet in the chamber every time I foretell it. I'm very interested in what your plans are post-rotation, cuz this one hurts. Losing Kroxa, Sharknado, and Ugin all at once sucks, those cards were responsible for ending the vast majority of games. Ashiok was always a hugely disruptive force as well. What do you think about having to replace all that closeout power? One thing I've found is that Xanathar, Guild Kingpin fits nicely into the 6 cmc slot Sharknado is vacating, although I hardly ever get to actually dig through my opponent's library with it, it either meets removal immediately or it's a scoop.
1 year ago
Hey, good start. Overall you have good sense with the high budget you have.
Consider revisiting the manabase, you forgot Command Tower and also expand on ramp? 31 lands with only seven 0-3 CMC ramp sources is a risky amount when you need a lot of mana to cast Dragons and Ur-Dragon is nine mana. You really want a ramp source in your opening hand and consistently to get this you want more ramp. Not playing one basic land is an interesting choice, not a choice I would make, but if it's working for you than nice. I would include at least one of each basic.
The Pathways are not good lands for five colors since can only choose one color, they don't give you enough color fixing. With your high budget you can do better than the Pathways especially since a few of them cost more price than much better lands. Castle Locthwain and Westvale Abbey Flip look out of place and are not powerful enough only able to make one black or one colorless mana in a five color deck. Some Rainbow lands are helpful when playing five colors or with Dragons:
- Command Tower
- City of Brass
- Mana Confluence
- Exotic Orchard
- Haven of the Spirit Dragon
- Unclaimed Territory
- Path of Ancestry
More land ramp that can search for a Triome or Shock land:
Lore and Visits are two drops, similar to Farseek, but the land you search for can ETB untapped if you search for a Forest Shock land. Skyshroud can search for two Forest Triomes or Forest Shock lands. Adding Overgrown Tomb would help with these land ramp spells. Some good ramp sources for five colors to consider:
There's a few other nonDragon cards here that you don't need because they're not as good as other cards here:
- Nyx Lotus
- Genesis Ultimatum
- Commit / Memory
- Saw it Coming
- Doom Blade
- Nicol Bolas, God-Pharaoh
- Cover of Darkness
Nyx Lotus is not a good ramp source here since it's a four drop that ETB tapped and then it doesn't make mana unless you control another colored permanent. Cover of Darkness is an expensive price card that's not doing much here because Dragons don't really need fear since they already have flying evasion.
Because you have Tiamat then you could cut some of the lesser Dragons such as Deathbringer Regent, Amareth, the Lustrous and Ramos, Dragon Engine. You have Old Gnawbone, if you add Hellkite Charger then you have an infinite attack combo that Tiamat can tutor for.
There's several expensive price cards in the maybeboard that would be good upgrades, but there's also some budget cards that would be upgrades for any of the above cards I mentioned to consider cutting:
Good luck with your deck.
1 year ago
Heraldic Banner is a boss card in budget Talrand, as are Hands of Binding Hidden Strings and Stolen Identity. Ciphering is amazing in Talrand, and the cards are really budget. Dig Through Time got reprinted recently I think. Ravenform is a great solution card in mono-blue, especially if you add some tutors later, as it can exile an artifact, something blue generally can't do. There is also Resculpt, which gives a 4/4 but is an instant. Either or both are worth considering. Saw It Coming and Mystic Reflection are also worth taking a look at.