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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
As an additional cost to cast this spell, sacrifice an artifact or creature.
You gain life equal to the sacrificed permanent's converted mana cost/mana value. Draw two cards.
3 months ago
Trying out a Mystical Teachings sideboard plan. It would be nice to run a bunch of one-of instants to grab with Teachings like 5C Tron but most of my deck needs to be saved for Eggs. Instead, Teachings can run as additional copies of various answer pieces like Cast into the Fire and Weather the Storm.
Frantic Salvage is tempting only because it makes multiple Golem Foundries into a timely win condition, but since I already want room for another Reckoner's Bargain and Ancient Stirrings I think I’m good. If WotC ever prints Grisly Salvage for artifacts I’ll be all over it.
8 months ago
For those that are curious on the changes I made to the deck
What I'm taking out: Show
What I'm putting in to replace it: Show
I also plan on changing out some other lands, but above are the utility lands only.
9 months ago
You're really low on lands, you should push the number of lands to 23-24. You're pretty set when it comes to color fixing (ability to reliably pay all the colors of your deck), so I think some more plains should cover it. Other than that your deck is pretty cohesive and should work well (+1). You might want to consider Righteous Valkyrie as a replacement for Inspiring Overseer as the Overseer is pretty underwhelming. If you need the card draw, there are better options in black such as Reckoner's Bargain, Morbid Curiosity, Sign in Blood, Deadly Dispute, and Night's Whisper, just to name a few. Hope this helps.
11 months ago
Right on, Balaam__. There's certainly been an overwhelming amount of Magic sets this year and its very difficult to keep up with all of them. I've finally convinced a bunch of my play group to jump into Pauper, and would love to showcase your deck!
1 year ago
It looks like you need more ramp and card draw the most.
Skullclamp and every version of Deadly Dispute like Altar's Reap, Reckoner's Bargain and Village Rites could help. You should have a mana dork or an elf token idling at any time that you can sacrifice to draw more cards. Return of the Wildspeaker could double as another overrun effect.
For ramp I'd go with Farhaven Elf, Sakura-Tribe Elder, Rampant Growth and Nature's Lore.
Blackblade Reforged, Stoneforge Masterwork, Crown of Skemfar and Alpha Status can make Lathril ridiculously big.
Elvish Guidance can be your budget version of Gaea's Cradle.
Elderfang Venom seems better than Bow of Nylea.
Windgrace's Judgment is in my opinion a strictly better Casualties of War because destroing a land can make you an enemy of the table and with Windgrace's Judgment you can answer 3 biggest threats on the battlefield regardless of their type at instant speed.
1 year ago
KongMing I am afraid, blink spells won't work here, since both Archon of Justice and Ashen Rider have to die. I am not 100% certain about Mangara of Corondor, even though I believe he needs to be exild too for the ability to resolve properly. Possible options I see for this deck are Unburial rights, Ascent of the Worthy, Footsteps of the Goryo, Hell's Caretaker or Persist in combination with Village Rites or Reckoner's Bargain.
1 year ago
I would definitely look at some mana rocks (artifacts that make mana) for your deck to help you speed up. Some can even help you with card draw or other things later when you don't need them for mana. I like Mind Stone as an example. I would keep these to 3-drop or less.
Some creatures can help with card draw too. Tomebound Lich, Master of Death, and Liliana's Standard Bearer can all provide card selection on bodies (that you can re-use later if needed). Surveil isn't quite card draw, but in a zombie deck, it should do about the same if you're playing enough reanimation.
Additional card draw I would look at is sacrifice card draw like Village Rites, Reckoner's Bargain, and Deadly Dispute. If you can combine the sacrifice from these cards with an effect your zombies may have, they're extra worth it.
One thing you may consider doing with your deck is seeing how many zombies you get per mana/card spent. Scarab God cares about quantity of zombies to be super effective, so maximizing that is key!
1 year ago