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Enchantment — Aura
You control enchanted enchantment.
Steal Enchantment Discussion
6 days ago
2 months ago
I'll agree with Bontu's Last Reckoning on that part, I always use majority of my mana each turn. However, it is a 3cmc boardwipe. Which is huge.
Karn, the Great Creator is an oddball to me here, too, however, I didnt draw him in my last plays, so can't say how efficient his presence is (unlike Narset, Parter of Veils on turn 4, bringing collective frown from everyone who played their Sylvan Library ). Might switch him to Ashiok, Dream Render . And no, oir playgroup doesnt mind sideboard tutoring, as long as it is not duplicate or bs-lock (Lavinia and knowledge pool, shimmer and urborg, lettuce for karn).
I was going to put Duplicant , however, I feel like I have plenty of exile effects already. Will keep him ready for playtest, though.
I like Rekindling Phoenix for his pseudo-undying, making me chump-blockers and sac fodder, since if he comes back with counter, his token cannot trigger without phoenix in graveyard. Surprisingly, with amount of idestructibles my opponents are running, only exile effect they tend to run is Merciless Eviction .
I had Warstorm Surge for some time, but pulled it out. It is only a side effect, and is very inconsistent here. I rely on creatures revival from combat, not on aristocrat tactics. One of the opponents is running Ikra Shidiqi, the Usurper and Tymna the Weaver lifelink deck, and dealing 15-20 to the face against him is more important than random damage from surge.
Will definetely consider Steal Enchantment , however, so far the only enchantment I had problem with was Omniscience , though,it is always acting as a singleuse, dumping all big threats all together, finishing the game.
2 months ago
There are a few cards that stand out as being a bit odd to me.
I think that Bontu's Last Reckoning is a rough card to play in a multiplayer game. Even with 8 mana rocks, not being to untap lands the turn after casting it is rough because you run the risk of quickly falling behind your opponents. Marchesa does take away some of the risk by bringing back your creatures while your opponents' will theoretically have none of theirs left. Still, I don't like the idea of denying myself even just 3 mana like that.
I like Reins of Power , but when I experimented with it in a Marchesa deck that I built a while back I found that it was often awkward to work with. If I had any free sac outlet creatures I would have to get rid of them before using it, and if the chosen opponent found a way of killing the creatures with counters while controlling Marchesa they would come back under his control. In the end I cut the card because I just found it to not be what I wanted tot draw most of the time. There are some blow-out plays that it can help you pull off but in the end I replaced it with Fire Covenant .
Karn, the Great Creator doesn't really do much for the deck. I do see that you have a sideboard but there are a lot of groups that don't allow the use of sideboards, so that part of the card is pretty meta dependent. I'm also assuming that you are running it as a stax effect for some of the other decks you play against. As long as your group allows sideboards I guess it works as a tutor, but if that's the case you may want to include one or two more silver-bullet artifacts that you would be able to tutor for. Duplicant , as a creature that can exile indestructible creatures, would probably be one of my first picks. Nevinyrral's Disk as a way of dealing with enchantments would also be a high pick for me.
Rekindling Phoenix strikes me as having minimal uses in terms of utility, although it does interact a with Flayer of the Hatebound 's effect. Aside from that, it is mostly just a body for combat that can potentially come back on its own after a wrath effect. I would probably look to cut it for a more relevant cards as you develop the deck, but if you ended up adding cards like Warstorm Surge and Skullclamp that would make the Phoenix a little more keepable as a potential value engine that doesn't rely on Marchesa being out.
10 months ago
I'd definitely cut:
Brudiclad, Telchor Engineer, Jhoira's Familiar, Tawnos, Urza's Apprentice, Mindlock Orb, Orbs of Warding, Truth or Tale (this one especially is total garbage), Essence Scatter, Opt, Frantic Search, Magmaquake (there are a lot of earthquake effects that don't negatively synergize with your commander like this does), Remove (Not sure if this is even in the deck), Spell Shrivel, Syncopate (there are way better counter spells)
I'd probably cut:
I really like the card Steal Enchantment I'm surprised I haven't seen it in other decks before.
I also think you need at least one or two more lands. 34 is really low.
10 months ago
There are a lot of useful Umbra's, Magemarks and Bestow enchantments to put on creatures.
Alexi's Cloak is amazing.
11 months ago
1 year ago
Hey,I also have a Sakaschima Deck and it's my favorit deck to play.
Here some tips from me after playing my deck over 2 years.
I love so called "toolboxes" Cards that find the right cards. Mine are Trinket Mage, Muddle the Mixture and Tezzeret the Seeker . So I can find the card that I need.Some good enchantment well I can get Steal Enchantment with transmute or need some graveyard hate? Well just get Phyrexian Furnace with your Mage. You know the stories.
You already run Snow-Covered Island so try Mouth of Ronom. Blue doesn't have the best creature removel so this helps sometimes.
Just be carefull. If you play this deck too much, you might don't want to play any other deck.
1 year ago
You are correct, except for the term destroy. The Aura is put into the graveyard as a state based action, causing you to regain control of Athreos, God of Passage. Had it been able to enchant Athreos regardless of devotion, such as Steal Enchantment it would be able to remain. Godsend becomes unattached, also as a state based action, but you still control it and would be able to re-equip it on your next turn.
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