Steal Enchantment

Steal Enchantment

Enchantment — Aura

Enchant enchantment

You control enchanted enchantment.

Latest Decks as Commander

Steal Enchantment Discussion

Absolumx on Muldrotha Control

5 months ago

Hello , i see that you are missing a lot of protection for Muldrotha and have a lot of ramp spell that will not be useful in your graveyard later on. Here some suggestions for you if you want to explore other avenue.

Protection: Command Beacon - It will ensure you can always cast muldrotha for cheap. Bojuka Bog - very important to interact with your opponent graveyards, if not needed cycle it and use it later if needed.

Lightning Greaves For me its a no brainer especially how much muldrotha cost to cast we need to help him..or her staying on the board.

Spore Frog is just amazing if you are in a playgroup that go to combat a lot your just dont care sac spore frog everytime and recast it on your next turn for a huge shield... if you playgroup dont use combat a lot leave it out.

Elephant Grass Is also very good to keep you safe while you are building up your board. Dont want to pay the cumulative upkeep, sac it and replay it again :)

Glen Elendra Archmage is also going to disturbed your opponent plans when its on the board and I pair her with Mikaeus, the Unhallowed so she always come back without me having to recast her, and Mikaeus is just awesome in this deck.

Im Testing and trying Lilting Refrain for counter spell which seemed a good deterrent like Glen Elendra and it can be reutilized.

Ramp You are using a lot of sorceries for this category, I was doing the same before and felt that these card had no value on the long run.

I now use a different approach on ramp. I use milling and I play cards like Ramunap Excavator , Dryad of the Ilysian Grove , Springbloom Druid (should replace cultivate), my favorite is World Shaper (instead of your splendid reclamation) and sac it for massive boost, same for The Mending of Dominaria it just feed your grave and have a massive outcome + they can be replayed later by your cmdr.

I would play 1 or 2 drop mana dorks over ramping sorceries for sure. The only sorcery I really suggest is Life from the Loam so good to feed your graveyard or get your land back if needed.

Self mill: Jace, Memory Adept will do better than Beleren , pair this with Syr Konrad, the Grim and other mill option ... let me know in your reply if you would like this avenue a have a few good cards that can help.

Tutor: You also want to replace your Beseech the Queen for Gravebreaker Lamia or Sidisi, Undead Vizier same thing it does the same and can be replayed over and over.

Card Draw: I would replace Lifecrafter's Bestiary for Secrets of the Dead which will make you draw like crazy when you cast back stuff from your grave.

Ohter: Fleshbag Marauder is a good effect, but you can have more versatile and mana efficient creatures which are also cheap: Demon's Disciple and Plaguecrafter both are an auto include when repeated over and over they are very nasty.

Hostage Taker is very very fun .

Steal Enchantment is a very good 2 mana value card which will make you live the dream of having a Smothering Tithe , Rhystic Study or any other broken enchantments.

I can go on an on on card that will benefit your deck , what I would say check to replace your instant and sorceries with permanents that will benefit you during the entire game.

Let me know what you think and what you will change I can then help you tweaking a few more things.

Geralda on Pact Kess

8 months ago

А у меня потестить картон толком не получается. Почему-то с недавних пор клубы опустели и за прошедший месяц всего пару раз получалось собраться хотя бы на один стол.
Буквально вчера решили попробовать поиграть по вебке или через симулятор, но опыта ни у кого нет, настроить не получилось. Подскажи пожалуйста нормальную программу для он-лайн коммандира?

Rite of Flame у меня тоже лежит, при этом Шамана я не убирал, более того – я собираюсь попробовать добавить ещё и Desperate Ritual т.к. эта дополнительная мана не раз помогала мне победить (или хотя бы выжить).

Был даже забавный случай, когда один из оппонентов увидел у меня Шамана – сказал что это плохая карта и играть ей не стоит, я попытался ему объяснить что Шаман играется почти как лотос, но его это не убедило и он назвал эту карту говном (и его поддержали несколько других игроков в клубе). Но когда началась партия, мне в стартовую руку пришли эти «говённые» карточки и я решил продемонстрировать на что они способны (я сразу сказал оппонентам, что сейчас сыграю очень плохой ход который обычно никогда бы не сделал, но сейчас просто хочу им показать как эти карты играют):
Поставил землю, Петаль, изгнал Шамана, сыграл Райт = поставил Кесс на первый ход (!) Мягко говоря – они были очень удивлены (даже несколько игроков с других столов подошли посмотреть как так Кесс вышла на первый ход).
Повторюсь – ход дурацкий, но зато это яркая демонстрация потенциала данных карточек.
А в целом, мой план на игру подразумевает что эта «бесплатная» мана будет в той пачке карт которые приходят с Тошнилки или Взгляда в Бездну , что позволит выиграть на пару ходов раньше.

Собственно, ты пишешь:
Specter_Of_Communism:"Может быть стоит присмотреться на сколько важно иметь вместо +1 карты на кладбище +1 красную на неожиданный пиробласт, пока это не выяснил."
На мой взгляд Шаман более универсален и позволяет неожиданно играть не только Пиробласт, но и неожиданных Notion Thief / Hullbreacher / Opposition Agent или Delay , Abrade или даже Ad Nauseam ;)

Rain of Filth лежит в дэке уже около месяца, но из-за редких партий он мне пока ни разу не приходил :/

Specter_Of_Communism:"я чаще ухожу в мидгейм, это 4-5-6 ход, а там бывает не достаточно побаунсить на один ход перманент"
- как я понимаю – Кесс и есть мидгеймовый командир т.к. сама не является комбо-писом и основной расчёт идёт на сборку винкона карточками типа Тошнилки/Взгляда, либо туторами или даже лутингом, что почти исключает ранние закрутки. Поэтому в мидгейм уходишь не ты один))
Однако, ты очень недооцениваешь баунс в мидгейме (или это я его переоцениваю)))

  • Баунс является частью альтернативного винкона Бридж + Вымогатель + Снап/Ребук + Брэйнфриз (либо через Grinding Station ), правда я Брэйнфриз совсем недавно положил и ещё не тестил.
  • Другая основная цель баунса – это свой же Dockside Extortionist . Чаще всего я делаю именно так.
  • Баунсом можно рекастить Оракла если его абилку как-то поконтрили (в том числе и как обход Angel's Grace – у нас многие стали ей играть).

А Feed the Swarm я вернул в мэйн, хорошая карта. Убить Ремору или Растик действительно бесценно))
(меня порядком запарили чужие Растики, недавно за вечер трижды проиграл из-за Растика. Я аж Steal Enchantment обзавёлся от досады (но потом остыл и в дэку так и не положил).

Specter_Of_Communism:" Кстати, в ходе тестов всё же вернул в сборку Night's Whisper "
Мне больше нравится See the Truth

Peer into the Abyss я тоже пробовал, но в нашей мете он показал себя плохо и я его убрал. Т.к. его очень боятся – пытаются поконтрить всеми силами и в итоге это лишь пустая трата огромного количества маны (мне не удалось ни разу его разыграть даже под двумя-тремя прикрышками).

Могу посоветовать пару недорогих, но очень хороших карты:
Spire of Industry – считаю его гораздо лучше чеклендов;
Sunken Ruins – хоть и не люблю фильтры, но всё же положил т.к. он делает Ритуалы и Rain of Filth чуточку лучше (даже раздумываю положить в мэйн Prismatic Lens т.к. цветной часто не хватает)
и ещё неплохо показывают себя:
Wheel of Misfortune – ещё ни разу не перезарядил им себе руку, но даже не жалею т.к. считаю эту карту с двумя хорошими побочками при любом раскладе: 1 – этой картой не жалко вытянуть контру из оппов, 2 – условия резолва вносят необычные действия в партию и иногда приводят к более неожиданным результатам, например в одной из прошлых партий оппоненты договорились удариться на 29 хитов лишь бы не дать мне ресетнуть руку (у меня было 28 хитов).
Phantasmal Image – повезло найти его на мтгтрэйде за 480 рублей. Карта очень хорошая, на мой взгляд даже лучше чем Praetor's Grasp .

Ещё не тестировал (сегодня собираюсь заказывать) Teferi, Master of Time - выглядит как хорошая опция.

carpecanum on Tripping over my Cans

8 months ago

Eventually somebody will play a scarier monster than you have. A Clone type card to copy their stuff so you can then make copies of it or a Switcheroo effect to steal then copy. Control Magic , Steal Enchantment , Cultural Exchange (very useful as it can steal shrouded creatures).

Isochron Scepter , Spellbinder , Mirari or Bosium Strip (not all 4 but one or two might be nice)

Deadpan_Serious on Big, Bad Tuvasa - Budget Local League

8 months ago

since you said 'I love the concept of "one creature that wins" ' i take it you put all the friendly aura's on your commander? doesn't your commander get removed with something like Swords to Plowshares whenever an opponent can to cause all of those aura's to be put in your graveyard?

anyway, what about bestow creatures like Kestia, the Cultivator or Eidolon of Countless Battles ? also Steal Enchantment can give you two enchantments for the price of one. and Control Magic is pretty good.

then there's Nexus Wardens , Yavimaya Enchantress , Celestial Ancient and definitely Sage's Reverie .

also multicolored aura's like Shield of the Oversoul , Shielding Plax , Favor of the Overbeing , Steel of the Godhead .

thenewlollipopjam on Azami, Lady of Scrolls cEDH

11 months ago

Have you considered trying Steal Enchantment over Legacy's Allure?

carpecanum on Arcades - Quarantine King

1 year ago

Martial Impetus is still an enchantment under YOUR control no matter what creature its on. "Other" will never mean you unless somebody steals your enchantment with Steal Enchantment or something.

dingusdingo on Oko in cEDH settings

1 year ago

Lots to touch on in this thread

  1. The reason Oko isn't run is almost strictly CMC and other relative options. He builds presence on the board and builds advantage, but there are tons of cards for 1-2 CMC that build board advantage, and better cards at 3 CMC that build board advantage. Gilded Drake does everything you could want Oko to do, except faster and better. The tempo swing from stealing the opposing card 1 CMC sooner as opposed to elk'ing the card is why the Drake sees play and Oko doesn't. Oko is also a board black hole, and you will be focused until Oko is gone. You correctly identify that walkers on the board changes play patterns, but walkers will overwhelmingly be obliterated from every opponent swinging at it until dead, rather than causing stalemates due to creature combat advantage. Oko's +2 and -5 are both also pretty much useless in the context of cedh, the +2 isn't relevant except metalcraft for something like Mox Opal and the life truly doesn't matter, and the -5 is just a limited Gilded Drake except it takes you even longer to use it. Oko as a deterrent on turn 2 doesn't work either, as your opponents will put out threats faster than you can elk and once again the imaginary stalemate this card causes doesn't happen in real games of 1v1v1v1. Oko's CMC of 3 also has another problem; it makes it extremely awkward to choose when to cast Oko, as it competes with many value engines that will outperform it (Rhystic Study comes to mind) and lots of commanders, especially partner commanders.

  2. Legacy's Allure is a dogshit card for cedh, always has been, and the community has been blinded by their belief that the labmaniacs walk on water and speak for all of cedh. It requires multiple turns to turn on properly, is visible on the table the entire time, and forces you to give up opportunity cost in playing it and slotting it. When you talk about the cedh meta being slow to adjust, this is the card I think of. This is a nice litmus test for me to see if a deck is just another labmaniac copycat or someone put some actual brainpower into building something of value.

  3. I can guarantee you with almost 100% certainty that no one cares about your qualifications, professional play, or your 2000 games with your inbred meta. Talk about the cards and give justifications for the choices, or bring actual cold hard statistics from a reputable and verifiable source. If your logic for an inclusion or removal of a card from a deck can't stand on its own, showing me all the accolades you've given yourself isn't going to help.

  4. I agree that jaymc thinks his anecdotal experience with his tight knit playgroup applies to all competitive games and scenarios. I think jaymc also vastly underestimates how easy it is to assemble and protect a win, especially with cards like Silence at your disposal. While jaymc is correct that turn 2 and 3 wins are phasing out of the meta for decks with consistent back up plans and interchangeable pieces, I also firmly believe that jaymc doesn't play paper in shops or against strangers. You're going to see the Godo Helm deck go for the turn 2 win because its only like ~$400 to build and it works. You will see pods of Godo + Sidisi + a jank Grenzo deck, and you will realize just how insular your meta is. The 4-5 color valuepiles that have dominated the 60 card formats and now dominate cedh aren't going to be seen in paper with the 90% adherence you see online due to the actual raw cost of building the decks. To put it more bluntly: Jaymc builds decks to prey on midgame value builds because his meta is exclusively mid game value builds. The Labmaniac meta also suffers from this problem. When you sit down at a table that isn't 3+ players on midrange, this style of deck will struggle. It works because it assumes the other players act in their assumed best interest; getting fast mana, playing value engines, and holding counterspells. This assumption that every deck must pack value engines and counterspells has been detrimental to brewing and development and we can look almost exclusively to the labmaniacs for making this so popular.

  5. Steal Enchantment is another symptom of the overall meta adjusting to prey on midrange decks. Against the aforementioned Godo + Sidisi + Grenzo table, this is almost always a dead draw. Is stealing a Smothering Tithe or Necropotence or Carpet of Flowers great? Sure, but once again expecting every deck to be a BUG+ value pile is a mistake from a building perspective and leaves your deck with angles to be exploited by savvy meta metagame brewers.

  6. If you mention poker and cedh but don't mention the words "levels of thinking" why do you even bring it up? Statistical analysis is helpful for deck construction, but really understanding levels of thinking is the most useful and transferable skill poker can give magic players. Even talking about poker in the context of "lines of play tell a story and give information" is a skill that can be used in magic.

  7. I firmly believe the only labmaniac worth his salt is Shaper. I despise how they ignore direct questions and tags, and I have been blocked by a few for asking them repeatedly to justify their deckbuilding choices. Use their decks for ideas and brews, but please stop kissing their feet every time they take a step, the hero worship is getting tiring.

SynergyBuild on Oko in cEDH settings

1 year ago

I've been playing professionally myself, and though for not as much time, and for the sake doxing myself, I won't put up a record, I will say I have top-8ed in grand prixs for limited, and standard (I've put up top 32s in modern as well, and probably played more there, but never found the sweet spot where my deck really cruised the metagame).

I have consistently random queue against the cEDH metagame, with a 93% winrate against the field, and though sure, the "comp" queues for Untap.in, and similar websites may be subpar, I do believe that a group of 4 players no matter how skilled don't have the group-think that an entire community does. I fight the metagame, rather than an inbred group, though I understand that playgroup cEDH styles are relatively common.

I know metagames where Steal Enchantment is a must-run for any blue deck, due to Necros, Tithes, etc., to metagames where blue was hated so thoroughly that Carpet of Flowers was a waste. While I would never look down on them, assuming they are the pinnacle of cEDH, despite the players' skills and records, doesn't mean they are the pinnacle.

I take inspiration from plenty, in fact that is why I have enjoyed and tested the bloom piles I consider to be so strong nowadays, however I don't believe that they make up for the issues with their individual metagames.

Going Silence, backing it up with Pact of Negation and Mental Misstep, then oracling is an easy thing to do with an Ad Nauseam turn. Tymna/Thrasios can do it relatively easily pretty well, even agains the best decks, they can't pack enough interaction to stop more than a couple win lines at best, and that means turn 1-4 wins can occur, sure, games can go to turn 10, I've had plenty, however that doesn't make it the norm for the cEDH community.

I understand on the base that you may feel your playgroup is superior to the entire cEDH metagame, but I'd recommend seeing how you play against them, seriously take your decks against theirs, queue up against other players, and see your winrate with your superior lists to theirs, and show me the results. I won't state you are wrong, I don't know what the results will be, however I'd recommend doing that pretty regularly, to see if your deck goes well against the metagame you built for yourself or for the general cEDH metagame.

Playing professional MTG has helped me learn for cEDH, but I had to research Poker and bluffs and read The Art of War, and had to teach myself by the concepts laid out by professional poker players, etc. to get really good at it. I had to go back to college for stat II just to do research for properly making a calculator for estimating these complex interactions, and understand that simply playing competitively in the past doesn't make you a guru for cEDH.

I'm still not anywhere near the best in my opinion, but saying the rest of the metagame is slow to update I find quite nearsided, when amazing users like ShaperSavant, AlwaysSleepy and the Laboratory Maniacs, etc. (Sigi makes some sweet lists), Leptys is incredible, etc. all understand the metagame quite well, and are incredibly adaptive!

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