Thelonite Hermit

Thelonite Hermit

Creature — Elf Shaman

Saproling creatures get +1/+1.

Morph (You may cast this card this face down as a 2/2 creature for . Turn it face up at any time for its morph cost.)

When Thelonite Hermit is turned face up, create four 1/1 green Saproling creature tokens.

Latest Decks as Commander

Thelonite Hermit Discussion

d_iros on Crouching Kadena, Hidden Phage [Updated]

7 months ago

I feel like if anything is on the chopping block it's Sudden Substitution . I like it because it's a spell steal (no creatures unfortunately) and it was in the original precon I bought but I think the scenarios where you're gonna feel really good about casting it are gonna be rare. Plus there's also multiple counter spells in the form of morphs, I'm not convinced we need another one? I'm not sure.

As you can tell, the maybe board is pretty stacked with good options but I recently came upon the following combo: Aphetto Alchemist + Illusionist's Bracers to go infinite with any mana rock or with another morph - Fledgling Mawcor - for infinite damage.

Pros: There are a couple of morphs that can easily be replaced for this combo ( Hooded Hydra and Thelonite Hermit ) so we don't remove any fuel from the deck. The combo will instantly win, and involves two morphs/is on flavor.

Cons: If your playgroup doesn't like infinite combos this is an obvious no go. Additionally, something has to be cut for Illusionist's Bracers . This decklist is super tight already (perhaps Sudden Substitution can be cut as above) and Illusionist's Bracers provides literally no value or synergy in this deck other than being a combo piece. Also, we don't have any particular ways to abuse infinite mana outside of it's inherent value.

Let me know if you think I should include this combo. I'm still undecided. Would it be better just to throw in a Rhystic Study instead?

monkeyofficeboy on Ezuri, Claw in Progress

7 months ago

UPDATE 1

So a first pass at changing this deck just from things I had on hand. The following cards were removed:

Wistful Selkie

Thelonite Hermit

Experiment One

Patagia Viper

Elvish Visionary

Great Oak Guardian

Arbor Colossus

Loaming Shaman

Noble Quarry

Broodbirth Viper

Illusory Ambusher

Caller of the Claw

Kaseto, Orochi Archmage

All of these creatures were dropped to help reinforce the +1/+1 theme that the deck has. All of these creatures tend to lean more toward a Token theme, which might have helped with powering Ezuri up, but that's about it.

Scytheclaw Not enough effect and doesnt reinforce the Counters theme.

Orochi Hatchery Has counters, but leans into the Tokens subtheme the orginal deck had, so off it goes.

Caller of the Pack It's a big beater. Doesnt help Ezuri build Counters, and again leans into the Tokens subtheme.

Snakeform Too little effect and is token based again.

Sword of Vengeance A cool bit of kit, and will be going into something else, but doesn't help the theme here.

Vivid Grove Too little effect for its slot. Replaced with a dual land.

Vivid Creek Same as above.

tacolover25 on Ellie's Saprolings

1 year ago

ellie-is, you have made good points for the non-inclusion of the above suggestions. I misunderstood the focus of your deck, and as for Aura Mutation, wow! I can't believe I missed that it's not modern legal.

One last thing, wasn't sure if it had been mentioned but how about 1 or two copies of Thelonite Hermit?

ShanghaiKid07 on Ghave the Spore Man

1 year ago

I'm working on a similar build right now with Ghave so I've worked through some kinks myself.

Since you've got some early game minions and token generation I'd look at Beastmaster Ascension. That could get you swinging big mid game and potentially end games early. I was running Cathars' Crusade as well, but I never seemed to get great value out of it so I ended up subbing it out for more ramp.

A few budget creatures I'd recommend taking a look at: Ivorytusk Fortress, Thelonite Hermit, Conclave Mentor, Scute Mob Verdeloth the Ancient and Ivy Lane Denizen would run pretty well in this theme.

Harmonize is really good for draw, as well as Arguel's Blood Fast  Flip.

Best of luck in your build!

Joe_Ken_ on My Saproling EDH deck

1 year ago

I'm going to try and list cards that I can find on online shopping sites like TCGplayer for under $2-$3 to help with the budget.

Verdeloth the Ancient is a creature that can be at your top end for the deck that can help you flood the board with saporlings and gives them all a nice boost.

Fungal Sprouting will help populate your board with saporlings.

Nemata, Grove Guardian gives you a mana sink to make saporlings with any extra mana you have and gives you a sac outlet that will pump all of your other saporlings.

Thelon of Havenwood and Sporoloth Ancient are good with the spore counter creatures below making them produce faster.

Psychotrope Thallid will slowly produce saporlings, but this card I listed since it will let you sac saporlings for card draw.

Savage Thallid is in the same boat except his sac ability will help some of your board survive some board wipes.

Pallid Mycoderm is once again another slow rolling spore counters for saporlings, but the sac boost can help you secure a kill.

Sporecrown Thallid is a cheap creature that will give your fungus and saporlings a boost.

Thelonite Hermit can be another creature to boost your board and can be used to make some saporlings.

Part 1/2

Coward_Token on Grismold design trivia question

2 years ago

Does anyone know if Grismold, the Dreadsower 's mechanical concept was ever considered for the Ghired deck instead of the Kadena one? With the former's token theme + Marisi, Breaker of the Coil it seemed like a natural fit, especially since the latter deck had just three other token makers ( Vraska the Unseen , Thelonite Hermit & Hooded Hydra ).

(I myself had something like this in mind: https://static.tappedout.net/concept-cards/coward_token-luring-creeper.jpg )

BlackSirius on Slimefoot, the Stowaway

2 years ago

Thelonite Hermit came to mind when i saw this deck. Meren of Clan Nel Toth might be good in this deck.

SideBae on float like a gruul, stangg like a stangg twin

2 years ago

So there're a lot of different directions you can take RG decks. I'll suggest some basic, universal additions first, and then suggest some win conditions:

Universal

  1. The best part of green in EDH is the dorks. You should definitely run at least Llanowar Elves , but there're some other cards you should consider: Fyndhorn Elves , Elvish Mystic , Birds of Paradise , Arbor Elf , Shaman of Forgotten Ways , Somberwald Sage , Joraga Treespeaker ... If you end up having a lot of elves, running something like Priest of Titania is worth including. Depending on your meta, Carpet of Flowers can get a lot of mana. Finally, Orcish Lumberjack is a card I have been very impressed with... turning a forest into effectively a better Black Lotus is a good thing. (Note that Arbor Elf is especially good if it untaps lands enchanted with Utopia Sprawl , Elvish Guidance or Wild Growth ).

  2. Red-green decks tend to poop out a lot of creatures and go lightly on the spells. Slate of Ancestry is an EXCELLENT way to recoup card advantage, provided you have a critical mass of creatures on the table. Commune with Lava is another excellent pseudo-card-draw thingy. If your games are usually four player games, Decimate is frequently a four-for-one, meaning that it's another good source of permanent-count advantage. Shamanic Revelation is another good draw-spell. If you have fat enough creatures, Rishkar's Expertise may merit an include. Hull Breach is a great two-for-one.

  3. Green-red decks, which tend to be creature-heavy, can be soft to boardwipes. Heroic Intervention is a good way to protect your duders; Grim Flowering and Nature's Resurgence are good ways to recoup cards after losing a bunch of guys.

  4. Tutors are good. Gamble is cheap these days, due to the recent reprint. Green Sun's Zenith , Tooth and Nail and Chord of Calling can all grab powerful creatures to play -- note that GSZ for X = 0 can grab Dryad Arbor , if you run it. Worldly Tutor or Sylvan Tutor are also good.

Win Conditions

Oftentimes, green-red decks win through a combination of Stax pieces and aggro cards.

Potential Stax Pieces:

  1. Blood Moon / Magus of the Moon : If you craft your land base carefully, you can make these into a near asymmetrical effect. A lot of decks benefit from greedy mana bases in EDH, and these are a way to punish that.

  2. Artifact hate is pretty awesome. Collector Ouphe is powerful, since you can get your ramp from creatures while shutting off non-green players' artifact ramp; as an added bonus, you can grab it with Green Sun's Zenith or Chord of Calling . By Force is an excellent card that can nuke a lot of permanents at once, and Nature's Claim is a very efficient removal spell. Krosan Grip may be justified in a heavy-blue meta. Gorilla Shaman is good as a method of artifact-destruction that does not cost you cards. Also Reclamation Sage and Manglehorn .

  3. Gruul has access to a lot of hatebears. Ruric Thar, the Unbowed is a really powerful dude you've already got, as he can club combo players like me really hard. Harsh Mentor is good for punishing all sorts of decks. Eidolon of the Great Revel , and his cousin Pyrostatic Pillar , are both good. Scab-Clan Berserker is similar to Kambal, Consul of Allocation in Orzhov. Runic Armasaur , too.

  4. Cards like Root Maze can shut down combos really quickly, and City of Solitude / Price of Glory can prevent/discourage countermagic. Pyroblast or the Maybeboarded Red Elemental Blast can also be worth running.

Aggro Cards:

Most of the best green decks end the game with an alpha-strike. Craterhoof Behemoth is the best for this, as it can be tutored out with Natural Order or a high-cost Green Sun's Zenith . Similarly, Overrun is good, but I suggest Triumph of the Hordes as a more potent alternative. This does, of course, require creatures on the board, so I suggest some of the following duders:

...and the aforementioned hatebears can also attack.

Good luck! That's all I got.

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