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Format | Legality |
1v1 Commander | Legal |
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Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
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Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
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Planar Constructed | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Standard Brawl | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Poison the Cup
Instant
Destroy target creature. If this spell was foretold, scry 2.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
dnthymamai on Smeagol will guide you | **Primer v2.0**
10 months ago
Some cards to consider that can replace Murder: Poison the Cup , Murderous Rider , Putrefy, and the strictly better Hero's Downfall.
Love the LotR theme of the Deck!
Max_Hammer on Kadena "Surprise tool for later" …
1 year ago
For those that are curious on the changes I made to the deck
What I'm taking out: Show
What I'm putting in to replace it: Show
I also plan on changing out some other lands, but above are the utility lands only.
hiiii on Prosper's Treasure Harem
1 year ago
amarthaler Thank you! I tried those draw/treasure cards before, but my main issue with them is that they weren't really repeatable as I don't have any recursion and the deck is not spell slinger-y enough to play Arcane Bombardment. Instead I decided to go for more exile since it synergizes better with my commander anyway. I think The Reaver Cleaver could be a decent addition tho! Even if I don't really plan on attacking for 90% of the game, it could always come in handy. My main issue then would just be that most of my creatures are synergy pieces before anything else, so I wouldn't want to risk them dying in combat if possible. I could still give it a shot tho :D
Poison the Cup's pretty sick since it can remain foretold for a while and it's a 100% assured cast from exile removal spell. I'll definitely look into that one!
amarthaler on Prosper's Treasure Harem
1 year ago
Nice Prosper build. I also made a 20 cards in, 20 cards out upgrade to the precon and use a lot of the cards you chose in there. Some personal favorites of mine are Poison the Cup because of Foretell, The Reaver Cleaver, and more card draw Seize the Spoils // Big Score // Unexpected Windfall.
Boxfish on Sheoldred, Rising Dead v2
2 years ago
TheSnuggleLord Absolutely! Even when I move on to my next deck (I really need one to counter my wife's new Exile/Graveyard hate deck lmao), I'm for sure going to be constantly poking and prodding at this one and refining the side deck to have correct cards to swap in against certain strats going forward.
also, UPDATE 3: Swapped out Charcoal Diamond, Phyrexian Alter, Heirloom Mirror Flip, Eldrazi Monument, Cremate, Eaten Alive, and Gorex, the Tombshell, To make room for the following; Unearth, Necrotic Ooze, Poison the Cup, Bolas's Citadel, Gravepurge, Swiftfoot Boots, and Arcane Signet.
Now that this deck is getting pretty well settled in (at least for its price range), I'll be clearing out the maybe board a little bit (still have lots I want to test, excited for that) in leu of putting together a sideboard with some comprehensive descriptions of my reasoning for potentially swapping them out when going against different deck types I've now encountered. Thanks for everyone pitching in with suggestions so far, it's been fun!
Boxfish on Sheoldred, Rising Dead v2
2 years ago
BishopAtavist Thank you for the comment, and I agree! Milling is normally not something I would go for in a deck like this, but it's sort of a fun risky strategy to use during some games of commander and can for sure speed up the process of feeding the graveyard. Cards like Sadistic Glee still get to proc from creatures sent to the graveyard this way as well, so that's an added bonus. Additionally, at least in my playtesting, I seem to have included more than enough ways to get creatures out of graveyards. So even if a few good cards are lost this way, you should still have plenty of options further in the deck. As far as Buried Alive, It's only in the maybe deck because I haven't gotten the card in the mail yet haha. It'll be thrown in, likely in place of Unhinge, as soon as it gets here!
TheSnuggleLord I appreciate the feedback! I for sure want to keep using sheoldred, even if it's not ideal for this deck. I'd probably switch her out in situations where I'm not playing with friends, since forcing sacs seems like a good way to put a target on myself. But for more casual situations it's been pretty fun haha. I actually got a copy of Urborg, Tomb of Yawgmoth with the intention of using it in a dimir deck later. I hadn't at all made the connection that in would enable swamp walk. That is actually beautiful, I'm going to throw that in the deck tonight!!
Poison the Cup for sure seems like a good swap in for something like Eaten Alive, since I have enough other ways to sac, and otherwise the cost is the same. So, you're definitely right, having it A) potentially split the cost between 2 turns, and B) be safe from removal by opponents, makes for a great removal spell to have in the deck.
I think I actually ordered a copy of Gravepurge in one of my larger orders in the last week or two, it might have just been lost in the stack of cards I've been considering for the deck. I'll for sure have to reconsider it.
I do like that combo that Bolas's Citadel and Bone Harvest or Gravepurge could pull. At this point I need to work on a side deck of sorts to keep track of all of the potential combos or cards I want to try. There are so many options here, and the hardest part now is choosing what to set aside when trying out the other options haha.
Thanks again both of you for the comments!! Looking forward to further refining this deck, and maybe creating a fork of it with another commander!
FolkOccult on Sheoldred, Rising Dead v2
2 years ago
I just saw your list yesterday while I was scrolling through the site, and wanted to say I find it all so charming! I love decks hungry to consume their own creatures and use them as fuel. Korvold, Fae-Cursed King, Hogaak, Arisen Necropolis, or even K'rrik, Son of Yawgmoth, are commanders that just keep on giving as long as you throw bodies into the furnace so to speak. It's a delight to get their engine rolling, and I've always wanted to build a Tergrid, God of Fright Flip or Sheoldred, Whispering One deck.
If you planned on using Sheoldred still, Urborg, Tomb of Yawgmoth is both flavorful and helps turn all of your opponents' lands into swamps, allowing sweet unblockable commander damage. I've never really left a comment on this site, but looking at this deck list makes me want to show my K'rrik deck some extra love. Props dude, I'm gonna love following this deck's progress.
While it's on my mind, something that might help, using Poison the Cup for its foretell may add to 4 mana, but it lets you store a Murder outside of your opponent's influence and lets you scry off the top, allowing you to search for lands, or more removal/creatures to send to grave; and if you might be looking for more mass recursion to your library (whether to avoid Rest in Peace or similar effects, Gravepurge is another way to draw whichever creature you might have planned on saving.
Bolas's Citadel may be pricy on mana, but it mass sacs, and after a Bone Harvest or Gravepurge could allow you to just rebuild your board with your life total. Anyhow. I love this deck, apologies for the long winded comment.
wallisface on Kaldheim: Narfi and Jorn
2 years ago
Some thoughts:
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Most modern decks can’t justify running more than 3-4 cards costing 4 mana, and often run nothing above this cost. You’ve got a whopping 15 cards costing 4-or more, which is faar too much and going to lead to some very slow plays. I’d suggest reducing the curve significantly.
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there are a bunch of strong cards from MH1 that could help your deck play a LOT stronger. Namely Ice-Fang Coatl, Marit Lage's Slumber, Dead of Winter, and possibly Abominable Treefolk.
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2 mana is kindof the absolute most you want to pay for a generic killspell, so i’d advise against Poison the Cup. Fatal Push would serve you much better.