|Commander / EDH||Legal|
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|Modern Horizons (MH1)||Mythic Rare|
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Sword of Sinew and Steel
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from black and from red.
Whenever equipped creature deals combat damage to a player, destroy up to one target planeswalker, and up to one target artifact.
Sword of Sinew and Steel Discussion
1 day ago
I just wanted to vouch for how good Sword of Sinew and Steel is in a multiplayer pod in case you haven't tried it yet. Being able to destroy ANY player's artifact/PW when getting through to anyone is super-busted, since there almost always are a few good targets around and usually one person that is open to attack. I'd almost rate it higher than Sword of Fire and Ice in most commander pods as far as the effects are concerned (although I understand that mono-W needs as much card draw as it can get).
2 weeks ago
Mono-colored does have its pros and cons like everything else. On one hand, they require far less fuss over the mana base, as fixing becomes almost irrelevant, and they can be relatively more focused. The downside, as others mentioned already, is that certain things can really only be done efficiently by other colors. Black's removal focuses primarily on creatures, for instance, and while it can get pretty decent advantage and ramp it's designed so that you must be willing to pay a price for it. There are ways to remove things like artifacts by using other artifacts, though many are either very mana-intensive or may hit you as well. One of the more cost-effective methods would be Sword of Sinew and Steel , though in mono-black this means you'll have a harder time if you need to target the equipped creature with a black spell/ability due to the protection. There's also Argentum Armor and Spine of Ish Sah , but they can take a lot to cast. Nevinyrral's Disk will take care of all creatures, artifacts, and enchantments once you crack it, but this also includes your own. Since you want to do an aristocrats deck, even this might give you some value however.
As for commanders, Syr Konrad is probably better suited for the aristocrats style, since you get repeated value every time something goes to the grave. He is, however, rather expensive to cast. I also think Ayara, First of Locthwain has some potential. While she may not be as powerful as Konrad, she is also only a three-drop, making her much easier to bring to the field quickly. Either way, they make for pretty solid commanders in their own ways. K'rrik is potentially very powerful still, but I also don't think he would be ideal if you're set on the aristocrats style. Even so, he would be a great support in the 99. Good luck, and have fun!
4 weeks ago
702.25f When a permanent phases out, any Auras, Equipment, or Fortifications attached to that permanent phase out at the same time. This alternate way of phasing out is known as phasing out “indirectly.” An Aura, Equipment, or Fortification that phased out indirectly won’t phase in by itself, but instead phases in along with the permanent it’s attached to.
702.25g If an object would simultaneously phase out directly and indirectly, it just phases out indirectly.
The rules also specifically mention that an Aura or Equipment or Fortification that directly phases out will phase back in attached to what it was originally attached to, if that object is still on the battlefield. So I'm not sure what the purpose of this specific distinction is. Is it required because of the case that; if a creature would phase in at the same time as an attached Equipment would phase in, and both of those permanents had directly phased out, the Equipment is unable to phase in attached to the creature?
I'll make an example here. An Equipment (let's say Sword of Sinew and Steel , though it's not relevant) is attached to a Crystal Golem , and a Reality Ripple resolves targeting the Sword and causing it to directly phase out. And the end of that turn, the Crystal Golem phases out via its triggered ability. At the beginning of your next untap step, both the Sword and the Crystal Golem attempt to phase in. Is the Sword still attached to the Golem when they do?
If they do both enter attached, then in which scenario does it ever matter whether a permanent is directly or indirectly phased out?
1 month ago
A few cards to consider adding:
Adriana, Captain of the Guard : She’s a knight who adds value in a multiplayer game.
Knights of the Black Rose : These’ll produce some card advantage.
Wear / Tear is a pretty good two-for-one in Boros.
1 month ago
1 month ago
Probably the only sword that would see a significant spike would be Sword of Fire and Ice . The typical SFM package is 1 Batterskull and 1 of the aforementioned sword and not usually anything more than that (since the other swords have inferior triggered abilities and thus aren't worth the card slot), though people might include some of the newer swords to beat specific matchups. For example, Sword of Sinew and Steel could see play because it blanks almost all of Jund's removal and kills Lili and Wrenn & Six.
1 month ago
So after our games today I have some ideas. I like stuff like Azorius Charm that puts stuff on top of your opponent's library. It can set up a cast with Daxos or just act as an exile spell. Hinder and Memory Lapse are options and could replace one of your less impressive counterspells. Unexpectedly Absent is kinda Spin into Myth is also not bad. AEtherspouts could also be good. Generous Gift is a new one I really like in white. Im sure there are others i'm not thinking of. You could probably cut a counterspell or two. I don't like Distortion Strike much or the permanent exile things like Oblivion Ring . I would definitely add Sword of the Animist . Sword of Sinew and Steel is affordable right now and offers him great protection. I'd cut the lands we talked about earlier and go up to 36 or 37. Another 2 mana rock, like Coldsteel Heart could be nice. I'd consider some supporting creatures. Sram, Senior Edificer Solemn Simulacrum Burnished Hart Hanna, Ship's Navigator Auramancer Mother of Runes and Sovereigns of Lost Alara come to mind
2 months ago
I would consider putting Sword of Sinew and Steel in there, I see this weapon becoming big in Oathbreaker format. Maybe reduce the number of equipment by one or two, and add one or two equipment synergizing creatures because you already can consistently tutor out equipment but no way of consistently pulling creatures.
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