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At the beginning of each upkeep, each player removes the top card of his or her library from the game. The player who removed the card with the highest converted mana cost takes an extra turn after this one. If two or more players' cards are tied for highest cost, the tied players repeat this process until the tie is broken.
3 weeks ago
The easiest way to speed up a deck is by removing ETB tapped lands. I highly suggest running Command Tower , as well as City of Brass and Mana Confluence . If you have access to it, Cavern of Souls is a good option for any tribal deck, but Unclaimed Territory is another good option. Forbidden Orchard , Exotic Orchard and Reflecting Pool are more interesting lands to consider.
Green dorks and two-mana rocks are also very good. I see you're running Birds of Paradise , but Elves of Deep Shadow , Llanowar Elves , Rampant Growth , Fyndhorn Elves , Orcish Lumberjack and (if you can) Noble Hierarch are also great additions. If you want to invest relatively heavily into your dork-base, Bloom Tender is REALLY good in chromatic decks. If you find yourself facing a lot of blue decks, Carpet of Flowers is a good idea, too; Joiner Adept acts as a second Chromatic Lantern .
Fellwar Stone is good. The talisman cycles ( Talisman of Dominance , Talisman of Indulgence , Talisman of Impulse , Talisman of Unity , Talisman of Progress and the new five from Modern Horizons) are all good; I suggest that most, if not all, of your mana rocks should be two or less mana. Using a land like Ancient Tomb also helps cast these turn one. Signets like Dimir Signet or Boros Signet are good too, although I think most of the time the talismans will be better. Gilded Lotus is a good exception to my CMC rule in a deck with as many fat creatures as yours.
I don't think Nissa's Renewal is very good; generally, ramp is good in the early game, but not so good by the time you reach six mana. Nature's Lore , Rampant Growth , Farseek , Cultivate and/or Kodama's Reach are all powerful ramp spells you can fire off early. I think the first three are better, if only because they can fetch non-basics like Breeding Pool or Godless Shrine . I'm not as much a fan of the other two, but experience will show if they're worth including. Finally, I think Skyshroud Claim is better than Explosive Vegetation .
If at all possible, tutors are good. Demonic Tutor is the gold standard here, but Diabolic Tutor is a good, more affordable alternative. Vampiric Tutor , Worldly Tutor , Sylvan Tutor , Dark Petition and Gamble are all good cards as well, though their affordability varies tremendously.
Red comes with good counter counter magic options. Price of Glory is a good card if you want to discourage opponents playing on your turn, and Pyroblast is a good way to stop Counterspell and friends. Cards like Pyrostatic Pillar can punish decks with lower curves.
Card draw is at a premium in EDH. Staff of Nin is easy on the colored mana and gives you an extra draw each turn, and Phyrexian Arena is another good option. Harmonize , Concentrate and Painful Truths are good draw-threes.
Because your deck is running a LOT of fatties (and the best fatties, at that, 'cause they're dragons), you may find cards like Lurking Predators is be pretty good; Descendants' Path is a similar card. Depending on how fatty-heavy your meta is, Eureka effects like Show and Tell may be good. Sneak Attack is good if you want to use one-time face-smacks like Nicol Bolas or your already included Oros, the Avenger .
If you DON'T want to run dorks, and opt for artifact ramp instead, depending on your meta you may have a good time with cards like Porphyry Nodes or Night of Souls' Betrayal . Effects like Pyroclasm and Volcanic Fallout can also wipe out opponent's boards if they choose to go wide.
I think EDH decks tend to need a lot of mass removal. By Force is a favorite of mine, and Toxic Deluge , Wrath of God , Ritual of Soot and Supreme Verdict are all great if you have access to them. Back to Nature is good if you choose to cut down on the number of enchantments you're running, but Nature's Claim or Krosan Grip are also pretty good options.
If your curve is really high, things like Timesifter can be pretty brutal.
I'm not super sure Niv-Mizzet Reborn is very good. I don't know if you'll be getting very much card advantage, because you have a lot of cards that are more or less than exactly two colors. I think a card-draw spell like the ones I mentioned above would be better, like Treasure Cruise or Dig Through Time .
Good luck with deck building my man!
1 month ago
Ancient Tomb is likely to help you a lot. I don't think the Urza's lands are particularly good, simply because they take far too much to get all out at once; Wastes don't need to worry about Blood Moon or other non-basic hate.
Timesifter is possibly one of the most absurd cards in EDH, especially in conjunction with Sensei's Divining Top and Scroll Rack . In my experience, many EDH decks have low curves when compared to a colorless, eldrazi-based deck; if your meta follows the same pattern, then Timesifter will be broken.
Ideally, you're the big-mana deck at the table. I can see you're running a lot of artifact ramp, and depending on which cards are available to you, you should try packing more in ( Thought Vessel , Mind Stone , Voltaic Key , Mana Vault and Prismatic Lens all come to mind). Trinisphere and Sphere of Resistance are relatively expensive cards, but if you have access to them I would definitely run them ( Damping Sphere is a cheaper alternative, though it does hurt your own land base). If you have much more mana than your opponents, making them overpay for their spells is generally a good way to make sure you're the only deck moving at a reasonable pace.
Strionic Resonator is dumb when copying eldrazi cast- or annihilator-triggers. You should run it.
Finally, Sculpting Steel is another copy of whatever the best artifact on the field is at a given moment.
Good luck with deck building!
1 month ago
Make sure to have decent combos to win with your absurd chaos cards too. The cards I have in mind are especially good vs. unfair strategies too.
1 month ago
2 months ago
Charnparn : tks and yeah I threw Timesifter in there to see how much value I could get out of it and as it turns out, it's crazy. The 2 games it came out I ended up taking like 3 or 4 turns in a row and won both times.
2 months ago
I really love the idea of this deck! Creative builds like this are so much fun. :D
A couple thoughts:
I can see how Leveler and Shared Fate work together — you get to play from their library, but you no longer have a library for them to play from, so they never draw a card. However, I don't believe that Timesifter works with this combo, since it has each player exile the top card of their library, not draw it. In this case, Shared Fate's replacement effect won't occur, so you'll exile your top card (none) and they'll always win, taking all the turns.
I'm also concerned that you won't be able to reliably cast their cards for a few turns. Other than Vesuva copying their lands and Black Lotus , your own deck doesn't have any mana-fixing, so you'll be mostly relying on playing their own lands to get the colors you need.
Still a fun deck. +1 from me!
3 months ago
4 months ago
I like that you removed the red from this and went with Aminatou, the Fateshifter .
Not sure how competitive you want to make this but here are some cards to think about:
Also you might want to look into the possibility of snow lands and Scrying Sheets
Timesifter occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%