Vulturous Aven

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Vulturous Aven

Creature — Bird Shaman

Flying

Exploit (When this creature enters the battlefield, you may sacrifice a creature.)

When Vulturous Aven exploits a creature, you draw two cards and you lose 2 life.

king-saproling on Alesha, Who Blinks at Death EDH

1 month ago

Looks good. Personally I would make these swaps:

Witch's Mark -> Bounty Agent
Savai Crystal -> Custodi Soulcaller
Bitter Reunion -> Gravelighter
Cathartic Reunion -> Priest of Forgotten Gods
Seize the Spoils -> Vulturous Aven
Thrill of Possibility -> Voldaren Bloodcaster  Flip
Faithless Looting -> Cathar Commando
Commander's Sphere -> Goldhound
Mardu Banner -> Pitiless Plunderer
Key to the City -> Lightning Coils

Metroid_Hybrid on Liliana, Destroyer of Friendships (v5)

1 year ago

ThatOneWeeaboo4 & griffstick: Thank you for your input.

On one hand, the Vulturous Aven & Shriekmaw aren't going anywhere anytime soon, because Lilana requires non-token creatures to die in order to flip, and self-sacrificing creatures are the most efficient way to go..

On the other hand, the demons you two mentioned seem like valid exchanges for the Wurm & Dragon Spirit..

ThatOneWeeaboo4 on Liliana, Destroyer of Friendships (v5)

1 year ago

i would cut Pestilence Demon and Vulturous Aven for massacre wurm and kokusho. massacre seems just like a better pestilence demon, and aven is just a bit overcosted for its effect

Ruffigan on Angry Gary

4 years ago

Gangrenous Zombies would be a good addition, as would Cackling Fiend . Vulturous Aven and Wicked Guardian are a couple moore creatures that could draw you cards.

Some cards I like to use in my deck are the Unhallowed Pact variants to get some extra devotion if you use them on something other than Gary. You've got Shade's Form , Kaya's Ghostform , and Unholy Indenture . In addition there is Abnormal Endurance .

Spell_Slam on Rotwidow's Spider Pack PDH

4 years ago

I love this deck. PDH games go long and your deck help stall out the board and wins through those stalls using your commander. It's a solid strategy.

You want to maximize your creature count as much as possible to take advantage of your commander. There are a few effects in your instants, sorceries and enchantments that could be replaced with creatures.

Crypt Creeper has a solid body and is basically like Scarab Feast. You could also try Faerie Macabre if you want to go for the free graveyard hate. No one expects that.

Diligent Farmhand makes sense in this build, even as a worse Sakura Tribe Elder.

I'm a big fan of Elvish Skysweeper in slow decks like this. The effect is expensive, but it can lock a player out of the game.

Because most of your creatures have a lot of toughness, this makes damage-based sweepers very strong. I would play the full gambit of Crypt Rats , Pestilence , Evincar's Justice and Gangrenous Zombies . Two of them are creatures, so that's a nice bonus.

Heart Warden is ramp that also turns into card draw later, like a Mind Stone.

Slum Reaper is great removal and puts a creature in your graveyard.

You could probably get some good value out of Mortician Beetle and Silumgar Scavenger .

Spore Frog is a good political tool that can encourage opponents to attack elsewhere. I could see it over Terrifying Presence, even if you lose on spider flavour.

Vulturous Aven is very similar to some of your card draw, but is has a body.

I think you should play Watcher in the Web and Oran-Rief Recluse in the maindeck. Watcher often feels like a fog while Recluse is great removal that usually has a target in multiplayer.

In terms of cuts, I don't understand Wildsize. You can also easily cut Spider Climb. Most of your creatures have reach already and +0/+3 is not great, even for 1 mana. Arachnus Web is also pretty weak removal. Rancor is a good card, but is it really useful for your game plan? How often will you win by attacking with your spiders? Naturalize feels a bit vanilla and could be replaced with another creature that gives you a similar effect. You also have quite a few cantripping creatures that I don't quite get the purpose of. Are they chump blockers? You have quite a bit of card advantage in black already. Wander in Death could be Death Denied or Reaping the Graves instead.

WhattheDeck on [[Primer]] Gonti - Night Market Shenanigans

4 years ago

I played around with a similar build in my play group and had some feedback from experience:

  1. This list runs a lot of targeted creature removal on high-cmc bodies, but lacks responses to non-creature-heavy decks. I put in Mesmeric Fiend and Thought-Knot Seer as more general removal instead of Duplicant and Ravenous Chupacabra . I usually ended up tutoring and reoccurring Meteor Golem , so even Noxious Gearhulk seemed a bit redundant. I'm considering replacing it with Brain Maggot .

  2. Vulturous Aven surprised me and actually performed really well. With a few recursions, this was reliable, under-the-radar card draw that also acted as a sac-outlet for Kokusho, the Evening Star when reanimated together. Considering adding Dusk Legion Zealot and/or Disciple of Bolas for more ETB card draw. I might also replace Phyrexian Arena for another ETB card draw creature or probably just Dark Confidant

  3. I put in Viscera Seer for the reliable, cheap sac outlet on a body (with card filtering).

  4. Added Strip Mine and Blast Zone for more removal. Took out Cabal Stronghold and a Swamp.

  5. Put in Thrilling Encore which creates a fun wincon with Xiahou Dun, the One-Eyed and other creatures. Didn't get the combo off, but had a good a blowout with Thrilling Encore after a boardwipe.

  6. Conjurer's Closet was expensive, always instantly targeted and never got much value. Probably going to replace with Abnormal Endurance , because these effects are so clutch and fun.

  7. When playing opponents' cards from Gonti, they go straight to their graveyards, which often creates a powerful disincentive to using the main ability of the deck. For graveyard control, I'm looking for a place for Heap Doll and Withered Wretch . This lets me play opponents' cards with Gonti and then instantly exile them before someone drops something like Snapcaster Mage.

  8. Adjusted the land base and ramp to include Fellwar Stone , Exotic Orchard , and Mox Opal to give more options for using activated abilities of opponents' permanents. Used Gonti to steal a Deadeye Navigator , which was hilarious and awesome.

  9. Finally, the real fun/value/intrigue of Gonti from the games I played revolved around the mystery of what cards I'd exiled with Gonti, and less on what goodstuff creatures might be lurking in my graveyard. My opponents were always flipping through their decks when they tutored, looking to see if I snatched away key cards. The combo players at the table were especially anxious. I loved it. I put in Praetor's Grasp and Bitter Ordeal to play to this strength.

  10. Great deck and definitely recommend anyone checking out this list give it a shot!

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