|Commander / EDH||Legal|
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|Dragons of Tarkir (DTK)||Common|
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Creature — Bird Shaman
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Vulturous Aven exploits a creature, you draw two cards and you lose 2 life.
Vulturous Aven Discussion
1 month ago
I played around with a similar build in my play group and had some feedback from experience:
This list runs a lot of targeted creature removal on high-cmc bodies, but lacks responses to non-creature-heavy decks. I put in Mesmeric Fiend and Thought-Knot Seer as more general removal instead of Duplicant and Ravenous Chupacabra . I usually ended up tutoring and reoccurring Meteor Golem , so even Noxious Gearhulk seemed a bit redundant. I'm considering replacing it with Brain Maggot .
Vulturous Aven surprised me and actually performed really well. With a few recursions, this was reliable, under-the-radar card draw that also acted as a sac-outlet for Kokusho, the Evening Star when reanimated together. Considering adding Dusk Legion Zealot and/or Disciple of Bolas for more ETB card draw. I might also replace Phyrexian Arena for another ETB card draw creature or probably just Dark Confidant
I put in Viscera Seer for the reliable, cheap sac outlet on a body (with card filtering).
When playing opponents' cards from Gonti, they go straight to their graveyards, which often creates a powerful disincentive to using the main ability of the deck. For graveyard control, I'm looking for a place for Heap Doll and Withered Wretch . This lets me play opponents' cards with Gonti and then instantly exile them before someone drops something like Snapcaster Mage.
Adjusted the land base and ramp to include Fellwar Stone , Exotic Orchard , and Mox Opal to give more options for using activated abilities of opponents' permanents. Used Gonti to steal a Deadeye Navigator , which was hilarious and awesome.
Finally, the real fun/value/intrigue of Gonti from the games I played revolved around the mystery of what cards I'd exiled with Gonti, and less on what goodstuff creatures might be lurking in my graveyard. My opponents were always flipping through their decks when they tutored, looking to see if I snatched away key cards. The combo players at the table were especially anxious. I loved it. I put in Praetor's Grasp and Bitter Ordeal to play to this strength.
Great deck and definitely recommend anyone checking out this list give it a shot!
1 month ago
6 months ago
I played my first two games of commander in over a year tonight, and by first, I mean with physical cards.
Game 1 vs Atraxa Superfriends:
Game 2 vs Atraxa Superfriends and Breya Artifacts:
This game was awesome. There was a lot of back and forth interactions throughout the game. Atraxa was able to ultimate a Jace, Unraveler of Secrets and Tezzeret, Artifice Master, and we were also under an Ensnaring Bridge.
I'm sitting at 14, Breya at 34, and Atraxa at 35. Atraxa has a Karn Liberated, Teferi, Temporal Archmage, and Atraxa out, along with a couple thopters. My turn, I cast Kokusho, the Evening Star to bait out the emblem counter. I then cast Living Death and bring back Duplicant, Vulturous Aven, Ravenous Chupacabra, Sidisi, Undead Vizier, Rune-Scarred Demon, Kokusho, the Evening Star, Sheoldred, Whispering One, and Gray Merchant of Asphodel. I drain each for 16 (I also have a Necropotence out), putting them at 18 and 19 and gain 32 to go to 46. I exploit Gary from Aven, draw 2 and lose 2 down to 44, and then exploit Kokusho from Sidisi, bringing them down to 13 and 14 and me up to 54. I use my two tutors to go grab Ashnod's Altar and Lifeline (the two creature removal effects didn't matter). I then dump 10 life into Necro, sculpt my hand to contain Ancient Tomb, Cabal Coffers, Lifeline, Ashnod's Altar, Go for the Throat, Animate Dead, and Reanimate, and pass.
It's Breya's turn, and he casts Merciless Eviction naming Planeswalkers, and states he's more nervous about them than my creatures, and he didn't want to lose what creatures he had.
Atraxa goes, can't do much, and EOT brings out Teferi, Hero of Dominaria.
On my turn, Sheoldred triggers, and I bring back Gary for the win.
Had Breya chose to exile creatures, my line of play would have been GftT to bait out the emblem counter, made enormous mana with Coffers, then drop Lifeline, Ashnod's Altar, and Meteor Golem, followed by Animate Dead and Reanimate on Kokusho and Gary, and then loop with Lifeline/Altar to close out the game.
I definitely had a blast tonight. I played against two people I never met, made some good friendships, and I'm looking forward to playing more. I'm really glad the second game went the way it did. It played out beautifully.
1 year ago
Thanks for your comment :)
Removal: I'm about to play Ghastly Demise as soon as it arrives :D
I lack removal for black creatures (maybe it's just what I feel after playing with Fleshbag Marauder for some time), maybe I'll play Ghastly Demise instead of Chill to the Bone, but I'll need to test it.
Discard: Tasigur's Cruelty is good because you can play it for like 1 mana and it's ok to get 1 or 2 cards, Unburden has cycling, but Unnerve is so bad in late-game, 4 mana is too much for 1 or 2 cards, besides it's always getting countered in my heavy blue group and you can always try to sneak play 1 mana Tasigur's Cruelty and don't lose a turn even if it's countered. Also we are playing 2HG, totem, or sometimes even 1vs1, cause my guys are dying after 1 hour of FFA when nothing's going on at some moments so cheap spells are favored cause the tempo is much more important there.
Vulturous Aven seems great, I'm definitely going to try it.
For Urborg Uprising I'm not sure if I'm ever gonna use it to get 2 cards back xd I'm a little low on creatures, and Gravedigger - Cadaver Imp synergy, when you get back one with another is so good, that I tried to also play Warren Pilferers but it was too expensive. Needs some testing.
Armillary Sphere is sooooo good it's staying for sure.
Ramp spells: I was wondering about bigger ones like Sisay's Ring but I don't like that they are doing nothing but getting destroyed. Small mana rocks were cut long ago because of that. The ones I'm playing are the best of the best, but I'm gonna think about getiing more.
Also I've been wondering on playing regular swamps over Terramorphic Expanse, Evolving Wilds because shuffling isn't very powerful, and I need those swamps, so decreasing the chances for drawing lands isn't very good. What do you think? Haunted Fengraf is also likely to be cut cause I used it maybe 2 times this year and i need black/swamps to hit as hard as it's possible and regain as much life as I can.
1 year ago
Hey there and welcome to the PDH home base.
Here are some ideas for your deck.
Discard: more "each opponent discards" over the "target player discards" stuff
Draw: there is Vulturous Aven as well (can exploit itself)
1 year ago
thank you so much for actively helping me improve the deck. I have been closely looking at the large pile of commons which I own more closely. As well as paying good attention to all the suggestions you both made. I came up with the following list of changes to improve the overall strategy and consistancy of the deck.
- Elvish Ranger: Too vanilla
- Selvala's Enforcer: I don't like giving my oponents free cards
- Treetop Scout: Not relevant enough
- Touch of Moonglove: A defensive removal, better options at hand
- Reave Soul: Too narrow, knowing that Eldrazi flock my meta too
- Plummet: Too narrow
- Murder: Better options at hand
- Asphyxiate: Better options at hand
- Dutiful Return: Better options at hand
- Scour from Existence: Too mana intensive for what it does
- Grim Harvest: overall improvement for what it does
- Culling the Weak: Great synergy with my commander
- Innocent Blood: Great synergy with my commander
- Sundering Vitae: Overall improvement
- Terror: Overall improvement
- Ashes to Ashes: Overall improvement
- Evincar's Justice: Overall improvement
- Entourage of Trest: Overall improvement
- Priest of Titania: Huge improvement
- Vulturous Aven : Great synergy with my commander
Thank you both for all the great recommendations. I have put a few still on the maybeboard, as I do not own them yet. But these changes feel like a mayor improvement to the deck already and I can't wait to see this build into action. If anyone still spots possible upgrades or weak links, then I love to hear you about it!
If anyone wishes to chat with me or other fellow magic players about EDH, Pauper EDH or any other format, I can also be found in here most of the time. Feel welcome to join this discord channel at any time.
1 year ago
Carrion Feeder, Viscera Seer, Animate Dead, Bloodthrone Vampire, Hidden Stockpile, Stingscourger, Bone Shredder, Bygone Bishop, Devouring Swarm, Kathari Bomber, Pawn of Ulamog, Victimize, Cabal Executioner, Dauthi Mindripper, Flesh-Eater Imp (if you wanna be mean), Marsh Flitter, Vulturous Aven, Endrek Sahr, Master Breeder, Karmic Guide, Knight-Captain of Eos, Reveillark, Solar Tide, Butcher of Malakir, Corpse Connoisseur, Burnished Hart, Priest of the Blood Rite, Sin Collector,
Cards to think about
1 year ago
Hello there Kylesafgt, thanks for all of your suggestions! I changed the deck up a bit based on your input and some of my own ideas. Before it was kind of a control/drain/beatdown hybrid, now it's just control/drain.
Sheoldred, Whispering One was actually in here for the longest time, I just recently switched her out for Massacre Wurm because of her price and because I heard that she was redundant with Meren. I've moved her back in now though.
I think I actually prefer Wall of Blossoms over Vulturous Aven, it's cheaper than the Aven so I can get it out earlier in the early game, and in the late game I should have a sac outlet anyway so I'm not too concerned about that. I might change my mind later though.
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