Restore Balance

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Time Spiral (TSP) Rare

Combos Browse all

Related Questions

Restore Balance

Sorcery

Restore Balance is white.

Suspend 6-(White)

Each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players sacrifice creatures and discard cards the same way.

Price & Acquistion Set Price Alerts

TSP

Ebay

Have (7) Caldazar , kpral , rakdos24 , maR2307 , Antiat , knto , Nemesis
Want (1) Mousemke

Recent Decks

Load more

Restore Balance Discussion

Ardeyn on Restore Balance Commander

4 hours ago

Add borderposts for mana and Bow of Nylea for recycling Restore Balance into the deck. Also: Fabricate, Idyllic Tutor, Drift of Phantasms to search for the cascaders.

zenbeni on Restoring Modern

3 weeks ago

Supreme Will is strong. But if you need faster response Failure / Comply is better (CMC 3). Also you have less cards in hand, with Restore Balance it can be a plus.

xyr0s on U/W AS FORETOLD (opinions please)

2 months ago

Suspend cards are to be cast with As Foretold. Yeah, Remand is still funny, but not quite the blast it used to be, back when suspend meant that the cards spent several turns before happening.

BrandonJamesCAC - how does affinity not care about Restore Balance? They have ways around it, but still, a turn 3 Restore Balance seems like it would kill off all their creatures, leaving only manlands, and even getting rid of all the +1/+1 counters from Arcbound Ravager. Actually, wouldn't most aggro decks lose almost all their stuff to a turn 3 Restore Balance, now we're at it? And I can't remember any aggro decks that play remand... It even circumvents indestructibility by having the controller sacrifice, rather than destroy, creatures and lands.

Search for Azcanta seems like it's maybe good enough for standard, but pretty bad in modern, where you'll almost always want to spend turn 2 doing something to interact with your opponent. If games with this deck tends to be very long, a single copy could be good, I think - grindy, griiiindyyyy card advantage over the long run.

Ghostly Prison could be something for this deck, perhaps in sideboard.

BrandonJamesCAC on U/W AS FORETOLD (opinions please)

2 months ago

Yeah I'm not seeing how

Search for Azcanta relates to winning in this deck.

So for 2 mana, and 3 turns, you get a Thought Scour?

Being a control deck, your two drops need to be powerful.

Turn 2, I want to be putting a

Spreading Seas on a Tron land

Or Casting a Mana Leak on

Tarmogoyf.

And if I don't need to be doing either of those things, I want to be cantripping at my opponent end step.

It's an interesting concept but the decks you will struggle with, affinity, burn etc...

Don't care about

Restore Balance or if you have 13 cards in your hand from the unreliable Ancestral Vision

Remand on a suspend card is hilarious.

I'm not saying your idea is bad. I'm saying it won't work in a control deck in modern.

Zauk on Balance of power

2 months ago

Wincons: Laboratory Maniac, Rise from the Tides, Entreat the Angels, Decree of Justice, and Approach of the Second Sun.

The reason for the lack of permanents is due to Balancing Act and Restore Balance. It can be easy to lock the game down with Teferi's Protection and Balancing Act.

The deck just disrupts until it can get the needed cards to win. With Taigam, Ojutai Master out they cannot be countered. It kind of comes from behind the entire time and people do not see it as much of a threat until you rebound some nasty bounce or board clearing cards.

I am going to play it like this for a while. If it ever becomes not fun to play I will just make it into a really ridiculous deck with time walks.

IlGuale on Metalwork Colossus in Modern

2 months ago

Well, in modern you have access to a lot of mana rocks. You could think of something using them in combination with Death Cloud, Wildfire or Restore Balance to make your opponent sacrifice all (or most) of their resources, while you still have your rocks to summon the Colossus and beatdown with it.

elpokitolama on Modern: Blue Foretold

3 months ago

First off, the small synergy: since you are running Tolaria West you could also use cards like Engineered Explosives that can be reused to create a softlock with Academy Ruins...

But the main things I have been testing and that look a hell lot more promising are changing the way the deck is played by a bit. Wheel of Fate is incredibly strong at finding Gargadons and basically anything else (I prefer playing one of it than a third Balance or a fourth Vision to be honest). Simian Spirit Guide is a blast to use when going off with Restore Balance (the hand dumping power of this is real). And probably the most surprising of all: Temporal Mastery without trying to pile up additionnal turns, only for a good old vintage Time Walk for extra suspend, As Foretold, land drop and Chandra value. Just in case I happen to draw some and loot them, I am currently trying Bloodwater Entity which is also very good at reseting a Vision or a Balance on top of the deck, ready for action. ;)

Here are my two lists: the first one is just another take at taking turns which used As foretold, and the second one is the current list I am playtesting on xmage. c:

Load more