Restore Balance

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Time Spiral (TSP) Rare

Combos Browse all

Restore Balance

Sorcery

Restore Balance is white.

Suspend 6-(White)

Each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players sacrifice creatures and discard cards the same way.

Restore Balance Discussion

JuiceKelly on Temur Suspend

2 months ago

Maybe something that helps you draw better or clear?

Honestly I could see something like this running Restore Balance without the plains

sylvannos on Collective Conjuring in modern

2 months ago

Card seems nuts with Restore Balance , Wheel of Fate , and Ancestral Vision . That also gives really good synergy with As Foretold and/or Brain in a Jar .

The trick is finding a win condition that's a sorcery with CMC < 4. Maybe burn spells like Blightning ? Token makers like Call of the Herd , Call of the Conclave , or Supply / Demand (which also tutors)? Mill might also be viable using Breaking / Entering and Glimpse the Unthinkable .

SideBae on I Play For Free, You Don't Get To Play!

2 months ago

The first thing I notice when looking at this list is that you run 41 lands. I strongly advise against this. In my experience, unless you’re a green landfall deck like Azusa, Lost but Seeking , there is little utility in running more than 34, maybe 35 lands. There are budget options for fetching, such as Evolving Wilds or Terramorphic Expanse , which you might find helpful for color fixing. Also, you might consider running the shock lands in your colors ( Hallowed Fountain , etc.). These can be grabbed by slow fetches like Flood Plain , and add a level of consistency to your mana base without breaking the bank. Hall of the Bandit Lord is also a consideration, though it can be pricey. Temple of Epiphany , Temple of Enlightenment and Temple of Triumph may be helpful to find more/fewer lands early, before Narset is down, and remove ‘dud’ lands from the top of your deck after she is ready to attack. Command Tower , Mana Confluence and City of Brass are also good additions.

My second piece of advice is to add top deck manipulation. While many of these kind of cards are expensive, like Jace, the Mind Sculptor , Scroll Rack and Sensei's Divining Top , card’s like Ponder , Brainstorm and Preordain are very affordable. I especially advise the first two, as they permit stacking up to two spells on top of your deck before attacking with Narset, where Preordain only stacks one. However, all three are great in an opening hand looking for lands or action cards, and I would run all three in virtually all blue decks. Telling Time and Serum Visions are also contenders for this slot, though I don’t think as highly of them.

Mystical Tutor , Enlightened Tutor and Personal Tutor are also great ways to stack cards you need on top of your deck before a Narset trigger resolves. These are in the $20-$30 range though, so they may not be super accessible.

Strionic Resonator copies your generals ability... just sayin’.

If you don’t want to run counter magic, you should at least consider counter counter magic measures like Defense Grid or Price of Glory . These will make it way more difficult for your opponent to counter your general on her way down, or your free spells during the resolution of her trigger. Silence is also a good card from that view. Some interaction is always good, though. Here, I recommend Wrath of God , Supreme Verdict and/or Swords to Plowshares . The first two are board wipes that will hold back wide decks and give you time to cast your general; Swords is just the best spot removal in the game. Wear / Tear is another great piece of interaction in RUW.

With respect to your ramp: I see you’re running all three cluestones. I think the signets ( Azorius Signet , Boros Signet and Izzet Signet ) are better. In my experience there is a tremendous difference between 2- and 3-mana rocks in EDH. Similarly, I advise Talisman of Progress , Mind Stone , and Thought Vessel as ramp options. Coldsteel Heart is also a good idea.

Depending on your board presence during each game, you might consider Restore Balance , as a Narset trigger allows you to cast it immediately. This may be helpful if you can’t go off that turn, and just want to keep opposing boards in check.

If you want to get SUPER spicy, Mind's Desire and Volcanic Awakening are also good options to hit off Narset triggers. Temporal Manipulation is an extra turn card you may have missed.

Card draw and selection is a premium in EDH and decides most games. Chart a Course , Faithless Looting and Dack Fayden all come to mind when viewing your list. Ancestral Vision is about $10 these days, and is a fun flip off a Narset trigger, though Concentrate may be just straight better, as you can cast it from your hand as well. Mystic Remora is a good enchantment for drawing cards. If you choose to run a counter counter magic package, Dictate of Kruphix or Howling Mine may help; however, be weary of playing them when you have no counter protection, as they are symmetrical effects.

Finally, depending on how mean you are, Ravages of War , Armageddon and Cataclysm are possibilities. Nuke-ing all the lands means that Narset is very likely to take over the game, and resolving one of these spells may win the game on its own. Cataclysm is, in my experience, even more brutal than the other two, as it kills walkers and removes armies of blockers.

I hope you find this helpful; let me know if you need clarification on any of my comments.

Good luck with deck building!

sylvannos on Modern Horizons Announced

3 months ago

Bruh

After reading the comments on Mythic Spoiler, I'm just over here like bruh...you set this card up with Jace, the Mind Sculptor to cast two Ancestral Vision or Restore Balance or Wheel of Fate or any other degenerate sorcery that normally has a steep cost. You could even be super durdle troll and play double Savor the Moment .

BelugaWhale217 on you don't need mana to play magic!!!!

3 months ago

this is an abomination. You can use cards such as Electrodominance (i know it isnt in your colors its just an example) to cast suspend cards such as Restore Balance without suspending them. Also i may have missed it but maybe Armageddon for when if your commander just isnt enough

VampiricJace on you don't need mana to play magic!!!!

3 months ago

The Restore Balance + Teferi's Protection combo is the worst thing I've ever seen and I love it.

metalmagic on Electrodominance and Restore Balance

3 months ago

Ok so here's a quick breakdown. Cards like Restore Balance , Ancestral Vision , and even Evermind cannot be cast normally. Electrodominance and other things like As Foretold circumvent this.

Reasons: these cards do not have a mana cost, meaning you cannot just straight up cast them from your hand because unless otherwise specified, paying a cost is part of casting a spell. However, these cards have a converted mana cost of 0, much like Ornithopter or Memnite . When a card looks for the CMC of a spell, it sees these as being 0 which allows this interaction to work since it lets you cast them without paying their mana cost.

Another thing to think about it the reminder text for Suspend, which is how these cards were originally meant to be cast: Rather than cast this card from your hand, pay White and exile it with six time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It functions the same way in allowing you to circumvent the non-existent mana cost.

I hope this helped, and I can go into further detail if necessary.

Master_Tame on Electrodominance and Restore Balance

3 months ago

Can you cast Restore Balance from your hand after casting Electrodominance where “x” is equal to zero? I don’t think you can because Restore Balance does not have a mana cost. I played against someone in a tourney the other day who was doing it but now I think it was illegal. What are your thoughts?

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