|Commander / EDH||Legal|
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|Commander 2018 (C18)||None|
|Promo Set (000)||Rare|
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Choose one or both —
- Create a token that's a copy of target artifact.
- Create a token that's a copy of target creature, except it's an artifact in addition to its other types.
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Saheeli's Artistry Discussion
6 days ago
Just gonna throw out a bunch of suggestions you may have already considered.
2 weeks ago
SwissJ Oh I can't believe I didn't put in Ashnod's Altar. That's just my mistake. I really do need to put in Saheeli's Artistry for sure, though I've been unsure about Followed Footsteps just because of how easy it is to get 2-for-1'd from it.
2 weeks ago
2 weeks ago
Thanks for the comment generalrenard. As mentioned in the description, Coat of Arms and Shared Animosity make all the tokens much bigger when Brudiclad turns them all into the same token with the same creature type. The burn damage from Ghirapur AEther Grid is much more insignificant since it's 0.5 damage per token and only for artifact tokens, and if I tap them I can't attack.
Hi_diddly_ho_neighbor, I think Siege-Gang Commander could be a good addition, but the costs outweigh the benefits for the other cards. Wurmcoil Engine tokens are small although copying the original card could be valuable as a death effect. Desolation Twin costs a lot of mana and Phyrexian Processor costs a lot of life, and the tokens don't trample and aren't that big compared to the cards already included like Angrath's Marauders or Borderland Behemoth which can do over 40 damage each. Myr Turbine makes just 1 token a turn, Thopter Assembly could be a delayed 6 mana for 5 tokens, but is not reliable if I already have Thopters from other sources. Mechanized Production is not bad for the alternate win condition and copying noncreatures although the token is only produced next upkeep. Saheeli's Artistry would be useful if I was running more noncreature payoffs but for now is costly at 6 mana. Rite of Replication is good but since I don't think I will be kicking it often I'm running cheaper single target copy spells for now, will have to test it. I'll be tuning the deck and adding more ways to protect Brudiclad. I'd cut the token producers that rely on instants and sorceries if I find that they don't trigger enough. Thanks again for the detailed suggestions!
2 weeks ago
I feel like Wurmcoil Engine, Desolation Twin, Myr Turbine, Phyrexian Processor, Mechanized Production, Saheeli's Artistry, Siege-Gang Commander, Thopter Assembly, and Rite of Replication are all options that fit nicely into this deck.
I'd also suggest a few more ways to protect Brudiclad. Lightning Greaves and Swiftfoot Boots are the obvious inclusions, but you could probably run a few more counter spells. You only have 14 instants/sorceries which is kinda low if you are trying to maximize Talrand, Sky Summoner, Trail of Evidence, and Young Pyromancer.
Nice deck though. I'll be interested to see how it turns out!
3 weeks ago
Brudiclad seems sweet. Note that he doesn't specify you have to choose a creature token. Use things like Saheeli's Artistry to make a huge army of Gilded Lotuses or something like that. That's just my first spitball idea but you can see where this can lead.
3 weeks ago
As far as what to take out for Mirrorwing, I suggest dropping any of your non-Dragon creatures. Surrak Dragonclaw seems like one of the first things I’d drop in that situation. Something like Taigam, Ojutai Master achieves the same goal, is less demanding, and is lower on the curve.
I would also find room for a few key pieces such as Thunderbreak Regent, Lathliss, Dragon Queen, and possibly Sarkhan, Dragonsoul. For these, I would personally take out Scourge of the Throne, Sunscorch Regent, and maybe Niv-Mizzet, Dracogenius.
For any more basic structure questions, feel free to check out my in-progress deck here: Draconic Domination
1 month ago
Let's get you some wincons, and fix that landbase.
First: Landbase. Basic stuff, manarocks, and better land cards, and a touch of fetchlands to get us rocking and rolling. Then, guess what, you're playing green. Congrats, you get the luxury of a vast array of tasty morsels called ramp spells, so we'll take advantage of that.
Next, let's look at capitalizing on your commander's strengths: Card draw. We'll add in card draw, and some hand size manipulation to help manage it, along with some ways to make use of all that mana you gain and cards you draw.
- Storm Sculptor + Tishana, Voice of Thunder
Now for some wincons:
-Devastation Tide +Goblin Cannon (with your upcoming infinite mana/card draw combos, draw into this, then ping everyone for infinite damage and win, the ability stacks as many times as you pay the mana for it, before sacrificing itself).
-Spelltwine. - River's Rebuke
-Ghostly Flicker +Aphetto Alchemist (equip bracers to alphetto, tap to untap it and target manarock or kydele for aother infinite mana combo, once you have infinite combos going, you can take multiple turns, draw out your whole deck with psychosis or lab maniac or tishana, or empyrial plate, etc)
Other infinite combos you can look for are Sword of the Paruns or Umbral Mantle equipped to kydele if she's drawn enough cards. The possibilities are vast, just a matter of finding yourself a bit of room for those cards, which shouldn't be too hard. However I'm also aware of budgets, I know I've suggested a LOT of changes, many that you might need to purchase, and while the individual cards aren't too pricey, collectively it's a lot once you look at all the changes. But if you're personally looking to take your deck to the next level, I'll add some more blingy suggestions at the end of this comment.
Last couple of swaps to make:
The bling: Staff of Domination (more kydele comboing)
other cards to consider would be a touch more cantrips and counterspells? Depends on local meta, how often you need to stop people from preventing your comboing off: Pact of Negation Muddle the Mixtures Brainstorm Mystical Tutor