Saheeli's Artistry


Format Legality
Pre-release Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Rare
Promo Set (000) Rare

Combos Browse all

Saheeli's Artistry


Choose one or both ---

  • Create a token that's a copy of target artifact

  • Create a token that's a copy of target creature, except it's an artifact in addition to its other types

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Recent Decks

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Saheeli's Artistry Discussion

stensiagamekeeper on Help with RU Jaya Ballard ...

17 hours ago


Naru Meha, Master Wizard + Siren's Ruse + Naban, Dean of Iteration + Sailor of Means = win

Naru Meha + Sirens ruse + naban + etb creature = infinite etbs

Naru Meha + Sirens ruse + naban + Wizard's Lightning = infinite damage

Naru Meha + Saheeli's Artistry = infinite copies of any creature

Naru Meha + Illusionist's Stratagem + sailor of means = win

Naru Meha + Illusionist's strategem = infinite draw

Naru Meha + Illusionist's stratagem + etb creature = infinite etb and draw

Naru Meha + Illusionist stratagem + naban + wizard's lightning = infinite damage

Naru Meha + Release to the Wind + naban + etb creature = infinite etbs

Naru Meha + Release to the wind + naban + wizards lightning = infinite damage

Naru Meha + Release to the wind + Diligent Excavator = infinite mill

Naru Meha + Baral's Expertise = River's Rebuke

Naru Meha + Barals expertise + dilligent excavator = infinite mill

Naru Meha + Barals expertise + naban + etb creature= infinite etbs

Burger_1987 on Naru Infinite Storm

3 days ago

stensiagamekeeper thanks for the feedback :)

Saheeli's Artistry definitely is cool and I agree it'll put on quite the show. I've been looking at some other brawl decks and majority of them do seem quite aggro. SO to make Saheeli's Artistry good I need to find other ways to slow down the game until I have the mana I need. Sailor of Means and Prosperous Pirates may help with the ramp and take a hit to the chin to help Saheeli's Artistry succeed.

I dig your recommendation with Expel from Orazca, and you make quite the Compelling Argument of including Compelling Argument.

I'm open for suggestions, I'm gonna play test as much suggestions as I can :)

stensiagamekeeper on Naru Infinite Storm

3 days ago

Saheeli's Artistry is a cool card you could consider. You'll need a lot of manna but making infinite copies of any creature or artifact should win you the game. Pirate's Prize and Hornswoggle also seem reasonable for that reason.

There is an angle to this combo you mightn't have seen. With a Naban, Dean of Iteration or Panharmonicon you can use the extra Naru triggers to copy some other spell on the stack other than the flicker effect. You'll need even more manna on the same turn but if you don't have another etb creature you can psuedo River's Rebuke there board with a Expel from Orazca or something. Subsequently, Running Compelling Argument or Opt could be beneficial as the opportunity cost is so low but it's another way you could draw your library or mill out your opponent.

If you want me to suggest cuts you could tag me in a reply but usually I don't right away because it seems impolite idk.

But seriously, really cool deck. I've been on the fence about building something like this and you've pointed out some interactions I hadn't thought of initially.

MyMask69 on famished paladin brewers challenge!

5 days ago

So, you're wanting some hilarious "wtf?!, did that just happen?" moments. I would personally make things difficult for myself and try to do Famished Paladin turned to artifact with Saheeli's Artistry and given Quicksmith Rebel tap to do 2 damage ability and use it on a Sheltering Light 'ed Imperial Ceratops. I might even try to do something with lifelink and Quicksmith Genius to draw with The Locust God and Makeshift Munitions. Or, Heroic Intervention and Squire's Devotion on a Fervent Paincaster , exerting him to damage Cacophodon and untap/gain life. Then draw with the Saheeli's Artistry+Famished Paladin+Quicksmith Genius thing......IDK there's so many possibilities....

blfngl on Fridges to the Face

1 month ago

How does Saheeli's Artistry combo with Sharuum the Hegemon? Doesnt the token never enter the graveyard?

terminator4624 on Nissa & Kiora Simic Deck

1 month ago


Yes, I was thinking about adding a Ulvenwald Hydra, and remove Saheeli's Artistry; because I don't have any artifact

chaboki92 on NEED HELP Coin Flip themed ...

2 months ago

// Mishra EDH

// 52 Maindeck// 9 Artifact

Krark's Thumb

Mirror Gallery

Darksteel Forge

Mycosynth Lattice

Crooked Scales

Isochron Scepter

The Chain Veil


Mirage Mirror

// 11 Creature

Mishra, Artificer Prodigy

Phyrexian Metamorph

Clever Impersonator

Crazed Firecat

Slobad, Goblin Tinkerer

Goblin Bookie

Creepy Doll

Skyclaw Thrash

Volatile Rig

Orcish Captain

Goblin Kaboomist

// 6 Enchantment

Possibility Storm

Planar Chaos

Chance Encounter

Goblin Bomb

Copy Artifact

Impulsive Maneuvers

// 5 Instant

Mystical Tutor

Vampiric Tutor


Muddle the Mixture

Whir of Invention

// 1 Land

Inventors' Fair

// 6 Planeswalker

Ral Zarek

Tezzeret the Seeker

Saheeli Rai

Daretti, Ingenious Iconoclast

Daretti, Scrap Savant

Tezzeret, Agent of Bolas

// 14 Sorcery

Game of Chaos

Saheeli's Artistry

Demonic Tutor

Diabolic Tutor

Stitch in Time

Squee's Revenge

Fiery Gambit

Diabolic Revelation


Transmute Artifact




Mana Clash

// 2 Sideboard// 1 Artifact

SB: Strionic Resonator

// 1 Creature

SB: Tavern Swindler


So I am attempting to build a coin flip edh deck and would love some help. I chose Mishra because I am Possibility Storm's #! fan. I also like the colors R/B/U for this theme. Black can help get my pieces in hand. Anyways the win con idea here had to be original becuase Im a Jimmy player, and casual so no infinite's or anything we have all seen before a million times. The win con so far is Mirror Gallery+Krark's Thumb+Phyrexian Metamorph/Clever Impersonator/etc+Game of Chaos. With Mirror Gallery out I can get two Krark's Thumbs from anything similar to Phyrexian Metamorph. This way when I play Game of Chaos I can flip 4 coins and basically ignore three and choose one each time. This makes my chances 15/16 times I win the flip. Doing the math, Game of Chaos can kill anyone by 6-7 winning flips. As you can see this deck is screwy but that's the point. It's a coin flip deck, and that means there has to be a sense of risk and reward. I welcome all ideas and criticism, so I urge you to just drop down any idea that comes to your mind.

UPDATE- 2/8/18

Upon further tinkering I have added more ways to get multiple Krark's Thumbs by using Daretti, Ingenious Iconoclast and/or Saheeli Rai. They can produce more than 2 thumbs possibly and Krark's Thumb is exponential basically with each duplicate. With 2 thumbs when I flip I coin, instead flip four and choose one. So if I have 3 or 4 or (god so help me 5) thumbs what are my odds now and how can this affect my deck? Well I'll show you a couple things in a bit.

Krark's Thumb(s) Growth Data

Thumbs and possible outcomes

0: H v T

1: HT v HH v TH v TT


3: 8 flips and it makes 256 outcomes trust me for now...

BY NOW I hope you see how Krark's unholy thumb is exponential and so a simple way to think about the thumb and how many flips I get is 2 to the power 0 plus X which is equal to the number of thumbs so:

F=2*(0+X) (note: tappedout wont show the normal smybol used for exponent placement so I replaced it with an asterisk please dont get confused and call me dumb)

So if I have no thumbs I only get one flip and if I have 6 thumbs I get 64 flipping flips! Also the number of possibilities is the number of previous possibilities squared. In the example above it shows:

0 thumbs = 1 flips = 2 probabilities

1 thumbs = 2 flips = 4 probabilities

2 thumbs = 4 flips = 16 probabilities

3 thumbs = 8 flips = 256 probabilities

4 thumbs = 16 flips = 65536 probabilities

5 thumbs = 32 flips = 4294967296 probabilities

Having all these thumbs can be used to do possibly the most damage from a nonX spell with Game of Chaos(up to um millions, billions, possibly trillions? I'll do the math in a bit) or with Impulsive Maneuvers no one can damage you and they deal double to each other or you deal double damage to them.

So Game of Chaos doesn't end until a player chooses to end it and not flip again doubling the stakes. This means that the target player and I can have negative life totals and keep on doubling the stakes giving me a possible chance to have an insane amount of life.

UPDATE 2/9/18 - Updated list and would really like suggestions to make the deck's strategy viable. Please overview the list of possible cards and give input into what you think might be optimal or honestly whatever comes to your mind just say it!

TheRedGoat on Will of Steel

3 months ago

So, how seriously are you wanting to be combo oriented? I ask because I can think of a ton of infinite combos that would fit great in your build, but if you're only wanting the few then it isn't worth it.

Also the question may arise of how much blue are you really wanting? Cause I can name several ideas for infinite mana that don't require blue at all or even you lands as much.

For now I'll just leave you with the quiet knowledge of Shrewd Negotiation, Saheeli's Artistry, and Whir of Invention.

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