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Create a token that's a copy of target artifact
Create a token that's a copy of target creature, except it's an artifact in addition to its other types
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Saheeli's Artistry Discussion
1 week ago
usaDiabetic Hahaha honestly I really appreciate your interest in this deck so thank you very much and I really appreciate all the suggestions. That said Here's my opinionn on all options,Retreat to Emeria-- It's got some potential, def a maybeboard.
Hanweir Militia Captain Flip-- Definitely would benefit from the token, but it would become a target the moment It's flipped. One of the main strategies I was thinking of when building this deck is trying to sit below the radar. I want my opponents to have to struggle to pick a target on my board until they withdraw they're moves or aim removal elsewhere in order to maintain value. In HIMYM, Ted dates so many girls in the series, there are only minor moments that hint at him finding the right one. In this deck, we don't want our opponent to know who our winner is until the last season. In order to do that we have to give him an abundance of information to speculate. For this reason, I've also avoided the use of cards like Scytheclaw and Batterskull, because the moment they become attached, we start giving our opponent a reason to look at our board. If we want our opponent to man up and target us we want to make him/her pull the trigger on a full boardwipe and hopefully let it hit the whole board. I'm also using this reason to exclude the following: Bonehoard, Cathedral of War, Duelist's Heritage, and to a lesser extent Citadel Siege (to get boardwide use is too slow).
Sublime Archangel is a lot better than the cathedral, but I doubt I'll get more than 1 turn out of it, plus we run into a similar issue of putting a lot of energy into a 1 turn move.
I like the idea of Pull from Eternity for sure
Archangel of Tithes would be a great pillowfort addition.
I agree with Day of the Dragons being too harmful since none of my tokens will come back. Unless I'm willing to trade my tokens for essentially other tokens I'm gonna count this one out.
I'm gonna put some thought into Soul Separator it has some weird potential.
Keeper of Keys is not bad but I have to make it all the way around the table before he becomes effective and that's a lot of turns for people to notice that I'm about to blow my load. Venser, the Sojourner is better imo but I just wonder if Im going to get more than 1 turn out of him.
Saheeli's Artistry is not bad, it's a pretty high cost but if the artifacts are there then it might be worth it to toss one in for the match. I don't see enough value out of the cards in this deck alone to run it for copying my own stuff.
Back from the Brink will be more counterproductive than eternalize, but it may have potential for others. If I could create a Pull from Eternity and Isochron Scepter setup then there could be some huge value out of Back from the Brink
Murder Investigation depends on if I can fins more value vs the others in the deck since it's not a bad choice.
Lastly, I actually already looked at Foundry of the Consuls and felt like it just cost to much to take up another land spot.
1 week ago
Alright...buckle up this is going to be a doozy. Also, i'm going to apologize now for spamming your decklist, but I love the idea of this deck and want to build it myself...buuuut I have some ideas, and I want to see what you think.
First off, I think Pull from Eternity is a must to bring back eternalized and embalmed creatures.
I was wondering about all the life gain cards in your deck. If I were going to keep them, i'm thinking of Crested Sunmare
Day of the Dragons is an interesting card to me, but I could see it backfiring, so meh.
soooo yeah i think that's about it, or all i'm willing to type. Tell me what you think...well, if im not being completely annoying. Either way you made a sweet build, and I hope to make my own version soon!!
2 weeks ago
1 month ago
Very cool deck idea! I like it a lot. However, I have a few suggestions.
Ulamog seems bad in here. You're unlikely to get to 10 mana easily, and you don't really need more win conditions. Gearhulk beat down is usually good enough when you have two or three of them.
I see you've got a mill theme in here, but I would consider dropping that completely for more control elements. Remand works well with snapcaster, Mana Leak helps you survive the early game, and Cryptic Command is just an amazing card in general, and even better when you flash it back. Even more copies of Engulf the Shore could help.
I'm worried that you'll run out of targets for all of these clone effects. I think you can cut down on a couple of the clone spells. Saheeli's Artistry is the most expensive and isn't even an instant, so I'd start there.
1 month ago
I played with this deck last night and found another combo that worked fairly well.
At this point I already had 5 energy stored. I drew Saheeli's Artistry which I then made a copy of Decoction Module and another random card on my board. This now gave me the ability to make an infinite number of 1/1 flying thopters with haste.
Every time I would use the ability on Whirler Virtuoso it would use 3 energy which brought me down to 2, but the thopter entered the field Decoction Module would give me 1 energy, but because I had 2 thanks to Saheeli's Artistry I would get 2 energy per thopter, but I also had Panharmonicon out and using that cards ability it doubled my energy gain therefore giving me 4 energy putting me at 6. So every time I would use the ability to gain a thopter I would end up with 1 more energy than it cost to cast. Therefore letting me cast an infinite number of thopters and then because Thopter Engineer gives all artifacts haste I was able to swing for that infinite amount of damage.
1 month ago
Teal_Fox - I originally had Eldrazi Displacer in the list, but I was worried about if I would have enough sources to generate the colorless mana for his ability in a deck running four colors. Still not sure if I have enough for that, but I will definitely pay close attention to see if it is right to bring him back into the list. Purphoros, God of the Forge is a very solid suggestion, I will see what I can do about getting him in here. He will never be a creature, but I think that is okay. Altar of the Brood may come in if I do end up putting Trinket Mage in. I don't know how I forgot about Whir of Invention.
As to your points on what to take out, I think Saheeli's Artistry is a possibility, as is Memnarch. It is true that I don't have ways to really abuse Memnarch as the list stands now, and your points on Saheeli's Artistry are valid. I have had very good luck with both Filigree Angel and Noxious Gearhulk, but if I were to remove one, I think the angel gets the boot here. It's possibly true that the ability is only good if I am already ahead, so I think I am going to try replacing it and seeing if I miss it. Noxious Gearhulk has proved itself to be very worthwhile, however - he helps cut down a scary opponent while being a sizable body on my board at the same time. He's also very nice to pair with Deadeye Navigator.
Last thing, what are your thoughts on Hanna, Ship's Navigator in this list?
Zombot - Cloudshift could work, however I would need to find a slot for it where I think it is truly better than what I am removing for it. I will look at the list and see what I can find. What would be your cut, other than things listed above, as those slots will probably be filled with recommendations from Teal_Fox
1 month ago
Eldrazi Displacer opens up a lot of degenerate combos with the help of Ashnod's Altar / Krark-Clan Ironworks. I also find only running Disciple of the Vault to be a it weak, as it is difficult to recur/search out. I highly recommend running Purphoros, God of the Forge and Altar of the Brood for some additional redundancy to your combos. The latter especially so, as it is easily found with a majority of tutors and makes Trinket Mage even more of a powerhouse in this deck. Lastly, Whir of Invention is one of the most bonkers tutor I've seen come out for artifact decks, so if you can find the room for it, I'd highly recommend it.
As for what I would cut for these cards, Filigree Angel simply doesn't provide enough for its heavy CMC as does Noxious Gearhulk. Unless I'm missing something, Saheeli's Artistry sounds like an expensive win-more card, which while fun doesn't seem to do that much in terms of actually closing out the game for you. It also seems like you don't have enough support to justify running Memnarch in my opinion, as you don't have that many rocks to get him out quickly nor a Mycosynth Lattice to vastly accelerate the rate at which you can steal your opponent's stuff.
Anyway, these are just my suggestions and as always the most important thing is for you to run a deck that you find fun. Hopefully you'll find some of my suggestions helpful though.
1 month ago
Have you considered a Training Grounds to go along with your Thrasios?
Also if you are going with a big clone strategy here is a few suggestions Voice of Resurgence, Mystic Genesis, Stitcher Geralf, Phyrexian Rebirth, Oviya Pashiri, Sage Lifecrafter, Mimic Vat, Reef Worm, Phyrexian Processor, Precursor Golem, Blade Splicer, Tempt with Reflections, Stolen Identity, Saheeli's Artistry, Crush of Tentacles, and Myr Battlesphere.