Supplant Form

Supplant Form

Instant

Return target creature to its owner's hand. You put a token onto the battlefield that's a copy of that creature.

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Trade

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Printings View all

Set Rarity
Fate Reforged (FRF) Rare
Promo Set (000) Rare

Combos Browse all

Tokens

Legality

Format Legality
Pioneer Legal
Duel Commander Legal
Oathbreaker Legal
Modern Legal
Custom Legal
Legacy Legal
Casual Legal
Commander / EDH Legal
Unformat Legal
Canadian Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Vintage Legal
Limited Legal
Highlander Legal
Leviathan Legal
1v1 Commander Legal
Tiny Leaders Legal

Latest Decks as Commander

Supplant Form Discussion

Mj3913 on Pattern Recognition #159 - The …

3 months ago

Sublime Epiphany (maybe? Unless SBA stops it) and Supplant Form could allow for use of Grandeur effects in commander. There's also copy + reanimation to hand effects Phyrexian Reclamation.

multimedia on commanders for a token deck

6 months ago

Hey, I'm currently playing Kalamax, the Stormsire using a secondary token strategy.

You could play a main token strategy with Kalamax and The Locust God. Kalamax can act as a pseudo Parallel Lives affect with instant spells that create token since if he's tapped the first instant you cast each turn is copied. Many cards can repeatably for no mana cost create a token when you cast an instant or sorcery and you want to be casting instants with Kalamax. Instant draw spells are good with Kalamax. The doubling of draw is good with The Locust God who creates an Insect token when you draw a card. In my opinion getting token value on top of the value you already get from instants with Kalamax could make this a viable main strategy.

Some cards for a creature token strategy with Kalamax:

ShreddedByCrows on Surrakar tribal challenge

8 months ago

Cool concept, even if it's pretty hard to match. A bit of an easy take on your theme, but why don't you play some Shapeshifters as a way to have more Surrakar? Tribal cards also could help.

As Surrakars' living places are mostly wild forests and underground rivers, there's a lot to do with that without having to back up only on the Zendikar's expansions.

1.) River cards:

  • River of Tears not the best land you could find, but fits in there

  • Underground River certainly an essential

  • Bad River cheap fetchland fitting the theme

  • Rushing River great removal, really underplayed, fits the theme / you can try something revolving around self land destruction if you decide to give it a try (Crop Rotation, Crucible of Worlds, Wasteland, etc.)

  • River Kelpie interesting creature, which design feels otherworldly and weird, according to the Surrakars /n needs a graveyard gameplan to be effective, and that will seem fine (obvious synergy is [card:Cauldron of Souls] and it's a playable card in there) / pretty good interactions with Yarok / card draw

  • Carpet of Flowers staple in lots of decks for mana production, depends on your playgroup though

  • Dire Undercurrents excellent synergies with Yarok, enabling your creatures without etb-abilities to be more effective / card draw, card advantage

  • Undermine weird counterspell, not really that good, not bad either / illustration matches with the theme

2.) Cave cards:

3.) Cloning your Surrakars cards:

  • Mirror of the Forebears not the most flavourful one, but gives you a cheap way to get more Surrakars so it deserves being at least mentioned

  • Fated Infatuation same comment as for the Mirror, with the advantage of the more abstract card name / waterpoint in the illustration

  • Mimic Vat classic card, not the most flavourful

  • Wall of Stolen Identity more of a Ravnica-themed card, but worth mentioning

  • Phantasmal Image if you can alter a bit the card's image, it could be some Surrakar there / otherwise, it's a good card, and the illustration is strange enough to not injure your theme-deck-style imo

  • Metamorphic Alteration also a nice one

  • Mirror Image not as good as the others, still a wildish illustration style according well with Surrakars

  • Unstable Shapeshifter funny card, a quality+ illustration

  • Bramble Sovereign Surrakars also living in the Guum Wilds/Tangled Vale, this one feels really good / has some interactions with Yarok

  • Rite of Replication Zendikar-themed, water-themed, excellent card, good interactions with Yarok

  • Supplant Form let's just assume for a while that this is Surrakar's magic lel

  • Dual Nature yeh it is slow, but it is strong / interactions with Yarok

4.) Tribal outlet:

5.) Yarok outlet

6.) Other cards

I hope you'll find something helpful amongst those suggestions, keep on brewing and thanks for sharing it!

pokemonmasterjal on Hippity Hoppity, Keiga Stole All Your Property

8 months ago

Take out: Body Double, Diluvian Primordial, Frost Titan, Identity Thief, Teferi, Mage of Zhalfir (cuz screw Teferi), Supplant Form, Back from the Brink, Volition Reins, Chromatic Lantern (cuz reasons).

Yeah so obviously you need to take out some more cards, especially to draw some cards cuz you don't have enough of that but here's a start

Dimmins on Magmatic Izmagnus - X Draw Tribal

9 months ago

Thanks for the feedback, king-saproling! With this deck I'm just trying to rush to where I go infinite, rather than protect it too much other than counter spells and a couple other protective spells. Also, minimizing the number of creatures was another goal. Here's my thoughts on the suggestions:

Sigil Tracer doesn't do much when Mizzix isn't on the field which can happen a decent amount of the time

Depths of Desire is a free spell with 2 experience counters, but it doesn't replace itself so I think Teferi's Time Twist is better since Mizzix would return to the battlefield after a board wipe without having to cast them out again, plus TTT can be imprinted on Isochron Scepter in a pinch

Rush of Knowledge was a card I had considered but now thinking about it again, with Mizzix out, it's B: Draw 4 cards which is very efficient. I'll have to consider this more. Might swap this in for one of the creatures in the deck

Echo Storm is nice for ramping, but I like my ramp to be 2 CMC or less, so even if the spell is copied a couple times, you're late in the game where you no longer need ramp anyway

Saheeli's Artistry has a similar reasoning to Echo Storm

Supplant Form is an interesting way to protect Mizzix, but it costs a lot and if I already have 4+ experience counters I'm probably going infinite soon anyway, so having TTT would be better, especially since I can use it on Mizzix early.

Stolen Identity has a similar reasoning to Echo Storm

Clone Legion I'm not trying to win through combat, so this would be more of a protective/value play. It's unlikely most other decks are going to have creatures that would benefit my game plan, so this can be a dead card in hand most games

Hate Mirage has a similar reasoning to Clone Legion

Rite of Replication I would rather use Spark Double since I could copy Mizzix (the card's in my maybe board)

Radiate Other than Capsize and TTT, I don't think there's too many cards in my deck that this would work well with

Ghired's Belligerence I'm not making tokens other than Treasure , and to make this card worth it I already have to have a ton of experience or gone infinite on Mana at which point I should be winning already

Archaeomancer Great card, but I'm shying away from creatures. I would rather use Mystic Retrieval which is actually a card I want in the deck but I don't know what to swap out for it

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