Dawn to Dusk


Format Legality
Noble Legal
Hero Legal
Heirloom Legal
Vintage Legal
Modern Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2015 (C15) Uncommon
Born of the Gods (BNG) Uncommon

Combos Browse all

Related Questions

Dawn to Dusk


Choose one or both —

  • Return target enchantment card from your graveyard to your hand.
  • Destroy target enchantment.

Price & Acquistion Set Price Alerts




Have (4) maR2307 , saj0219 , PTsmitty , ironax
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Dawn to Dusk Discussion

NV_1980 on Shall we enchant now or shall we enchant later?

2 months ago

Nice deck. I think Privileged Position would be a good addition. Also I'd consider Grand Abolisher since your deck is a little bit pillow-fort like and its nice to have before Dragonlord Dromoka hits the field.

I'm not sure why you're using Ground Seal, though. At least, not when considering your cards that interact with your graveyard like Greenwarden of Murasa, Monk Idealist, Scavenging Ooze, Sun Titan, World Breaker andDawn to Dusk.

Nephylos on Passive Aggressive Vampires ($20)

3 months ago

I think TuckerMTG has a good point. Drana, Liberator of Malakir is a good flying, first striking blocker that can help finish an opponent off early. Why give your opponent another turn when Drana and Cliffhaven can fly over, or, if you just cast Dawn to Dusk, all of your creatures can get through to finish the game? Something to consider. =)

DaringApprentice on The Art of the Draw

5 months ago

Hey thanks for the name-drop, discipleofgary73!

Looks like a fun build so far, wyatt0781! I also think you should consider Krond the Dawn-Clad as a possible replacement for Dragonlord Dromoka, but watch out for that prohibitive cost!

I built a prototype Krond the Dawn-Clad budget deck, Krond the Junior Chipmunk (Concept), if you want to check it out. Some of the enchantment/aura tribal cards I put in there that I haven't seen mentioned yet are Ethereal Armor, Flickerform, Sage's Reverie, Sigarda's Aid, Aura Gnarlid, Auramancer, Dreampod Druid, Eidolon of Countless Battles, Elderwood Scion, Endless Wurm, Heliod's Pilgrim, Hero of Iroas, Kitsune Mystic, Monk Idealist, Nomad Mythmaker, Silent Sentinel, Sram, Senior Edificer, Tragic Poet, Umbra Mystic, Dawn to Dusk, Open the Armory, Retether, Reviving Melody, Three Dreams, Winds of Rath, Crown of the Ages, Crystal Chimes, Helm of the Gods.

booradleypwns on Foam padded clerics

9 months ago

If you're going deep on Clerics, here are some of your payoff cards: Vile Deacon, Shieldmage Elder, Rotlung Reanimator, Akroma's Devoted, Battlefield Medic, Celestial Gatekeeper. It feels like all of those provide more value to doing cleric things.

Otherwise Felidar Sovereign seems like a great addition to the deck in terms of the lifegain synergy. Blazing Archon is really synergistic with the fort strategy, but isn't a cleric. Meekstone can also be pretty effective in the pillowfort plan. Ensnaring Bridge is also pretty good at that but might be a little pricey. Add something like Juntu Stakes or Reverence to build your own Blazing Archon. Also consider some additional interaction with opponents' permanents, Swords to Plowshares, Path to Exile, Revoke Existence, Dawn to Dusk.

Potential cuts:

Ghostway - I guess I just don't see enough ETB effects to support the inclusion of this card.

Holy Day - I don't know if Fog does enough for you to support taking up a whole card slot.

Intervention Pact - I suppose this could have some corner uses, but I think you can do enough of this effect with your clerics that this might not be necessary.

Celestial Convergence - Cool card but without a way to cheat the counters off, I feel like it would cause too much trouble politically. 7 turns is a long time to make sure you're at the highest life total.

Story Circle - Seems like there are too many possible colors that people could have that could mess you up. Also doesn't do anything against colorless creatures.

Norn's Annex - Pretty bad against white decks, could be effective against others.

Blinding Souleater - Can only lock down one creature at a time, not a big enough body to make it worth it in EDH.

Banisher Priest - Makes boardwipes feel bad when everyone loses their stuff and your opponent gets back their fatty that you were trying to save everyone from.

Devout Chaplain - You have 14 humans currently... it's not impossible that you'll have 3 of them on the battlefield at one time, but if you don't then this is just a Gray Ogre

Inquisitor Exarch - Doesn't feel like you get enough value out of this for it to be a whole card in your deck.

Harsh Mercy - Potentially ineffective against 1 or more decks... for example if someone in the group is playing a zombie deck, then they just laugh when you cast this.

Cool deck idea. I probably wouldn't have picked out clerics as a good / powerful strategy, but this looks like a really good deck.

hosshughes on A Whiter Shade of Pale - Michiko Budget Lifegain

1 year ago

@griffstick: I feel like Angelic Renewal has too much value here, especially if I can have it out with Felidar Sovereign. I did some rearranging (In: Haazda Shield Mate, Marshal's Anthem, Fountain Watch, manlands for lifegain triggers and the three you mentioned...Out: Mimic Vat, Lightning Greaves, Swiftfoot Boots, Vassal's Duty, Moonlit Wake and Dawn to Dusk). Let me know what you think.

RoarMaster on

1 year ago

Snapback you are thinking along the right lines with. Disrupting Shoal is another good one. Lil jaces ability of draw and discard is good as well as it gives you the option of putting it into two zones with one card.

Big issues with the deck being 15 land and a lot of high cost stuff. I would suggest 22 lands and dropping a bunch of other expensive stuff.

Second issue being you are trying to do too may things at once again. If you want to make a hedron deck, go all in, if you want to make a journal mirror gallery deck, make a different deck around it. Since they dont really work that well together.

Third, if you are only two colors you wont need the chromatic lanterns.

As for suggestions, here are some ideas: Delve cards like to exile stuff from your grave, and its easy to get hedrons in the grave. Look at 3 cost Transmute cards, theres a few good ones that can work well here. Look for cards that give you the option of moving multiple hedrons at once or else the option of moving a hedron from a zone to multiple other zones.

Some sneaky tech cards for hedron decks are Gemstone Caverns, Misthollow Griffin, Commune with the Gods, Dawn to Dusk, Tasigur, the Golden Fang, Thought Scour, and Dimir Machinations. Although there are a huge number of ways you can build a hedron deck, which can make it rather difficult.

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