|Commander / EDH||Legal|
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|Seventh Edition (7ED)||Rare|
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All lands are 2/2 creatures that are still lands.
Nature's Revolt Discussion
2 weeks ago
How is vandalblast force proof?? You are still casting a spell, just with an alternate casting cost. Shattering spree is force proof because of replicate and storm spells are force proof, but as far as I know overloaded things can be countered as usual.
Living Plane and Nature's Revolt make for some juicy combos with Cursed Totem or Linvala, Keeper of Silence to stop all land/creature based mana production and they combo with Toxic Deluge or any other small board wipe to kill all lands and Elesh Norn, Grand Cenobite to kill opponent's lands and make yours some beefy bois.
Imo the best way to stop cEDH decks from comboing off is to have good draw so you can keep a full grip and low cmc interaction so you can goozle them when they are part way into their combo. Make sure you have cheap counterspells like Swan Song and Flusterstorm , creature removal like Swords to Plowshares and Path to Exile , and Nature's Claim and Natural State to kill artifacts/enchants at instant speed. Silence is also pretty primo for stopping an opponent from winning sometimes and can let you force through with your win.
2 weeks ago
1 month ago
Marisi is so rad. You might find these to your liking: Curse of Stalked Prey , Curse of Predation , Genesis Chamber , Seed the Land , Coat of Arms , Primal Vigor , Varchild's War-Riders , Authority of the Consuls , Crown of Doom , Hunted Dragon , Alliance of Arms , Death by Dragons , Unquestioned Authority , Whispersilk Cloak , Nature's Revolt
2 months ago
Here's some goofy fun: Bedlam , Magistrate's Veto , Earnest Fellowship , Wishmonger , Nature's Revolt , Titania's Song , Oath of Druids , Evolutionary Escalation -- Several pet cards that are phenominal with this commander, exciting times for combat-forcing and aggressive group gifting tactics. Only Rakdos is comparable right now.
2 months ago
Very nice I am especially a fan of the lumbering Satyr. You forgot pretty much the best shadow creature though: Soltari Visionary , also consider Boldwyr Intimidator , Crescendo of War , Nature's Revolt , Hunter's Insight -- which cannot be countered if you cast it during your combat phase Wishmonger .
3 months ago
Dryad Arbor : This land feels bad when you have it in your opener, but you can get it off Green Sun's Zenith for X = 0. This is a pretty good turn one play, especially with a flipped Growing Rites of Itlimoc Flip.
Thalia, Guardian of Thraben : Hatebears are the best way to win in GW, outside combo. Running something like Thalia lets you slow down your opponents; with the mana-advantage from your dorks/general, you're likely to be able to play through it better than your opponents.
Fetches: These are better than Selesnya Guildgate , mainly because they allow you to double-trigger your landfall guys, like Rampaging Baloths and they enable duals, like your Temple Garden or (if you have access to it) Savannah . I like that you're running Windswept Heath ; consider off-colors, like Flooded Strand or Misty Rainforest . If these are too difficult to get ahold of, slow-fetches like Grasslands and Flood Plain are also good. Prismatic Vista , too.
Nature's Revolt / Living Lands : Living Lands is better (as it's four mana), but Nature's Revolt is $200 cheaper... Paired with Linvala, Keeper of Silence , these two produce a hard lock on your opponents. Additionally, paired with Elesh Norn, Grand Cenobite , this effect produces instant fun.
Selfless Spirit : This is a good way to avoid a boardwipe wiping you out of the game.
Cataclysm : This is a boardwipe like no other. I suggest running it in any white deck, as it deals with a clogged board real fast. Note that it makes everyone sac all their planeswalkers, as that card-type was not instituted when Cataclysm was printed.
3 months ago
I know this is thread is quite old however I've been consistently playing/adapting and updating my Meren list for quite some time. It is about a 75% competitive build. I run a small stax package that I use to control the game until I assemble my win con of either looping Gray Merchant or a Mikaeus, the unhallowed + Triskelion combo.
These are some of my favorite cards
A) Mindslicer – Very powerful effect that can either protect your combo, or slow your opponents down to a crawl. Meren can rebuild a lot quicker than most other decks. Also note that a Meren + 4 experience counters + a sac outlet + mindslicer can lock the player beside you out of the game except for instants by recurring mindslicer on your end step then sacrificing it at the end of your opponents draw step.
B) Crypt Rats – This acts as a mini board wipe that can easily be tutored for and recurred by Meren.
C) Nature's Revolt – The CMC is high and there are games where it isn’t feasible but with crypt rats it becomes an Armageddon and with Massacre Wurm it usually just means game over. Meren is extremely good at rebuilding and this affect usually doesn’t slow Meren down that much. Note that with Natures revolt in play all lands have summoning sickness so it also acts as a pseudo stax piece. This card also discourages other players from using wraths because they will blow up their own lands.
Natures Revolt can backfire and allow someone to kill your best lands so it requires the right situation to play. It is a high risk high reward card that I enjoy playing with.
D) Contamination – a stax piece that can protect your combo / let you grind out a victory.
E) Yawgmoth, Thran Physician – This card does everything you want in Meren. Sac outlet, Draw engine, creature removal and discard outlet. It also goes pseudo infinite (1 life per sac) with Mikaeaus and 2 non humans. I’m currently testing a secondary Hulk package in my deck that gets Phyrexian Delver + Viscera seer -> Delver returns Hulk -> Sac Hulk to get Mikaeus, the unhallowed -> Sac Delver, undying will trigger and return it to the battlefield recurring Hulk -> Sac Hulk to get Yawgmoth, Blood Artist, Dryad Arbor. This is not optimal but it gives me a redundancy.
Some of these strategies are quite oppressive. My mentality is that I’m fine using them as long as I can win the game quickly after employing them
7 months ago
Child of Alara was a good suggestion, and the reason you want reanimation and recursion is because other will play board wipes. You can focus your deck around getting rid of non-land permanents, your opponents will still have Damnation and Wrath of God .
Your land creatures will die, this is unavoidable. You need to plan for this, so recursion will be important. Along this theme, I imagine Crucible of Worlds should be an auto include.
You should probably look into ways to protect your lands. Living Plane and Nature's Revolt will turn all lands to creatures, so people will be less likely to board wipe. You can also lock the board with stuff like Elesh Norn, Grand Cenobite . Avacyn, Angel of Hope and Elspeth, Knight-Errant can provide additional protection.
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