Nature's Revolt

Nature's Revolt

Enchantment

All lands are 2/2 creatures that are still lands.

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Set Rarity
Seventh Edition (7ED) Rare
Tempest (TMP) Rare

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Legality

Format Legality
Leviathan Legal
Unformat Legal
Vintage Legal
Oathbreaker Legal
Highlander Legal
Canadian Highlander Legal
Legacy Legal
Casual Legal
Commander / EDH Legal
Tiny Leaders Legal
Penny Dreadful Legal
Noble Legal
Duel Commander Legal
1v1 Commander Legal
2019-10-04 Legal
Magic Duels Legal

Nature's Revolt Discussion

TypicalTimmy on What is your favorite combo ...

1 week ago

king-saproling on Mazirek Crop Self-destruction

2 months ago

Nice list! You might like these: Nature's Revolt, Squandered Resources, Cauldron of Souls, Blighted Woodland, Jund Panorama, Grim Backwoods, Pitiless Plunderer (this guy is really cool cuz sacking the treasures triggers Mazirek), Fleshbag Marauder, Tribute to the Wild, Nim Devourer (you can sack the nim to itself for its ability, so it essentially gives you the ability to pay BB: put a + counter on all your dudes), Sporeback Troll, Oona's Blackguard, Winding Constrictor

Hi_diddly_ho_neighbor on Doom Plane Enchantress

2 months ago

Man, I don't know why, but I absolutely love the Elesh Norn, Grand Cenobite + Living Plane combo, and that is coming from someone who usually frowns upon land destruction. It's just a shame that Living Plane is so ridiculously expensive...

Have you considered Natural Affinity as a secondary Living Plane? I get your reasoning for not running Nature's Revolt, and the downside is that this is only a one shot effect, but it's 1 mana cheaper than Living Plane, it can be done at instant speed, and you only really need to assemble the combo pieces once to close out the game anyways.

Also, I am surprised not to see Ethereal Absolution in here. Is it just that the other options are stronger?

+1 from me

Tylord2894 on "dies" trigger and timing

2 months ago

Depending on the budget, you can run Living Plane, but Living Lands and Nature's Revolt are also good.

Azeworai on The Lands Restored

2 months ago

king-saproling - Ah, a well-knowledged player!

When I reworked this deck, my goal was to make it rely less on the commander and thusly removed pieces such as Knight of New Alara and Lovisa Coldeyes, but there are some here I really like. I really only cast him with Evolutionary Leap, Purphoros, God of the Forge, or Gaea's Cradle.

Genesis Wave is a card I always knew somewhat what it did, but never truly read the card. It seems excellent in here, and I've been meaning to remove Ajani Unyielding.

I am not too fond of cards that merely ramp lands with X in the cost, especially if it may get not value. Animist's Awakening, though can be impressive, there is better I can do with my mana.

Lotus Cobra is one I own but isn't in here. It probably should be.

Stone-Seeder Hierophant is one I have never heard of, one of my avocations being perusing older sets for unseen gems. Though it can be powerful and is findable with Imperial Recruiter, it's ramp with summoning sickness on turn four, having but one toughness. Lotus Cobra seems more idoneous.

Avenger of Zendikar is quite literally perfect for this strategy. The only reasons I do not run it is because I do not enjoy having multiple of the same finisher across my decks and it's arguably a strictly better version of my commander. I couldn't do that to Hazezon. xD

Emeria Angel could get out of control quickly and I do love birds (thank you Beholden to Birds), but Field of the Dead is horrendously easy to find and more difficult for some decks to interact with.

Impact Tremors is more difficult to tutor version than Purphoros, whilst being far less impactful on its own.

Nature's Revolt is quite fun as wrath protection. I used to run Jolrael, Empress of Beasts for the same reason. Still, not my style, but thank you.

This deck already has quite a few tutors, and it doesn't actually make that many tokens afore turn five. The value in Enlightened Tutor and Imperial Recruiter is that they can find setup pieces early due to the low cost and have value later. Oracle of Mul Daya early, Ulvenwald Hydra later. I am not too fond of the high cost of Chord of Calling here, also because the deck has a fair amount of tutoring as is.

Green Sun's Zenith, on tother hand, looks lovely. I could easily see this in here, though a Dryad Arbor would be wise.

Tempt with Discovery tends to be a four mana ramp spell that finds one land. I do prefer a Pir's Whim or Hour of Promise.

I've tried Reap and Sow. Strip Mine does the job rather well, and four mana ramp for one land is heftily underperforming.

Creeping Renaissance is an interesting one, though the deck isn't actually that graveyard reliant. I'm rather copacetic with my Genesis and Eternal Witness loops.

I have also tested with Safe Haven, though it was just far too slow.

Divine Visitation can get out of hand very quickly, but I have it as a finisher in tokens. Best not to end the games the same way as other strategies, in my eyes at least.

I used to love Shields of Velis Vel. Oh, the blowouts it bestowed. I cut it when I made the deck less reliant on the commander, but I would love to use it again.

In summation, I like Genesis Wave, Lotus Cobra, and Green Sun's Zenith, with Shields of Velis Vel urging me. I merely must find out what to remove.

Walukut would be fun to include, though the lands slot is rather tight, and I refuse to remove Hammerheim. (It's never done anything. Not yet, anyway.)

Thank you for the comment. You obviously know the game well, and I'll have to look at some of your decks. :)

king-saproling on The Lands Restored

2 months ago

Cool deck! Thoughts on these? Genesis Wave, Animist's Awakening, Lotus Cobra, Stone-Seeder Hierophant, Avenger of Zendikar, Emeria Angel, Impact Tremors, Nature's Revolt, Chord of Calling, Green Sun's Zenith, Tempt with Discovery, Reap and Sow, Creeping Renaissance, Safe Haven, Divine Visitation (gets around Hazezon's downside), Shields of Velis Vel (this one is fun with Hazezon. If somebody plays removal on him, target an opp with Shields of Velis vel and Hazezon will exile all their creatures as he leaves).

DrJaMiN on Sisay Stax

4 months ago

Hi, thanks for all the strategic details in your description. I’m building a similar list as my first CEDH deck, but with budget concerns. Can I get your opinion on Touch of Vitae? And should I avoid running redundancies of Living Plane like Nature's Revolt and Natural Affinity?

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