Telling Time

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition Common
Tenth Edition Uncommon
Ravnica: City of Guilds Uncommon

Combos Browse all

Telling Time

Instant

Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.

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Telling Time Discussion

Vathlo on The Illusion of Control

7 hours ago

If you're not going for a mill plan, I would drop the mill plan entirely. Also,Jace's Mindseeker is too high for your manabase. I would cut the Chronozoa and Jace's Mindseeker for 4x Phantasmal Bear. Telling Time should really be a Serum Visions since it's the same thing for one less. Or even Sleight of Hand.Also you should replace your counterspells with some number of Spell Pierce and/or Mana Leak if you really think you need that many.

acht_deck_manager on What life?

3 days ago

Just some thoughts in case they help build off of what Immortalized said or provide any other useful things to look at:

Draw

There are a lot of other draw cards too that you might consider:

And countless more. In a deck like this though there's a lot of value to be had in something like Phyrexian Arena since 1 life per upkeep is no biggie with Oloro around

Removal

Here's some other good removal to think about:

Slow Down Taxes

Here are some cards that can really halt your opponent's aggression:

Taxing Creatures

Some other creatures worth mentioning that tax an opponent's life:

Other Notables

Here's some other cards that are worth noting:

  • Pristine Talisman combos well if you have Oloro out (Tap to gain life, spend the mana to draw the card and cost each opponent 1 life)
  • Baleful Strix can be great utility in this kind of deck
  • Reliquary Tower Is always great in draw decks

Additional Thoughts

One card I'd definitely recommend ditching is Azor's Elocutors.

Other cards I see that I'd consider removing if it was me:

I used to play an Oloro deck as well (albeit it with a very different affinity ) using a ton more artifacts and some fun combinations around Darksteel Forge and Nevinyrral's Disk . He's a great commander and a lot of fun. I hope you enjoy the deck and can find something useful in any of my suggestions.

Good luck and happy hunting!

lagotripha on Dirty Deeds Done Dirt Cheap

6 days ago

I like the idea here, I'm tinkering and think it might work best as a Nahiri's Wrath control setup. Lotus Bloom is a fantastic card, but it does leave you with one less card in hand for 2 turns, so that should be taken into account. Telling Time could be Peer Through Depths as you're gonna be trying to cope with dead cards anyway, so topdeck control is likely less valuable than digging for an answer T2-3.

I feel like a Trophy Mage toolbox setup to search out spellweaver helix and mimic vat will be optimal, as it also gives access to Ensnaring Bridge. Damping Matrix/Imi Statue and Trinisphere, or a Fist of Suns/Inspiring Statuary combo. The only issue is the amount of affinity hate around, which would screw with reliability.

Sin Prodder and Nahiri's Wrath feel functional, but I don't know how well they'll actually fit into things- sorcery speed isn't really what you want for non-discard control. A little bit of me wants to cascade into Wheel of Fate then for ultimate BM, discard and card draw, but it feels cheap and gimicky.

The problem I've always had with the huge-huge spells style is that they spend most of the game as a blank card, so it tends to 'gum up' a deck's draws and hands unless you have a way of running less of them. Running just searing wind and instant search like Mystical Teachings might work, but then its just a different wincon on a mystical teachings deck.

All told, interesting idea- not sure quite how to pull it off, short of the weird mill variant I made. Good luck and happy brewing.

Guinessthemenace on Could miracles top 8 in ...

1 week ago

I know that in legacy it does but what I am referring to is modern. Is Sensei's Divining Top the only thing keeping this archetype out of modern? Counterbalance is modern legal and so is Terminus. People can cast Telling Time , Anticipate etc. to search around for your threats right?

Branihelion on G/U Tron is Apparently a Thing

1 week ago

The deck is very consistent as most cards are playsets, but I'll definitely give the card Telling Time a shot and see how I like it.

Branihelion on G/U Tron is Apparently a Thing

1 week ago

The deck is very consistent as most cards are playsets, but I'll definitely give the card Telling Time a shot and see how I like it.

RingweMakil on Budget Dimir Control

1 week ago

I wouldn't suggest her anyway, she's horrible with countermagic :P

4 Ashiok, Nightmare Weaver is surely too much. Drawing too many is bad; the card does nothing against a lot of decks such as Affinity/Infect/Burn. Why not play something like a Jace, Architect of Thought, Ob Nixilis Reignited, or Tamiyo, the Moon Sage to have win conditions that you can play in addition to Ashiok, but still get value/CA/more removal?

If we're doing Dragonlord Silumgar, you've got to do Crux of Fate. Flavour win + doesn't kill your own guy + cheaper than Finale. 4 mana is ideal for a sweeper, of course, but barring that owing to budget - though MM17 reprints should help with Damnation - Crux is the closest we can go.

Consider Fatal Push, Far / Away, and Geth's Verdict as replacements for the removal you have now; particularly Curse of Chains and Last Gasp. Instant speed edicts are very powerful, and Push is an obvious not-too-expensive upgrade over the Gasp. Murderous Cut, Hero's Downfall and Dismember are also not particularly expensive, and are all better than Doom Blade.

Consider Deprive for countermagic. It's a tempo loss, I'll grant you, but it's unconditional. Alternatively, just play Countersquall or Negate. I'm just not sold on Rune Snag, is all, but I could be very wrong, and perhaps the card has performed really well for you? Some small number of 3 mana countermagic like Disallow and Dissipate might not be the worst either. Yes, I like Dissolve, but scry 1 is not as important as exile or Stifle against Eldrazi, planeswalkers, etc.

Think Twice over some number of Telling Time and Divination. Instant speed, allowing you to hold up countermagic; 2 for 1, resilient to countermagic - def. seems like an upgrade over your current card draw spells. Also with regard to card draw, Jace's Ingenuity is a better restock spell than Divination. Instant speed draw 3 is quite good, and it is also sadly the best non Ancestral Vision option in the format. Further consider Shadow of Doubt. The card is backbreaking if you time it right, and worst case scenario, it replaces itself.

You don't want to scoop to resolved walkers, nor do you want to scoop to artifacts/enchantments; Hero's Downfall can take care of the former, while Engineered Explosives with a manabase of fetches and shocks is the best Dimir can do for the latter in Modern. That said, Ratchet Bomb can do a reasonable Explosives imitation a good deal of the time. Also definitely consider Extirpate in the board. It's not as expensive as Surgical Extraction but in a draw-go shell is arguably more powerful. It is also one of your only few ways to interact with graveyard based strategies since you don't have much direct exile or Kalitas, Traitor of Ghet. While the traitor I would recommend absolutely, I understand he is perhaps too expensive for what you have in mind.

Last, but not least, AEtherling. A lot of Modern decks concede to a resolved Aetherling.

With regard to the manabase, consider Sunken Hollow, Creeping Tar Pit, Temple of Deceit and Darkslick Shores as potential replacements for Evolving Wilds. Tar Pit is the only non-budget suggestion in that list, with the other lands being fairly cheap, and powerful in their effects. You should also be able to accommodate no small number of Ghost Quarter, which may shore up the Eldra/Tron matchup and give you better play against manlands from Raging Ravine to Celestial Colonnade to Inkmoth Nexus, and utility lands in the form of Gavony Township, Academy Ruins, etc.

I've been tinkering with Dimir in Modern for over a year now, and have perhaps spent a touch more time on the archetype than perhaps is healthy. :D I'm sorry about how long that was, but hopefully this is helpful!

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