Telling Time

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Vintage Legal
Penny Dreadful Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal

Printings View all

Set Rarity
Guilds of Ravnica: Guild Kit (GK1) Uncommon
Commander 2018 (C18) Common
Modern Masters 2015 Edition (MM2) Common
Tenth Edition (10E) Uncommon
Ravnica: City of Guilds (RAV) Uncommon

Combos Browse all

Telling Time

Instant

Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.

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C18

MM2

10E

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Telling Time Discussion

TwelveOpossum on Odd Fate

1 week ago

Normally people between 36-40 lands, right? I'd say this one wants 38. Couple especially good ones: Myriad Landscape and Ash Barrens. If you're serious about the token theme, maybe also Westvale Abbey  Flip.

You might also consider these cheap spells: Preordain, Telling Time and Serum Visions. Truth or Tale also seems hilarious, especially with a little politicking.

I really like your choice of a bunch of modal cards (with odd mana costs, obviously) that can do a bunch of different things. I would add a couple more - Righteous Confluence is less popular than the blue and black ones but still pretty good (life sometimes matters a lot in Commander, this gains 15).

I STRONGLY suggest the Scry temples from Theros block. Temple of Silence, Temple of Deceit &Temple of Enlightenment all help you control the top of your deck and your colors. Isolated Watchtower is also pretty freakin good in your deck as green decks will often ramp, so it should often be live.

Some pretty good ones from EDHrec that contribute to your strategy: Prognostic Sphinx, Windreader Sphinx Angel of Serenity Luminate Primordial and especially Conundrum Sphinx Penance and Future Sight. Those last three, I really would try to find room for (holy damn, especially Penance).

Grave Betrayal, Entreat the Angels, Terminus, Overflowing Insight, are good bigbois that work (in different ways) with Yennett.

Then a couple general comments - you should probably try to include 2-3 sweeper effects and maybe 3-5 point removal (for a creature, I mean) effects, and a few effects that hit other permanent types (like Anguished Unmaking and Utter End). I think you'll probably want to include most of the cards I mention above that mention card draw, because it's REAL important to not get stuck on lands in EDH, and card draw's really a good way to avoid that.

A few cards that I think would be good cuts: Dowsing Dagger  Flip, maybe Anointed Procession depending (you probably would want 20-30 token effects to justify this), Aphetto Alchemist, Lich Lord of Unx also because it's expensive, Master Trinketeer which has an activated ability that's way too damn expensive, Retrofitter Foundry which again is way too expensive, Sram's Expertise is probably too low impact - Righteous Confluence would be a great replacement here, for example, Connive / Concoct and Discovery / Dispersal are both a lil underpowered too.

Those are some thoughts for now - looks real fun though, isn't this commander's complexity so nifty?

solarbeam on Miracle on Jeskaice

1 week ago

I know it's wrong, but Reforge the Soul doesn't really play nice with the other miracles, maybe run Riverwise Augur to put game winning miracles on top. Telling Time is decent with miracles.

Also, clean up the mana base with Sulfur Falls, Clifftop Retreat and Glacial Fortress

allanrichardo on Blossom War [ Najeela Control cEDH ]

2 weeks ago

In Dack Fayden, Containment Priest, Laboratory Maniac

Out Telling Time, Invasive Surgery, Memory Lapse

Inserting the most effective PlanesWalker in EDH imo. He never be a dead draw. At worst, he is 3cmc looting effect/steal target sol ring. If he survive one turn, then enjoy !

multimedia on Boundary conundrum(Aminatou)

1 month ago

Hey, looks good, nice first attempt at making a budget Commander deck.

Budget cards to consider adding:

Cards to consider cutting:

  • Azor, the Lawbringer
  • Dream Eater
  • Knight-Captain of Eos
  • Ixidron
  • Disinformation Campaign
  • Slaughter the Strong
  • Illusionist's Stratagem
  • Diabolic Tutor
  • Akroma's Vengeance
  • Syncopate
  • Authority of the Consuls
  • Tranquil Cove
  • Scoured Barrens
  • Sejiri Refuge

Good luck with your deck.


SynergyBuild on BMH: The Inverted Brainchild (Melek Superstorm)

2 months ago

High Tide, Rite of Flame, Desperate Ritual, Snap, Frantic Search, Pyretic Ritual, Gitaxian Probe, and Seething Song are all of the blue/red instants/sorceries that are mana-neutral or generate mana that I know of.

Brainstorm, Sleight of Hand, Ponder, Preordain, Opt, Serum Visions, Impulse, Anticipate, and Telling Time are the cantrips I remember on hand, but cards like Careful Study, Faithless Looting, Tormenting Voice, Chart a Course, and Cathartic Reunion are some other good choices.

RoarMaster on Melek

2 months ago

Heyo

R/U always has issues with enchantments, thats just a handicap that those colors have, and you dont have much in the way of answers honestly. Aside from Chaos Warp, you are basically relying on blues ability to counterspell/bounce for these things. Yes its rough, but hey, you wanted a challenge, right? ;)

There are ways to dissuade people from attacking you, although if you are wanting to stick to inst/sorc, its pretty limited. Illusionist's Gambit, Disrupt Decorum, and weird stuffs like that can offer temporary protection while being instants. Otherwise, you are looking at adding more artifacts and enchantments that will protect and dissuade attacks. Collective Restraint is a shitty propaganda here, Meekstone can slow things down but doesnt solve token threats well, and Dissipation Field taxes pretty good but can allow your opponents to re-use ETB creatures n stuff. Bonfire of the Damned could be added to your burn list, since it shouldnt be hard to get it on the top of your deck when you need it. Volcanic Vision is also a good add.

Metallurgic Summonings, Goblinslide, and the pyromancer are decent chump blocker engines. Summonings is an alt wincon even :D

As far as ramping goes, there is a lot of static ramp effects for inst/sorc. You have quite a few in your SB already, and Id suggest adding a few if you are intending on doing a lot of spellcasting each turn. I would not suggest arcane melee however, its symmetrical effect can be rough I have found.

If you are wanting to keep all of that artifact ramp in there though, I would suggest switching some around for draw effects, such as Commander's Sphere, Mind Stone, ect, as they can be very useful drawing past non-inst/sorc when needed.

Its hard to get any decent lifegain in these colors and without much in the way of creatures. I mean, Basilisk Collar is probably your best bet...? haha

More copies are are good, and Cast Through Time and Swarm Intelligence do it for free.

Random secret tech, Bosium Strip.

Final advice, run more topdeck manipulation. If you want to be all tricksy, run a bunch of the instant ones to make some super convoluted stacks with Melek out. It can get pretty nutso.

Impulse, Spy Network, Trickery Charm, and Telling Time are probably the go-to cards for that. Otherwise theres a bunch of sorcery ones, must haves being Ponder, Preordain, and the MVP Mystic Speculation. Portent and Index also pull their weight here. But if you want to be more proactive with your topdeck manipulation, theres stuff like Discombobulate, Condescend, and Fated Conflagration.

Cereal_Killer on

3 months ago

Seems a nice idea, but, first of all, this is UR, not BR or BU as you have written in the deck's name and in the description

Now, In my opinion Manamorphose does nothing here, I'd change it with some Serum Visions or Telling Time if you want to draw cards

I'd also reduce Disallow up to 2 copies and add some more Mana Leak

Personally I'd put Negate in sideboard and I'd remove it from main. You could add Rift Bolt, another Izzet Charm or one more Lava Spike

I don't really like also Jace, Vryn's Prodigy  Flip. When it's a creature it is easily destroyable and when he is a pw you'll use it to do the same thing Snapcaster Mage does (card that I personally prefer to Torrential Gearhulk)

Baral, Chief of Compliance it's really good here. Have you considered putting some more copies?

Do you think Chandra, Torch of Defiance could fit this deck?

Land part: if you want to spend some money you could add Scalding Tarn

Sideboard: Alpine Moon is the cheap alternative to Blood Moon

Gut Shot does nothing

Maybe some Pyroclasm, Relic of Progenitus, Echoing Truth?

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