Telling Time


Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Common
Tenth Edition (10E) Uncommon
Ravnica: City of Guilds (RAV) Uncommon

Combos Browse all

Telling Time


Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.

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Recent Decks

Telling Time Discussion

JoosetheMuice on Chromium the Bromium

1 week ago

I think you should shoot for more card draw and cut some of the mana rocks. Low cost draw spells like Read the Bones Night's Whisper and Telling Time can help you hit land drops and gain card advantage for chromiums ability and higher cost stuff like Opportunity Deep Analysis and even Tidings (if you don't mind the sorcery speed) can ensure you can constantly fuel chromium. Some graveyard interaction could also be nice, to ensure you aren't wasting the things you discard. Crystal Shard could also be a nice way to protect chromium when you can't discard. Its nice to be able to save him, then recast him with flash without inflating his mana cost. I also recommend Batwing Brume for the memes

hungry000 on Narcissistic Saheeli

4 weeks ago

Hope of Ghirapur is indeed a pretty solid way to protect yourself the turn you combo. If finding Saheeli is that much harder, more cantrips like Opt or Telling Time would likely help that out. When I first saw your deck, I was surprised you weren't playing any cantrips; they're the among most efficient ways to find combo pieces, and they can find your combo protection spells if you already have it in hand. I'm not against playing some Drift of Phantasms though (4 is too much in my opinion, 1-2 is more feasible). As for the artifact count, ok. Since you're playing Saheeli Rai, I was thinking it would make the deck a bit more cohesive if she had some more artifacts to work with if the combo isn't out, but I guess you won't really be playing her until the turn you combo.

Another thing about Whir of Invention though: since it's such a flexible card, you can play 1-of artifacts in your sideboard to deal with a wide range of matchups without taking up much space. For example, you only need to play 1 Witchbane Orb in the sideboard to deal with burn and discard since you can fetch it with Whir, which leaves more room for other things.

Maaagic on **Need Help*** Miracles

1 month ago

Less opts, more Serum Visions

Telling Time?

Nathanaiel on Mono Blue Control On A Budget

1 month ago

4x Opt seems so much better than the 2 Telling Time and the 2 Think Twice

justavictim82 on **Need Help*** Miracles

1 month ago

I am not sold on Telling Time. The card feels clunky to me but I may work it in. I would also run that over Think Twice for card tempo. Think Twice Flashback is negated by Snappy most of the time. Mortuary Mire would work if creatures were prevalent. I plan on Snappy only and in fairness with how fast the format is... I need as little EtTB lands as possible. I have Azcantas as well but the card right now is too slow in format to be consistent. Temporal Mastery is a great card but this isn't a Taking Turns build. It may morph into that depending on meta but I am not there yet.

Ideally flex spots right now:

1-2 Cyptics 1-2 Snappy Negate Mana Leak (May go for Remand because of the draw element)

Cards considering right now not listed above in maybelist: Remand Search for Azcanta Telling Time

Crow_Storm on **Need Help*** Miracles

1 month ago

Riverwise Augur seems perfect for your deck as a backup JTMS. You could also try cards like Telling Time, Mortuary Mire, Search for Azcanta  Flip, or even Temporal Mastery.

solarbeam on U/W Miracles

1 month ago

Love it! Personally, I hate Riverwise Augur, I found way more success with Monastery Mentor. Yes, the fish brainstorm, but quite often I found even that underwhelming and that hard cast miracles and some additional counters, removal; or aggro were better. Same with Telling Time, players of Opt and Serum Visions were better and it was underwhelming. I'm a big fan of Cast Out since it allows you to miracle and deal with any non-land threat, and Precognition Field, but my build is a bit heavier on the instant and groceries, I also don't own Jace or Snaps.

Field of Ruin is something you'll want, and Prairie Stream is better than port, especially in field of ruin decks. 24 lands is also better since you are running a few walkers.

Hope you're loving it though, it's a fun archetype

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