Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.
Printings View all
|Guilds of Ravnica: Guild Kit (GK1)||Uncommon|
|Commander 2018 (C18)||Common|
|Modern Masters 2015 Edition (MM2)||Common|
|Tenth Edition (10E)||Uncommon|
|Ravnica: City of Guilds (RAV)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Telling Time Discussion
1 month ago
Thanks for sharing jdc . I did not notice these decks in the winning lists for some reason. I do check frequently.
What is most interesting about these lists is that they run all 4 Weather the Storm in the maindeck, which is actually a pretty good move. The other thing they all have in common is that they no longer play Jace's Erasure, which also makes sense in terms of streamlining the deck. Although the deck will mill more slowly, it becomes practically impossible to interact with and also encourages you to play better draw spells (ie. Impulse and Pieces of the Puzzle over Brainstorm and the like).
I think there's some great innovation here and I'll have to change up my own list to see how I like it!
2 months ago
Good morning Musasaki!
Here are some suggestions:
- Remove Temple of the False God and add Evolving Wilds and Terramorphic Expanse (Brings card total to 101, we'll fix that!)
- Remove Dimir Keyrune (See? Fixed the card total!)
- Cut River Serpent, it doesn't seem too helpful in the deck except for may the cycling... but we can add Windfall, Phyrexian Arena, and Brainstorm for card draw. (Card Count 102..?)
- Striped Riverwinder can go away (101 Cards)
- Never / Return seems unnecessary... back to 100
- Treasure Cruise sound awfully expensive in the CMC to keep (99 cards)
- Telling Time can be removed because we added card draw elsewhere (98!)
- Adding an alternate way to win... Revel in Riches and Pitiless Plunderer get some treasure. (100!)
5 months ago
Your grasp of control is fine :)
I'm just asking if you feel that Telling Time could reasonably be changed into a different spell that serves a similar purpose. If it has been working fine for you, great!
5 months ago
Jackfrost23 Hey thanks! I didn't know I had a fan base lol. I'll take a look!
Flooremoji I have a somewhat superficial understanding of control since I don't play it too often, but to my knowledge, when you don't need to counter something you would rather be drawing cards. So my logic was that when you leave up mana for a counterspell on turn two but end up not having to counter anything, you would rather spend your mana on a two mana draw spell than a one mana draw spell, since that means more draw/dig power. I can definitely see Opt subbing in to fill out a turn 3 curve, though.
To be honest, I'm thinking of cutting Telling Time for Think Twice. I've recently gotten a bit more experience with building control decks and I really like having the absolute card advantage. idk though.
5 months ago
Unless you are anticipating finding two cards you like of of TT Anticipate could also be better.
7 months ago
Saw the link and request for budget suggestions. I haven't played Melek but I am currently playing Mizzix of the Izmagnus and used to play Keranos, God of Storms. I'm a fan or UR all-around. The suggestions below are fairly generic since I'm unsure of how you want to win. Suggestions are based around cards I've used before in 60-card formats or in EDH with the previously mentioned legendaries, and should be under $5 each.
- Primal Amulet Flip
- Goblin Electromancer
- Thryx, the Sudden Storm
- Curious Homunculus Flip
- Seal of the Guildpact
- Firebrand Archer
- Electrostatic Field
- Niv-Mizzet, Dracogenius
- Sphinx-Bone Wand
- Sentinel Tower
9 months ago
PhantomHuscarl Thanks for your inputs and bringing back the suggestions of your peers to me as well! Greatly appreciate it. I'm excited for you to get this deck going and try it out with your play group too.
I actually run a small removal package including a handful of board wipes (under the "Removal" category). For a combo based deck, I'm a firm believer that "Offense is the best Defense", so instead of running defensive cards like some of those suggested above, I'd rather include a few more tutors/card draws or Counterspells to accelerate the assembly of my combo pieces or to protect them.
Portent , Telling Time , Omen are all good Top of Library Manipulation cards that we can consider, so feel free to mix and match to your preference too. In my opinion, those that allows you to put cards from your hand back to the top of the library (e.g. Brainstorm , Conch Horn should be given priority here just in case you draw your "Bombs" and you need ways to return them to top of library.
Silence is a good suggestion! I'm going to include it in my Maybeboard for now and see if I'm able to free up a slot for it soon.
Feel free to use the Playtest function here to try out the deck before you start forming it. You can PM me if you're unsure of the interactions.
Hope you continue to enjoy this exotic build! Cheers!
9 months ago
I don't have many aggro decks to my table, but i saw someone objecting how would you remain alive so, more for them than for you, here it is a little list of things that could be use for protection: the more renowed Ghostly Prison , Propaganda and Ensnaring Bridge , or the less known Koskun Falls , Crawlspace , Web of Inertia , Pendrell Mists , No Mercy . So, aggro it's not really a problem for Esper, including all wraths that the combination have.
Anyway, i'll surely build this up with a couple of changes (including Soothsaying ) and i'll let you know how it goes.