|Commander / EDH||Legal|
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|Modern Masters 2015 Edition (MM2)||Common|
|Tenth Edition (10E)||Uncommon|
|Ravnica: City of Guilds (RAV)||Uncommon|
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Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.
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|Have (8)||ironax , Big-Foot , GeminiSpartanX , maR2307 , xXThormentXx , , aeonstoremyliver , philktoken8998|
Telling Time Discussion
soupdragons on U/B m
2 days ago
I play U/B mill and from my experience you aren't going to need the Telling Time. You can probably take that out as well as Doom Blade for a playset of Go for the Throat for removal. You also might wanna sideboard or mainboard stuff like Wall of Frost or Sorcerous Spyglass for protection. You also might want to throw in a few Dimir Aqueducts or some Evolving Wilds to trigger Hedron Crab. Other than that the deck is looking good! Hope you take home some wins with it.
4 days ago
I don't find Increasing Devotion a good card, it costs too much (5 mana as sorcery are a lot since you need to control the board and flip ormendhal as quickly as possible. I'll suggest you Lingering Souls (not sure about this, you don't have black mana), Raise the Alarm or even Beckon Apparition.
Don't like so much Supreme Will, it isn't a such good counter and it costs 3 to make you scry and draw a card. Why don't you add Remand if you need a counter or Telling Time, Taigam's Scheming, Index or Opt if you need to scry?
4 days ago
I love seeing another Talrand user. The deck looks pretty good. +1 from me. A few suggestions...
Capsize Win condition that is very useful, especially late game.
Memory Lapse goes well with isochron scepter and is a hard counter for 2
Your avg CMC seems a little bit high, so adding cheaper counter spells will allow you to counter something when it matters most.
Blatant Thievery is a great card for multiplayer
Temporal Manipulation and Time Warp are useful because you have talrand out, cast it, get a drake, do whatever, end the turn. Then have another turn to play a land (blue's way of ramping) and the drake you casted last turn with the extra turn can now attack.
Back to Basics and Overburden help slow your opponents down (Note: overburden won't trigger on your tokens so thats good). Moreover, you have too many creatures for a talrand deck. I can recommend some options of what to take out (creatures and others) if you like.
Speaking of creatures, while we don't want to have to many in the deck, some are worth their weight in gold such as Consecrated Sphinx, Snapcaster Mage (can be reused with Riptide Laboratory, which can also be used for talrand) and Torrential Gearhulk
Ramp. There are a lot of options, some of which you already have. One I like in particular is Sky Diamond because it allows Talrand to come out on turn 3.
I don't know your budget/meta/competitive level but if you want more ideas, feel free to look at my deck Tisk Tisk Talrand.
5 days ago
Lost Legacy is a good card, but has 3 problems:1) It's sorcery, not instant such as Extirpate or Surgical Extraction.2) Costs 3 mana (but this isnt a real drawback).3) Although it makes me exile what I don't need, it makes me draw cards. This means I can't use it on apostles cause i'll lose the match due to the fact i can't afford to draw 25 cards all in one turn. (consider 25 apostles + 3 lands (not fetching them, or you have to count them doubled) + 1 lost legacy + other 1/2 cards in hand + 1 card draw per upkeep in hand for a total of 33 cards, minimum, out of my library before drawing 25. It's a risk). Although it is very useful after you have removed all apostles with a Surgical Extraction or an Extirpate,the mana cost and the type (sorcery) make it a less desiderable card.
1 week ago
I tried Cathartic Reunion and the fact that you have to discard other two cards make it less playable than Tormenting Voice (remember that after exiling all apostles probably your hand would have only 3 cards, if one of this 3 cards is Cathartic Reunion you need to discard all your hand. This is a good thing when you don't have a Shelldock Isle in hand and you want to draw it, but if you have already it Cathartic Reunion just becomes an useless card).
Telling Time, Taigam's Scheming and Contingency Plan are great cards (even if scheming and plan don't make you draw cards), but I need to make space for them (remember more apostles you have and more simply your library will reach less than 20 cards). So, in order to put them, should I remove all the red spells turning it into an u/b deck?
For the lands question nothing to say, you are right, I'll change them.Just the fact that, if the answer to the previuos question is "Yes"(remove Manamorphose, Tormenting Voice and Faithless Looting, add Telling Time, Taigam's Scheming and Contingency Plan in order to make it just u/b), I'd put some Polluted Delta instead of Scalding Tarn.
1 week ago
Like the deck idea. Too bad Mana Severance isn't modern legal..The deck doesnt seems to have a problem getting apostles in the graveyard. How often do you successfully find a shelldock and then hit an Emrakul?
if you going to pay 2 at sorcery speed than Cathartic Reunion is better than Tormenting Voice, or How about something like Telling Time, Index, Taigam's Scheming or Contingency Plan that can help you stack the deck the turn you want to play shelldock isle? scheming or plan also help get shadowborn apostle in the graveyard.
have bloodstained mire up to 4x and add 4xWooded Foothills and / or Scalding Tarn (if no budget) and drop your pain lands down to 2 of each type. This will help thin the deck a few more cards prior to shelldock
3 weeks ago
I've been playing Miracle myself for about a year now, I can't recommand you enough the following cards:
- Noxious Revival : Giving your Miracle a second breath is plain AWSOME
- Telling Time : Is pretty good for digging for Miracle and Library Manipulations
- Pact of Negation : If you're going all in with Entreat the Angels, might as well have an emergency Counterspell just in case !!
If you're interested, here's the link to my Jeskai Miracle deck : http://tappedout.net/mtg-decks/made-in-heaven-modern-miracle/
Good Luck with your deck !
1 month ago
Hey! I always love to see another Talrand user. +1 from me! A couple thoughts...
Mana Drain - Auto include
Flusterstorm - Useful, but might be limited depending on meta
Twincast - Useful, but might be limited depending on meta
Telling Time - Top deck filter
Pact of Negation - Auto include
Time Warp - Extra turn cards go well with Talrand because you cast the spell, get a drake, and at worst end the turn. You get another turn to them use the drake from the previous turn that "now has haste(ish)"
Temporal Manipulation - Same reason as above
Blatant Thievery - It seems your wincondition is to polymorph into a fatty and beat facce. I don't know if your build is 1v1 or multiplayer, but this card has won me several games easily
Bribery - Why cheat out your beatstick when you can beat them with their own beat stick
Land Equilibrium - Damn U green 2? Nah, I'm blue daba dee daba die. Lol, anyways, this hates on ramp. Always useful
Overburden - Same reasoning as above. If not im mistaken, I don't think this will cause you to return a land when you polymorph the creature (could be wrong). I will not however, cause you to return a land for each token you put.
Capsize - End game mana sink
Isochron Scepter - How can you not be running such an oppressive tool (think memory lapse)
If you want any other ideas, feel free to check Tisk Tisk Talrand