Telling Time

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Vintage Legal
Penny Dreadful Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal

Printings View all

Set Rarity
Guilds of Ravnica: Guild Kit (GK1) Uncommon
Commander 2018 (C18) Common
Modern Masters 2015 Edition (MM2) Common
Tenth Edition (10E) Uncommon
Ravnica: City of Guilds (RAV) Uncommon

Combos Browse all

Telling Time

Instant

Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.

Telling Time Discussion

Ardfark on Braids Group Slug

3 days ago

You have Telling Time listed twice.

Boza on Can Counterbalance Mimic Chalice of ...

5 days ago

Telling Time can also be useful. Academy Ruins plus choice artifacts that sac themselves.

multimedia on Vicious Ninjutsu

1 week ago

Hey, nice budget version of Yuriko. Delve spells are quite powerful with Yuriko's reveal ability because they have high CMCs, but their mana cost can be reduced by you by exiling cards from your graveyard including lands.

Budget cards ($5 or less each) to consider adding:

Cards to consider cutting:

  • Kindred Dominance
  • Ghostform
  • Raise Dead
  • Resourceful Return
  • Counterlash
  • AEtherspouts
  • Cloak of Mists
  • Armillary Sphere
  • Darksteel Forge
  • Minamo Sightbender
  • Possessed Skaab

Good luck with your deck.


Flooremoji on WURx (New Concept Jeskai Control)

1 week ago

Could some other draw spell be better then Telling Time ?

Masonifer on Memenarch, Meme Thief

2 weeks ago

Fun deck! I would strictly use Telling Time rather than Anticipate . The tron lands were definitely a good idea for this deck!

multimedia on Sicko Mode (Drake)

1 month ago

Hey, you're welcome. Wow, you drew 56 cards, that's great. What decks are your opponents playing in your playgroup? Nice Consecrated Sphinx :)

Cards to consider cutting for more upgrades:

  • Spellbook: I see Vessel and Tower, you don't really need another card for no maximum hand size effect.
  • Favorable Winds: +1/+1 for all Drakes is not really needed, not enough to warrant including a card.
  • Downsize
  • Voyage's End
  • Dissolve
  • Stymied Hopes
  • Glimpse the Future
  • Index
  • Taigam's Scheming

Glimpse, Index and Scheming is the right idea of the kind of effect you want, but there's low budget better instant cards that do a similar effect while also letting you put a card into your hand. The main problem with Index and Scheming is they don't give you a card after you cast them. Yes, you get organize the top cards of your library to help your next draws, but this effect for one time is not worth a card if you aren't getting a card in return.


Budget cards ($1 or less each) to consider adding, some of these are already in the maybeboard:

  • Brainstorm : powerful instant one mana draw three spell. It's a staple in Commander blue decks.
  • Counterspell : original counterspell, where all other counterspells get their name from. It's a staple in Commander blue decks.
  • Arcane Denial : another two mana counterspell that can counter any spell and you get to draw a card at the next upkeep. It's a staple in Commander blue decks.
  • Impulse
  • Anticipate
  • Telling Time
  • Frantic Search : very good card with Tide.
  • Snap : does the same thing as Voyage's End, but it's also good with Tide.
  • Everflowing Chalice : can be another two drop mana rock or with Tide you can put a ton of mana into it when you cast it.

Impulse, Anticipate and Time are different than Index and Scheming because they don't let you organize the top cards of your library instead you look at the top three or four cards of your library choose one of those cards put it into your hand and then put the rest on the bottom of your library. This effect at instant speed is good with counterspells. Cast one of these cards and find a counterspell and do all this at instant speed during your opponent's turn.

In my opinion if you want to increase the efficiency of your deck then you want the one mana draw spells which also let you organize the top of your library: Brainstorm , Ponder , Preordain , Serum Visions , Opt . These are all staple blue cards in Commander. One mana efficient spells that make a Drake while also helping to find other instants and sorceries are good with Talrand. These cards can be turn one play to potentially find a mana rock and play it turn two or three. Getting a rock onto the battlefield in the early game is good, especially turn two because it can potentially help to play Talrand turn three. This is a big reason to make two drop or less mana rocks a priority over all others.

ToolmasterOfBrainerd on RUG Delver (Pteramander)

1 month ago

No. I have nothing that I want to discard. No Arclight Phoenix . No Lingering Souls . No Bloodghast . And I'm in blue so I have access to real cantrips that I'd rather play. And Faithless Looting is card disadvantage.

If I were to play another cantrip it would probably be Telling Time . Or maybe Opt , but Telling Time sets up Delver flips.

toxicliam on An American Miracle

1 month ago

Daarkest: I think I'm gonna put in 2 copies for 2 copies of Telling Time . THanks for the suggestion!

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Telling Time occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Blue: 0.18%