Telling Time

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Guilds of Ravnica: Guild Kit (GK1) Uncommon
Commander 2018 (C18) Common
Modern Masters 2015 Edition (MM2) Common
Tenth Edition (10E) Uncommon
Ravnica: City of Guilds (RAV) Uncommon

Combos Browse all

Telling Time

Instant

Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.

Telling Time Discussion

thewyzman on Tilt for Tat

1 week ago

Looked thru my maybebox again and found Summer Bloom , so made a couple swaps...

OUT: 2x island, Telling Time , Laboratory Maniac

IN: Summer Bloom , Kodama's Reach , Zendikar's Roil since both an Edgar and a "Blackrifice" deck showed up last Friday, and Broken Bond for all the cEDH decks that explode on T1 with mana rocks.

bushido_man96 on Tilt for Tat

2 weeks ago

Like it so far. I think you could cut the land count down a bit. Even in my land-matters themed Tat build, I'm at 37, looking to go to 36. Lands on the battlefield is never a problem. I think you could cut Telling Time , Opt , and Brainstorm . They help you did a little, but I think you'd be better off with cards that will synergize more with what Taty wants to do. Broken Bond , Kodama's Reach , Cultivate , Summer Bloom , all work well with Taty, or with ramping into Taty.

I tend to run quite a few budget option cards that tend to be group-hug in my build, but bringing a bit of group-hug to the table doesn't bother me all that much. Some people don't like playing cards that benefit other players, though, so its up to you and your play style. Ghirapur Orrery , Rites of Flourishing , and Horn of Greed help my deck go. I can't afford the high-priced staples like Oracle of Mul Daya and Azuza, Lost but Seeking a reprint.

Since you are running Laboratory Maniac , you might consider running some win-cons for him. Stroke of Genius and Blue Sun's Zenith are great for this. The new Jace, Wielder of Mysteries is also good for another copy of the card.

I like the start you have here so far. Consider what you want the deck's goal to be. Landfall shenanigans? Hand-size matters? Bouncing for value? Consider which way you want to focus, and that will help you bring the deck together.

Nemesis on I believe in miracles!

3 weeks ago

I'm not sure how good this suggestion will be, but here goes - You may want to consider adding Telling Time (though note, putting a card into your hand is different from drawing), a land or two since you want to hit 4 mana pretty regularly, and maaaaaaybe Noxious Revival if you want to reuse your miracles. Riverwise Augur is a possible option though it seems pretty slow.

SideBae on I Play For Free, You Don't Get To Play!

3 weeks ago

The first thing I notice when looking at this list is that you run 41 lands. I strongly advise against this. In my experience, unless you’re a green landfall deck like Azusa, Lost but Seeking , there is little utility in running more than 34, maybe 35 lands. There are budget options for fetching, such as Evolving Wilds or Terramorphic Expanse , which you might find helpful for color fixing. Also, you might consider running the shock lands in your colors ( Hallowed Fountain , etc.). These can be grabbed by slow fetches like Flood Plain , and add a level of consistency to your mana base without breaking the bank. Hall of the Bandit Lord is also a consideration, though it can be pricey. Temple of Epiphany , Temple of Enlightenment and Temple of Triumph may be helpful to find more/fewer lands early, before Narset is down, and remove ‘dud’ lands from the top of your deck after she is ready to attack. Command Tower , Mana Confluence and City of Brass are also good additions.

My second piece of advice is to add top deck manipulation. While many of these kind of cards are expensive, like Jace, the Mind Sculptor , Scroll Rack and Sensei's Divining Top , card’s like Ponder , Brainstorm and Preordain are very affordable. I especially advise the first two, as they permit stacking up to two spells on top of your deck before attacking with Narset, where Preordain only stacks one. However, all three are great in an opening hand looking for lands or action cards, and I would run all three in virtually all blue decks. Telling Time and Serum Visions are also contenders for this slot, though I don’t think as highly of them.

Mystical Tutor , Enlightened Tutor and Personal Tutor are also great ways to stack cards you need on top of your deck before a Narset trigger resolves. These are in the $20-$30 range though, so they may not be super accessible.

Strionic Resonator copies your generals ability... just sayin’.

If you don’t want to run counter magic, you should at least consider counter counter magic measures like Defense Grid or Price of Glory . These will make it way more difficult for your opponent to counter your general on her way down, or your free spells during the resolution of her trigger. Silence is also a good card from that view. Some interaction is always good, though. Here, I recommend Wrath of God , Supreme Verdict and/or Swords to Plowshares . The first two are board wipes that will hold back wide decks and give you time to cast your general; Swords is just the best spot removal in the game. Wear / Tear is another great piece of interaction in RUW.

With respect to your ramp: I see you’re running all three cluestones. I think the signets ( Azorius Signet , Boros Signet and Izzet Signet ) are better. In my experience there is a tremendous difference between 2- and 3-mana rocks in EDH. Similarly, I advise Talisman of Progress , Mind Stone , and Thought Vessel as ramp options. Coldsteel Heart is also a good idea.

Depending on your board presence during each game, you might consider Restore Balance , as a Narset trigger allows you to cast it immediately. This may be helpful if you can’t go off that turn, and just want to keep opposing boards in check.

If you want to get SUPER spicy, Mind's Desire and Volcanic Awakening are also good options to hit off Narset triggers. Temporal Manipulation is an extra turn card you may have missed.

Card draw and selection is a premium in EDH and decides most games. Chart a Course , Faithless Looting and Dack Fayden all come to mind when viewing your list. Ancestral Vision is about $10 these days, and is a fun flip off a Narset trigger, though Concentrate may be just straight better, as you can cast it from your hand as well. Mystic Remora is a good enchantment for drawing cards. If you choose to run a counter counter magic package, Dictate of Kruphix or Howling Mine may help; however, be weary of playing them when you have no counter protection, as they are symmetrical effects.

Finally, depending on how mean you are, Ravages of War , Armageddon and Cataclysm are possibilities. Nuke-ing all the lands means that Narset is very likely to take over the game, and resolving one of these spells may win the game on its own. Cataclysm is, in my experience, even more brutal than the other two, as it kills walkers and removes armies of blockers.

I hope you find this helpful; let me know if you need clarification on any of my comments.

Good luck with deck building!

multimedia on Mnaminatu

1 month ago

Hey, nice version, but I think there's too many five drops, six drops and seven drops here. 16 five drops are making the avg. CMC of your deck higher than 4.

4.2 avg. CMC is too high especially when playing a three drop Commander. You can narrow down the five drops and keep the best ones: Mulldrifter, Peregrine Drake, Liliana Vess, Devastation Tide, Oath of Teferi and cut the rest. The same can be done for the six drops keep: Duplicant, Terminus, cut the rest. The seven and higher drops keep: Razaketh, the Foulblooded and that's it.

Vela the Night-Clad is a six drop, but if you combine her with Felidar Guardian and Aminatu then it's a combo to make all your opponents lose all life since both Aminatu and Guardian are continually leaving the battlefield which triggers Vela infinite times. Consider including both Vela and Guardian as your main win condition with Aminatu?

Consider cutting many of the high CMC cards for lower mana cost cards that interact with Aminatu or give you good value for the mana cost? Budget cards $3 or less each to consider adding:

Budget land $3 or less each upgrades to consider:

Murphy77 on Mill your friends away

1 month ago

Circu, Dimir Lobotomist would just add another dimension to this deck.

I would want a few more removal spells, like Fatal Push .

Dimir Doppelganger could bean extra way to cheat high cmc creatures onto the field.

Glimpse the Unthinkable is useful in any mill deck.

Aid the Fallen can get spells back from the graveyard.

I would definitely try to work in Ashiok, Dream Render .

God-Pharaoh's Statue is just mean.

Other non-mill cards that I would consider are Thief of Sanity (disrupt), Telling Time , Dimir Charm , Spark Double , Kaya's Ghostform and Narset's Reversal

EsperControl4Life on Acquire the Sun

1 month ago

ecmartinez Deck is starting to look good, but we do need to try to keep the card count as close to 60 as possible with that in mind I would personally cut all 4 Primal Amulet  Flip as a lot of your cards don't benefit from it. If you are looking for a copy effect for your Approach of the Second Sun I would run Mirrorpool instead I would also go down to 2 copies of Approach of the Second Sun as it is really bad early game.Now that you have Serum Visions Telling Time isn't necessary so I would cut that as well. Lastly I would go down to 3 Mana Leak and 3 Go for the Throat

Flooremoji on Advertise your MODERN deck!

1 month ago

Master_Tame: Your deck looks interesting! I would consider adding some more lands, most controlling decks run around 26, and Overflowing Insight isn't getting any cheaper!

You don't have much combo hate in your main, I would cut some of the Lifegain cards to add some countermagic.

JTMS is still crazy, proably could use some, but not neccesary.

Telling Time would probably be better as Serum Visions or Opt , the 1 mana can really make a difference.

I would also check the gatherer to see if there are any older modern legal cards that are similar to Wheel and Deal , there were a lot of cards that looked pretty questionalble. Good Luck!



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Telling Time occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Blue: 0.18%