Impostor of the Sixth Pride

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Impostor of the Sixth Pride

Creature — Shapeshifter

Changeling (This card is every creature type.)

Terrashock on Rin and Seri

8 months ago

Hello, fellow cat and dog enjoyer. I noticed that you pretty much stuffed every cat or dog in naya colors in that you could find but not a single changeling. While changelings might not be satisfying since they don't look like a cat or a dog, they provide great value because they actually trigger Rin & Seris ability twice generating two tokens instead of just one. They also benefit from both lord effects. Notable examples of changelings are:

Additionally, you seem to have missed (or purposfully no included?) some rather powerful cats and dogs:

Just a few for you to consider. I have a list of all good (in my opinion) cats and dogs in my Rin & Seri list: Rin and Seri

Now, let's be real: Its not the best tribal. So I wouldn't force cat and dogs as hard as you do and also supplement with normal creatures like Mondrak, Glory Dominus or Bloom Tender .

You also do not seem to have a lot of draw options in your deck. Depending on the pod you are playing in, board wipes might be present and can absolutely wreck your game plan. Draw effects help you recover from this. Sadly, Naya is not the best color combination for drawing cards and most of the good draw effects are really expensive. You can see some suggestions for draw effects in my deck list: Rin and Seri

I would highly recommend proxying if your pod allows it. Be careful with draw effect like Camaraderie or Shamanic Revelation. They look good on paper in a token theme but they are "win more" cards in my opinion. If your board got wiped and you draw into those cards, they will not do a thing to help you recover. A wheel effect like Wheel of Misfortune however, will draw you 7 fresh cards to start again.

Lastly, I would recommend getting some tutors in there. Eladamri's Call, Green Sun's Zenith, Natural Order and the like. The best card in your deck by far is Jetmir, Nexus of Revels. He is basically your secret commander. If you can resolve him with 9 creatures on the board, you can devastate your opponents out of the blue. All the more important to be able to find him if you need him.

That's all for now. Have fun!

Spacebeest on Orzhov Party

1 year ago

Maybe Impostor of the Sixth Pride and Stonework Packbeast?

Two permanents that I think will really shine in any nalia deck: Haunted Crossroads and Oketra's Monument. Sensei's Divining Top is an awesome card too, being able to manipulate the top cards to find more party members to cast with Nalia.

I was theory crafting a bit about this deck and feel its mostly an agro deck, so I was was looking for some more agro cards to add: Night Market Lookout Pulse Tracker and Mardu Shadowspear seem like they would work well for this, give them a +1/+1 counter and deathtouch and no one is going to block these, but they'll do 5 dmg for one mana. Also Hammers of Moradin looks prommesing.

Spacebeest on Burakos + Folk Hero Party Tribal

1 year ago

Nice list! Some interesting cards I did not consider yet, I'm thinking of buying the precon but was really hoping I could upgrade it to a 7....

I was thinking of adding Night Market Lookout Pulse Tracker Mardu Shadowspear With a Nalia trigger they all hit for 5 for just one mana, only sad two of them are rogue's.

Two permanents that I think will really shine here: Haunted Crossroads Oketra's Monument

One more multi type for two mana you might want to play: Impostor of the Sixth Pride

(while typing this post I also stumbled across Shields of Velis Vel which is probably not playable, but is rather cute as it can be played from the top of the deck and will trigger party when there are 4 creatures in play)

Guerric on [Primer] Helming the Host of Heaven *Update*

1 year ago
I've made it clear at several points that I am not a big fan of changelings in this deck, my main argument being that while they are angels and benefit from Giada, they don't fly and are thus subpar. Some of this was a reaction to constant suggestions on the forums and online deck techs of subpar changelings like Impostor of the Sixth Pride. As a result many lists were running this card over Angelic Page, Angelic Curator, or Segovian Angel, all of which are strictly better in the context of an angels deck and far more on theme. I also did try and immediately disliked Mirror Entity in my early trials, further souring my mood towards the untribe.

That being said, some helpful pushback and discussion here are leading me to qualify my thoughts that there are some changelings which can be good in this deck and be correct play options, so I wanted to talk about which ones and why.

The first of these and the clear strongest option is Metallic Mimic. The reason for this is because it is a 2 drop "angel" that anthems every other angel you cast by increasing the number of counters that are put on it. This is amazing because unlike a Thraben Watcher whose anthem leaves the battlefield when it is removed, the extra counters will remain unless a board wipe happens. Regardless of whether I end up playing this card or not I think it is probably "correct" to play it in an optimal list.

The second of these cards is Irregular Cohort. Phule451 made a good point that this card is a two-for-one that we can cast turn three consistently. If we cast it then from turn four on we are putting at least three counters on everything, which is pretty great. Two-for-ones are great for goldfishing and provide efficiency, so this does that. There are still some downsides to this card since the angels don't fly and as four cmc is the slot where we need to get more choosy since there is more competition for slots, but I think it is a valid and very playable choice in this deck.

The third card is the weakest but is still playable and that is Universal Automaton. The "sole" reason for this is that it costs solely to cast it, and there is only one other angel we get for that rate. Again, low cmc angels don't have to do as much to justify their slot in this deck- cmc is almost good enough on it's own!

Any of the above cards can be "correct" to play in this deck, so if you want to play them, by all means do! All of that being said, I don't think that I personally will be playing any of these cards for two main reasons. The first of these is pretty much what I said before about the flying piece, but perhaps I should elaborate more. I have a lot of experience playing flyer decks across multiple formats in magic and it's something I have a strong feel for. When I've had non-flyers in decks that are built around flying, they've always felt bad, and I've wished they weren't in my deck every time. This already happened to me with Mirror Entity in this deck, and I don't want to really have much of a desire to experiment with them more. The only card I could maybe see myself playing is Metallic Mimic, but if I did play that card it would take the place of a support piece and not an angel, and I would justify it by considering it a support piece and not take a slot from an angel proper. The other reason I don't see myself playing these is more about flavor. This is an angels deck, and I want to play big flying angels with cool art, not creepy shapeshifters masquerading as the real thing. Changelings may be considered angels mechanically, but they also are not truly angels, and it feels wrong for the angel tribe in particular. I love some of the changelings I play in my Yuriko, the Tiger's Shadow deck because it seems like ninjas and changelings go together perfectly, but not so much here. Of course, this latter reason is entirely subjective, and in general I try to build my decks as optimally as possible, but where it doesn't hurt the deck's strategy I like to keep my decks as flavorful as possible as that makes it more fun in my book! That being said, I don't want to rain on anyone's parade who likes these cards and prefers them to other angels, as I think they are all playable here. I hope this helps some of you as you plan and play the deck!

Guerric on [Primer] Helming the Host of Heaven *Update*

1 year ago

Hi king-saproling! Thanks for the suggestions! I guess I'll give some thoughts in as orderly a way as I can.

1) Coat of Arms I love this card and play it in a couple of my decks. My thoughts are that, though a great tribal card, it caters more to pumping weenies. In this case Giada pumps our weenies just fine, and the card is a bit redundant. At 5 mana in mono-white its also a bit high for this deck, but it is a great card and I could see maybe someone having success with it.

2) Icon of Ancestry I really like this card on release, but didn't enjoy it too much in other decks in commander (it was a decent Brawl card when that was a thing). 3 mana is a lot to look for a card that you might never draw, and it can be unsatisfying to play it. The anthem could be good in other context, but this deck doesn't really need it.

3) Adaptive Automaton and other changelings. My general thought on these is that I'd rather just play real angels. While they changelings get counters, they don't fly, and flying makes them way more threatening. If there were a shortage of angels I'd consider putting them in, but I'd rather add Angelic Curator than Impostor of the Sixth Pride. That being said, Giada is weenie angels, and I could see a case for Universal Automaton and Metallic Mimic based on cmc value alone. I'm not sure I could fit them in here, but they are the better options of this group!

4) Slate of Ancestry is a really interesting draw option. Its a bit mana intensive to get going, but it could provide the burst draw this deck needs more of. I'll definitely consider it!

5) Urza's Incubator is a great card, there's no doubt about it. I wouldn't question it in anyone's list! As for me, three of my ramp cards discount creatures, and Giada can only ramp angels, so I need more ramp that can put lands in play or at least help me cast non-creature, non-white stuff. If I already had this in my binder and it wasn't $50 in real world money (I own all my decks in paper), I might consider it. But I think my ramp is working now. That being said, by all means play it because its great!

6) Cauldron of Souls This is good protection from sweepers, and the counters are effectively negated. Nice! I'll definitely consider it.

7) Adarkar Valkyrie This is a good effect, but Cauldron does it better, and Twilight Shepherd is probably a better option. That being said, its a halfway decent angel but I probably won't do it myself.

lagotripha on Serra's Descendants, competitive Angel Tribal

2 years ago

I like this list idea- I'll second the call for mono white - there are cards being printed like Portable Hole that fill universal removal holes, the rest should get there.

Youthful does a lot, Serra Avenger is worth some testing if you can vial it out, and Speaker of the Heavens plays to the lifegain synergy. Thats it in terms of low cost fairly-early game angels. Luminarch Ascension is dope but not exactly early game.

I just want wizards to print some better 1/2/3 drop angels, or cards that care about angels. Impostor of the Sixth Pride shouldn't be in the competition for a tribe with a card printed in almost every set, and I shouldn't look at human tribal cards to support speaker/bishop synergies.

A 1 drop creature that becomes an angel when X happens, or grants decent stats to angels would go so far. Even an angel Squadron Hawk would do a lot.

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