Lost Leonin

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
New Phyrexia (NPH) Common

Combos Browse all

Lost Leonin

Creature — Cat Soldier

Infect

Lost Leonin Discussion

Tzefick on Pattern Recognition #114 - New ...

3 months ago

Boza

Efficient creatures with Infect is a strange thing to discuss because of Infect's inherent massive difference between damaging creatures and damaging players. And I think this is the reason why Infect is such a hated mechanic by many.

You can keep playing new creatures to block Infect-sources, that's a "renewable" resource. Poison counters is not something you can interact with (in a positive way) so once it's there, you cannot really do anything about it.

Infect also has the fundamental flaw that it plays its very own sub genre of a win condition and doesn't interact well with many other mechanics in the Magic universe. It plays extremely well with pump effects, because it basically has a hard cap of 10 damage dealt to a player and we're home safe.

However most Infect creatures are either blockable or are too heavy to play around as a win condition. I guess that's why you say the only efficient Infect creatures are Glistener Elf and Blighted Agent . One can win by turn two with pump spells before the opponent can reasonably have a chance to put down a blocker or deal with it, and the other the opponent cannot block, so it doesn't have to be thrown down before the match really starts.

You could just as easily have said Blight Mamba , Flensermite , Ichorclaw Myr , Lost Leonin , Necropede , Plague Myr or Plague Stinger . All of those are 2 CMC 1 power creatures with Infect (well Lost Leonin has 2 power). They have all the same basic characteristics as Glistener Elf , except they cost 1 mana more. Is the difference between a 1 mana and 2 mana creature with the same basic characteristics with Infect really that big? Apparently so, as those creatures requires a whole turn more to get in position to whack for lethal and they don't have evasion (with exception of Plague Stinger , who is just in the wrong colors for efficient fast lethal smacks). In this time the opponent have had a fair chance to drop a blocker or kill the creature and that's just not good enough for Infect. Because Infect is all about dropping a low cost creature with Infect and win the turn after. If it cannot do that, it doesn't function all too well.

Such a huge margin is present for Infect and that's a contributing factor to why the mechanic is such a blow out for many players.


I'm a huge fan of Shadowmoor and Eventide's Wither mechanic. It was an interesting way to interact with large creatures, but as Berry notes, the mechanic kinda felt too weak to actually matter.

It was interesting as well to have spells with Wither Puncture Blast as it effectively read; deal 3 damage to a player or planeswalker or give a creature 3 -1/-1 counters.

I do hope they consider bringing Wither back, but you wont see me hold my breath for Infect's return. The mechanic is in my eyes fundamentally flawed.

According to MaRo and his Storm Scale article (https://magic.wizards.com/en/articles/archive/making-magic/storm-scale-mirrodin-and-scars-mirrodin-blocks-2018-06-11) , he is more optimistic about Poison counters return than he is Infect.

Texan_Reverend on Aura Cats

5 months ago

I think Brave the Elements would be a significant upgrade to Gods Willing by trading the scry for applying the same effect to your entire board for greater impact. This can save them from sweeper effects, allow you to block safely, or make your creatures unblockable by the chosen color. Also, the Lost Leonin splits your deck's attack focus between regular damage and poison counters. If you want to keep it at 2 CMC or less, great alternatives could be Ajani's Sunstriker , Ajani's Pridemate , or even Metallic Mimic

UsagiBlade on meow

6 months ago

Cards to consider adding:

Creatures:

Artifacts:

Instants:

Artifacts:

Lands:

Cards to consider cutting:

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Lands:

Artifacts:

Instants:

lordnathan21 on Kitters

8 months ago

A few other recommendations while I have some spare time

Remember that with double strike, Arahbo's +3/+3 effectively becomes +6/+6.

rofldiekatz on Wildcats - Arahbo Cat Tribal

8 months ago

Hi BladeofUmbra, Garruk, Primal Hunter s only purpose is his second ability. I see him as an improved version of Soul's Majesty since he is more flexible. He could maybe be switched out for Hunter's Prowess though. Ajani, Caller of the Pride can end games if you pair him with Lost Leonin as early as turn 3 so in my opinion he deserves the spot. Ajani, Adversary of Tyrants is more suited for the "going wide" route and doesn't work that good with the Arahbo voltron style. Ajani, Mentor of Heroes however is a really neat looking card both for the boost and the card draw. I will try to fit him in. Thanks a lot for your suggestions!

Spirits on

10 months ago

Hi foxes101,

Do you have a specific budget in mind, Under $40, Under $50?

I do have a $50 budget Mirri, Weatherlight Duelist which is a cat-only tribal deck, Mirri, Little Kid Aggro $50 EDH. Might find some interesting budget ideas in there.

I also have a non-budget Arahbo, Roar of the World, it's still a work-in-process, Arahbo, Xenagos... for Cats EDH

Riptide Replicator seems really awful, it requires for a cat, so your hoping it's at least 5/5 or more, which means the initial cost is =5 + = . That's a terrible conversion. I understand you want to build your board position since your cats pump each other, but Riptide Replicator is not the way to go.

Stir the Pride is way too high a CMC for it's modular (or Entwine) abilities. I would take that one out.

Bloodline Shaman I assume is trying to help the draw, which in turn kind-of helps the Bonehoard as well, so let's go with that for now, but is an Elf, not a cat. Creative budget drawing at least.

Qasali Slingers is a nice control for Artifacts and Enchantments, plus hes a 3/5 reach.

Balan, Wandering Knight might consider, but with only 13 equipment targets, understand why he's not in there.

Jazal Goldmane might be a bit better, because he's 4/4 first strike, but he can pump all the horde of cats.

Beastmaster Ascension feels like 100% necessary in this, to pump all your 1/1 token cats. I think this will be a primary goal for winning in this budget format.

Hunter's Insight is a better draw then some of the "janky" draw mechanics in budget, to a lesser degreeSoul's Majesty / Hunter's Prowess also work but are Sorcery and susceptible to instant removal.

Skyhunter Skirmisher has build in evasion and double strike (cat) if you can get him an Equipment or 2. Rancor?

Crown of Vigor is not every exciting a 1-shot +1/+1, with a static +1/+1 for 1 creature, not fantastic.

Mask of Memory might help with the draw as well.

Hungry Lynx, originally I thought this guy would be amazing, but all he does is create problems (deathtouch rats), and I've never had him successfully pump my cats before being removed. I took him out, mechanic didn't work.

Uktabi Wildcats, this guy only worthwhile if you have 5 Forest, remember, Tranquil Expanse / Selesnya Sanctuary are not forest unless they say "Forest" on them, so with a max size of 11, he's rarely going to be a 5, so no other abilities, not worth the CMC .

Do you not find you get board-wiped and that is the end? I would run at least a couple protections, like Make a Stand or Rootborn Defenses or Dusk (recur all power 2 - 19 targets right now).

Soul Snare is another janky type Condemn, always Oblivion Ring.

Whitemane Lion combos infinite with lost of , but enablers might not work in the budget. There is Infinite creature (several) enablers, Infinite Ramp enablers, etc. Him and Fleetfoot Panther run the show. Could be an interesting way to get some combo going, not sure how combos are viewed in your budget pod.

Lost Leonin can also put some infect pressure on people, but without support (like Silverblade Paladin/Ajani, Caller of the Pride/that white enchantment that gives 1 creature double strike/etc to make him a single hit kill. He's still a 2 hit-Eminence win-con though. Unless no infect allowed, he will eliminate players just with Eminence on occasion. If you can Grappling Hook him or enable doublestrike elsewise (like Raksha Golden Cub). Often he comes out early enough. It's my initial strategy in my Arahbo, Roar of the World but I use mass-creature tutor.

+1.

greatdevourer on This Machine Kills Tyrants

1 year ago

OK, consider the following changes. Obviously you'll need to consider the budget you want to keep with this deck. I'm looking at options to bring up the kill speed for this deck. If you really want to hit hard and hit fast, then you need not worry about you own life total early in the game. I know what you're going for in this deck and I think you should look at this dekc from a different perspective. I'm not talking about play styles. I'm working with your aggressive beatdown style. I'm talking about shifting strategies in mid-game. In the early game you go all-out and hit as hard and fast as possible. Get the kill by turn 4 or 5. Once you've taken out the primary threat, you shift strategies. Change your approach and work on recovery and defense, shift to a midrange gameplay.

Ditch that crappy Putrefax. The "sacrifice at the end step" is too much of a hinderance for 5 mana. It it were cheaper, maybe, but nope it is just crap.
I really like Elesh Norn, Grand Cenobite but the mana cost is too high for the early game. Not sure on this one.
I also think you should reconsider keeping the Lost Leonin since he's cheap and hits the field early. He's also a great pump target.

Better infect creatures:
Contagious Nim
Cystbearer
Ichorclaw Myr
Mycosynth Fiend
Necropede
Phyrexian Digester
Relic Putrescence - screw your mana rock.
Skithiryx, the Blight Dragon
Whispering Specter

Pump for the kill:
Invigorate - Because we don't care what their life total is.
Tainted Strike - Surprise!
Snake Cult Initiation - 3 poison counters at once.
Glistening Oil
Giant Growth, Mutagenic Growth, Titanic Growth, Might of Old Krosa - The classic pump tactic.

Let's consider toolbox utility cards:
Azorius Guildmage - Because screw your activated ability. Counter a planeswalker ability and watch the looks on their face.
Simic Guildmage - Imagine moving the Rancor or Phyresis after blockers have been declared but before the damage phase.
Prowling Serpopard - Nope, I'm gonna get my creatures.
Melira, Sylvok Outcast - Make the game one-sided.
Lightning Greaves - An additional set of Swiftfoot Boots. Yeah, I know shroud means that you can't pump, but there are ways around that.
Unburial Rites - Here it comes again.
Virulent Wound - Poison and removal.
Pistus Strike - Poison and removal.

There are some -1/-1 counters decks based around Hapatra or Atraxa. Since the infect creatures deal combat damage as whither, we can use that to our advantage.
Hapatra, Vizier of Poisons - Put those -1 counters on opponent's creatures to work making tokens.
Phyrexian Hydra - This gets just stupid with Hapatra, Vizier of Poisons.

Lands you may have missed:
I know we've talked about this in the past, but I think you should really consider getting the shock lands. A quick check of the card prices on TCGPlayer puts the shocks at about @10-15 each. Totally worth it.
Gavony Township - Proliferate!
Vault of the Archangel - Need to stay in the game a bit longer.
Boseiju, Who Shelters All - Screw your counterspell.

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Lost Leonin occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%