Skybind

Skybind

Enchantment

Constellation - Whenever Skybind or another enchantment enters the battlefield under your control, exile target nonenchantment permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Browse Alters View at Gatherer

Trade

Have (2) gildan_bladeborn , metalmagic
Want (2) astacy1993 , Vexxos

Printings View all

Set Rarity
Journey into Nyx (JOU) Rare

Combos Browse all

Legality

Format Legality
Block Constructed Legal
MTGO Legal
1v1 Commander Legal
Pioneer Legal
Noble Legal
Modern Legal
Oathbreaker Legal
2019-10-04 Legal
Duel Commander Legal
Heirloom Legal
Casual Legal
Unformat Legal
Vintage Legal
Hero Legal
Leviathan Legal
Commander / EDH Legal
Canadian Highlander Legal
Penny Dreadful Legal
Highlander Legal
Magic Duels Legal
Legacy Legal
Tiny Leaders Legal

Skybind occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Skybind Discussion

BRG24 on Wishclaw Prison **Primer**

3 days ago

Deck looks really cool. Just wondering, is there a reason for only the one Skybind, since it seems so important for the deck? My meta has a lot of Aura and Ensoul decks, so enchantment removal is pretty common, so I can see it being dealt with quite often. Would you recommend running more in this situation, or would you protect it in a different way?

Gecko83 on Mono White Devotion

1 month ago

Played about 4 games now and some changes were made let me know what you think...
The following were added: Heliod, Sun-Crowned, Soul Warden, Aetherflux Reservoir, Sun Titan, Linden, the Steadfast Queen, Ajani's Pridemate, Daxos, Blessed by the Sun, Smothering Tithe, Soul's Attendant, Suture Priest, Flawless Maneuver, Altar of the Pantheon.

In replacement of the following; Skybind, Gerrard's Battle Cry, Daybreak Coronet, Consecrate Land, Celestial Dawn, Order of Leitbur, Glittering Lion, Clergy of the Holy Nimbus, Order of the White Shield, Brightling, Herald of Anafenza, and Knight of the Holy Nimbus

Celestial Dawn was hard to remove, but i was unsure how it worked with Blood Moon or Emeria, The Sky Ruin. So let me know your thoughts. I went more life gain, but it keeps me around a bit longer. With most of the creatures being low powered unless pumped up by other creatures, something was needed Sun Titan gets things back the mana cost for most critters is 3 or under. and if titan doesnt work or is removed Emeria, the sky ruin gets him back. Sun Titan and Kami of False Hope is so fun.

Shagoth Let me know what you think, its early in the process. i am interested in y

RNR_Gaming on 5 color enchantments + shrines

1 month ago

Is that testing though attrition or gold fishing? If its actually hard tested in games that's impressive. Then my only suggestion would be saving up for a Serra's Sanctum it's a power house in any enchantment driven deck had a friend make 42 clerics between that and Skybind; Was more casual back than but those cards probably worth a look. If your group is cool with it, itd probably be neat to see how this would function with all the high end bells and whistles.

rdean14 on Card creation challenge

3 months ago

A white Ramp card! based on Balance:

Parity

Sorcery

Each player searches their library for X basic land cards, where X is the difference between the the number of land cards they have and the number the player who controls the most controls. Each player puts all cards searched for this was onto the battlefield tapped. Each player who searched their library this way, shuffles their library.


It doesn't give you mana advantage, but does prevent you from falling behind, and can be used before your land drop, to give you an advantage. Teferi's Protection would make it so you'd search for all lands, and have yours phase in next turn, creating real mana advantage. Skybind, Flickerwisp, Ghostly Flicker, or Ruin Ghost all work well. Also, as you know you're running this, you can use Zuran Orb and Planar Birth, which already work well with Armageddon, which you run if you hate humanity, like I do >:)

Emeria, The Sky Ruin and Emeria Shepherd both synergize well with this card, as well as landfall in general.

Ziusdra on Card creation challenge

5 months ago

ZendikariWol I'm not sure you're reading all of the text involved in Fragile. Mox Iridium also triggers when targeted by creatures, planeswalkers, etc. Not just spells. i.e., you want to trigger it by making something more useful out of it--playing Animating Faerie, Tezzeret, Agent of Bolas, or Skilled Animator, or something cheaper so that you break even or actually gain mana out of the transaction. Use an Icy Manipulator or Unbender Tine to give yourself free mana, once per round (because if you do it more than once, you break it), on your opponents' turns or on your own turn.

Fragile also triggers this way. An opponent can kill it even without something that specifically targets artifacts--you're looking too specifically at cards that target only artifacts. A Brazen Borrower can kill it if it's played in response to you targeting it with a spell or creature. Or for that matter, a Pestermite can tap it, in response to its owner targeting it to try to get its use out of it, and before even that tapping resolves, it dies. Really, anything can kill it--even an opponent's Icy Manipulator, in response to whatever the first spell/ability that targeted it was. Your opponent doesn't need to cast two spells to kill it. They only need to target it with anything in response to you targeting it. BUT you want to target it in order to make use of its ability. Therein lies the risk/reward. Flickering it, as you pointed out, might be the best way to go infinite with it; you spend two mana, flicker it, generate two mana, and when it re-enters the battlefield, it forgets that it had been targeted before. You can use Venser, the Sojourner, Aminatou, the Fateshifter, Skybind, and Brago, King Eternal to cheat mana out of it this way, perhaps more cards than just that. Like I said, I'm sure one can find a way to go infinite off of it, which is why it's important that it's fragile.

Although, like I said, since it's a zero-mana artifact, it probably won't be used for what it's designed for--it'll probably just be one of the 99 in a storm deck or a cheerios deck, simply by virtue of being a zero-mana artifact spell.

RNR_Gaming on Tuvasa - Enchantment Deck

9 months ago

Very surprising that Heliod, God of the Sun isnt in here. He's an awesome mana sync and makes cards that you have like Ethereal Armor and Sphere of Safety soooooo much better. Additionally, All That Glitters and Skybind are pretty good; if you do put in Serra's Sanctum and Heliod, God of the Sun you can make an overwhelming amount of clerics by blinking Serra's Sanctum with the trigger from Skybind and dumping the mana into heliod.

Load more