|Commander / EDH||Legal|
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Creature — Cat
Landfall Whenever a land enters the battlefield under your control, Steppe Lynx gets +2/+2 until end of turn.
Steppe Lynx Discussion
5 days ago
Nifty list. I don't have the cards or meta that you do, playing a more casual styled meta, and I play 1 v 1 30 life commander, so my list is very different, though in many cases I can see why we have different cards. But there are some things that I am curious about and I do have some suggestions. Hopefully you find some of them helpful.
Pouncing Jaguar has 2 power for a 1 drop cat, but 1 mana echo seems very annoying. Steppe Lynx may need landfall, but I imagine in the early turns this is achievable and you can save your mana for other things. Given your artifact hate I imagine players will trigger Leonin Elder often enough to give little life boosts. Glittering Lynx can also be randomly annoying for a 1 drop cat. Sure, they aren't 2 power starters, but at the start neither is Leonin Vanguard , which you run as an early game pressure card.
Do you love your life so much for your lifegain plan to use Spirit Loop ? I'm not sure I'd use a card with little other purpose. Given your buffs standards Battle Mastery seems ok, Silverblade Paladin should be a favorite, a creature to tutor for combos with cats, especially Lost Leonin , is good alongside its own 2/2 double strike frame. Grafted Wargear is nice, though I suppose with artifact removal the drawback stings, though it can't be much worse than a combat tricked creature removal on king of the pride. Still, grafted is faster than Heirloom Blade .
Pendelhaven is a better forest in most cases, a free 1 power boost in addition to being an untapped green source. I have enjoyed Mutavault as getting under the radar as a cat land. For ramp is burning a and to draw so good to use it over nature's lore or an artifact like Arcane Signet , even with your artifact hate out?
Skyhunter Skirmisher eats life quickly, though as a 3 drop that needs Arahbo to sink into it you might find it slow and weak to removal's tempo. Rhonas serves as such 3 drop support with a bit of added mana sink damage. As far as swarm boosts go Metallic Mimic is an early game 2 drop cat option that rewards swarming multiple cats.
1 month ago
Fabled Passage , Prismatic Vista , Terramorphic Expanse Evolving Wilds , Mana Confluence , City of Brass , Undiscovered Paradise , Reflecting Pool , Sungrass Prairie , Wooded Bastion , Nazahn, Revered Bladesmith , Balan, Wandering Knight , Avacyn's Pilgrim , Steppe Lynx , Scythe Leopard & Enlightened Tutor
3 months ago
lagotripha I love the idea of Steppe Lynx in theory, but I've had it sit out as a 0 power creature for multiple turns in a row and it sure feels bad. I do love Loam Lion though, and I've cut Mirri, Cat Warrior and 1 of the Sovereigns to fit 3 in. Scythe Tiger is super interesting! The only real downside I see is that shroud means Giver can't protect it. But baiting out wraths does seem great..
3 months ago
If you are doing the fetch plan and skipping arbiter, you need Steppe Lynx . Since this lets you push the curve a lot lower, it makes loam lion a stronger option too.
3 months ago
I've been wondering about reclaimer with Ranger of Eos / Ranger-Captain of Eos alongside Steppe Lynx / Arboreal Grazer / Elvish Pioneer / Sakura-Tribe Scout / Skyshroud Ranger powered by Life from the Loam .
The big battle is Chalice of the Void on one, which makes something like Qasali Pridemage mandatory maindeck, Anafenza, the Foremost and teeg do a lot to help protect the deck from a lot of the combos currenlty floating around but when you are already a little light on slots because you need a land count it starts looking real sketchy.
There is the option of going naya and looking to Scapeshift out of the game, but that quickly becomes a combo list.
5 months ago
Leonin Arbiter aka cat jesus is amazing against anydeck with fetchlands, espcially if you can vial him in response. there are better cards than Steppe Lynx for you to play. Fiery Justice is bad there has to be better removal for you in white.
7 months ago
Aight, I'm going to give you my imput on budget deckbuilding- you need to pick one thing and do it well. Since the most generalist options are off the table you need to identify a set of cards that work well together and don't break the bank.
For tempo, this means 1 drops that can put out the damage, and 2/3 drops that keep you alive so that damage gets there. Geist is intended to make the control matchup playable, by providing a hard to remove clock- a slot dragonlord is also competing for.
For value, this means resilient threats and spells that trade well. Resto/wall/reflector/flickerwisp does a lot- U/W blink decks which have fallen out of favour will have a lot of tools to tinker with. It doesn't match what you have described wanting to do.
Your spell selection seems good for Delver, so I'll focus in on that.
Switching your less aggressive creatures to these will offer a lot.
Next up, the other important part of budget deckbuilding- Sideboard. You have another fifteen cards- a sideboard that works well is the difference between a bad deck and one that crushes your local meta. Notable options include Judge's Familiar / Cursecatcher & Kytheon, Hero of Akros Flip in addition to the usual modern staples.
U/W is very versatile, but it likes to keep mana up for counterspells. This means end of turn effects, instant speed spells and creatures, and 1 drops are really, really good compared to everything else in the colours.
8 months ago
Considering going down an Explorer's Scope , though if multiple attacking creatures are equipped with scopes and the first reveals a nonland card there is the option of cracking a fetch land in response to shuffle the deck for the next trigger. They could potentially make for a big extra buff if there's any Steppe Lynx and/or Adventuring Gear involved.
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