Steppe Lynx


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Zendikar (ZEN) Common

Combos Browse all

Steppe Lynx

Creature — Cat

Landfall Whenever a land enters the battlefield under your control, Steppe Lynx gets +2/+2 until end of turn.

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Steppe Lynx Discussion

SynergyBuild on Kitty!!!

2 weeks ago

I believe the rules of these are 60 dollars mainboard, with 10 dollars sideboard?

Same as What a HORRORble Night to Have a Curse

and Spooky Ghosts (Budget tribal tournament)

and Disciples of Ojutai

Anyway, I want to help build this deck up, since it is only ~50$ and has no sideboard!

Cats are a very good "zoo" tribe. They can be very aggresive and kill the opponent before they have a chance to respond. From the most aggresive one drops such as Loam Lion, Savannah Lions, and Wild Nacatl, to landfall creatures like Steppe Lynx and Scythe Leopard (Think triggering landfall twice with Evolving Wilds) you could easily build a very powerful budget deck.

Fleecemane Lion is a great two drop, and later if you get him Monstrous, he can be a killer on the field. Longtusk Cub is another good threat mid game, and Pride Sovereign as a finishing blow.

Cards like Adorned Pouncer which you have in the deck are only really good when used with buffs like Prepare / Fight or Appeal / Authority and Cats just is not the tribe for them.

Regal Caracal is a great card, and it looks that way, but at five mana, it is a bit two slow for this deck. I will build a quick decklist below to show you how to build Cats in a more aggressive way:


4x Steppe Lynx

4x Wild Nacatl

4x Scythe Leopard

4x Savannah Lions

4x Loam Lion

4x Longtusk Cub

4x Pride Sovereign

4x Prowling Serpopard

2x Regal Caracal

4x Oust

4x Evolving Wilds

2x Terramorphic Expanse

8x Plains

7x Forest

1x Mountain


3x Watchers of the Dead - Against Control

2x Qasali Pridemage - To get rid of enchantments/artifacts

4x Fragmentize - To get rid of even more enchantments/artifacts

3x Prey Upon - Removal for creatures

3x Heroic Intervention - Against Board wipes

WizardOfTheNorthernCoast on Ranking White Weanies...what would be ...

3 weeks ago

Steppe Lynx is playable provided that you include a lot of Fetches and Knight of the Reliquary.

Oloro_Magic on Ranking White Weanies...what would be ...

3 weeks ago

I wouldn't run Steppe Lynx white weanies doesn't play enough lands to make it worth it.

Some other creatures to consider are Squadron Hawk, Mirran Crusader, Flickerwisp, Blade Splicer, Hanweir Militia Captain  Flip, Thalia, Guardian of Thraben, and Adanto Vanguard.

Alternatively you could take a route more focused on humans and play Champion of the Parish, Thalia's Lieutenant, Precinct Captain, Knight of the White Orchid, Weathered Wayfarer, and Expedition Envoy.

Honestly white weenie goes in two directions; some kind of taxes build or monument (with monument I think Mentor of the Meek and/or Bygone Bishop is a must)

antacidbrn on Ranking White Weanies...what would be ...

3 weeks ago

I have been wanting to build a White Weanies deck for quite sometime and I would love to know the best picks for creatures. I am thinking about supporting the Weanies with Aether Vial, Smuggler's Copter, and Oketra's Monument.

So far I want to run Steppe Lynx, Elite Vanguard, Auriok Champion, Kor Firewalker, and Thraben Inspector.

What are some better creatures for an ultimate white Weanies archetype?

Spirits on Cat tribal, not wide, no equip

4 weeks ago

Hi stephan16,

Thanks for the comments on Arahbo, Xenagos... for Cats.

You've got all the reasonable CMC1 cats, Leonin Elder is a bit borderline for me. I see you have the fetch lands in the Sideboard, I assume the plan is to get those in, Steppe Lynx will thank you. I would get out some of those lands that enter the battlefield tapped. I only play a couple, Dryad Arbor so I can Green Sun's Zenith it, and Hall of the Bandit Lord.

Scavenging Ooze is good, non-cat obviously, but he's independently good anyway. May consider Ground Seal (see it in your maybeboard), it draws a card to replace itself so just costs you mana, and maybe draws an enchantment removal from opponents that might be saved for a Sylvan Library so they can continue with their deck strategy. Watchers of the Dead is also an on-cat-trend graveyard control card. He's 2 power for CMC2 so he doesn't hurt you either with the Eminence.

Fleecemane Lion is a nice tempo guy, hes 3 power for CMC2 and he has built-in Indestructible if you draw him late in the game, not too shabby... tabby

I really dislike Council's Judgment, it rarely removes what I really want, in Selesnya it's limited a bit for removal, I'd almost always rather have an Oblivion Ring so I get to choose, or a Path to Exile if I usually remove a creature / blocker.

Seeds of Innocence seems counter productive for an early turn 1 drop system, but I can see how eliminating all those CMC0/1/2 artifacts would be an advantage longer term. If you're looking to keep the board clear makes sense.

I see you have Hush how about Paraselene, no cycling, but it's CMC1 less and has a secondary trigger.

Triumph of the Hordes gives a secondary possible win-con, it's pretty good. With Ooze Garden or White Sun's Zenith could be a win.

I would recommend Alms Collector, not sure how many Grixis commanders you fought, Kess, Dissident Mage, Jeleva, Nephalia's Scourge with Show and Tell to Enter the Infinite combos, or even Izzet with Blue Sun's Zenith infinite draw, many EDH run mass draw, he shut's that down. Used him successfully many a time, I've even Chord of Calling him in response.

Prowling Serpopard can be nice, he's like another Cavern of Souls and his 4 power for CMC3, isn't prohibitive for an aggro strategy.

Enlightened Tutor is a nice way to pull Sylvan Library to keep tempo, and especially if your ramping into board wipes, help replace some cats into your hand. Maybe a Mirari's Wake instead of one of the more expensive ramp spells, to assist with the tokens and with the ramp?

I originally built the cats (using hypergeometric distribution formula), but I found, in Multi-Player commander, it wasn't enough so I abandoned that srtategy. Lately I've been thinking perhaps land destruction would be better paired with aggor-cats.

You already have Wasteland and Strip Mine, you could change one of your creature board removals into Cataclysm. Crucible of Worlds, Armageddon, Ravages of War, and maybe even Command Beacon would be needed however. With ramp, and the low CMC cats + Eminence I feel it's a viable aggro strategy. Maybe give it some thought, it's a shift, depends on how well it's performing for you.

I don't have a Gaea's Cradle so I don't run Crop Rotation, but I run Nature's Lore which I've been able to abuse a bit to ramp faster, and a little more expensive alternative Three Visits. I would also run Eladamri's Call, I know it doesn't go into play like the others, but its CMC2 for a bit more consistency.

Heirloom Blade could give you some survive ability through a board wipe, would also work with the various sac/draw like Greater Good to replace/draw a creature to replace the one lost. Scavenging Ooze would be your best friend.

hannibal6 on Primal Hunger

1 month ago

Steppe Lynx can be really strong, especially if you add in some Arid Mesa

xyr0s on Selesnya deck (first deck)

2 months ago

You're very welcome.

I think the best strategy is just to go with aggressive WG. Tokens are ok... but better in BW. Landfall have too few cards to be really good. And, small thing: fetchlands. This is a fetchland: Windswept Heath. It's a land, that fetches other lands based on their type. These work really well with landfall, because you can play a fetchland, crack it, and get a land from that one - 2 triggers in one turn. Sacrificing the fetchland also counts for revolt (and you can bring it back with Renegade Rallier in the same turn you sac'ed it, and do it again, for even more landfall triggers, and a really big Steppe Lynx).

Qasali Pridemage - you do not like? D*mn, you're picky, huh? I like it, because of several things. It's both green and white, so it gets double buff from Wilt-Leaf Liege. It's a cat like Regal Caracal - and gets buffs from that too, as well as buff Pride Sovereign. It also has a very useful ability in exalted - you play it turn 3, and already then get something out of it, when attacking with the creature you played turn 2. Oh, yes, and it can trade for an artifact (during your opponents attack step, after being declared as a chump blocker, for preference).

Lifegain... hmmm... you aren't getting much out of it as it is... how about throwing in an Archangel of Thune instead of Emeria Angel? Then you could buff the whole team of your lifegaining schemes, instead of just lifebloating. It's not that all the soul sisters are bad cards, it's just that outside of a few match-ups, getting a bit of life isn't comparable to gaining card advantage or attacking your opponents life.

Perhaps you should try out some different versions of your deck, each focusing heavily on a single aspect: landfall, aggro, tokens, and lifegain. Either fully focused deck will in all probability be stronger than a deck that mixes the themes up.

xyr0s on Selesnya deck (first deck)

2 months ago

About landfall: If you want to play landfall, you need somewhere around 10 fetchlands. Not Terramorphic Expanse or anything like that, which puts lands tapped into play, but real fetches. Maybe it's possible to do a deck with 10 of those, Knight of the White Orchid, and Renegade Rallier... but you only get 4 Steppe Lynxes for the very best beatstick. My advice: remove it from the deck for now. Replace with more aggro. I mean... have a look at Emeria Angel. It's a 3/3 flier, for 4 mana... that means it can be targetted by all the most popular removal cards in modern. You don't have any mana acceleration, so you get to play it turn 4, and have to wait a turn for the landfall to possibly trigger. Assuming that your opponent plays a sensible deck, they'll shoot it with removal that only costs 1 mana, and have mana left over to play something to advance their boardstate.

Lifegain has proved itself, many times, as a bad gameplan. But it's great in some match-ups, like burn. So take a couple of good lifegain cards, and put them in the sideboard. The problem, as it is now, is still inconsistency - 2 different soulsisters, but only 1 of each. You draw them on your opening hand with Ajani's Pridemate, and they're good. But topdeck one in turn 5, and it's next to useless.

Oh, and what are the odds of Kemba, Kha Regent ever meeting that one piece of equipment, that makes him more than a 2/4 vanilla creature?

Have you seen the "GW little kid"-deck on mtggoldfish? As I recall it, it's pretty good, both the budget and the full version?

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