Stone-Seeder Hierophant

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Vintage Legal

Stone-Seeder Hierophant

Creature — Human Druid

Whenever a land enters the battlefield under your control, untap Stone-Seeder Hierophant.

Tap: Untap target land.

nbarry223 on Viga-BOOM! (Turn 2)

3 days ago

Regarding Wargate - If you are investing 4 mana into an Amulet of Vigor, you are generally better off investing in your threat (in my opinion) or just running Stone-Seeder Hierophant since it is essentially an upgraded Amulet of Vigor, letting you choose what to untap. The same can be said about finding a land. In most scenarios, if you are paying that much for a land, it is a bounce so you can go off. I will sometimes tutor for Elvish Reclaimer to achieve that, but I try not to need to.

One of my biggest issues with Wargate is that it is 3 different colored mana, which often means we are capable of getting to 5+ mana just as easily with our manabase, in which case, there's better things to do than overpay for a combo piece to get to our payoff cards. Wargate is definitely flexible enough, and I would probably consider it a lot more strongly if it was something like instead of .

DreadKhan on Gretchen Titchwillow counter-ramp

2 months ago

I could be wrong, but I think more lands would be an asset here, in particular how about some utility lands on top of what you've already got? War Room is a nice draw effect, if you can bounce and replay it you get access to extra activations. Bant Panorama can find either a Forest or Island and counts for extra landfall. Blighted Woodland and Myriad Landscape are nifty lands that offer another mana sink you can turn to if your Commander is removed. Castle Vantress is a pretty big mana sink that's never bad to have around, and you're likely to have Islands out.

Tatyova, Benthic Druid nets you extra draw when you hit landfall (as does Aesi, Tyrant of Gyre Strait), stuff like Scute Swarm and Rampaging Baloths can make an army for you to help serve as a win con.

This is pretty out there, but stuff like Oboro Breezecaller and ramp on landfall creatures like Stone-Seeder Hierophant in particular can generate enough mana to go infinite with Gretchen if you have a land that taps for 2 or more out, infinite mana and card draw and ramp sounds really good to me, you might even deck yourself. Flooded Shoreline in particular seems like a nice land bounce effect, as long as you're not particular about the specific land you bounce, it even works with Mystic Sanctuary.

DreadKhan on [EDH] Tatyova 25$ budget

2 months ago

Have you thought about tossing Harrow in? It's usually better Roiling Regrowth, as long as nobody counters your ramp spells. Stone-Seeder Hierophant has to tap to ramp you, but if you can hit multiple landfall per turn it can be a lot of mana.

This is pretty out there, but Simic Growth Chamber and Guildless Commons are interesting cards, they offer access to an extra land drop as a floor, but technically you can bounce the land itself and replay it if you've got ways to do it, like Skyshroud Ranger for example (there are others, not all low budget, but several are), it can let you hit potentially infinite land drops using a card like Retreat to Coralhelm, which is pretty powerful in Tatyova. Retreat also interacts positively with Tatyova and Dreamscape Artist, which is pretty budget and is a source of tons of landfall over time even without Retreat. Oboro Breezecaller is a nifty way to keep hitting land drops, even if you're not really gaining ground you still draw cards. She can ramp you nicely if you have lands that tap for more than 1 mana, which can be via the Growth Chamber, Commons, or via an aura like Wild Growth or Overgrowth or Fertile Ground, and they are some of the more efficient ramp as long as people don't run enchantment hate/wipes, you can enchant an untapped land often and gain that ramp the same turn, which is usually better/safer than a ramp rock. I also like Soratami Mirror-Mage and Meloku the Clouded Mirror, all three can readily go infinite with Retreat to Coralhelm and a creature that taps to put a land into play, and all 3 make it very easy to hit your potential land drops. Not really sure why, but while everyone agrees Thrasios is amazing, very few people seem to care about Parcelbeast, but it's a good card in Tatyova. If you have Retreat out obviously you can untap when you hit a land, and if you have extra landfall available, you can use a separate landfall to untap the Parcelbeast so you can keep trying for another land, but it's not like 1 mana and tapping your Parcelbeast is a big ask. Also, if you can manage to put a Parcelbeast (or any other Mutate creature, including something like Sea-Dasher Octopus could be decent, there are some huge bodies) onto a Scute Swarm, you'll clone the mutated creature, which can be a 7/7 potentially. Most Mutate creatures seem to just give you a buff when they mutate, but some offer useful abilities that you'd like cloned. This will weird people out, but it's a nice play in budget I suspect.

A bit random, but Tatyova decks should usually be running the card Gush, you might not even mind bouncing the lands, the card draw is a nice perk, with the cost being the main upside of the card. It interacts nicely with Mystic Sanctuary and the aforementioned land-into-play dorks and Retreat to Coralhelm to draw as much as you want, and have other landfall benefits. Even if all you do is draw 2 cards and hit 2 more land drops you would have missed, that's a huge payoff for literally no mana IMHO.

I like having Primal Command in budget Green decks, it's a lot of mana but it can do a lot of stuff technically. If you throw in anything that can recur it, you can keep reshuffling your graveyard back in, which can be useful. Curse of the Swine is a nice juicy removal spell for Simic, it not only exiles, it can hit tons of targets, allowing you to compete with recursive decks more readily.

Cool deck, hope some of this is interesting/helpful!

DreadKhan on Land Engine Go Ptttthhhhbbbbbbtttttt

3 months ago

Stone-Seeder Hierophant is less $$$ than Lotus Cobra, and can be a bigger effect if you've got multi-mana lands, as well as having the capacity to technically store the mana up. Tireless Provisioner just makes treasures, which can be stored but can be interacted with.

Not saying you necessarily need to run 1 or more of this type of creature, but they can be quite good if you can hit landfall more often than once per turn. Good in Combo and Fair decks alike, just wanted to mention some other variants.

MrHuffle on KonoSuba: Crimson Magic of Explosion (Omnath)

5 months ago

I personally really like sticking to a theme or gimmick even if it means sacrificing the decks quality just because I have more fun with it. If I wanted to make this deck more competitive a Sol Ring would definitely make the cut tho.

Valakut Exploration looks very fun for this deck!

Wilt can probably go out for a Nature's Claim, I'm pretty sure I've got one lying around

Stone-Seeder Hierophant was mostly a backup Amulet of Vigor to combo with Perilous Forays but hasn't ever really been used so probably will be cycled out in the next wave of deck updates I do.

Thawing Glaciers Funnily enough would pair pretty well with Stone-Seeder Hierophant but it probably won't make the cut

Thanks again for the ideas Profet93! Draw well :)

king-saproling on Shitty Gritty Landfall Shenanigans/Combo

6 months ago

Amulet of Vigor might be worth including since it works well alongside Scapeshift, Splendid Reclamation, Lotus Field, Mesmeric Orb, etc.

Others you might like are Bone Miser, Stone-Seeder Hierophant, Sakura-Tribe Scout, Burgeoning, Sylvan Scrying, Dread Return, Dryad Arbor, Deserted Temple, Golgari Grave-Troll, Stinkweed Imp, Golgari Thug, Kodama of the East Tree, Dark Ritual, Hickory Woodlot, Peat Bog

TypicalTimmy on How do you build Karametra?

6 months ago

I had built my Karametra, God of Harvests with two main facets: The Landfall mechanic, and very massive creatures to put those lands to good use.

One clever trick you can do is loop Jeskai Barricade and Stonecloaker back and forth, bouncing each other. If you have an appropriate means of cost reduction, it becomes very efficient. For example, Oketra's Monument and Cloud Key would reduce their individual costs to a mere .

Each time one of these ETB, you bounce the other and tutor a Plains. If you have a means to have that Plains ETB untapped, or able to untap it, you can filter all of them from your library that turn. One method is Stone-Seeder Hierophant. Another is Amulet of Vigor.

These, in effect, allow you to cast Jeskai Barricade for just . Upon cast, you tutor a Plains. It ETB tapped and you either untap it with Amulet of Vigor or with Stone-Seeder Hierophant. From here, Jeskai Barricade ETB and you bounce Stonecloaker. Now, that Plains you just had ETB and got to untap can be tapped to add , allowing you to cast the Stonecloaker from your hand thanks to the cost reduction of Oketra's Monument and Cloud Key. From here, you tutor another Plains and repeat the whole process over again.

If you want lands that have , you can do this one of two ways:

Filtering into will assist you in getting green mana, but it won't allow you to tutor Forests.

However, what this will do is you can tutor Forest, and use the Forest to pay for to continue the combo mentioned above. If you do this, you can tutor every single land in your entire library in one single turn.

Unfortunately, Selesnya doesn't exactly have a means to give global haste. You'd want to rely on something such as Akroma's Memorial or something else. It gets pretty tricky and difficult and you're better off to try and secure the win via alt-wincon.

But, this whole setup is extremely flimsy. Just one piece being removed blows the entire combo up. Your table may not see what's going on the first one or two times, but they will catch on and the moment Jeskai Barricade drops for the first time, it'll be hit with a furious wave of removal. Once this happens, your entire deck is dead in the water.

That's why I no longer play Karametra. She definitely is a Timmy deck because she absolutely wants tons and tons of creatures slamming the field as quickly as possible... but she becomes super flimsy. Imagine getting 9 or 10 lands out by Turn 6 or 7. You drop something massive like a Desolation Twin and it gets hit with the first wave of removal. What happens is you become the biggest threat at the table, even when you have literally nothing. The reason this mentality sinks in is because your Commander has Indestructible, so most players are unequipped to handle her. Since her removal isn't an option, they hit your boardstate, instead.

You become a magnet for removal and hate, and you spend the rest of the game "catching up" and "doing nothing".

In my personal experience, she isn't fun to play because of this very reason. But... if you'd want to build her, that's how I did.

  • Landfall + that combo

...so Stonecloaker can bounce itself. No need to even have Jeskai Barricade. Jfc I am the biggest of dumb.

Still, you need cost reduction + filtering + land untapping... it's still a cumbersome problem and, like I said, one piece of removal blows the entire combo apart.

DreadKhan on Maria Tatyova (Tatyova Landfall)

6 months ago

Since you've got a decent number of ways to play extra lands, Soratami Mirror-Mage might be a nice dual purpose card, bouncing lands and removing problem creatures of your opponent. Like Meloku, it's a 1:1 ratio (lands bounced to activation cost), so it's fairly easy to repeat without using extra resources, and can generate them with Stone-Seeder Hierophant type cards. Not sure how you feel about tutors, but Time of Need can find a relevant creature for you, Shared Summons can find two, and Primal Command is perhaps the most versatile tutor ever printed, and worth a look in a deck trying to save card space. Field of Ruin is a nice land destruction effect that triggers Tatyova when it replaces itself.

Just an outside opinion, but have you thought about running more lands? Tatyova benefits from drawing lands and hitting drops, with 37 I fear you'll run out early. I run 45 in my Tatyova deck, and I often suspect it should go a tad higher still, nothing is quite as bad for Tatyova as not hitting your land drops consistently, and you've got multiple 'extra land into play' effects. All that said, your deck looks like it should be interesting to play, nice work!

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