Stone-Seeder Hierophant

Stone-Seeder Hierophant

Creature — Human Druid

Whenever a land enters the battlefield under your control, untap Stone-Seeder Hierophant.

Tap: Untap target land.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Stone-Seeder Hierophant Discussion

multimedia on Omnath Elemental Tribal

2 weeks ago

Hey, for a first deck this is well done on a budget. Nice Foothills Expedition :)

Ask yourself do you need Elemental tribal with Omnath? My advice will hopefully give you ideas of how you can make upgrades with Omnath by getting away from the tribal theme. Omnath by himself is an Elemental engine, creating Elementals with landfall. Focus more on ramp and landfall for Omnath as your main source of Elementals, not other Elemental creatures.

The cards you cast before Omnath should help you to cast Omnath which will do a lot more for gameplay then casting some Elementals before him. Still play some Elementals such as Ashaya, Soul of the Wild and Bane of Progress , but play these because they're good cards not because they're Elementals. Elementals such as Creeping Trailblazer and Lavakin Brawler aren't good enough even with Elemental synergy.

Cards in the early game you want to cast are ramp.

Lotus Cobra , Tireless Provisioner and Stone-Seeder Hierophant are important budget cards because of landfall which makes them combo with Perilous Forays + Omnath to repeatedly pay for the sac activation of Forays.


Ramunap Excavator , Mina and Denn, Wildborn and Moraug, Fury of Akoum are good budget support cards who are not Elementals; they're support comes from interactions with lands. Excavator lets you play lands from your graveyard which is excellent with Fetch lands for landfall: Foothills, Passage, Wilds, Expanse, Myriad Landscape , Naya Panorama , Jund Panorama . Excavator makes cards that make you sac a land when you cast them better since you can then play the land you saced from your graveyard. Excavator is also good with Valakut Exploration which is landfall for card advantage or damage to all opponents.

Wildborn lets you play another land on your turn and it also has an ability to bounce a land you control to give Omnath trample. Moraug can be a win condition with landfall giving you extra combat steps to attack with Omnath and 5/5 Elementals. You get an extra combat step after a main phase for each landfall trigger.

If you're interested in these suggestions then I offer more advice. Good luck with your deck.

DevoMelvminster on Some Elbow Room (Lord Windgrace)

1 month ago

Stone-Seeder Hierophant can also be another lotus cobra, essentially. And it can untap fetches or utility lands that come back tapped with splendid rec/world shaper, in order to fuel a huge turn.

Not sure if it fits your restrictions, but i thought i’d mention it because i enjoy it a lot.

Ziabo on Archelos the World Turtle

3 months ago

Hbyhbyv

Rampaging Baloths was taken out for Stone-Seeder Hierophant for being able to abuse landfall to generate more mana essentially doubling our mana per turn.

Whispersilk Cloak for Arcane Signet . Originally wasn't going to have any mana rocks period but realized that one is actually beneficial.

Freed from the Reel for Swan Song. Still play testing with and without this enchantment. It's a great combo piece but like interactions too.

None of these swaps are 1:1 just what I took out cuz I needed a certain other thing. Still testing this deck and tinkering. Will be updating the primer when I can get a spare hour or 2 to update it.

king-saproling on QQ

4 months ago

Thoughts on these? Trophy Mage (finds Crucible), Stone-Seeder Hierophant (functions like Lotus Cobra, really good with Thawing Glaciers ), Animist's Awakening , Kamahl's Druidic Vow , Pentad Prism (in opening hand, gets Taty out T3), Elite Arcanist (can hold counterspells or win with Nexus), Isochron Scepter , Kaho, Minamo Historian (gives you options during opps' turns to counter something or use a tutor. Can go infinite with Nexus if you include Riptide Laboratory ), Realms Uncharted (instant, helps set up Sanctuary combo), Intuition (pretty versatile, could go for lands or EWit + Noxious + Temporal Mastery. and it's instant :O!) Littjara Mirrorlake (decent in your build as-is, can go infinite with EWit + Crucible if you include Time Warp ), Sakura-Tribe Scout (I'd slot this in over Oracle of Mul Daya since the effect is similar but Scout can get Taty out faster while Oracle can't), Ghostly Flicker (has neat utlity here. could be used defensively, to draw a couple cards, or as an infinite combo piece: EWit + Sanctuary + Time Warp)

king-saproling on Joe Land matter/ stompy gruul [need Help]

5 months ago

Have you considered Toggo, Goblin Weaponsmith and Kodama of the East Tree as the generals? They have nice landfall synergy and can combo off with a Gruul Turf or Guildless Commons.

These come to mind as well: Stone-Seeder Hierophant, Animist's Awakening, Kamahl's Druidic Vow, Sporemound, Fertilid (has nice synergy with Retreat to Kazandu), Reap and Sow, Pir's Whim, Sylvan Scrying, Elvish Rejuvenator, Scute Swarm, Tunneling Geopede, Spitfire Lagac, Valakut Exploration

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