Creature — Human Druid
Whenever a land enters the battlefield under your control, untap Stone-Seeder Hierophant.
Tap: Untap target land.
Printings View all
|Ravnica: City of Guilds (RAV)||Common|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Stone-Seeder Hierophant Discussion
1 week ago
Nice list! You might like these: Keen Sense, Snake Umbra, Gratuitous Violence, Kamahl's Druidic Vow, Boundless Realms, Lotus Cobra, Stone-Seeder Hierophant, Tempt with Vengeance, Path of Discovery, Ogre Battledriver, Elemental Bond, Garruk's Packleader, Parallel Evolution, Embodiment of Fury, Embodiment of Insight, Terramorphic Expanse
2 weeks ago
These might interest you: Glimpse of Nature, Beast Whisperer, Path of Discovery, Soul of the Harvest, Primordial Sage, Stone-Seeder Hierophant, Cloud of Faeries, Peregrine Drake, Memnite, Ornithopter, Shield Sphere, Phyrexian Walker, Tomorrow, Azami's Familiar, Tangleroot, Noble Hierarch, Village Bell-Ringer
2 weeks ago
Cool deck! These might interest you: Spark Double, Copy Enchantment, Clever Impersonator, Vedalken Mastermind (for reusing Estrid. can go infinite if you mask him), Overgrowth, Lotus Field (great aura target), Simic Growth Chamber, Selesnya Sanctuary, Azorius Chancery, Kiora's Follower, Chakram Retriever, Voyaging Satyr, Vizier of Tumbling Sands, Stone-Seeder Hierophant, Nessian Wanderer, Nature's Revolt
1 month ago
Hi, I just recently brewed up a Tatyova list that is aiming to be competitive and I wanted to ask about a few of your choices. I acknowledge that you have likely tested and played this deck more often but I am mostly curious about some of your card choices and the direction that you took this list. You can find my deck here: ~PDH~ When Lands Came to Value Town (Tatyova)
Why do you include so much card draw? I actually run zero spells or otherwise that draw me cards other than lands through Tatyova. When I first was putting the list together I had a bunch in the form of Ponder, Gush, and so on but ended up cutting them for other cards.
Some of your Land fetchings spells just seem bad. I don't mean to offend but cards like Nature's Lore, Search for Tomorrow, Shoreline Ranger, Spoils of Victory, Farseek, Kodama's Reach and Rampant Growth just don't seem worth it to me. Instead of some of these fetch spells, I run 40 lands. I was also surprised that you are not running Dreamscape Artist (Springbloom Druid just seems like a worse version). It's like a repeatable Harrow and gets you two Tatyova triggers. I would argue that that card is one of the most powerful cards in my deck behind Tatyova ofc and Mystic Sanctuary.
I decided to include more utility lands such as Bojuka Bog, Khalni Garden, and Sejiri Steppe. This decision on my part to include these was in spite of some of them not being in Green Blue but I though their value outweighs that downside. Bojuka Bog for example is better than Relic of Progenitus in this deck because you can flash it in with a creature like Walking Atlas and exile a target players bin and draw a card like relic. The thing is though that Bog is repeatable through your creatures that bounce your lands. Sejiri Steppe is similar in the way that its repeatable protection for Tatyova or another important creature.
I noticed you only ran 1 land bouncing creature. In my deck, these guys power much of the value. With them and Halimar Depths I can basically ponder each turn at least once, it allows me to repeat the ETB effects that I mentioned above, and It also allows me to get a land drop in if I missed one for some reason. Floodbringer, Oboro Breezecaller, Soratami Rainshaper are the ones I run in addition.
Now a few suggestions I have: Whispersilk Cloak, Power Sink, Universal Solvent, Vines of Vastwood, Scaretiller, Explorer's Scope (This works well in conjunction with Adventuring Gear and Aqueous Form), Seat of the Synod and Tree of Tales can be tutored with Trinket Mage, Library of Leng, Stone-Seeder Hierophant/Krosan Restorer, Spidersilk Armor (So the majority of your board doesn't die to Shrivel, Electrickery or something like that and harder for Pestilence and Crypt Rats.) Also Snap can ramp you is you have a land that taps for two and same with Frantic Search if you do want to play cantrips. Another win-con that will win you the game as soon as you combo off is Sage's Row Denizen that is assuming that you are not using Mystic Sanctuary.
Thank you for hearing me out. I am sure that there is a good reason for many of the cards I just questioned and I am excited to hear them to understand your deck better. If you have questions about my choices and reasoning I would be more than happy to explain further. I am trying to make the best Tatyova deck that I can and just wanted to know why a list with a similar end goal is running certain cards that I cut out.
Lastly, I just wanted to say that after looking through your list I am considering running: Lull and Moment's Peace because sometimes this deck has a problem stabilizing early because my playgroup sees my deck as a very large threat. Merchant Scroll, I don't know why I was not running it. Mystic Remora and Rhystic Study are just too good to pass up and I probably should have been running them. I have just one problem and that would be cutting cards. I would apreciate it if you could take a look at my list and tell me what you think.
1 month ago
Looks neat. You might like these: Titania, Protector of Argoth, Animist's Awakening, Kamahl's Druidic Vow, Traverse the Outlands, Boundless Realms, Lotus Cobra, Stone-Seeder Hierophant, World Shaper, Creeping Renaissance, Nylea, Keen-Eyed, Sensei's Divining Top, Vizier of the Menagerie, Etali, Primal Storm, Nylea's Intervention, Pir's Whim, Hour of Promise
2 months ago
sweet list, here are some recommendations from my "storm" style build of tatyova.
2 months ago
Cool deck! You might like these: Animist's Awakening, Kamahl's Druidic Vow, Traverse the Outlands, Squandered Resources, Lotus Cobra, Stone-Seeder Hierophant, Shared Summons, Alhammarret's Archive, Memorial to Unity, Memorial to Folly, Embodiment of Fury, Embodiment of Insight, Hissing Quagmire, Lavaclaw Reaches, Raging Ravine, Waker of the Wilds (strongly recommend this last one. once Om is out, you can pay to pop a land, dealing 3 damage and creating a bigger elemental)