|Commander / EDH||Legal|
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|Time Spiral (TSP)||Uncommon|
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Destroy target land.
Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.)
Volcanic Awakening Discussion
1 month ago
@Frewsax Thanks! Haze of Rage is what makes it possible to score a kill with commanderdamage. T1 Chandra, T2 storm into HOR -> 1st opponent down. Requires like a lot of fastmana and you should btw. definately add Sol Ring to my build(sadly my playgroup houserule banned it). Hazoret the Fervent shines more in this regard, as she's got haste and is indestructible. Killing the whole table T3-4 is sometimes troublesome, but getting off a early Volcanic Awakening really helps. Also don't shy back on copying the ritual spells like Seething Song or paying almost all your life to Treasonous Ogre .
1 month ago
The first thing I notice when looking at this list is that you run 41 lands. I strongly advise against this. In my experience, unless you’re a green landfall deck like Azusa, Lost but Seeking , there is little utility in running more than 34, maybe 35 lands. There are budget options for fetching, such as Evolving Wilds or Terramorphic Expanse , which you might find helpful for color fixing. Also, you might consider running the shock lands in your colors ( Hallowed Fountain , etc.). These can be grabbed by slow fetches like Flood Plain , and add a level of consistency to your mana base without breaking the bank. Hall of the Bandit Lord is also a consideration, though it can be pricey. Temple of Epiphany , Temple of Enlightenment and Temple of Triumph may be helpful to find more/fewer lands early, before Narset is down, and remove ‘dud’ lands from the top of your deck after she is ready to attack. Command Tower , Mana Confluence and City of Brass are also good additions.
My second piece of advice is to add top deck manipulation. While many of these kind of cards are expensive, like Jace, the Mind Sculptor , Scroll Rack and Sensei's Divining Top , card’s like Ponder , Brainstorm and Preordain are very affordable. I especially advise the first two, as they permit stacking up to two spells on top of your deck before attacking with Narset, where Preordain only stacks one. However, all three are great in an opening hand looking for lands or action cards, and I would run all three in virtually all blue decks. Telling Time and Serum Visions are also contenders for this slot, though I don’t think as highly of them.
Mystical Tutor , Enlightened Tutor and Personal Tutor are also great ways to stack cards you need on top of your deck before a Narset trigger resolves. These are in the $20-$30 range though, so they may not be super accessible.
Strionic Resonator copies your generals ability... just sayin’.
If you don’t want to run counter magic, you should at least consider counter counter magic measures like Defense Grid or Price of Glory . These will make it way more difficult for your opponent to counter your general on her way down, or your free spells during the resolution of her trigger. Silence is also a good card from that view. Some interaction is always good, though. Here, I recommend Wrath of God , Supreme Verdict and/or Swords to Plowshares . The first two are board wipes that will hold back wide decks and give you time to cast your general; Swords is just the best spot removal in the game. Wear / Tear is another great piece of interaction in RUW.
With respect to your ramp: I see you’re running all three cluestones. I think the signets ( Azorius Signet , Boros Signet and Izzet Signet ) are better. In my experience there is a tremendous difference between 2- and 3-mana rocks in EDH. Similarly, I advise Talisman of Progress , Mind Stone , and Thought Vessel as ramp options. Coldsteel Heart is also a good idea.
Depending on your board presence during each game, you might consider Restore Balance , as a Narset trigger allows you to cast it immediately. This may be helpful if you can’t go off that turn, and just want to keep opposing boards in check.
Card draw and selection is a premium in EDH and decides most games. Chart a Course , Faithless Looting and Dack Fayden all come to mind when viewing your list. Ancestral Vision is about $10 these days, and is a fun flip off a Narset trigger, though Concentrate may be just straight better, as you can cast it from your hand as well. Mystic Remora is a good enchantment for drawing cards. If you choose to run a counter counter magic package, Dictate of Kruphix or Howling Mine may help; however, be weary of playing them when you have no counter protection, as they are symmetrical effects.
Finally, depending on how mean you are, Ravages of War , Armageddon and Cataclysm are possibilities. Nuke-ing all the lands means that Narset is very likely to take over the game, and resolving one of these spells may win the game on its own. Cataclysm is, in my experience, even more brutal than the other two, as it kills walkers and removes armies of blockers.
I hope you find this helpful; let me know if you need clarification on any of my comments.
Good luck with deck building!
6 months ago
Take out all the high cost CMC spells and keep only the efficiently costed ones. You don't need cards like:
- Djinn Illuminatus
- Dualcaster Mage
- Swarm Intelligence
- Eye of the Storm
- The Mirari Conjecture
- Volcanic Awakening
- Temporal Fissure
- Temporal Mastery
- Star of Extinction
- Lava Spike
- Empty the Warrens
- Devastation Tide
- Chart a Course
- Call to Mind
- Polymorphist's Jest
- Gilded Lotus
- Sphinx-Bone Wand
- Brain Freeze
- Hindering Touch
- Mystic Confluence
- Wild Ricochet
- Desolate Lighthouse
- Izzet Boilerworks
You also have two copies of Ponder in your list. After cutting those cards you should have about 100 cards. You were running too many additional redundant effects. Hope that helps.
1 year ago
I would say run some storm cards like Volcanic Awakening, Empty the Warrens, and some others. Copy spells like Bonus Round or nice. You should also run cards that care about casting instant and sorceries (Young Pyromancer, Talrand, Sky Summoner, Guttersnipe, and Sentinel Tower). Cheating out cards during other player's turns is nice too, this can be done through Vedalken Orrery, Leyline of Anticipation. Mizzix of the Izmagnus is also a must. This deck seems like it wants to be an instant and sorcery deck, so if you want some ideas you could check out my deck,
Commander / EDH*
52 VIEWS | IN 1 FOLDER
(Although, keep in mind that the deck needs tuning)
1 year ago
Have you considered Volcanic Awakening? I know its mana cost is a little high but it would be a great way to take out lots if not all of an enemies land.
1 year ago
Might consider adding storm cards; Grapeshot, Empty the Warrens, Flusterstorm, Volcanic Awakening, Temporal Fissure, Mind's Desire. Consecrated Sphinx has done a lot of work for me in both multiplayer and 1v1. Reiterate + Reset + Lightning Bolt goes infinite and allows you to end the game. and its tutorable with the Firemind's Foresight you are already running. I would also consider running a Thought Vessel and or Reliquary Tower cause i know i usually end up needing it at some point in my games with Mizzix. I like the deck though, love the spellslinger Mizzix play :). +1
1 year ago
I feel like Mizzix's Mastery could warrant some play testing. I know its not good with X spells but maybe as Long game win out of no where with Storm cards like Empty the Warrens, Ignite Memories, Temporal Fissure, Volcanic Awakening and/or Grapeshot. Or the dream Crow Storm if your playgroup allows UN sets.
Even with Lightning Bolt you might have enough copy spells to kill an opponent in 1 V 1.
lastly (and this depends on whats in the graveyard) you might be able to stack the spells to add multiple counters at one time. I also don't know what the interaction is with alternate costs like buyback if you can use them.
1 year ago
Smash to Smithereens will help with pesky artifacts and ping someone at the same time.
Magmatic Force is constant damage on your turn and removal on opponent's upkeeps.
Brain in a Jar could do something cool, particularly at 3 and 4 drop.
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