Arterial Flow


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rivals of Ixalan (RIX) Uncommon

Combos Browse all

Arterial Flow


Each opponent discards two cards. If you control a Vampire, each opponent loses 2 life and you gain 2 life.

Arterial Flow Discussion

Infinity_Dragon_Blade on Discard Control

1 month ago

Reply to nospamspam722 I considered Arterial Flow but I have too many 3 mana cards so it didn't make the cut, I might change that though. Dark Inquiry is not as good as Thought Erasure .

nospamspam722 on Discard Control

1 month ago

This deck is spot on. For being a work in progress I have very few suggestions. Arterial Flow is a good card and maybe Dark Inquiry . Awesome deck! +1

mrdehring on Its a Graveyard Smash

1 month ago

Looks like fun. Just wanted to put my comments in a place you can find them easier.

Not a fan of Ill-Gotten Gains , it allows your opponents to get back the good cards you forced them to discard earlier in the game.

Strongarm Tactics and Smallpox are card disadvantage for you. You lose two cards and your opponents each lose one.

Tree of Perdition seems bad, but might be pretty good with negative power creatures like Death's Shadow .

Adds? Necrotic Ooze , because activated abilities happen Angrath, the Flame-Chained , Burglar Rat , and Arterial Flow make your opponents' discards happen Sire Of Insanity and Mindslicer are pretty mean, but at least everyone is stuck in topdeck mode. If you want to be "fair" you could play Awaken the Erstwhile so at least people get some creatures when they discard.

Malfegor , enables your discard and kills stuff.

Liliana's Caress , and the more expensive Megrim , Waste Not , and Geth's Grimoire , since you are making people discard you should trigger something in the process.

Torment of Hailfire .... Oh, I made you discard your hand and you have no permanents left? I guess this is a Fireball .

Strike_Rouge on Light Up the Night [Multiplayer Burn]

1 month ago


A few notes:

· Braid of Fire

I've not been sure about this one for a while. Enchantment destruction only exists in Green and a bit of White (sans Artifacts), so that's not a big concern. How fast can this card usually go? I know it can turn into an easy source of mana, but I'm mostly concerned about pulling it out in the mid-late game- a burn deck's late and extra late game, if you will. I would love to run one, but Idk about it.

· Mana Geyser

This one has been suggested by multiple people. Is it that good in Commander? I'll admit, the 5-CMC on a ramp card feels a bit much combined with relying on what my opponents have done. I do think the deck could use similar ramp - Desperate Ritual , Seething Song , etc. - but Idk about Geyser.

· Mizzix of the Izmagnus

I've had mixed feelings here before, too. For 4-CMC it can be picked off somewhat easily, being a 2/2. I'm less hesitant with Mizzix than I am Geyser, that's for sure. I like the effect a lot.

· Nevinyrral's Disk

Yeah, I need me some more Artifact and Enchantment removal...

· Chain Reaction

I've been playing this in my irl physical build because I don't have Star of Extinction . It occurred to me last night that both would be good. I like it so far. It's great for punishing heavy token players.

· Mystic Remora

Blue has too many good things that I keep forgetting stuff like this.

· Pull from Tomorrow

This card is honestly tempting. I think the only reason it hasn't been in previous versions has to do with being afraid to run too many X-drops in the deck. X= 0 in select cases, rendering them useless for effects from a creature like Combustible Gearhulk . I might at least try it. There's Blue Sun's Zenith to consider, too.

· Lim-Dul's Vault

I haven't experimented with this card much, and it's probably about time I did. I hadn't thought of it as a tutor before.


Swap out notes:

· Smash to Smithereens is more of a tech. There's plenty of Artifact removal, but burning for 3 to face and destroying an Artifact on a 2-drop is great. Probably swapping out with Disk.

· Fiery Confluence I'd say is still pretty great. True, it's a 4-drop, but it still burns everyone for 6 to face. Confluence also doubles as, what I now like to call, a Repercussion outlet that doesn't damage me like the other outlets do. Probably going to keep around.

· Mystic Speculation is outclassed by Vault. I can Buyback Speculation, or I can pay some extra life to spend less mana in the long run and do the searching right the first time. Definitely swapping out for Vault.

· Etali, Primal Storm gives mixed feelings. If it were sending things to the GY and not exiling things, they'd be less mixed. The biggest purpose it has is triggering the likes of Guttersnipe , Thousand-Year Storm , Aetherflux Reservoir , and so on. Etali also lacks Haste, First Strike, or anything else of the like while boasting a 6 CMC. Hmm... I might need to test without it a little. Not sure.

· Arterial Flow was recommended as a way of gaining CA via giving out CDA to opponents. Not exactly relevant if I have more draw power and speed. Arterial Flow is difficult to cast because of its BB cost that I only tolerate in Torment of Hailfire . Definitely replacing Arterial Flow.

·I left Reanimate in the deck because I have few creatures as it is. Being able to get some back once or twice is handy. Unsure of what to do.

· Risk Factor doesn't have the heft I hoped it would. The difference between it and Gearhulk is that either way I gain an advantage with the latter (sending things to the grave and then casting them). 4 damage might be 1/10th of 40, but opponents don't care a lot. Probably replacing Risk Factor.

kamelyan on Descent Into Madness Hidden Commander

2 months ago

If Descent into Madness stays out long enough, the game will eventually reset, albeit with top-decking. But if the game does end up restarting, what better way than with Karn Liberated 's ultimate?

You may also want to ramp your way towards devastation. Dark Ritual and Cabal Coffers are a couple cards that could help pay for costly spells or just a turn one Arterial Flow .

RoarMaster on The Core Principles of Burn ...

2 months ago

How fast should an EDH burn deck be? As fast as it can.

You are inherently playing on "Hard Mode" if you are trying to play burn in EDH. Not only do you have multiple opponents, but they also have twice as much life each. So while burn works in other formats because 1-mana-and-a-card-for-3-damage is efficient, it becomes far less efficient when its 3-mana-and-3-cards-for-1.5-damage per opponent.

But, if you are dead set on it... Kess is a pretty good choice. Although I would probably play Neheb instead myself because he epitomizes red burn, and if Im forcing burn in EDH, I figure I might as well do it balls deep. And boy does he ever! But yeah, Kess is just more versatile and has access to other colors for support, so she is obviously the 'stronger' choice.

Since card advantage is integral, and (Player)burn is theoretically always card disadvantage, you need to keep those cards relevant or else donate a lot of card slots to draw/manipulation in order to keep a stocked hand/grave. Kess helps out a ton with the gravecasts, but unless you are running a lot of big costed spells, the graveyard stays pretty trim. Basically what Im saying is that bigger burn will be more effective than little burn. A 'Double' cast X burn spell might kill, but you would need to 'Double' cast 5 little burns to do the same. Fewer card slots needed, and fewer turns needed to use cast them repeatedly from the grave.

Some cards I would recomend for kess:

Torment of Hailfire Its already been mentioned a few times. Hailfire once sucks, but when you do it again the very next turn... ouch.

Secrets of the Dead No brainer.

Mana Geyser Because if you want mana, you want a LOT of mana, right? Double cast this to power an X spell like Hailfire FTW.

Exsanguinate Its a classic. Being able to double cast it makes it a double classic, right?

Arterial Flow Probably wont ever get the drain-gain, but double casting this at almost any point in the game empties peoples hands generally. Syphon Mind is another alternative that is slightly less harsh on your opponents, but more benificial for you.

Forbid or any other card with buyback. You can buyback cards you cast from your grave. In the case of forbid here, discarding isnt much of an issue.

Other Buybacks to note: Mystic Speculation , Capsize , and that red X burn spell I cant remember right now, and the black tutor one.

Some oddball suggestions:

Sphinx-Bone Wand Might take a turn or two to 'charge up', but once it is, it can dish out insane amounts of damage.

Adeliz, the Cinder Wind OK, not burn, but I have found her to be exceptional. You are pretty much garunteed to be casting two twiggers, meaning between her and Kess they are swinging in for 9 damage in the air. The pairing of these two has won me a number of games.

PeeBee on Mono-Black Burn

2 months ago

I've been playing this deck on arena for the last few weeks and here is what my findings are:

Spawn of Mayhem is the best 3 drop this deck can play and is better than Skymarch Bloodletter . The spectacle is enabled easily by attacking with Vicious Conquistador .

Vraska's Contempt isnt needed and its better to go with early game interaction. I've picked Walk the Plank , but Moment of Craving and Cast Down are both acceptable options.

Arterial Flow is probably best as a x3 of, I felt that x4 was too much for the deck, and having 1 well timed flow is a big play for this deck.

Sovereign's Bite is spicy, but not really that good, you benefit more from cards that stick around and I have been using Ill-Gotten Inheritance for this.

Abnormal Endurance is a good x2 of in this deck, acting as protection for our creatures, a combat trick and allows us to double up on some of our enter the battlefield triggers like Vampire Sovereign .

1x mainboard Arguel's Blood Fast  Flip has worked very well and is a big play in the matches you have it as you run out of cards quickly and the lifeloss from activation is mitigated by our lifegain cards.

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Arterial Flow occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%