Abhorrent Overlord


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Theros (THS) Rare
Promo Set (000) Rare

Combos Browse all


Abhorrent Overlord

Creature — Demon


When Abhorrent Overlord enters the battlefield, put a number of 1/1 black Harpy creature tokens with flying onto the battlefield equal to your devotion to black. (Each in the mana costs of permanents you control counts toward your devotion to black.)

At the beginning of your upkeep, sacrifice a creature.

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Abhorrent Overlord Discussion

Gadianten on Balthor Budget (Around $65)

3 weeks ago

Morality Shift can be a very funny and unexpected way to set up your graveyard and with your commander or Living Death running mass reanimation you will probably sentence everyone else to death if Gray Merchant of Asphodel was put into your graveyard.

Crypt Ghast is very good in mono black and the is a reminder text and does not count against your color identity and so will work wonders for ramping. I also like Abhorrent Overlord for reanimation schemes.


jakethewhale007 on Chainer, Dementia Master

1 month ago

Hey there! Yes, it is very fun. My favorite moment with the deck was clawing my way back from 2 life to win 2 turns later with 80+ life.

I guess I should have explained that Chainer is also needed in the infinite combo, my bad. You also need a minimum of 7 life at the start of the combo, because you'll need to activate Chainer twice. I'll assume that Chainer is the only creature you have in play at the start of this combo for simplicity. First, summon or reanimate Abhorrent Overlord. This will generate at least 4 harpies (your black devotion is 4 from Chainer and Overlord) and sac the harpies and the overlord itself for 5 black mana. Then use 3 of that mana to activate chainer to reanimate the overlord, summoning 4 more harpies. Sac the overlord and the harpies again, giving you a total of 7 mana. This lets you activate Chainer 2 more times. Use one activation to bring back Gray Merchant or Kokusho, bringing your life total high enough to activate Chainer the second time, bringing back the overlord. Now it is just a matter of repeating this process until all enemies are drained out.

Do note that the starting condition of 7 life is not necessary; you could theoretically pull it off starting with only 1 Chainer activation. It all just depends on your boardstate/hand and your mana available when you start the combo. Does that help clarify it? I used to have Blood Artist to go infinite with, but once i realized that he could be substituted in the combo for one of the primary wincons I was already running (Kokusho and Gray Merchant), I decided it was better to cut him for more control and synergy, since he doesn't really do much outside of the combo. Thanks for commenting!

Gadianten on Krav/Regna 2 Face Tails

2 months ago

Your creatures dying punishing your opponents is good but I feel you lack fuel for the stacks approach and your commander in general. With that in mind I have some token generators that might help with that: Abhorrent Overlord, Evangel of Heliod, Captain of the Watch, Cloudgoat Ranger, Geist-Honored Monk, Ghoulcaller Gisa, Grave Titan, Elspeth, Sun's Champion, Infernal Genesis, Leonin Warleader, Ophiomancer, Pawn of Ulamog, Secure the Wastes, Sengir Autocrat, Skirsdag High Priest. I have tried to choose creatures that were efficient in general and gain value with reanimation.

A couple of useful creatures to consider as well: Elenda, the Dusk Rose, Teysa, Orzhov Scion.

Neat ideal with the two faced deck.

DrukenReaps on Shirei Tokens Help Please

3 months ago

So I've settled on Shirei, Shizo's Caretaker to command my Shadowborn Apostles in this deck Reaps Pawns.

I want the deck to focus on making tons of tokens. So far I have Abhorrent Overlord, Ogre Slumlord, Pawn of Ulamog, Rotlung Reanimator, Sifter of Skulls, Open the Graves, and Desecrated Tomb.

If there are others I've missed or you have other thoughts for the deck I'd like to hear about it. Thanks.

BurtReynolds on Naked Lunch

3 months ago

I feel like there are a couple of nice combos that you already have most of the pieces for but are just missing one or two cards that would work well in the deck as non-combo pieces anyway.

Adding Nim Deathmantle would give you:

Further adding Geralf's Messenger and/or Abhorrent Overlord/Wurmcoil Engine would then also give you:

Abhorrent Overlord/Wurmcoil Engine comes with the bonus:

Of course for any of these sac/recursion loops, adding your already included Blood Artist gives you life drain/gain, Altar of the Brood will mill your opponents, and Grave Pact clears the board

nimrod1111 on Regna and Krav, aka Relationship Goals

3 months ago

I also like Sun Droplet, Pristine Talisman, Path of Bravery, Twilight Prophet, Invoke the Divine and Blind Obedience.

Some weak cards I can spot are: Lena, Selfless Champion, Ancestor Dragon, Abhorrent Overlord, Flaying Tendrils. Also, the White sun seems like overkill - dumping all your mana that this deck has so many amazing ways of using into JUST 2/2 cats seems like a waste to me.

LikeSpider943 on Mono Black Obliteration

5 months ago

Hmm... I like Abhorrent Overlord in this deck as a top end. If you wanted to, you could run Griselbrand along with two more Nykthos, Shrine to Nyx

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