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Reveal the top three cards of your library. For each of those cards, put that card into your hand unless any opponent pays 3 life. Then exile the rest.
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Sword-Point Diplomacy Discussion
1 day ago
Sword-Point Diplomacy is pretty bad, I'd replace with either some kind of removal or Vampire's Zeal. It's a pretty nasty combat trick, especially if you can threaten profitable trades with any of your 1/1 tokens.
3 days ago
so Fanatical Firebrand is basically a mini munitions himself that doesnt cost anything. if you drop him on turn 1 you could get 2-3 damage out of him, and even if you top deck him, hes a 1 for 1 damage, which isnt great, but he would be that anyway. Id rather drop the Grasping Scoundrel for something like the buccaneer or Rigging Runner, which would be a better top deck.
I honestly think Makeshift Munitions doesn't quite do enough to win you the game, but, if you can double the damage that comes from it it becomes real scary real fast, and Angrath's Marauders is the only card that does what it does. Lightning Strike is a 6 damage nuke, in retrospect now that i read it again, i thought Sword-Point Diplomacy would potentially deal 18 damage through angrath, but damage isnt dealt to the opponent, they pay life, so im down to swapping that out for another Ruin Raider
Kari Zev, Skyship Raider is an auto include if but for 1 reason, when i build decks, i build them cycle proof, meaning i dont use the set that will cycle out next. I like the Hijack idea, and i think if i added Fathom Fleet Captain, would definitely consider Dire Fleet Neckbreaker over Angrath's Marauders, but then what do i replace? dont think there is a spot for both in the main-board, but maybe it can be a side-board option.
Captain Lannery Storm completely negates Makeshift Munitions i believe, as im pretty sure the sacrifice they are talking about is when treasure sacks to itself for manna. so you have to choose between pumping the captain and getting manna or doing damage. I dont like the idea of throwing away my win-con to pump a creature that can get fatal-pushed in the face. If she had trample, sure, but not like this. i think she is overrated tbh.
3 days ago
I like the idea. Angrath, the Flame-Chained seems a lot better with Makeshift Munitions and some early pressure. Also Sword-Point Diplomacy seems a lot better with some early pressure. Because of that I would focus a bit more towards early pressure - something like Captain Lannery Storm.
Angrath's Marauders seem too slow even with treasures, especially since treasures are also a valuable ressource for other parts of your deck. Treasure Map Flip is also too slow imo. Pirate's Pillage I like as a Tormenting Voice that let's you borrow mana from one turn to another - but I don't think that's what this deck wants.
Daring Buccaneer: More early pressure then Fanatical Firebrand.
Fathom Fleet Captain: A mana dump and a way too convert some treasures into creatures with menace. Helps you create pressure to make your late game plan more effective.
Kari Zev, Skyship Raider: Gives you free tokens for Makeshift Munitions.
Dire Fleet Neckbreaker: Is almost a Angrath's Marauders ;-)
Looks like a fun deck to play: +1
4 days ago
Sword-Point Diplomacy could potentially replace ruin raider.
1 week ago
With a curve that tops out at 5, you are going to need more then 20 lands to be able to play what you want consistently. Otherwise this looks good though I'd consider swapping Duskborne Skymarcher for Skymarcher Aspirant. I feel like as good as Vona can be Champion of Dusk is probably going to be better, and I don't like Sword-Point Diplomacy because it gives your opponent the choice on how to hurt themselves which rarely works out well; maybe Radiant Destiny for a buff with potential vigilance affect?
2 weeks ago
I'd cut Sword-Point Diplomacy for forerunner of the coalition most of the time people will pay 3 life to get rid of a card they don't want to deal with.
The forerunner also tutors for a pirate which is always useful. Especially with Arcane Adaptation you can tutor for any creature with it in play.
2 weeks ago
Sword-Point Diplomacy seems beyond awful here. You basically have no way of putting pressure on your opponent's life total, so they have no incentive to let you have the cards.
2 weeks ago
I used to play a hand control heavy mono black aggro deck. I would highly highly recommend Miasmic Mummy and Wretched Camel. They slow chip away at your opponent's hand while providing some early aggro or blockers. Its extremely easy to work in cheap deserts in a mono-black deck. Kitesail Freebooter is absolutely excellent as it may steal a card immediately and then eats a removal spell if they want it back. You'll want 4 Kitesails. 4 Deadeye Tracker would only make it into your sideboard to fend off graveyard strategies. Run a full playset of the Gifted Aetherborn hands down. I'd also run Sword-Point Diplomacy over Painful Lesson any day.
Dreamstealer is simply not good enough without access to Red or Green pump spells so I'd cut him. The Ammit Eternal, Fathom Fleet Captain, & Alley Strangler have no synergy with you deck's primary win condition.
Nightmare, Ruin Rat, and Contract Killing are horrible horrible cards in Standard right now. I'd just run 4 copies of Walk the Plank and 2 Vraska's Contempts as your non Doomfall kill spells. If you're on a budget, the Contempts may set you back a bit as they were $8 a pop not too long ago. Contempt removes signature competitive threats like Chandra, Scarab God, & Glorybringer at Instant speed. I've yet to see Trial of Ambition + Cartoush synergy work, but the card advantage it could generate is ridiculous.