Sword-Point Diplomacy

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Rare

Combos Browse all

Sword-Point Diplomacy

Sorcery

Reveal the top three cards of your library. For each of those cards, put that card into your hand unless any opponent pays 3 life. Then exile the rest.

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Sword-Point Diplomacy Discussion

Christpunchers666 on One Of The Most Annoying Decks Ever (UPDATED)

2 days ago

Nickjeh94 I've just been experimenting lately. Card drawl always helps and I feel like this deck is incomplete without the Sword-Point Diplomacy. I'll be adding them back in for sure but I gotta keep some of these Discovery / Dispersal too, even though the dispersal is useless in mono black but all I need is that sweet discovery!

APPLE01DOJ on One-Punch Deck (Belzeboss v4)

3 weeks ago

A few considerations after just playing you, Sword-Point Diplomacy and Risk Factor seem like they would fit here.

imsocool1234 on GNR Burn

4 weeks ago

I took out 2 Arguel's Blood Fast  Flip and 1 Sword-Point Diplomacy for 3 Fiery Cannonade . Helps with the insane # of mono red/boros decks on MTGA.

Chatora on Mono-Black Burn

4 weeks ago

Sword-Point Diplomacy is getting swopped back out for Sovereign's Bite. I find that Sovereign's bite is not perticularly better than Sword-Point Diplomacy, which is a fine card. The reason I am going back though, is because I have run in to situations where I simply need to have a removal spell or a Vampire Sovereign in order to win, and then my opponent denies me the card that I specifically need and gives me a land and something else. I guess giving your opponent the choice, they will always choose what is "best" for them out of all of the "bad" options.

ramen44 on Black/Red thud rush (looking for feedback)

1 month ago

Angrath doesn't do enough when he enters for 5 Mana.

Banefire is overcosted way to thud Yargle, Glutton of Urborg or Inferno Hellion. Amount of times I cast yargle, pass, and the opponent expects to chump block him or multiblock him is crazy. Then I thud/Gravitic Punch and they lose.

I think skizzik is weak because theft is only as good as the creature your opponent has. Although it's good sideboard for decks that do have lots of big creatures.

Wanted Scoundrels trades pretty well, but so does Hired Poisoner and Raptor Hatchling and these don't give your opponent any help.

Goblin Motivator can occasionally give you haste when you need it, but how often is that? And wouldn't you rather use him to block rather than feel like you gotta protect him for that haste he might be useful for?

Demanding Dragon is okay, the flying is great he would love the haste from motivator, but the effect is usually just a sacrifice so he makes the deck more risky. Risk in that it's hard to ensure how much damage is occurring. He's a decent fling.

I don't run direfleet ravager because I often run very close games where I will end up not blocking so I can swing for a few points, and then cast yargle or inferno hellion and thud for a win. The ravager seems to make it faster, but you gotta have cards to seal the win right after using him or you're very vulnerable.

Keldon Overseer is too much Mana for a deck that wants to win by turn 6. Theft is unreliable, might not give you a good thud creature.

Sword-Point Diplomacy is bad. Run Risk Factor the only reason is that swordpoint will let our opponent choose to take the damage on cards you need and let you have the ones you don't. Risk factor has jumpstart so you can just jam it until it works. People take about 8 damage from risk factor and then let you draw.

I like Murder over cast down because it kills anything. If it's small enough I use Lightning Strike or Shock.

Decks usually can't handle multiple casts of Gravitic Punch it wins games. Like literally win from gravitic punch on inferno hellion, pass, jumpstart to do it again and finish with thud.

I try to play a bit of aggro with Raptor Hatchling and Goblin Instigator Hired Poisoner and Viashino Pyromancer. These give me enough blockers and a bit of damage to control the board, either to cast risk factor or use lightning strikes and the like to keep the board down so I can draw until I'm ready to finish them with a thud.

Oldschool930 on BuRn

1 month ago

This could be really good. I really like that Sword-Point Diplomacy card. Just imagine when the next Ravnica set comes out...+1

Zimmers_0 on GNR Burn

1 month ago

BioProfDude 23 lands has been working just fine for me as 5 mana is my cap. This way when I Sword-Point Diplomacy or Risk Factor, I get more bang for the buck. Ghitu Lavarunner has been added to the sideboard though and i'll find a spot for Banefire.

Argy All added to the side board. If only Creeping Chill was a mana cheaper... Think it might be better in a self mill deck though. Thanks!

jover98 I chose Vicious Rumors for life drain which I turn into cards with Arguel's Blood Fast  Flip. The discard is just a plus! How often have you seen Nullhide Ferox played? Because I dont really have a good answer for that card.

Thanks everyone!

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