|Commander / EDH||Legal|
Printings View all
Combos Browse all
Anvil of Bogardan
Players have no maximum hand size.
At the beginning of each player's draw step, that player draws an additional card, then discards a card.
Price & Acquistion Set Price Alerts
Anvil of Bogardan Discussion
1 week ago
I wasn't too interested in adding Teferi's Puzzle Box StolenVHS because we don't have a thriving 1v1 commander scene around here so I don't want to go so hard into the lockdown. I will still run out Anvil of Bogardan if the game is going to be competitive, and if it isn't at least the opponent will get to play out a few turns instead of the game just abruptly ending. Other than that I'm not the biggest fan in general when the games are competitive because it is expensive and slow and doesn't fend off the aggressive decks and in fact helps them cycle to more powerful cards when you haven't been able to stick Leovold.
1 week ago
Some other cards you might enjoy testing in this deck:
- Dragon Mage
- Teferi's Puzzle Box
- Winds of Change
- Wheel of Fortune
- Minds Aglow
- Temple Bell
- Mikokoro, Center of the Sea
- Arcane Denial
- Well of Ideas
- Kami of the Crescent Moon
- Howling Mine
- Anvil of Bogardan
- Dictate of Kruphix
- Curse of Verbosity
- Blue Sun's Zenith
- Dictate of the Twin Gods
- Furnace of Rath
- Exquisite Blood
2 weeks ago
Bruna isn't legal in this deck and you may want to throw in some more card draw, with only ten creatures in the deck I'd imagine having them make it to the battlefield consistently is difficult.
Flicker and copy effects are also especially powerful with Aurelia. Strionic Resonator gets you 2 extra combat steps.
1 month ago
I feel that the omen machine is too costly for what it does, and giving free spells to everyone is a little too much.
That is already in the deck and it is the plan. Thank you :)
Interestingly enough, the deck doesnt need so much card draw. Being able to reuse tutors to get what I need is extremely helpful. The only times card draw has sometimes been an issue is with gravehate.
Yeah, I saw that neat synergy before. I also saw it's synergy with Anvil of Bogardan. If I were to put in another card to go with chains, it would be the anvil due to the ability to loot and then lock people out of their draws.
1 month ago
These are all not too expansive (I hope), there are some more expansive variants or single time variants but I am not a fan of those.
Painful Quandary (It hurts if it costs 5 life or a discard per spell for your oppponents) Cunning Lethemancer (This will give you a lot of tokens per turn) Myojin of Night's Reach (Single time only though, great when your opponent just drew a full hand) Mindslicer (Play it when you have no more useful cards in your hand) Anvil of Bogardan (Not the cheapest card money wise) Bottomless Pit Necropotence (You want to draw a lot of cards, losing some life is worth drawing your hand back to 7 every turn) Quest for the Nihil Stone (If you make them discard enough this is a heavy clock to death) Creeping Dread (It's a discard that can deal damage) Larceny (Full swing with all your nath elves, get some through and make up for those that died by discards)
1 month ago
1 month ago
I love this commander! I update my The Locust God list over at Revenge of the Nibblers.
Neurok Stealthsuit might be a good addition to test, too, since you can equip at instant speed for UU. It seems like you might also want to test with a better mana balance by swapping out some R sources for U ones. I would try swapping out Highland Lake, Izzet Guildgate, Swiftwater Cliffs, Temple of the False God, Vivid Crag, and Vivid Creek for some number of Island and maybe a Cascade Bluffs.
Perhaps also shed the cluestone and keyrune for a signet and a flex spot.
Mana Echoes is bonkers in this deck if you can get one.
It seems like your plan is to go wide with tokens or burn out opponents with Purphoros and Impact Tremors and a combo like Ashnod's Altar + Skullclamp. Is that correct?
I play a few more burn/draw spells for flexibility - sometimes it's fun to use Kindred Discovery (with Laboratory Maniac as a back-up) instead of the altar and clamp; sometimes it's fun to use the altar and clamp to fuel an Altar of the Brood or a giant Blue Sun's Zenith, Comet Storm, or Firemind's Insight; sometimes it's fun to go wide with Shared Animosity super early in the game.
I might test with some more win cons and hard counter magic here if your playgroup is competitive and cool with combos. I would add more group hug pieces if your playgroup is more casual or hates on combos. I'm thinking of cards like Anvil of Bogardan, Dictate of Kruphix, Howling Mine, Jace Beleren, Kami of the Crescent Moon, and/or Temple Bell.
Have fun brewing!
1 month ago
Spacebeest Hey man,Thanks for the comment. I've been playing EDH for years and this is the first deck I made. It changed a lot since then and usually performs really well in most casual metas. I have ~10 decks in my roster right now and while this deck is one of my favorite, it's not my most competitive so it has some budget constraints. I don't have the budget for most of the good green or black tutors and I recently cut cards like Ancient Tomb, Mana Crypt and Sylvan Library in favor of other, more cutthroat decks. My land base could also benefit from a good upgrade.
I strongly recommend Traverse the Ulvenwald: it's basically a land early game and turns into a better Worldly Tutor late game. Burgeoning is a tough call: I keep it because it's so explosive early, but it's a dead draw late game unless you have a ton of card draw.
Is you meta super creature heavy? 99% of the time, I would suggest running Ashen Rider over Angel of Serenity. I also get the Green Sun's Zenith + Dryad Arbor synergy, but other than that, the Zenith does not seem to have a ton of high value targets (mostly removal and recursion targets). I would suggest running Eldritch Evolution instead: it's been an over-performer for me. I was also wondering if Crypt Ghast had been doing a lot of work for you: you don't have a ton of Swamps (maybe only a quarter of you lands if you include fetches). Most be a dead draw every time you don't have Urborg?
I also recently realized that early discard outlets were a must, turning early dead draws into juicy reanimation targets (9 of your 25 creatures are 6 CMC and up). I ended up adding Fauna Shaman and Anvil of Bogardan to that end.
When I built the deck, Skullclamp and Birthing Pod were not a good fit and I never really thought about it recently. Now it seems like such an obvious inclusion I'm a bit ashamed. I will include the Clamp right away and will have to get my hands on another Pod. I personally am not a huge fan of Tooth and Nail, unless you're going for an infinite combo win. In this deck, I try for most of my expensive spells to be creatures, so I can reanimate if they're countered (my meta runs a good number of control decks). I also don't own one right now.