Anvil of Bogardan

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Visions (VIS) Rare

Combos Browse all

Anvil of Bogardan

Artifact

Players have no maximum hand size.

At the beginning of each player's draw step, that player draws an additional card, then discards a card.

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Anvil of Bogardan Discussion

imagenus on Cards! Mana! Cleanup Step!

3 weeks ago

You didn't add Anvil of Bogardan.

mmcgeach on Control Zur

4 weeks ago

crstisalie, re: Chains. I mostly think I don't want a chains/spirit/draw hoser in the deck anymore. The play of turn 1 Chains of Mephistopheles, turn 2 Windfall, turn 3 Zur, turn 4 Necropotence doesn't happen very often. But, more importantly, discarding is something this deck doesn't want to do. There's only 2 win cons in the whole deck so if you happen to discard one it's strategically really limiting. There's also just Timetwister to get it back, so you're not really replaying stuff out of the yard. Which, of course, is by design, since you're frequently putting Rest in Peace in play, and the ability to play around that is one of the deck's great strengths. So, in some ways, Spirit of the Labyrinth is just better than chains, since it doesn't make us discard stuff. (And also, it's far superior vs. Gitrog.) But, mostly the only early card draw I see is Sylvan Library and Tymna the Weaver. So I question if it's worth running a spirit at all; especially since a wrath tends to be better against tymna decks and green-based decks in general. It feels real bad to land a spirit of the labyrinth and then draw Rhystic Study or Mystic Remora, which are (obviously) powerhouse cards. I mean, it's still good to land the spirit if you're opponents are on a draw where they have turn-2 sylvan library or are tymna/thrasios decks.

Anyway, all that said, Anvil of Bogardan was never in consideration.

To go back to an earlier point, re: Solemnity. This card just doesn't do anything. Unless you're playing against Animar, Soul of Elements every game. Solemnity does combo with Phyrexian Unlife, but, also, that's mostly just a worse way to build your own Solitary Confinement. I think just run the one solitary confinement and don't bother with solemnity + unlife. Phyrexian Unlife is very good in Zur combo decks that revolve around Ad Nauseam, but I don't think it does enough here.

Remember a big benefit of this deck is there's only 2 dead win-con cards in the whole list. Everything else is mana, gas, or permission. :)

StopShot on Sidisi's Rage Quit Stax. v 5.0

4 weeks ago

This seems like a strong deck. If you’re looking for more removal spells I’d recommend, Go for the Throat, Victim of the night, Devour in Shadow, Sinister Concoction, Dismember, and Mutilate.

Also given you have a lot of repeatable 1 toughness creature production cards I’d recommend Skullclamp for lots of card draw. Also throwing in a Grave Pact can make that synnergy really good as well. Also single card hand disruption can be weak in EDH, I’d recommend more aggressive card discard effects like Mindslicer, Chain of Smog, and Noxious Vapors.

One last thing to note, Chains of Mephistopheles is really broken when you use cards like Dark Deal and Anvil of Bogardan. I’d consider running them as powerful lockdown synnergy effects.

Suns_Champion on WW2 Gravetide Propaganda

1 month ago

I love this hahah! Love the WWII propaganda... and Prossh being shot down... gold! +1

I am glad you already know of Mystic Remora... and hot damn @ Secrets of the Dead! Fantastic here!

Titania, Protector of Argoth could be nice in conjunction with Gitrog + Strip mine effects.

Eternal Witness?

Forgotten Creation might be a great repeatable self-wheel! Anvil of Bogardan works along those lines!

Finally, I think Dream Halls could get you some crazy, crazy value.

Well done!

dwherr on Cats

1 month ago

I feel like you have an aggressive deck, but it comes out too late without any control to back it up.

You will struggle turns 1,2,3, and sometimes 4.
Turns 5,6,7 you will be doing alright, but if you had a bad 1,2,3,4 you will be playing catch up on 4,6,7.
Turn 8,9,10. You don't have anything to carry you except Raksha and Jedit.

I play tested about 7 or 8 times and only drew one piece of equipment

A strong addition, if you can more reliably acquire equipment, Kemba, Kha Regent

Consider, either in addition to or replacing Raksha, Adaptive Automaton, Angel of Jubilation, Benalish Marshal.

Call to Arms or Crusade (Situational, but at 2 cmc these are good card).or other similar.

This deck would do better with faster lands. I found myself trapped for mana sometimes until turn five because of the double lands.

Now I say all this, but I'm rusty. I forget what five + player multiplayer games are like.

Drawing mechanics or fetching mechanics would help.

A couple drawing mechanicsAnvil of Bogardan, Abundant Growth (will help lands as well), Bargaining Table, Bazaar of Baghdad, Farsight Mask. Or something else. I'm not good with white/green.

TheRedeemed on

1 month ago

some good suggestions from me are:
- Secrets of the Dead
- Ghoultree
- Crawling Sensation
- Graveyard Busybody if your playgroup will allow it
- Ravenous Chupacabra
- Worm Harvest
- Anvil of Bogardan

vargaszm on Grixis Bananas (Discard-Bounce Tribal)

2 months ago

One of the Megrim effects in the damage category. If you can't get there you can lock out hands with Notion Thief+Anvil of Bogardan, live with Glacial Chasm+Crucible of Worlds. One of the biggest plays is Sunder or Cyclonic Rift + any wheel effect

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