Anvil of Bogardan

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Visions (VIS) Rare

Combos Browse all

Anvil of Bogardan

Artifact

Players have no maximum hand size.

At the beginning of each player's draw step, that player draws an additional card, then discards a card.

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Anvil of Bogardan Discussion

BS-T on Mono-B WTF?!

5 days ago

I've recently assembled a Maralen of the Mornsong deck - not a mad 90-Swamp Ad Naus thing but definitely stacked with redundant lock out pieces and general unpleasantness.

It's a deck I want to keep around and keep the list for as all my other decks are way more casual and fun so it's a bit different.

What I want some help with though is ideas on what to 'tone down' the deck to for when I have a change of heart. I've been intrigued recently hearing about an unexpected Zur Bestow deck and a Ydris Landfall approach so I want to do something unexpected that isn't Maralen's usual fare. (These are from jeez, someone, on a podcast that I can't recall. Sorry!)

I'll still include stuff like Ob Nixilis, Unshackled because 'duh', but I won't be riding my Teferi's Puzzle Box / Anvil of Bogardan to victory with this.

The only other Mono-B deck I've ever had was the Ob Nix precon so it's not totally familiar ground - What kind of approach do you think would be interesting for Mono-B with Maralen up top?

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER v2]

1 week ago

Playtesting a few changes:

Tormenting Voice out for Howling Mine.

Reforge the Soul out for future Experimental Frenzy.

Solemn Simulacrum out for Anvil of Bogardan - Not sure about this one but I wanted to give Anvil another chance.

Price of Glory out for Mycosynth Lattice - This is an odd switch, but I haven't really been feeling the impact of PoG for a long time. Putting in the lattice is more for trolling my playgroup than anything, but it just so happens to have some hilarious interactions. Of course it makes Vandalblast amazing (and dangerous for another person to cast, but it is very rare in my playgroup). It also makes Daretti, Scrap Savant, Goblin Welder, and //static.tappedout.net/cache/02/89/0289bd00ec63de74a0c78910e877013b.pngGoblin Thrashmaster better. Ashnod's Altar becomes much stronger ramp when I don't need to make red mana anymore.

The most fun interaction though comes in the form of Treasure Nabber. With the Lattice out, when opponents tap their lands it means I gain control of them at the end of their turn, and if I have Blood Moon or Magus of the Moon out I can sacrifice all the non-basics and the regular mountains to make Goblins!

A lot of my future changes, and a lot of my past changes for that matter, would be considered "sub-optimal", but what I've found is that playing into the politics of EDH and having rare or surprising effects has gone in my favor a lot more than brute token generating efficiency ever did. This means that my deck is constantly in flux, but it is more fresh that way, and I don't get bored with it that often.

Heliogabale on Drawing Your Last Breath

1 week ago

Thank you Kaleo42 for the great comments!

I will reduce my land count to 36 for now and see how it fares. This deck cannot afford to miss a land drop. I mostly agree on your suggestions of lands to cut, but I would keep Crosis's Catacombs.

Again with spells and creatures your cut suggestions make sense. However I enjoy Nezahal, Primal Tide as an alternate way to score some damage in late game.

I have found that my opponent don't actually discard that many cards; this will become especially true with the addition of Anvil of Bogardan, which I fully admit I was unaware of, so thank you for that! This means cards relying opponent's discard are a bit moot.

I find adding tutors reduces the possibilities and will end up making me play the same power cards each time; I enjoy that each game is different.

Izzet Guildmage can't copy wheels because of the CMC cap on the ability, so it is pretty useless to me. Actually, the other Guildmage and Melek have yet to prove their worth in here, not sure if it is circumstantial or if I should let them go.

General's Kabuto was an attempt at playing something different; I think it has possibilities in another deck with more creatures.

This deck does need Memory Jar; Psychosis Crawler was added already but I seem to not have made that edit online.

Overall really great insight, I will make some changes and let you know when the next version is ready.

Cheers!

Kaleo42 on Drawing Your Last Breath

1 week ago

So I notice your group's ban list is focused on the "feel bad" cards like game warping fatties and land destruction. This means your land is relatively safe and a deck focused on drawing cards can easily function on 34 or 35. I would build it with 33 but I see you want to get to a few select top end cards. I would cut these lands in order: Shinka, the Bloodsoaked Keep, Rakdos Carnarium, Izzet Boilerworks, Crosis's Catacombs, and Dimir Aqueduct.

High cost cards can be fun but it's important to balance their impact with the fact that drawing too many of them can stunt your game play. Cruel Ultimatum immediately jumps out at me as a fun card but ultimately lacking in the impact. Targeting a single player and being super heavy both in cmc and color requirements makes the risk to reward ratio not in your favor.

Jaya and Nicol Bolas both fall in a similar camp of cost outweighing their impact. Of the two a greater argument can be made for Jaya pumping out spells and drawing cards but that triple red is rough. Keep in mind the big goal here is to force draw absurd amounts of cards, each high cost and color intense spell you hit is a speed bump in that card drawing engine.

Dominus of Fealty and Thraximundar are a pretty high cost to invest into things that are off strategy. Nezahal, Primal Tide is in a similar boat but if your play group creates a need for a 7/7 uncounterable then it’s a fine inclusion. Mirko Vosk, Mind Drinker is strategy adjacent but the slot can probably be put to better use. I also don’t like Guiltfeeder but I recognize that is likely do to my meta shaping my opinion of it.

Cards I would look at adding

Toxic Deluge over Flaying Tendrils for similar slot but higher power level.

Time Spiral over Time Reversal since it's lower cmc and much stronger.

Vampiric Tutor and maybe Imperial Seal would help smooth out the deck's performance.

Swiftfoot Boots are better than General's Kabuto.

Anvil of Bogardan I am surprised isn't already in here.

I would run Izzet Guildmage over Nivix Guildmage if you want the dual casting. I don't think you need the looting at that mana cost.

Waste Not does beautiful things with all the wheels on this bus. In the same vein Liliana's Caress and Megrim would be fun.

Memory Jar is another great wheel.

Psychosis Crawler is too on strategy not to include.

Sunder is great in decks like this but your group would probably ban it in a heartbeat based on your current ban list.

Reverberate, Twincast, and Dualcaster Mage can act as counterspells and double your wheels among other things.

You’re already fairly deep in artifacts so a mana rock ramp package would massively increase speed and consistency. Sol Ring, Mana Crypt, (maybe) Mana Vault, Rakdos Signet, Dimir Signet, Izzet Signet, Thought Vessel, Chrome Mox, and Mox Diamond.

Jace, the Mindsculptor, Jace, Vryn's Prodigy  Flip, and if I am reading your meta correctly Ob Nixilis Reignited would be good walkers to include.

Vandalblast if your playgroup uses a healthy amount of artifact ramp.

Spell Pierce, Flusterstorm, Mana Drain, and Swan Song are the only counters I would recommend because I can see that’s not the direction you want to go too deep into.

Dark Ritual and Cabal Ritual are great at getting your pacing off on the right foot and Past in Flames could really tie it all together.

Bxbx on Omnipotence Comes With An Iron Grip

1 month ago

Hey DrkNinja,

it's a bit ironic to assemble the Avengers (aka The Gatewatch) to help to construct a Bolas-deck, but nevertheless here are my ideas:

First of all, I would discard :) the whole Nekusar-wheel-theme. Nekusar, the Mindrazer decks just do it better anyways and playing Wheel of Fortune, Reforge the Soul, Jace's Archivist or Windfall in your deck has some drawbacks. While they're great to enable your plan of using the opponents' graveyards, your decks' cmc is not low enough to exploit those cards. Additionally, your opponents would get a significant amount of cards out of it, too, which also undermines the whole handcontrol theme of your deck: What's the matter of making them discard through Nicol Bolas, the Ravager  Flip, when you're helping them to refill their hands the next turn? Cards like Megrim, Liliana's Caress or Fell Specter would have to go as well because they're only effective with the aforementioned cards.

So my proposal is to focus on discard and control. Cards like Painful Quandary, The Eldest Reborn, Waste Not, Oppression and Chains of Mephistopheles fit well and should stay. You could add Skull Rend or Liliana's Specter. You could also add cards that let your commander re-enter the battlefield like Ghostly Flicker. Some ninjas like Silent-Blade Oni or Ink-Eyes, Servant of Oni do not only fit your theme but let you cast your commander again.

To get more information about your opponents' hands you could play Telepathy or Glasses of Urza. I usually go with Glasses of Urza alongside Trinket Mage.

You have to strengthen your control over the graveyards when you're making people discard. The Scarab God is already good here. But you need some more graveyard-hate like Relic of Progenitus or Phyrexian Furnace which give you a bit of a choice what to exile. Don't play Leyline of the Void in here.

I'd also add Solemn Simulacrum like multimedia proposed.

So far I mentioned 8 cards which should be cut, so here are 22 more: Kess, Dissident Mage, Nightveil Specter, Mind's Dilation, Omniscience, Torment of Hailfire, Disrupt Decorum, Entreat the Dead, Anvil of Bogardan, Go for the Throat, Blasphemous Act, Stunning Reversal, Thrilling Encore, Leyline of Anticipation (most of the permanents don't have to be played at instant speed. Casting leyline is just doing nothing for the turn), Bloodchief Ascension, Countersquall, Desertion, Preordain, Thoughtseize, Library of Leng, Disciple of Bolas, Hour of Devastation, Tormenting Voice.

That's all for now. Good luck with your deck!

golgariizzet on Nekusar, the Friendship Destroyer

2 months ago

what about all the cards that force your opponents to draw more cards making your commander super nasty Anvil of Bogardan, Duskmantle Seer, Font of Mythos, Howling Mine, Kami of the Crescent Moon, Mikokoro, Center of the Sea, Otherworld Atlas, Temple Bell, Walking Archive. with these you can gain friendship and then just destroy it lol.

goblinguiderevealpls on Razin' minds, takin' names (competitive primer)

2 months ago

Geo963, what are the staple counters/black spells for cedh? this deck was originally casual and then turned into an investment and primer. and ive tuned it quite well, but i probably could trim for more staple cedh cards

i want to continue with testing my Chains of Mephistopheles + Anvil of Bogardan + Necropotence combo for a while, but it usually seems to be too much setup and chains can totally screw you when you cast it wrong, totally screws up the whole megrim/Waste Not+ Windfall + nekusar spike damage

im also debating running the best of the 2 mana Fork spells for wheels, but in cedh i think fork is mostly just cute

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