Vance's Blasting Cannons

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Spitfire Bastion

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

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Set Rarity
Ixalan (XLN) Rare
Promo Set (000) None

Combos Browse all

Vance's Blasting Cannons

Legendary Enchantment

At the beginning of your upkeep, exile the top card of your library. If it's a nonland card, you may cast that card this turn.

Whenever you cast your third spell in a turn, you may transform Vance's Blasting Cannons.

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Vance's Blasting Cannons Discussion

ThoAlmighty on Battle Cows

5 hours ago

I get that Minotaurs don't have a lot of creatures to choose from, but you're running a lot of cards that are just plain bad. Talruum Champion, Emberhorn Minotaur, and so on are cards that perform really poorly in EDH. I'd advise adding a few more rocks and maybe some psuedo-draw that doesn't increase cards in your hand like Frontier Siege and vance's blasting cannons

FastIsFaster on With Fire And Storm ($30) MTG Core 19 Budget Burn

1 month ago

I feel like Sunbird's Invocation may underserve you in this build. Most of your spells are pretty low cost, so you may not actually hit X for very much. Say you cast Lightning Strike, you reveal two cards. That means you have to hit another 2 or lower spell, and I just don't know if you have enough burn to get late enough into the game when you can cast Sunbird and start making use of the triggers. I would recommend Warlord's Fury. It draws you a card, which is ver important to burn as it helps you get what you need to close the game. It triggers nicely with Guttersnipe and Vance's Blasting Cannons  Flip and Primal Amulet  Flip. The fact you can get so much out of a card that costs just R is huge, as it is good all the way from T2 to T6, whereas Sunbird's Invocation is dead in your had for much of the game

Agusdakilla on With Fire And Storm ($30) MTG Core 19 Budget Burn

1 month ago

Hey there, these are the recommendations I’d make for your deck:

Take out: 2x Harsh Mentor, 4x Fervent Paincaster, 1x Primal Amulet  Flip, 1x Mountain, 2x Warlord's Fury.

Put in: 2x Soul-Scar Mage, 4x Shock, 1x Vance's Blasting Cannons  Flip.

Good luck with the deck! If I get any other good ideas, I’ll add another comment.

DashtheDestroyer on Prowess Aggro

1 month ago

I recently played against this build. I am a control player (our game went a little longer than it needed to) and he was playing a two of Vance's Blasting Cannons  Flip. It actually works surprisingly well with this build if you think about it. Card draw and just play soul scar, ghitu lavarunner, and a shock and then it flips to 3 damage every upkeep. Let me know what you think. It's a cool deck as it is. I have always liked Izzet Aggro decks!

SocorroTortoise on Jaya Ballard, Fiery Control

1 month ago

StanleyH - Hellkite is one of a long list of card that I like and just don't have a good place for. I've had my Jaya list together for the better part of a decade at this point, and finding cards to cut is much more difficult than finding cards to add. I also don't feel like I need another wheel effect right now, because I already have Wheel of Fortune, Reforge the Soul, and Memory Jar (which can be reused by Goblin Welder and Daretti, Scrap Savant). With the other card advantage tools red has gotten over the last few years, I never feel like I have a problem keeping cards in hand. The other appealing part to the Hellkite is that it's just a dumb flying beater, which is what you need sometimes. I've had more wins on the back of direct damage recently, so I'm probably undervaluing that aspect somewhat.

Flux27 - I realized after I posted that that you have posted in my MTGS thread and I asked pretty much the same question there, so my bad. I'm always happy to push Jaya discussion around the internet. My group is the opposite - we're a lot more aggro than average and also occupy a weird place in terms of power level. We ditched fast mana, most combo, and a lot of the format staples (no idea when I last played with or against Cyclonic Rift, for example) as an intentional choice to keep things a little fresher, but still tend to build high powered decks within those constraints. Fetch/dual manabases to play things like Markov Blademaster are the norm, so some of my card choices are a little odd by wider format standards. That's also the reason I omit staples like Sol Ring in my list.

Stolen Strategy is definitely getting a shot in my list. I've liked Dire Fleet Daredevil when it came up, typically just as card draw or removal. I think that it's going to stick long term and similar effects are worth keeping an eye on. I tried Vance's Blasting Cannons  Flip for a while and really didn't like it. I have a lot of utility in the manabase, so "nonland" is a mortal problem for red's exile draw in my list. I like the idea of a card advantage tool that flips into spot removal/grindy wincon but it never played well. I don't remember what I have in there now - maybe Sunbird's Invocation?

captainamerica on Brawl Dinos

2 months ago

One, why not play Gishath, Sun's Avatar in here as well? Two, use asterisk CMDR asterisk beside the name of the card to mark the commander. Three, you want to play more removal like Abrade, Magma Spray, Ixalan's Binding, Seal Away, Thopter Arrest, and Cast Out. Other good cards would be Legion's Landing  Flip, Vance's Blasting Cannons  Flip purely for card advantage, and Huatli, Radiant Champion.

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