|Commander / EDH||Legal|
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Vance's Blasting Cannons
At the beginning of your upkeep, exile the top card of your library. If it's a nonland card, you may cast that card this turn.
Whenever you cast your third spell in a turn, you may transform Vance's Blasting Cannons.
Vance's Blasting Cannons Discussion
6 days ago
Torbran is really neat. Have you considered these? Manabarbs , Embermaw Hellion , Spellshock , Electrickery , Scouring Sands , Volcanic Vision , Knollspine Dragon , Ancient Runes , Vance's Blasting Cannons Flip, Outpost Siege , AEther Sting , Repercussion , Balefire Dragon , Commune with Lava , Sunbird's Invocation
2 weeks ago
Commune with Lava is another really good card to get yourself some new options for a turn.
Endless Atlas will be card draw for you since you are running mostly mountains.
Tectonic Reformation can turn any mountains you draw into card draw if you ever just need to try and dig through your deck.
Warstorm Surge is another burn on entering the battlefield effect for your deck.
2 weeks ago
Aggravated Assault (which you already have in the deck) will go infinite with Neheb as long as you land enough damage in a turn because of his effect, so potentially extra combat steps may also go well with the burn damage theme.
Just including all the wheel cards that are in your maybe board as well as Endless Atlas in your maybe board could help a lot. Molten Psyche and Khorvath's Fury could be the best ones since they have the ability to deal some damage before your second main phase.
I would also up the land count. 32 is just too low to me. I normally go 36 or 37 lands in a deck. I would remove some of your lands that don't do much like the ones that need to tap for just to do 2 damage since that just is bad trade off for what you could use that mana for.
Outpost Siege , Vance's Blasting Cannons Flip, Commune with Lava , and Syr Carah, the Bold are good options for what red has in terms of 'card draw' since they at least give you some more options when they are on the field or when you cast them.
3 weeks ago
Maybe Tibalt, Rakish Instigator would be a good add for another opponents can't gain life effect while also ending up with bodies that are pretty much bolts when they die.
Also if you can afford it then Valakut, the Molten Pinnacle will turn your lands into lightning bolts. (They wouldn't get the extra damage from your commander since lands are colorless)
1 month ago
Oh how I wish we could run Vraska, Relic Seeker ! I love this list. For flavor I'd add Acquire , Bribery , Greed , Piracy Charm , Vance's Blasting Cannons Flip , Vanquisher's Banner and Coveted Jewel .
Great list though. +1 from me,
3 months ago
Just in case you weren't aware, you're not allowed to run Behind the Scenes according to official EDH rules since it has white in its colour identity.
Among recent-ish cards that your local store is reasonably likely to have, I would recommend Neheb, the Eternal for both theme and great ramp. Having playtested against the deck it also feels like it could use more card draw, and I would recommend Erebos, God of the Dead or Arguel's Blood Fast Flip or any other Greed -variant they might have in.
Angrath's Marauders are a one-sided damage doubler with a flavour connection to Angrath.
Adaptive Automaton , Metallic Mimic and Obelisk of Urd are tribal staples and can help your minotaurs get big enough to attack through small or medium creatures. Stoneforge Masterwork is also solid. Door of Destinies and Shared Animosity are the big boys of tribal buffs, but since they're a bit older they can be harder to find, and the latter is quite expensive as well.
While a bit more pricey, Caged Sun and Gauntlet of Power (and the very expensive Gauntlet of Might ) are powerful in both boosting your mana and your creatures. Crypt Ghast only does one of the two, but costs a bit less and is slightly easier to find. (Note that the symbol is in reminder text and does not give the card a white colour identity).
I hope I've given you some ideas!
3 months ago
Mono red prison is a very good deck outside of edh and I know white is one of if not the best stax color in edh. And I know that the color pair lacks card draw but over the last few years red has gotten some pretty good card advantage engines like Stolen Strategy Chandra, Torch of Defiance and Vance's Blasting Cannons Flip those combined with stuff like Staff of Nin and Mind's Eye should keep you from gasing out. I just dont see why this deck cant be like 7/10 - 8/10. The combination of something like Ghostly Prison and War's Toll seems like a no brainer
5 months ago
Hey, saw your forum topic asking for help. Looks nice, good start and a budget of less than $100, well done :)
Lovisa is all about attacking because her ability pumps your creatures therefore you want to have a well established army of creatures before you play Lovisa. You've done a good job with including many two drop and three drop creatures, but 18 four drops and 13 five drops is too much. I also don't think any of the six and seven drops are good enough to risk having one of them stuck in your hand in the early and mid game. My advice is cut a large amount of these cards for more one, two and three drops.
Budget cards $3 or less each to consider adding:
- Ghitu Encampment
- Zurgo Bellstriker
- Frenzied Goblin
- Prophetic Flamespeaker
- Neheb, Dreadhorde Champion
- Countryside Crusher
- Experimental Frenzy
- Lightning Mauler
- Goblin Cratermaker
- Chaos Warp
- Faithless Looting
- Mind Stone
- Commander's Sphere
Others to consider:
- By Force
- Price of Progress
- Borderland Marauder
- Stoneforge Masterwork
- Earthshaker Khenra
- Ahn-Crop Crasher
- Splatter Thug
Can add all these cards for about $18. Also consider adding a few more Mountains as 26 lands is a low total amount. Try 30 Mountains, Ghitu Encampment and Rogues Passage for a total of 32 lands. Temple of the False God is not worth playing in a deck that doesn't have any land ramp. Can't afford to have a land that can't make mana, does nothing, to cast early game two and three drop creatures.
There's a lot of red cards that can give you repeatable pseudo draw each turn; key word here is repeatable. Not draw, but can exile the top card of your library and you may play that card until end of turn. These cards are helpful because mono red has a tendency to run out of cards in your hand fast.
- Prophetic Flamespeaker
- Experimental Frenzy
- Outpost Siege
- Vance's Blasting Cannons Flip
- Chandra, Fire Artisan
Many of these cards are four drops which means if I was building this deck I would reserve the four drop spots for some of these cards. Experimental Frenzy is good with many low mana cost creatures allowing you to play them from the top of your library. Lovisa gives your creatures haste meaning when you play them from the top of your library you can attack with them. You can potentially chain play a lot of creatures with Frenzy and attack with all of them, that's good with Lovisa.
Countryside Crusher can help to take away a drawback of Frenzy as well as help to not draw so many lands which can happen when playing 30 basic lands. With Frenzy if you hit two lands in a row on the top of your library then you're done playing spells from the top for your turn. Since you can't play more than one land per turn. You're able to play the first land you see on the top of your library, but not the second.
At your upkeep if Crusher sees a land on the top of your library you put it into your graveyard and you can do this as many times in a row as lands you have on top of your library each time Crusher gets bigger. Crusher also can get bigger when you discard land cards such as from Neheb, Dreadhorde Champion or Tormenting Voice, etc.
Good luck with your deck.
Vance's Blasting Cannons occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%