Vance's Blasting Cannons
At the beginning of your upkeep, exile the top card of your library. If it's a nonland card, you may cast that card this turn.Whenever you cast your third spell in a turn, you may transform Vance's Blasting Cannons.
Price & Acquistion Set Price Alerts
Vance's Blasting Cannons Discussion
2 days ago
So this is how I made the deck without Chandra. I would just list the ones that are different in your current build:
what do you think on those cards?
4 days ago
Also, can you explain the tutor to me? If it were me, I'd just go doubles of The Scorpion God. Vance's Blasting Cannons Flip seem very underwhelming, I'd consider some Glorybringer and maybe Arguel's Blood Fast.
4 days ago
Damage: Hazoret the Fervent
Card Advantage: vance's blasting cannons
Maybe the latest... Chandra is so versatile...
4 days ago
vance's blasting cannons transform ability if optional, if that helps you by any means
4 days ago
4 days ago
So I'm making a Neheb, the Eternal commander deck and (obviously) I'm having issues with recurrable card draw. I thought about using "exile the top card of you library, you may play that card until end of turn" type spells, but there are only four recurrable ones, one of which is fine, Outpost Siege, but the others all have some massive downsides,such as Chandra, Pyromaster's inability to tick up if you use that ability constantly and Vance's Blasting Cannons Flip turning into a shitty land. And Chandra, Torch of Defiance costs the earth, and will continue to do so until Kaladesh rotates out of standard. Those last two dom't even hit lands anyway. So I then bit the bullet and decided to use Grafted Skullcap since it combos with Pyromancer's Swath and all, but the only cards that I could find that had a similar effect were Avaricious Dragon and Sarkhan, the Dragonspeaker! As his ultimate! Help a guy out, and throw me some recurrable card draw in mono red that can secure my land drops early game (so no Staff of Nin lol) for an affordable price (I wish I could afford Mind's Eye...)
5 days ago
Wolfrage76 Well in that case you are left with pretty much one option - to make a huge turn. You can do this by replacing the cards I told you with some form of stalling - say bouncing back, Cyclonic Rift, Boomerang that kind of thing or with good old board wipes. You do run some similar spells as well. This is to be done if they target you and you feel very pressured. As for the huge turn it should go like this - step 1 have jhoira on the field. Step 2 at the same time in any given turn (preferably the guy right before you) you suspend the following cards 1-3 big guys (the dream would be Hellkite Charger+Neheb, the Eternal which means infinite attack phases) and a random board wipe. I'd strongly recommend my personal favourite Obliterate for the flavor and usefullness, but you can go with anything you like Blasphemous Act, Star of Extinction, Evacuation etc. Then all you need to do is survive for 4 turns(2 with Paradox Haze until they come online. For this reason you are playing the bounces and counterspells. Then when the suspended cards begin to resolve you stack the board wipe to act first, clear the board, hopefully the lands too with obliterate, then smash in the big guys, attack fact with haste and simply win from there.
As for other replacements, you should try to add card draw to the deck, as its really limited as of now. However good blue draw can be expensive sometimes like Rhystic Study and the red I can think of is counterproductive in your deck Outpost Siege and Vance's Blasting Cannons Flip :S. Look in https://magiccards.info/search.html I always check there first for certain types of mechanics and such when building a deck.
So all in all if you can get the cards I mentioned it should make the deck much better. Hope this was helpful :)
1 week ago
I think you'll need the extra lands since there are so many high cost spells. But I think the deck will play better if you try out Spark of Creativity instead of the Strikes or the Sprays. Spark helps you hit lands every turn which this deck really needs. It looks janky but this is the kind of deck where it has extra synergy value. Spark also goes a long way to turning on Vance's Blasting Cannons Flip.
I'd also suggest trying a couple of Sunscourge Champion to help fend off aggro blitz to give you enough time to get your top end going. I've tried a version of this deck with Sweltering Suns instead of the Abrade and that worked a lot better IMO too.