Goryo's Vengeance

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Betrayers of Kamigawa (BOK) Rare

Combos Browse all

Goryo's Vengeance

Instant — Arcane

Return target legendary creature card from your graveyard to play. That creature gains haste. Remove it from the game at end of turn.

Splice onto Arcane (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Price & Acquistion Set Price Alerts

BOK

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Goryo's Vengeance Discussion

JeskaiM4n on Rakdos Breach

1 day ago

Goryo's Vengeance Seems bit even bad with only 2 targets in whole deck. You don't have that much looting effects in the deck overall.

I would consider removing some or all copies of it or adding more targets for it.

SketchyScribbler on Mono-Black Storm Question

1 day ago

Hi there. I just have one question guys, say I have a Griselbrand in the grave but there are other cards above it that aren't creatures. If I cast Shallow Grave, does it fetch Griselbrand out like Goryo's Vengeance?

halfyoung on -black friday sale purchase- American ...

2 weeks ago

Entrei i have LOVED Goryo's Vengeance and honestly would love to make it part of the deck, but I do not know if it is worth splashing to run. and/or if you have a deck you would suggest/have that runs that combo feel free to post it.

Entrei on -black friday sale purchase- American ...

2 weeks ago

Honestly the best interactions with sundial are probably the ones with Goryo's Vengeance and through the breach. Expensive monetarily, but extremely effective

sylvannos on Mill help, and suggestions needed.

1 month ago

One of the important things to remember when playing mill is that your opponent basically starts the game with 53 life instead of 20, since that's how many cards will be in their library to start with.

As such, you want your mill cards to be as cost-effective as possible. Otherwise, you're just playing a really bad version of Burn. One Lightning Bolt is equal to 15% of a person's starting life total (3 out of 20). That's 15% for one mana. Your mill cards should be in the same ballpark.

Curse of the Bloody Tome, on the other hand, is rather inefficient. You're spending three mana to chip away less than 4% of your opponent's "life total" each turn. Curse of the Pierced Heart already does 5% of your opponent's life each turn, for less mana! Nevermind something like Lava Spike doing 4 turns of damage that a Curse of the Bloody Tome would do. Glimpse the Unthinkable is the most cost-effective mill card, so you'll definitely want to splash black.

Archive Trap and Hedron Crab, etc. are great win conditions. But keep in mind--they're win conditions. You still have to pay attention to board state and keep your opponent under control with countermagic and disruption. Otherwise, they'll just race you before you can mill them out.

Since you're in Mono-Blue for the time being, I would build around Sphinx's Tutelage and Elixir of Immortality. Essentially, you're looking to play Sphinx's Tutelage as soon as you can protect it, then spend the rest of the game playing draw-go while keeping your hand full via Visions of Beyond, Opt/Serum Visions (or both), and Thought Scour.

There's 2 examples you should look into that can be built for less than $100:

I'd also look into various Mono-Blue Turns deck lists because they have similar issues and themes Mill runs into:

Because you aren't playing the more cost effective mill cards that let you play like a Burn deck, you basically have to stall your opponent out until they die to Sphinx's Tutelage/Jace's Erasure. Exhaustion, Gigadrowse, Mana Leak, Remand, Vapor Snag, Boomerang, and so on are going to be your key pieces. You'll probably want Tormod's Crypt/Ravenous Trap/Relic of Progenitus in your sideboard to deal with Emrakul, the Aeons Torn (and the other Eldrazi titans), along with Dredge and Goryo's Vengeance.

LeaPlath on Tell me about legacy

1 month ago

So, right now the most dominant decks in Legacy are:

Grixis Delver/Grixis Control

Storm

Show and Tell

Eldrazi Stompy

Death and Taxes

UW Stoneblade

For reanimator there are like 3 varients of it that are any good.

You have UB Reanimator, which gets some nice stuff in counterspells, card selection to try and make a dude and protect it hard. It plays a tempo game I've seen described as similar to Giest decks. Out the side you also get Show and Tell.

BR Reanimator is the king at the moment. Forgoing the selection for better disruption (8 discard spells), better reanimator targets (sire of insanity) and faster mana Chrome Mox often gets a shout) it is a faster version of the deck, but it relies on Chancellor of the Annex to protect itself and its speed to win a lot more where UB can sculpt a hand then go off.

There is also TinFins, a Griselbrand reanimator deck that aims to make Griselbrand, attack once thanks you Goryo's Vengeance, then combo off with him and Children of Korlis to storm off and win on turn 1.

In that style of graveyard deck that is also Zombardment, a lower tier deck that uses recurring creatures and Goblin Bombardment in Mardu or Mardu-Blue colours. Show and Tell which does the "make a fatty" a little more efficiently than reanimator that can also be a mono-blue Omniscience version with a combo win.

Also the going past 5 turn thing isn't weird. Legacy is characterized as having lightning fast decks by people but often the combo decks will sit there sculpting a hand and protecting themselves by going for your hand before they go off, or having powerful grindy decks like Grixis or Czech Pile.

Haplo_64 on Grixis Reanimator | That's no moon!

1 month ago

gunderjj, When Emrakul, the Aeons Torn hits the graveyard, the shuffle effect is a trigger, which is put onto the stack.In response to this trigger, you can cast instants. Like Goryo's Vengeance, targeting her. This then resolves, reanimating Emrakul, then the shuffle trigger resolves, removing the graveyard.

Haplo_64 on Grixis Reanimator | That's no moon!

1 month ago

@Shinsan Emrakul, the Aeons Torn is such a powerful effect on the swing, (with the annihilator 6) that you don't care about it remaining in the graveyard. The instant effect from Goryo's Vengeance supersedes the shuffle trigger, allowing you to pitch it and still re-animate it.

The effects of the new Ulamog (mill 20) and Emrakul (nothing) are not good reasons to run them in this deck, as you don't get the cast triggers.

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