Goryo's Vengeance


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ultimate Masters Promo (UMAP) Mythic Rare
Ultimate Masters (UMA) Rare
Betrayers of Kamigawa (BOK) Rare

Combos Browse all

Goryo's Vengeance

Instant — Arcane

Return target legendary creature card from your graveyard to play. That creature gains haste. Exile it at the beginning of the next end step.

Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Goryo's Vengeance Discussion

PTsmitty on Revelation

1 month ago

I agree with Nic that there are a lot of cards that will be very hard to cast in a Modern tournament. I have been away from Modern for a while, but from what I am understanding is that the format is getting faster. Games usually are over by turns 3-5 depending on what you are playing against. Some decks and get a lot of power on the board too fast for you to handle and others pick apart your hand and you then cannot respond to their one big threat. So your 6+ drops will probably never be played.

Cards I would take out are Blackblade Reforged , Demonlord Belzenlok , Drakuseth, Maw of Flames , and Feather, the Redeemed . Blackblade will be too slow, Bel and Drak are going to be too expensive, and Feather really needs spells that targets her to be effective. You can keep the higher mana cost creatures, but you need to find some way to cheat them onto the battlefield. For example, Goryo's Vengeance , and those decks Griselbrand is usually the best option.

I think you deck may be able to work if you do a bit of a controlling build with hand disruption from Thoughtseize and Inquisition of Kozilek as well as looting a a little graveyard recursion from Faithless Looting and Unearth .

Perhaps something where you focus on Resplendent Angel and Kaalia, Zenith Seeker as your targets for Unearth then have th 2x of Seraph of the Scales and Aurelia, Exemplar of Justice as other side threats. I think Lyra Dawnbringer is a good 2 of in the sideboard for the burn matchup and other aggressive decks. You can try Bishop of Wings for a blocker, but not sure how well it will work in modern. I think x3-4 Thoughtseize and Inquisition of Kozilek would be good along with x4 Faithless Looting and Unearth . I am not sure what that leaves you with after all the subtractions and additions. I do like the Paths, Bolts, and Helix in the deck. You may like having x3 Paths and Bolts while using Helix as a sideboard card for aggressive matchups again. Just a few ideas for you. Not trying to re-create your entire deck as I want you to stick with your angels theme, but trying to make sure you do not get steamrolled by the more powerful decks in the format.

TypicalTimmy on Yawgmoth, Master Eugenicist

1 month ago

If the theme you are going for is to reflect his pride and arrogance as seeing the "nameless and faceless beneath him", I would recommend he has protection from tokens instead. This way, permanents on the battlefield that were not cast, rather created, can not affect him.

I would also recommend that both activated abilities require him to tap for activation. Otherwise you seriously run into a problem of chaining together the second ability into the first ability.

Imagine the following situation:

  • Dump Kozilek, the Great Distortion into your graveyard
  • Goryo's Vengeance him back onto the battlefield
  • , Sac Kozzie: Everybody loses 12 life and you gain 12 life.
  • , pay 12 life: All creatures you don't control get -12/-12 and creatures you control get +12/+12

You are looking at a total cost of 10 mana + however you discarded Kozzie, assuming you used a spell / ability to do so.

10 mana to win the game is kind of... I don't know how I feel about it. You could argue you need the pieces in play in order to do it, but it doesn't have to be Kozzie in the graveyard either. Any large creature will do, even a 6/6 in most cases. If nothing else, all of their surviving creatures getting -6/-6 and all of your creatures getting +6/+6 is a spread of ~12/~12 across the board.

Orzhov can actually ramp fairly easily all things considered. Black has a surprisingly high amount of cards that add extra mana for each Swamp you control, and for white there is always Serra's Sanctum if you run enchantments. Not to mention stones, as well. You'll be able to keep up really well. Even if you just use Doubling Cube , honestly.

And with black having tutors, you don't even need GV in your hand to go off. If you run 6 - 7 tutors + Goryo's Vengeance , you effectively have 7 - 8 of them in your deck if that's the prime reason you use them. For example, with Demonic Tutor you basically have a card that says:

  • : Search for Goryo's Vengeance , put it reveal it and put it in your hand. Shuffle your library, than cast it without paying it's mana cost.

More or less, of course. Yes, I understand this is two spells and so it is open to interruption and whatever blah blah blah that's semantics. The point is that if the soul and prime reason for those tutors is to exclusively look for GV, you effectively have 7 - 8 GVs in your deck.

I feel like being able to chain one ability directly into the second ability for a one-sided win condition against literally multiple opponents is far, faaar too powerful. Therefore, BOTH abilities MUST be tap abilities in order for it to not be immensely broken.

EDIT: I'd say flat-out remove that second activated ability entirely.

Picture this: It's perhaps T6 and you have maybe 4 - 6 creatures out on the field and you've brought out him as well. Then you do the following:

  • : Pay 20 life

You just hit everybody for -20/-20 and your little 1/1s and 2/2s are now 21/21s and 22/22s.

Two creatures per opponent and you win the game.

Absolutely. Not.

RedmundR2 on Modern Emra-cool

1 month ago

I feel like we don't have enough ways to put cards into the graveyard for Goryo's Vengeance currently, and some of the answers we have are a little slow. We can consider Pyroclasm , more counterspells, and maybe some more targeted removal. Some way to put cards into the graveyard would help too.

GizmoXon on Mono Green Stompy

2 months ago

no problem from top to bottom on my list Collector Ouphe : the hardest match ups for this match up are Hardened Scales affinity tron infect and Goryo's Vengeance this cards hits the first two

Damping Sphere : storm, some tron decks, amulet titan, and finally, RU Phoenix

Dismember : when two doesnt cut it against Thing in the Ice  Flip or hallow one decks. you can also use it against Grislebrand to make their math harder

Force of Vigor : this or Creeping Corrosion was tried to contain affinity or hardened scales just testing force of vigor

Guttural Response : it was between this and Autumn's Veil and the defining factor was the tap all ability on Cryptic Command i might change it back though because of control match-ups

Scavenging Ooze :this is a hit all card for me its used in all burn aggro and mid-range deck match ups

Seal of Primordium :eight words Chalice of the Void on one or Worship

TypicalTimmy on Help Building aggro card:Yuriko, the ...

2 months ago

I would highly recommend picking up a set of the Eldrazi Titans.

Here are the reasons why:

Probably more but I'm tired.

MTGplayer00 on 1-800-555-GRIX

3 months ago

I never thought that I would consider the equivalent of a Goryo's Vengeance deck in my favorite format something I would enjoy. In fact, I thought it would be just about the worst thing ever. This, however, is actually pretty cool.

Vanquishermm on Draw a Card, Win the Game

4 months ago

winden02, thanks for the tip! It seems smart to add the redundancy. If nothing else, then it would lessen the chance that I have to discard something I want to keep while casting Faithless Looting . If I do test it, I would swap out Thing in the Ice  Flip for 4 copies of Niv-Mizzet, Parun . I feel like have 8x Niv would also make running Thought Scour possible. As my deck stands now, needing 33% of my combo in the grave makes it risky to cast Thought Scour , if I discard a Goryo's Vengeance or a Curiosity , it hurts. Adding another playset of Niv would lower the odds that I get rid of a piece that I want in my hand. It would lower from 66% to 50%. Losing out on Thing in the Ice  Flip could hurt if I cant find the combo, but adding that redundancy could make the combo easier to find. In testing, I'll swap out 3x Opt for 3x Thought Scour , Thing in the Ice  Flip for Niv-Mizzet, Parun and maybe take out a Remand or a Spell Pierce for another Lightning Axe . It's definitely a cool concept, it might be speedy enough to work well! Thanks for the tip, it made me think a lot.

Side note, if you are interested in a cool detail I recently found out about Goryo's Vengeance The text on the card reads "Exile it (the creature) at the beginning of the next end step." So, you can cast the spell on your opponents end step, and bring back Niv. You don't have to sacrifice him until the beginning of the next end step, so you get Niv for your whole turn. For Niv-Mizzet, the Firemind this doesn't really change much, but it makes starting the combo with Niv-Mizzet, Parun so much easier. When you start your turn, you'll have the mana to enchant him with Curiosity , and mana left over to cast an instant or sorcery. Even if you have no instants or sorceries in hand, all you have to do to start the combo is enchant him before you draw for turn. Then, draw for turn, and start the combo. Parun still isn't as efficient as the Firemind, but if you bring him back on your opponents end step, you can start the combo no problem.

I hope that was at least slightly interesting for ya. And thanks again, I'll let you know how testing the redundancy pans out!

StopShot on Why isn't EDH's The Gitrog ...

4 months ago

For those who are not familiar with this combo it goes something like this: (Otherwise skip to the second paragraph if you know how this works.)

All you need is The Gitrog Monster and a card like Noose Constrictor on the battlefield with the card Dakmor Salvage in hand. (Note: it doesn't need to be Noose Constrictor as Lotleth Troll , Olivia's Dragoon , Oblivion Crown , or any other free discard outlet will work for this.) By discarding Dakmor Salvage to the Noose Constrictor , The Gitrog Monster will trigger allowing you to draw a card for having a land enter your graveyard, however; you can then replace that draw trigger with the same Dakmor Salvage you discarded to dredge it back into your hand. Essentially through continuous dredges you'll put more lands into your graveyard from your library allowing you to draw extra cards into your hand. In your deck you'll also have either an Emrakul, the Aeons Torn , Kozilek, Butcher of Truth , Ulamog, the Infinite Gyre , or Gaea's Blessing to eventually mill into your graveyard. This will allow you to shuffle your graveyard into your deck an infinitely repeatable number of times until you can draw all the cards in your deck for free due to stacking draw triggers. At this point you can probably utilize any win condition of your choice such as exiling multiple Simian Spirit Guide 's to cast Conflagrate or Lightning Storm for lethal.

While 5 mana is a big asking price for the fast Modern environment, Ad Nauseam decks still see some degree of play, whereas this strategy I don't believe sees any. The Gitrog Monster is also very resistant against a lot of common Modern removal such as Lightning Bolt , Lightning Helix , Abrupt Decay , Inquisition of Kozilek , Fatal Push , Dismember , Lightning Axe , Thing in the Ice  Flip, and unlike Ad Nauseam decks it also survives against Duress , Collective Brutality , Dispel , Negate , and Spell Pierce . Furthermore if you try to remove the discard outlet or exile their graveyard while the first draw/dredge trigger is on the stack, the Gitrog Monster player may still have the option to discard another land or activate a different draw effect ( Street Wraith , Ghost Quarter ) in response to the removal spell to put another draw/dredge trigger on the stack on top of the removal spell, effectively allowing the Gitrog player to draw out their deck with the removal still on the stack. Lastly, there a lot of tutor/search effects that can make assembling this combo more consistent such as Adventurous Impulse , Oath of Nissa , Grisly Salvage , Sylvan Scrying , Summoner's Pact , Time of Need , Traverse the Ulvenwald , and even Goryo's Vengeance can make pulling off this combo much faster as well as consistently.

Given all the card support in the Modern format why doesn't The Gitrog Monster EDH infinite combo see play in Modern or at least as much play in comparison to Ad Nauseam decks?

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Goryo's Vengeance occurrence in decks from the last year


All decks: 0.07%