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|Betrayers of Kamigawa||Rare|
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- Could I Cloudshift a card brought back from the gaveyard with Goryo's Vengeance to cancel the remove from the game effect?
- how does reman interact with other counter spells?
- Can Feldon of the Third Path reanimate the Eldrazi Titans?
- I don't understand the "endstep" for Goryo's Vengeance
- Ulamog, the Infinite Gyre & Instant Reanimator Spells
Instant — Arcane
Return target legendary creature card from your graveyard to play. That creature gains haste. Remove it from the game at end of turn.
Splice onto Arcane (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Goryo's Vengeance Discussion
1 day ago
5 days ago
Saw your comment on my profile and i'm happy to help. Let me start by saying there is no one "right way to build" reanimator in modern. It is important to keep in mind though that relative to the rest of the meta, reanimator is worse in modern due to its legacy counterpart due to not having access to things like Reanimate, Animate Dead, or Exhume. As a result, you have to get a bit creative and approach it from a different angle. Here are a few different decklists and why they work.
1) Unburial Gifts
This deck works off of the interaction between Unburial Rites and Gifts Ungiven. Since gifts specifies UP TO four cards, at the end of your opponents turn you can choose just rites and a big creature (and you get to choose which one is the best in the current situation you can even have a 1-of Elesh Norn, Grand Cenobite as a tutor target), forcing your opponent to put both in the yard. Then you untap and bring it back. Since counterspells work nicely with keeping your mana up, this deck tends to be a bit more on the controlling side. You also have the option to grab 4 similar spells like 4 hand disruption cards such that you can shred your opponents hand no matter which they pick.
I know i said at the beginning a lot of good reanimation spells aren't modern legal. Goryo's Vengeance however is. It's also instant speed so if you can get Emrakul, the Aeons Torn into your graveyard you can respond to the trigger by bringing it into play. Sure you need to exile it at the end of turn and don't get the cast trigger but attacking for 15 and making them sacrifice 6 permanents often gets the job done. The other big creature it brings back is Griselbrand. His activated ability is great and refills your hand (also a 7/7 flying lifelink isn't bad either). This deck also has easy ways to get around graveyard hate, something most reanimator decks can't deal with in the form of Through the Breach. Whereas the first deck works more as a control deck, this one is more focused on combo and runs the maximim number of copies of Serum Visions and Sleight of Hand
This is a modification of the second deck. The way tit works is you first cheat out a Griselbrand but then it gets a bit different. When you draw your deck using his ability, you hit Nourishing Shoal and Worldspine Wurm to gain your life back. Lastly you bring out Borborygmos Enraged and discard all the lands you drew.
If I were to build modern reanimator it would probably be built around one of those three. I'm not saying zombify won't work but i think the gifts version is significantly more consistent. If you want to stick with what you have, i'd look into picking up Griselbrand as it is arguably the best card to reanimate (iona being second) assuming you can't instant speed out Emrakul, the Aeons Torn. Also Collective Brutality is another way to discard fatties while still disrupting the opponent.
1 week ago
@ Wizard_of_the_Broke Yeah, I added it back in. I also realized it can be an Aether Vial of sorts, with a curve of Inquisition of Kozilek into Beck / Call into Lingering Souls, all at essentially instant speed.
I did get closer to that list, but definitely not that list. I made the switches too. I'll probably adjust as I test more, but I think it seems functional at the moment. Thanks for your help!
@ Randomdeath I would like to add some Thoughtseize, but my issue is the space. Getting the numbers is weird, so I'm gonna test it out. Obzedat, Ghost Council and Goryo's Vengeance seems super cool (Obzedaddy is one of my top 3 cards of all time), but I don't think many people would want to give you either (unless you also have Snapcaster Mage and Unburial Rites?), so I don't think I'll add it, yet. Thanks though!
1 week ago
IM playing a esper gifts deck right now and while my list could use a bit a tweaking it still runs really well but running 1-2 Thoughtseize is good cause you already take hits playing the deck, some Inquisition of Kozilek are just as good. But I try to counteract all that with using Obzedat, Ghost Council and Goryo's Vengeance as part of my gifts piles. Is link the deck im using but im horribly at that so. Yeah.
2 weeks ago
It also Looks like this deck while still pretty consistent, will have some akward draws where you draw Griselbrand without Faithless Looting to ditch him, resulting in Card disadvantage, or Goryo's Vengeance without the big dude in the grave.
I would think about reintroducing 1-2 Collective Brutality. Raven's Crime is good but its still not targeted. brutality offers another discard outlet if you draw Griselbrand and is really powerful against a bunch of decks. you can also ditch Faithless Looting for it and Flash it back for later value.
this deck has incredible flavour!
2 weeks ago
RitchieRich757: Wow, thanks for all the support!
I was really shocked by Safe Haven, didn't even realize it existed until now! And I'm pretty versed in magic cards.
I think my problem with Safe Haven is how mana intense it is, as my deck isn't able to keep itself alive for long.
Unlike your decklist, it's much more combo focused and less midrange, so I'm losing on the board from the start. Creatures are rushing me down and it's a race against the clock. I need to try to combo off ASAP, usually turn 3 or 4 by discarding something to Faithless Looting and then Goryo's Vengeanceing it to win or gain value. That's already 3-5 mana right there. Safe Haven would require 3 more mana (Safe Haven + 2 more lands), I pretty much never get more than 5 lands in play!
I wish I could make it work though, that card is awesome. Getting to attack with the same Emrakul twice would be damn hillarious.
2 weeks ago
May I suggest Safe Haven? Goryo's Vengeance legendary, Safe Haven it, you get to keep it permanently, it will not be exiled from Goryo's Vengeance. I've checked the ruling on this too. The creature leaves the game so Goryo's Vengeance no longer has a valid target and the exile effect fizzles. 2 cmc monster on turn 4 potentially.