Instant — Arcane
Return target legendary creature card from your graveyard to play. That creature gains haste. Exile it at the beginning of the next end step.
Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
|Have (3)||, TheAnnihilator , Bluboltar|
Printings View all
|Ultimate Masters (UMA)||Rare|
|Ultimate Masters Promo (UMAP)||Mythic Rare|
|Betrayers of Kamigawa (BOK)||Rare|
Combos Browse all
|Commander / EDH||Legal|
- Could I Cloudshift a card brought back from the gaveyard with Goryo's Vengeance to cancel the remove from the game effect?
- how does reman interact with other counter spells?
- Can Feldon of the Third Path reanimate the Eldrazi Titans?
- I don't understand the "endstep" for Goryo's Vengeance
- Ulamog, the Infinite Gyre & Instant Reanimator Spells
Latest Decks as Commander
Goryo's Vengeance Discussion
2 months ago
This is something I've wanted to build for a long time, so seeing it makes me happy. I can see a turn 3 win. It doesn't look reliable though for a couple of reasons. 1. Only footsteps to reanimate and 2. no way of getting hulk into your hand to discard. In a nutshell you're playing reanimator, so getting hulk into the yard/play needs to be a big part of the plan. If you want to focus on getting him to the graveyard more then, then you'll probably want more looting type effects. Consider these: Insolent Neonate, Goblin Lore, Thrill of Possibility, Burning Inquiry.
If you can work a few more discard outlets into the deck, then you probably need another reanimate spell or two to get hulk into play more often. You don't get the best option in Goryo's Vengeance because hulk isn't legendary so maybe Zombify?
Another option you could try to solve both problems at once would be to cheat it into play from your hand. Through the Breach doesn't seem to be very popular at the moment and might be able to steal a few wins here and there.
A third option you could consider to solve the finding hulk problem and getting it into play is Lukka, Coppercoat Outcast. With a disciple or viscera seer in play your pretty much guaranteed to hit hulk on the -2 ability. Even the + ability is relevant given your high creature count.
The only other things I feel like you should consider for the deck is more interaction and cutting out lands that come in tapped. Modern is a very fast format and letting your opponents do whatever they want could be very dangerous. The simple suggestion is Lightning Bolt and either more shocklands/basics. The basics would work with your blood moons in the side.
But these are my thoughts and hope they help. Good luck in hulking out.
2 months ago
I think you would do well to include a couple more dredge cards and another card or two towards discard. Try moving a couple of your reanimation targets to the sb for specific matchups. Another thing to look at might be dropping some of your removal to work in a Goryo's Vengeance or 2. If you can reanimate an early Grislebrand, his draw ability could help you dredge a large amount.
3 months ago
Thank you folks for your comments and suggestions! I'll be addressing both of you and each of your suggestions in order of appearance within this message for the sake of being concise.
theseax After much playtesting, I have made the seemingly controversial decision of cutting Cabal Coffers and Urborg, Tomb of Yawgmoth from the list. The pairing itself was a little too cute for my liking as I could never consistently boot it. Even then, on its own, Cabal Coffers requires three other land drops, specifically being swamps in order to net any sort of valuable return from it. Since the mindset of this deck is rather all-in, it often wants to pressure a win between turns 3 and 5, so I've personally opted in favor of a more consistent manabase by dropping the pair. As such, Manascape Refractor probably isn't for this deck I'm afraid. It sort of faces the same issue I had with running Urborg, making it rather dead outside of being used in conjunction with Coffers, especially since I wasn't on Mana Web either.
Meessee Chain of Smog is interesting, but I feel like it could often backfire onto me rather than being a comparable mass discard outlet. Arterial Flow seems solid, although I'm tending to favor permanents like Necrogen Mists and Bottomless Pit that can continuously accrue and churn out card advantage for me in the presence of Tinybones while disrupting my opponents. Tasigur's Cruelty is a rather high top end in the presence of Dark Confidant when I'm already running a risky top end on my curve with him.
Since I'm on Shadowbag, I greatly value the cleanup step at the end of my turn to serve as a sort of discard outlet in case I don't have Skirge Familiar or Zombie Infestation in play to do it for me. Anvil of Bogardan is probably not for my list.
Plain and simple, I like Karn, the Great Creator. Will consider.
For Geier Reach Sanitarium, I think my playgroup is going to appreciate me giving them looting effects a little too much, so I'm going to have to pass on that. I'm also not a huge fan of how Nezumi Shortfang Flip targets a single player and I don't get to see their hand and choose which card they discard.
I don't feel as though I have enough creatures to sacrifice consistently to Contamination in order to keep that sort of effect around, and through a similar vein, Infernal Darkness becomes heavily taxing on me with its cumulative upkeep trigger. I want the stax pieces I'm running to not heavily impact my lines of play while also being able to stick on the board once they resolve without any sort of maintenance conditions associated with them if that makes sense.
Conqueror's Flail is a little too dicey to run in my opinion. It's a bit expensive to boot for a Grand Abolisher effect, and I'm often sacrificing creatures on my board to Razaketh or fast mana outlets so that would be an added layer to play around and pay attention to. I like Defense Grid in here though, considering in conjunction with Shimmer Myr I could play it as a sort of interruption at instant speed to protect my combo from folding to interaction. It's just one of those cards that I should only play when I think I'm going to win and not play it just because I have to mana open to play it. The table often relies on interaction so I could otherwise kingmake if I'm not careful about it. Lastly, Boseiju, Who Shelters All probably won't get enough traction in this deck considering most of my instants and sorceries are either tutors or disruption. A protected Goryo's Vengeance or Shallow Grave would be nice, but if I was on more impactful instants like Ad Nauseam my answer might be a bit different.
Hope I addressed everything fully. Thanks again!
3 months ago
Sorry, never mind. I see. Goryo's Vengeance can be cast in response to the trigger.
4 months ago
Goryo's Vengeance Corpse Dance Makeshift Mannequin Shallow Grave Necromancy can all do it. Out of these, the only one I would actually suggest playing is Necromancy but not at all because it could reanimate ulamog
6 months ago
If you cast this with = 6, you can get:
- Vannifar as a 3/3, and three 2/2 tokens,
- Vannifar as a 4/4, a 1/1 token, and two 2/2 tokens
- Vannifar as a 5/5, two 1/1 tokens, and a 2/2 token.
- Vannifar as a 6/6, and 3 1/1 tokens
- Vannifar as a 6/6, Scry 6, Draw 3 (many options there)
Oops, the third ability should include untapping X lands. Otherwise it's very weak, although flickering it or using Goryo's Vengeance type effects would still get the effect.
6 months ago
The splice ability on Desperate Ritual only allows you to splice it onto an arcane spell. An arcane spell is a spell that has the Arcane subtype. Examples of cards with the arcane subtype are Goryo's Vengeance or Nourishing Shoal. Since Fanning the Flames does not have the arcane subtype, you cannot splice Desperate Ritual onto it.
6 months ago
Correct, you still have to pay the mana cost while using Mystic Forge. You only get to skip the mana cost if the effect specifically says you cast the spell "without paying its mana cost".
Cards that let you easily avoid paying large mana costs are purposefully few and far between, as the mana system is a core part of what makes the game work properly. Some classic examples include Sneak Attack, Through the Breach, Reanimate, Goryo's Vengeance, Show and Tell, Mind's Desire, etc. One of the "Deck Help" forums would be a better place to go to ask for card suggestions.