Goryo's Vengeance

Goryo's Vengeance

Instant — Arcane

Return target legendary creature card from your graveyard to play. That creature gains haste. Exile it at the beginning of the next end step.

Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

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Printings View all

Set Rarity
Ultimate Masters Promo (UMAP) Mythic Rare
Ultimate Masters (UMA) Rare
Betrayers of Kamigawa (BOK) Rare

Combos Browse all


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Goryo's Vengeance occurrence in decks from the last year


All decks: 0.07%

Goryo's Vengeance Discussion

rdean14 on Card creation challenge

2 weeks ago

If you cast this with = 6, you can get:

  • Vannifar as a 3/3, and three 2/2 tokens,
  • Vannifar as a 4/4, a 1/1 token, and two 2/2 tokens
  • Vannifar as a 5/5, two 1/1 tokens, and a 2/2 token.
  • Vannifar as a 6/6, and 3 1/1 tokens
  • Vannifar as a 6/6, Scry 6, Draw 3 (many options there)

Oops, the third ability should include untapping X lands. Otherwise it's very weak, although flickering it or using Goryo's Vengeance type effects would still get the effect.

dragonstryke58 on Mizzix of the izmagnus and ...

3 weeks ago

C) Other. You cannot splice Desperate Ritual onto Fanning the Flames.

The splice ability on Desperate Ritual only allows you to splice it onto an arcane spell. An arcane spell is a spell that has the Arcane subtype. Examples of cards with the arcane subtype are Goryo's Vengeance or Nourishing Shoal. Since Fanning the Flames does not have the arcane subtype, you cannot splice Desperate Ritual onto it.

Rhadamanthus on Release to the Wind mechanics--exile?

3 weeks ago

Correct, you still have to pay the mana cost while using Mystic Forge. You only get to skip the mana cost if the effect specifically says you cast the spell "without paying its mana cost".

Cards that let you easily avoid paying large mana costs are purposefully few and far between, as the mana system is a core part of what makes the game work properly. Some classic examples include Sneak Attack, Through the Breach, Reanimate, Goryo's Vengeance, Show and Tell, Mind's Desire, etc. One of the "Deck Help" forums would be a better place to go to ask for card suggestions.

That_Salty_Gamr on Rise of Dragons

3 weeks ago


Planeswalkers: Sarkhan and Liliana obviously both performed well, so I won't bore you with explaining why they're good.

Daretti, Scrap Savant has so far been good but still unsure about his place in the deck. 4 cmc is quite a lot, but the possible rummage 2 has given me some much needed gas at times. Furthermore, the -2 has allowed me to pseudo-ramp for a turn by sacrificing a Talisman for a Mana Vault, or by sacrificing a tapped Mana Vault for another mana rock.

As for Tibalt, the Fiend-Blooded, honestly he is just a bit of a meme but he has also performed well. People underestimate him as an engine and he provides you with a constant loot engine on Turn 2. He isn't necessary for the deck, but I have a soft spot for making such a 'bad planeswalker' so good for me.

Instants: Goryo's Vengeance is primarily there to reanimate Bladewing the Risen at instant speed. In addition, casting Vengeance during the end step allows you to circumvent the trigger, giving you a Legendary Creature during your entire turn.

Enchantments: Warstorm Surge is a little bit too high of a cmc for a card that does nothing the turn it comes down, not to mention it is really more of a 'win-more' card. Panharmonicon was cut for the same reasons.

Underworld Breach is a pure combo card through and through. It allows you to re-cast your spells, including Dance of the Dead, Animate Dead and Necromancy. For extra value, Entomb is one of the best cards to combo off with Breach as it puts it immediately into your yard to then re-cast. Along the same lines, Altar of Dementia also provides gas for a Breach combo.

I hope this has provided clarification and help for your own build.

Daron6 on My first deck, bones of treachery

1 month ago

Griselbrand, Thought Scour, Goryo's Vengeance, Fatal Push and Chart a Course are my suggestions. I recommend u to replace Blue for Red if you are looking for a reanimator deck ;D.

Funkydiscogod on Rank the Guild Leaders

1 month ago

MindAblaze You got them all, but, I don't think you adequately explained the Rube Goldbergness of the Borborygmos Enraged combo: You Goryo's Vengeance a Griselbrand, then funnel all your life through it to draw cards (hopefully finding a Nourishing Shoal or two along the way), then exile a Simian Spirit Guide and discard a Borborygmos Enraged to pay for a Lightning Axe (to your own Griselbrand if necessary), and exile another 2 Spirit Guides to pay for a Manamorphose to pay for another Goryo's Vengeance on the Borborygmos Enraged you just discarded, then activate his ability enough times to kill the opponent.

This combo still goes 5-0 sometimes.


X-Factor11105 on Rise of Dragons

1 month ago

Awesome, thanks for the clarity.

A few more questions:

Planeswalkers: Sarkhan makes total sense, Liliana I get. How has Daretti performed for you? At the 4-drop slot I'm curious about it. Tibalt, the Fiend-Blooded feels expendable to me, unless it's paid off for you in a big way?

Instants: Is the downside of Goryo's Vengeance easy to circumvent? It feels like the exile could be pretty impactful.

Enchantments: I've seen a few builds using Warstorm Surge to further cantrip on dragons hitting the field - was that a consideration?

Also - Underworld Breach: is that just to try and combo off? With all the high CMCs I could see getting maybe 1-2 max summons and exile all of the sorceries and instants, but have you seen it perform consistently?

I'll have more questions as I keep building!

Ragnarok on K’rrik on Crack [[Budget]]

1 month ago

somrune: Strands of Night devotes too many resources to reanimating a creature. Not only does it cost , but it also then requires an additional two mana AND a Swamp (essentially setting us back a turn) to do what Reanimate, Goryo's Vengeance, Animate Dead, etc. already all do for so much less of an investment.

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