Shimmer Myr


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 Rare
Mirrodin Besieged Rare
Mirrodin Besieged: Mirran Rare

Combos Browse all

Shimmer Myr

Artifact Creature — Myr


You may cast artifact cards as though they had flash.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO)

0.01 TIX $0.02 Foil


Recent Decks

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Shimmer Myr Discussion

thegigibeast on Come on and Sram

4 days ago

Fine then, I can't wait to see the changes! I still have a few questions for you (I am sorry if I am being annoying, I simply like this list a lot and have a lot to ask before buying it):

  • Do you play the deck IRL? What are some lines of play/mulligans you go for? Because a lot of times, in playtesting I find myself wiffing a lot, and I would like to do something more relevant in games. Are you equipping a lot to your commander? Or are you more focusing on casting a lot of artifacts?

  • What are your thoughts on Shimmer Myr? Instant speed dropping artifacts in case someone just wheels or something? I know it is a 3 mana artifact that does nothing by itself (nor does it draws), but I was curious if you already playtested it..?

  • Would it be bad to increase the land count a little and adding Land Tax? I know it would be difficult to cut artifacts for lands, but would it be a possibility (at least on a smaller budget)? Land Tax would help you thin your deck crazy fast, and hlping for the consistency of draws, and it would help hitting more lands to easier equip your artifacts/hardcast 5 cmc artifacts like Alhammarret's Archiveor Paradox Engine... It also synergizes really well with cards such as fetches/Sensei's Divining Top/Scroll Rack (which is not in the deck but still)... Have you already tested it Garta?

HezTheGod on Demon School for Demons, Cool.

1 week ago

I believe Infernal Darkness is too costly for it's effect and could be replaced with something to protect or streamline your combo. Many cEDH decks use a lot of dorks and color producing rocks anyway.

You may want to consider the Necropotence and Shimmer Myr combo to flash in Aetherflux Reservoir and other (net positive/neutral) rocks EOT to win before discard.

PartyJ on Somewhat-Budget Breya Combo

1 week ago

Hi Jammies,

Pretty decent list you fabricated so far. I would consider these options for your deck as well:

An upvote on my deck, which you can find here, is always appreciated!

Good luck!

Bolsheviktory on Zur Ad Nauseam Storm

2 weeks ago

Alexdagreat Thanks! I'm a fan of it too :D I tried forcing the DD line in a game (kinda like testing the old build) and it worked with some Necro exile shenanigans but I was sweating bullets the whole time. Any interaction would have ruined me. The storm route lets you keep 1-2 counterspells up at all times so I definitely prefer it.

Antwaan33 This is referring to the line "Shimmer Myr + Mana Crypt + Mana Vault + Aetherflux Reservoir wins on the spot with only 11 more spells with trigger stacking (165 life gain)" right?

This references the storm win in the deck with Aetherflux Reservoir. At the end step when we get our cards from Necropotence a god hand will allow us to win purely through flashing in Shimmer Myr, some mana positive artifacts such as Mana Crypt and Mana Vault, and then Aetherflux Reservoir. From there, every spell cast will trigger the reservoir. We can respond to a trigger by casting another spell, and when we allow the triggers to resolve, each trigger sees all spells we cast that turn. Here is the gatherer ruling on it: "The number of spells you've cast is counted only as Aetherflux Reservoirs triggered ability resolves. For example, if you cast a spell, then respond to the triggered ability with a second spell, you'll gain 4 life total." Since in this scenario we've cast 4 spells so far (Shimmer, 2 rocks and reservoir) If we cast 11 more spells by responding to the aetherflux trigger each time, the life we will gain will be 11 spells *15 total spells cast =165 as opposed to the normal Aetherflux life gain of 5+6+7+8+9+10+11+12+13+14+15=110.

In normal play we won't get a god hand which allows this much stacking without performing some mana positive storm shenanigans and tutoring first, but it's possible. Normally we'll win by doing this with more spells cast instead. I just wanted to highlight the efficiency of trigger stacking in the example.

canderson107 on Breya, Ghost in the Shell OVER 65 INFINITE COMBOS

1 month ago

I have Spine of Ish Sah in my Breya deck and I was running the Sharuum the Hegemon, Nim Deathmantle , Krark-Clan Ironworks combo with Sol Ring on the field producing infinite colorless mana. That allowed me to sack the Spine of Ish Sah to KCI and cast it over and over. I also had out the Shimmer Myr to allow me to flash the Spine of Ish Sah. I have also pulled this off with a Venser, the Sojourner emblem on the field.

Imaris on Breya in the kitchen

1 month ago

I had a big card supply recently, so let's rebuild the deck.

out Saheeli RaiRS

out Felidar GuardianRS

This was wincon "just because I can" and "why not". It even worked sometimes. Separately these cards are not much useful (though I've played the last Saheeli's ability several times and won with another combos), especially considering they are not artifacts and cannot be tutored by Arcum Dagsson or protected by Darksteel Forge and Padeem. So, in order to add many new cards I decided to pick off this combo. I wouldn't want to take it far away though.

out Sanctum Gargoyle

out Chromatic StarRS

out Alhammarret's ArchiveRS

out Junk Diver

out Filigree Sages

out Shimmer Myr

Some of these cards I'll maybe return later.

in Planar BridgeRS

in Paradox EngineRS

in Vedalken Orrery

Finally I got 'em!

The bridge makes a combo with Unwinding Clock (and sometimes with Clock of Omens) while I have a lot of mana artifacts. I can tutor a permanent onto the battlefield every turn - my and each of my opponent's. I can search for a combo, or I can just make fun and search for different interesting artifacts. With Vedalken Orrery I could do almost all other things (except for activating Planeswalkers abilities and attacking) in the end of every opponent's turn (or in response, of course). It comes instead of Shimmer Myr, because he's much more vulnerable and doesn't let me to cast noncreature spells as instants. The ability cost is quite expensive and can hardly be activated as the Bridge comes into play, but I hope the Bridge combo or the Bridge itself will work as I imagine it to myself =)

in Wrath of God

in Damnation

in Supreme Verdict

The second thing I wanted to add to my deck. Just mass removal spells.

The problem is that I can't just clean the table in the turn I need it. And I need it - since I make random-turn-combos, not war. Nevinyrral's Disk and Scourglass are very slow - the Disk enters tapped (though it can be untapped by Clock of Omens, Tezzeret the Seeker , or even using Time Sieve), Scourglass can be used only during my upkeep. I also would like to put Oblivion Stone in the deck as I get this card, but it just too mush mana-expensive to immediately blow up the table. Finally, the Disk and the Stone destroy my own noncreature artifacts, which is unpleasant. So, I decided to add several spells of this sort. Just to destroy all creatures - now.

in Metalworker

Let's see how this strongly-required-in-artifacts-deck card will work.

in Vedalken Archmage

That was the only card I found that allows to draw cards for casting an artifact or for the artifact ETB trigger.

out Nomad Outpost

out Sequestered StashRS (I can hardly remember I played this land's ability)

out Rupture Spire (I just hate this card! Enters tapped and eats one mana...)

out Island

in Misty Rainforest

in Flooded Strand

in Blood CryptRS

in Steam VentsRS

I'm thinking about lands too. I've also got Windswept Heath, but at the moment I have only one white dual land (Prairie Stream), so I should gather more shocklands before.Oh, it's quite hard to think what land I need to tutor with the fetchland, considering I have only several shocks in the deck... I always forget what lands are in the deck now.

K00lDudE1 on Doomsday Zur Modded and Foiled

2 months ago

Thanks to both of you, the explanation for Shimmer Myr was great Bolsheviktory,so thanks for that!

K00lDudE1 on Doomsday Zur Modded and Foiled

2 months ago

How does Shimmer Myr work here?

As I'm currently building a budget competitive Zur deck, it'd be useful to know the different versions of competitive Zur and potential upgrade paths.

Other than that, I love this list, +1 from me!

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