Shimmer Myr

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare
Mirrodin Besieged (MBS) Rare
Mirrodin Besieged: Mirran (MBM) Rare

Combos Browse all

Shimmer Myr

Artifact Creature — Myr

Flash

You may cast artifact cards as though they had flash.

Price & Acquistion Set Price Alerts

C16

MBS

MBM

Ebay

Recent Decks

Shimmer Myr Discussion

AMac50000 on Engineered Victory

1 week ago

Dreamstone Hedron is a bit expensive for the amount of ramp it gives you. Same with Hedron Archive. I would recomend replacing them with Thran Dynamo and Gilded Lotus.

I would recommend including Shimmer Myr as you would essentially be able to play about half your deck at instant speed.

Take a look at the Mycosynth Lattice + Vandalblast combo as its a complete board wipe for your oponents and even with out vandal blast Mycosynth Lattice has good synergy with your deck.

Trizzo2 on Myr combo

1 month ago

Shimmer Myr is a great card you should consider.

Cippo on Inanimation

1 month ago

You could probably swap out Vedalken Orrery for Shimmer Myr for a free upgrade. It costs 1 less, has flash itself, and all your nonland cards are artifacts anyway.

Asder on Cat of Blades

1 month ago

there are a few cards that stand out to me as not fitting the deck's theme. Wing Shards is the first. if you run more than 4 other instants it would be a good include but if they cast spells after they attack (storm counts every spell, not just yours) then you might as well be running Rebuke. Crushing Vines is another one. sure it has utility in that it can also kill flying creatures, but it can't even hit enchantments. something like Krosan Grip is better in almost every regard, you could also use Return to Dust. White Sun's Zenith is a good card but its less good in this strategy. most equipment decks go tall rather than wide sometimes running as little as 1 or 2 creatures. in that same regard Jazal Goldmane would be good in a go wide strategy but not really in this one. a problem with these strategies it a vulnerability to artifact destruction. there are a few solutions to this problem. the first is to run something like Privileged Position to add a forcefield around all of your stuff. the second flickering your stuff. i recommend Teferi's Protection. you could use Eerie Interlude but it only does creatures. by the way, where is Lightning Greaves? it is probably one of the most played artifacts right before Sol Ring. while I'm here, where is sol ring? its regarded as the tenth power nine and is an auto-include in and deck no matter the strategy. it's just too good. it beats Selesnya Signet it every way except the fact that the signet produces colours mana which shouldn't be a problem since all of the lands you run either produce coloured mana or fetches coloured mana. by the way, I am NOT suggesting you cut the signet it is a very good card. while we are on the subject of mana I think we should address that Sylvan Scrying. if you are going to run that you need utility lands. remember, it says ANY land. that means if you need a Glacial Chasm you got it. if you want a Dark Depths to go with that Thespian's Stage viola. but the best you can get right now is a Myriad Landscape, a Path of Ancestry or a Krosan Verge. on the subject of lands it a two colour deck that runs a lot of artifacts. you can stretch the colours mana in your mana base a bit more I reckon. a good start is Blighted Woodland as if you don't really have anything exciting to do on your turn or just really need the mana you can spend the turn doing that. another cool thing to play could be, Shimmer Myr normally wouldn't play this as you cant equip at instant speed but Hammer of Nazahn means that you can flash it in with a bunch of equipment and have a surprise army to blow out attackers. some cuttable things are; Sun Titan, Sunspear Shikari, Regal Caracal, Skyhunter Skirmisher, Abundance, Wing Shards, White Sun's Zenith, Crushing Vines and Restoration Specialist

sorry about the really long comment I've just been fantasising about build a similar deck for a while.

Cippo on EDH - Annihilator: Kozilek, Butcher of Truth

1 month ago

I'd suggest Basalt Monolith, it's only a couple of bucks, it produces infinite mana with Rings of Brighthearth, and more rocks means faster eldrazis.

Grim Monolith is a pretty solid addition too.

Cippo on What Would Karn do???

1 month ago

You got some good stuff in here, I have a couple suggestions though.

If you like Vedalken Orrery you may like Shimmer Myr as well. It's 1 less, has flash itself, and covers everything except your eldrazi and planeswalkers.

Planar Bridge is like Planar Portal on crack. 2 extra mana to put it right on the battlefield, the only downside is your eldrazi cast perks wouldn't work.

You've got some solid mana rocks but you're missing Gilded Lotus

Voltaic Construct goes infinite with Metalworker and you can also go infinite with any 3 mana rock once Karn animates it. It's probably my favorite Karn card.

Paradox Engine and Clock of Omens will help you untap all your rocks so you can still play big spells through your stax.

Expedition Map is pretty great when you have so many different lands, it basically turns into a super utility card. Makes it way more likely to get all 3 Urza lands too.

Pal00ka on Hail the Eldrazi

2 months ago

-2 lands and more mana rocks that are Fellwar Stone, Darksteel Ingot, Izzet Cluestone, Izzet Keyrune, Wayfarer's Bauble, Iron Myr, Silver Myr, etc. The main reason is the more mana rocks you can play T1-3 the better Saheeli's 2nd +1 will be when she hits the board.

I think focusing on outlets that make artifact tokens would be fun and have synergy with Saheeli. Recent sets have given options for treasure (Brass's Bounty), clues (Tamiyo's Journal), servos (Servo Schematic), and thopters (Pia and Kiran Nalaar). Adding in bounce/blink effects would let you keep the army growing.

A fun alternative win-con to ramping into a scary Eldrazi is transforming your token army. Day of the Dragons, Descent of the Dragons, and Dragonshift + Surge of Zeal/Burst of Speed allow a lethal strike out of pretty much nowhere.

More card draw too; Mind's Eye, Staff of Nin, Slate of Ancestry, Ichor Wellspring, Howling Mine, Temple Bell, etc. all get the job done in their own ways. Spell-based draw is good too; Jace's Ingenuity, Ponder, Telling Time, Faithless Looting etc.

Some cards that should also be considered: Trading Post, Kurkesh, Onakke Ancient, Goblin Welder, Slobad, Goblin Tinkerer, Solemn Simulacrum, Nevinyrral's Disk, Shimmer Myr, Feldon of the Third Path, and Hellkite Tyrant.

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