|Commander / EDH||Legal|
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|Commander 2016 (C16)||Rare|
|Mirrodin Besieged (MBS)||Rare|
|Mirrodin Besieged: Mirran (MBM)||Rare|
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Artifact Creature — Myr
You may cast artifact cards as though they had flash.
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|Have (16)||ZombieFood , switchkill65 , xXThormentXx , Nemesis , Friedrice24 , dplerner , joshw335 , Lucretian , brokendwarf , Va1mar , , , AlucardZain , awalloftext , angesoir , mziter501|
|Want (4)||Dr.Jackel , Turtlelover73 , mlouden03 , Va1mar|
Shimmer Myr Discussion
2 weeks ago
That would be great. I would suggest to add Shimmer Myr and use Lifecrafter's Bestiary instead of Beck. Then add some Semblance Anvil To get more option aside from Heartless Summoning. I would also suggest Filigree Familiar for sideboards.
3 weeks ago
Some more changes.
Equilibrium -> Muzzio, Visionary Architect: I want to incorporate multiple bounce elements, but not make them totally oppressive. Equilibrium also needs creatures, and is a dead draw at times. Turns out that Words of Wind is a much stronger card for this deck, since drawing a card is a more common event than playing a creature, and the ability to bounce permanents of all types and from every player is much more pertinent than just a creature from one player. Muzzio is a nice Dig card, and will most commonly be ramp when I get to pull out and play a mana rock. It will also work toward the overwhelming position of rocks plus Paradox Engine. It should have a similar feel to Proteus Staff.
Vedalken Orrery -> Baleful Strix: Vedalken Orrery has the same cost as Leyline of Anticipation but without the first turn cheat and with a more vulnerable card type. It is more expensive than Shimmer Myr, and while more versatile, we only really need flash to avoid hate on Sen Triplets. The Orrery does not have Flash itself, which is pretty clutch when you drop the Myr and Sen Triplets out of nowhere EOT before you untap and control someone's mind. Vedalken Orrery seems a little redundant for a card that does nothing by itself. At least Myr can attack or block. Baleful Strix is a nice little artifact blocker with some extra draw value, and adds to both offense and defense.
Illusionist's Gambit -> Tidehollow Strix: I really wanted to like the Gambit. It was even very evocative given my Go analogy. It has just seemed less pertinent than I had thought. I may try to work this back in, but for now, the addition of a body, especially with evasion and deathtouch, is probably superior. Also, the thematic addition of small drones to the mind controlling sexy robot team is fun.
Orim's Chant -> Hope of Ghirapur: Replacing a mind control, semi-Time Walk card with a similar card, only a drone with a body, is both thematic and potentially adds to the tempo fueled aggro rush possible with this deck. This could be a bad trade out, but I would like to trial it anyway.
3 weeks ago
Strangely enough. I am finding that Dissipation Field is underperforming. It is too passive and doesn't set anything up. It is also very redundant bounce. I have also found that Muddle the Mixture has some interesting targets, but when the combo goes off, it is less than useful, with few truly important targets.
Dissipation Field -> Diviner's Wand: This adds both card draw and a voltron strategy. The card draw is expensive, but it makes Sen Triplets or any other wizard (creature for that matter) into a pseudo-Thrasios, Triton Hero.
Muddle the Mixture -> Trophy Mage: There are some key CMC artifacts in the deck. All the CMC mana rocks are pretty key. Shimmer Myr lets us drop Sen Triplets EOT before we untap, minimizing the chance that it gets removed. Proteus Staff is the start to an important creature cycle, and the Trophy Mage gives us fodder for this cycle. We will have to see how it turns our, but Diviner's Wand could turn out to be a player as well. All of these are important aspects of how the deck should play.
3 weeks ago
More testing and some ideas for new cards to trial.
Reins of Power -> Orim's Chant: Lower casting cost Fog that can sort of double as a not-Time Walk. After the feeling I got from my most recent games, I may continue the theme of making other people's turns not matter, giving me a not-Time Walk. Also, this fits onto Isochron Scepter. We will see if the Fog effect is more potent than getting all opponents with Silence, but that is another consideration.
Sun Titan -> Shimmer Myr: The Titan can be a bomb, but the surprise flash of the Myr followed by either Sen Triplets or Paradox Engine can be at least as solid of a play, and another early beater could enhance that aggression that I was able to bring with the small creatures and Unsummon effects.
Snapcaster Mage -> Windfall: Snappy has been somewhat underwhelming. With how well Jace's Archivist played, I thought I would try Windfall. I see this picking me up some lands from opponents, maybe get rid of a problem permanent or two after I have Unsummoned them, and making those Unsummon effects less likely to be card disadvantage, since a card in their hand turns into an extra card in my hand.
This is turning into an interesting experiment. I am going with what the cards and results of play give me, and it seems to be taking me in directions I was not expecting. Definitely having fun with this commander.
3 weeks ago
TorchlingCavern HarpyHateflayerHorseshoe CrabJace's ArchivistAvatar of WoeMinion of LeshracPatron of the Moon razaketh, the foulblooded Necrotic OozeBlighted BatOona, Queen of the FaeArgent SphinxThirst for KnowledgeWindfallDreamstone HedronFervorShimmer MyrPainful Truths
1 month ago
I like this deck, we'll its true cause i have played vs it a few times it does play well, if there is one card i could think of that you need i would say its. Shimmer Myr. A++++ from me