Shimmer Myr


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare
Mirrodin Besieged (MBS) Rare
Mirrodin Besieged: Mirran (MBM) Rare

Combos Browse all

Shimmer Myr

Artifact Creature — Myr


You may cast artifact cards as though they had flash.

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Recent Decks

Shimmer Myr Discussion

ThallionDarkshine on Deadly Toaster

1 week ago

I actually disagree about Trophy Mage. Caltrops is a great piece of protection, Scrap Trawler can generate enormous amounts of value, and Shimmer Myr can be useful in many circumstances.

Razulghul on Reaver - Silas/Tymna Stax

3 weeks ago

Hey G0ht, I'm glad you like the list! I have an irrational hate for green myself which is why I went this route over blood pod myself.

So first off Mana Drain costing 2 blue is why it doesn't work great here imo. The deck might be able to cast it T1-2 in about half the games(something like Delay would be more reliable) as it is mana wise. Force of Will is kind of the same, just not enough blue cards in the deck to be able to cast it reliably.

I considered Shimmer Myr to help break parity with a T1 Rule of Law effect. I think it's worth trying, there have been a few games where being able to drop a rock/silas on other players turns would have been really nice.

The Aetherbombs are really great in my opinion. I've been able to frustrate more than few people by repeatedly casting either one. They can counter/delay some of the most popular combos/decks in cEDH.

Path to Exile, Reality Shift and Delay were/are very close to being in the list. I think it depends on your opponents and examining their wincons to see if you need more specific removal.

Herald of Anguish might be worth trying, Sun Titan is also one I keep thinking should find a spot too. There are some decks where the discard could hurt though, you definitely don't want someone discarding a Worldgorger Dragon and combining off next turn for instance. Basicly it's no Sire Of Insanity unfortunately but it might work in the right meta.

I'll check out your deck for sure, thanks for the comment!

G0ht on Reaver - Silas/Tymna Stax

3 weeks ago

Hey, firstly I love this list; Sword Foundry is one of my favorite comobs, and I'm a big stax proponent! I've had issues with my previous stax as the traditional taxing elements don't seem to be doing it as much. I looked at bloodpod and dig what it's trying to do but it hinges around GRW a lot more than I like (not really my colours), and thus I ended up here. I'm working on a list that would be heavily based from this and I had a few questions
- Why not the traditional Mana Drain and Force of Will for counters?
- Does Shimmer Myr offer enough to the deck? I know it's usually used for EoT Aetherflux Reservoir but instant speed stuff still seems good
- Are the spell bombs worth without Bomberman combo? Lion's Eye Diamond is a little out of range currently
- Thoughts on adding more hate? Vindicate, Anguished Unmaking, Path to Exile etc.
- Lastly, Herald of Anguish Seems like an all-star in this deck. Hates on hands the turn it enters and can pitch stuff to kill a lot of things.
My list for reference. If you have any questions or suggestions yourself feel free to ask! My meta has a lot of creature decks in it (Animar and Derevi)

Plazmasoul on Myr Warmachine

1 month ago

I really appreciate all the feedback, its really helped me find new and fun options for the deck, but one thing I wanted to say/ask is that you keep in mind that the deck is at its best when it can tutor up creatures with effects on them. Vedalken Orrery is a great card, but Shimmer Myr gives most of the deck flash and can be tutored for by Myr Turbine. thanks again for the suggestions Suns_Champion DrkNinja DrukenReaps

Razulghul on Reaver - Silas/Tymna Stax

1 month ago

Thanks for the comment elfric!

Scrap Trawler and Myr Retriever were better when I had the artifact lands in the list. I think they could possibly become Serra Ascendant, Shimmer Myr and/Or Sun Titan. They are still great value though so I'm going to test my options before choosing. Trading Post is a great card for once you establish board control, I think it is worth the slot as every ability is relevant. Killing myself with Mana Crypt has happened and the life gain can be crucial late game.

Entomb is fantastic here, it finds combo or stax pieces and can be cast in response to Silas's trigger or at the end of my opponent's turn. Imperial Seal I considered, but at sorcery speed I had 5+ better options in esper and I went with those.

The deck has 2 tutor lands, 7 tutors, 3 fetches and Artificer's Intuition. I don't think that would be considered light on shuffle effects? Tolaria West might be better as a basic but tutoring for ramp/shuffle or more importantly Pact of Negation is worth the slot if it stops an opponent from winning next turn imo. Artificer's Intuition is one of the best cards in the deck, discarding stax pieces into ramp or finding Aether Spellbomb/Nihil Spellbomb/Pithing Needle wins games. I have beat some fairly tuned decks to death with aether spellbomb especially.

Chain of Vapor is great imo. cEDH deck at trying to go off T2-T4, one CC disruption is necessary . Generally I don't see people sac a land but if they did and returned a stax piece to my hand unless they are still winning that turn they are either helping the other two players on their turns or passing to me and I will replay the card and they will still be one more land behind if I put out a tax card.

Hope of Ghirapur seems really slow/bad to me. I mean T2 it might stop on player from casting spells but there are better cards imo. I'd rather run something like Orim's Chant personally which can stop a multitude of decks from going off.

Mishra's Workshop would be great here if we had the 2cc ramp package of signets/talismans. Colorless mana is a non issue from my experience with the deck as it is and it's extremely important to fix colors by T2. Inventors' Fair will probably come out for the same reason.

Board wipes seem useless against most of the cEDH decks I'm seeing, I'd rather run more single target removal that will take out a combo piece without destroying my board. Cataclysm is the closest thing to a board wipe in the deck, but it allows me to save Silas and Tymna which creates a good spot to win from.

Dunno about ravager yet, it's a test more than anything but it does get turned off by Cursed Totem which is one of the strongest cards in the deck. So we will see.

S1ydevi1 on Silas and Ravos Artifact Emporium

1 month ago

Managed to survive a Craterhoof Behemoth swing that took out the other 2 opponents by using Kuldotha Forgemaster to sacrifice Skullclamp, Nihil Spellbomb and Spine of Ish Sah and go get Time Sieve. I had Shimmer Myr out, so I could Spine one of the 16/16 tramplers and block enough of the rest to put me at 6. I was left with Ravos in play, which allowed me to return Myr Battlesphere to my hand, which resulted in infinite turns with the Sieve.

Needless to say, the artifact emporium was on full display.

Cai_Zer on Heartless Glimpse

2 months ago

That would be great. I would suggest to add Shimmer Myr and use Lifecrafter's Bestiary instead of Beck. Then add some Semblance Anvil To get more option aside from Heartless Summoning. I would also suggest Filigree Familiar for sideboards.

precociousapprentice on Sente: The Politics and Metaphor of Stones

2 months ago

Some more changes.

Equilibrium -> Muzzio, Visionary Architect: I want to incorporate multiple bounce elements, but not make them totally oppressive. Equilibrium also needs creatures, and is a dead draw at times. Turns out that Words of Wind is a much stronger card for this deck, since drawing a card is a more common event than playing a creature, and the ability to bounce permanents of all types and from every player is much more pertinent than just a creature from one player. Muzzio is a nice Dig card, and will most commonly be ramp when I get to pull out and play a mana rock. It will also work toward the overwhelming position of rocks plus Paradox Engine. It should have a similar feel to Proteus Staff.

Vedalken Orrery -> Baleful Strix: Vedalken Orrery has the same cost as Leyline of Anticipation but without the first turn cheat and with a more vulnerable card type. It is more expensive than Shimmer Myr, and while more versatile, we only really need flash to avoid hate on Sen Triplets. The Orrery does not have Flash itself, which is pretty clutch when you drop the Myr and Sen Triplets out of nowhere EOT before you untap and control someone's mind. Vedalken Orrery seems a little redundant for a card that does nothing by itself. At least Myr can attack or block. Baleful Strix is a nice little artifact blocker with some extra draw value, and adds to both offense and defense.

Illusionist's Gambit -> Tidehollow Strix: I really wanted to like the Gambit. It was even very evocative given my Go analogy. It has just seemed less pertinent than I had thought. I may try to work this back in, but for now, the addition of a body, especially with evasion and deathtouch, is probably superior. Also, the thematic addition of small drones to the mind controlling sexy robot team is fun.

Orim's Chant -> Hope of Ghirapur: Replacing a mind control, semi-Time Walk card with a similar card, only a drone with a body, is both thematic and potentially adds to the tempo fueled aggro rush possible with this deck. This could be a bad trade out, but I would like to trial it anyway.

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