Shimmer Myr

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare
Mirrodin Besieged (MBS) Rare
Mirrodin Besieged: Mirran (MBM) Rare

Combos Browse all

Shimmer Myr

Artifact Creature — Myr

Flash

You may cast artifact cards as though they had flash.

Shimmer Myr Discussion

SamsWrath on Jhoira Midrange

3 days ago

If you're going to run all those lands that enter tapped as well as the enter-tapped artifacts, you may want a Amulet of Vigor . Also, I would recommend removing Laboratory Maniac because it's a dead card until you need it and by the time you need it you could have won 2-3 other ways. It's a win-more card and just isn't necessary. It eats up a slot you could use for better spells. There are other 0cmc artifacts that offer a LOT more utility than Darksteel Relic and Claws of Gix which, really do nothing other than a free cantrip if Jhoira is in play. Shimmer Myr is another semi-dead card. It really serves no purpose--why pass turn and win on another player's turn when you can just win on your turn?

Anyway... feel free to take a look at my Jhoira deck. It has a complete explanation for each card in the deck-list: Jhoira, Weatherlight Captain - Storm

SynergyBuild on Yeva Draw-Grow

4 days ago

Shimmer/ Paradox Engine allows for mass, instant speed storm, at an insane ease. Yisan, while being better with Engine (untapping Yisan allows for fetching Llanowar Elves into Priest of Titania into Shimmer Myr into Temur Sabertooth or whatever, then keep untapping Yisan to go off until Great Oak Guardian then Sabertooth into infinite mana) still isn't an instant-speed spell, that is the issue. If the gamplan can be Swords to Plowshares ed at sorcery speed, the deck is doing something wrong.

Here's why:

If, just by playing lands, maybe a dork or some rocks, and passing, drawing cards, biding your time until the winning combo or impossibly difficult to win through lock hits the table, respond by casting everything you need to until you win.

This playstyle is Legacy Resetide ( Reset / High Tide with untap effects and a deck made up of Islands and instants, ready to storm until it casts a lethal Stroke of Genius on the opponent). I simply wanted to see if it was possible to accomplish a similar playstyle in Yeva.

You can't build Resetide in EDH because there isn't the consistency of running 7 Resets and 7 Tides (Legacy uses Cunning Wish as a playset for the 7 copies of every card in the deck it needs), nor can it even run enough instant speed draw and untap and ramp to pull it off without them, so mono-blue is out.

Zur can storm off at instant speed using Necropotence and Shimmer Myr , however doesn't have the luxury of doing it at anytime but on their own endstep, making it not a true-instant speed storm, as it can't do it in repsonse to an opponent winning on the opponent's turn.

Yeva, this list, can do it, only given a good hand and a lot of mana, but it can, with GoG and Cat. That was my interest in the deck. The issue was getting Cat, dorks that tapped for enough, and GoG, the mana to go off, and the interaction/protection to pull it all off.

Yeva was a long-shot, but if any deck could do it, Yeva seems like the one. The issue I found immediatly was wincon-lightness and tutor-lightness. The Cloudstone Curio , Paradox Engine wincons of the deck only go off at sorcery speed, so have big issues, however Shimmer Myr solves that, and allows for Walking Ballista , Candelabra of Tawnos (for Gaea's Cradle ), and more rocks to go off. The issue again is tutoring for that, then for the new combos. If this list had the tutor-density that a 3 color list like Zur would, it would work amazingly. As is, it just doesn't get there.

I am going to work further on this and try to get it to work, but Soren841 may be right that this is too difficult to accomplish.


Resetide may have friends in Teferi, Mage of Zhalfir . I may put some time into testing him out. That 5 mana cost is my biggest issue.

Inkmoth on Yeva Draw-Grow

6 days ago

SynergyBuild: That's the downside of having an enabler in the Command Zone. She lacks CA and is entirely reliant on the deck to provide every line of play with her enabling them at instant speed.

Unless we cram in way more relevant artifacts in a deck that won't be able to facilitate them (monogreen), the Shimmer Myr line would definitely be a shoehorned strategy, especially when we can't reliably get Paradox Engine out of the deck. Implementing it will yield nothing but another line of play that'll serve to deviate from the core strategy.

Going off at instant speed, abusing fast mana, and Yeva overall is the goal

While this is mostly right, the core strategy is actually making sure a big mana dork sticks past summoning sickness. Something Shimmer does very little in facilitating aside from the occasional instant speed Thousand-Year Elixir . This line is especially moot when Genesis Hydra lets us cheat out artifacts at instant speed already while remaining a relevant outlet.

As stated in my disclaimer, it's borderline impossible for the deck to ever become a cEDH deck since it will never do anything aside from having flash and providing it, so if the deck doesn't give you gas you durdle.

Geier Reach Sanitarium : While seemingly a utility, it's also win con while also making sure we can always get the right noncreature card out on the field at instant speed.

Yavimaya Hollow : Very relevant in my meta, so it could be swapped for the pilots' preferred land.

Deserted Temple : This one might actually be worth cutting, it's only helped me like 5 times in the last like 200 games.

SynergyBuild on Yeva Draw-Grow

6 days ago

Inkmoth Ikr...

Anyway, I think this deck needs a more efficient landbase, the current one uses too many utility lands. Not just Blighted Woodland either. Geier Reach Sanitarium , Deserted Temple , Yavimaya Hollow , all could be dropped, despite their utility.

Going off at instant speed, abusing fast mana, and Yeva overall is the goal, and a lot of this deck strays away into mono-green goodstuff. I am not a fan of that overall. I think the 'lands' untapping/big mana effects are too slow for cEDH, and too clunky overall too, and I think more fast-mana storm cards, such as Grim Monolith , whilst abusing Shimmer Myr and Paradox Engine allows this deck to do a ton more.

SynergyBuild on Yeva Draw-Grow

1 week ago

Wait did you also want to test Shimmer Myr ?

SynergyBuild on Yeva Draw-Grow

1 week ago

I think this list running Vitalize , Ravenous Slime , Scryb Ranger , Grafdigger's Cage , and Shimmer Myr would make it better. Maybe even Skullwinder , or with a different take on the landbase; Early Harvest .

This would let the deck go off at instant speed much easier

Question is what to drop... Skullclamp needs more than 15 creatures that would die with it IMO, and Umbral Mantle may be too slow at sorcery speed. I think it is worse than staff because it doesn't draw cards, but I may be wrong in that assessment. One or the other could get dropped I think. Growing Rites of Itlimoc  Flip I think is too slow, but I'd need testing on that. Otherwise Blighted Woodland ? It doesn't seem like it belongs.

Farycane on ArtiFacts of Life and Death

2 weeks ago

I tried a similar version of this Deck a few times now.

I really miss some kind of ramp, and either protection for Glissa to keep the recursion/card advantage going, or card draw. Mind Stone Hedron Archive and maybe Dreamstone Hedron can fill both ramp and draw slot each.

Playing something like Pilgrim's Eye over green ramp seems reasonable for a deck like this, but it technically isn't ramp. Try Wayfarer's Bauble instead.

Golden Guardian  Flip can fight your Commander without harming it, giving you a 2 colored mana Land.

I also recommend Unstable Obelisk if you kill creatures with it, you can recure it, and also fills a ramp slot. And it can solve other problems than creatures, too.

Glaring Spotlight opens your opponents creatures for removal. Also can finish/protect yours.

Vedalken Orrery Shimmer Myr really worth it!

Acorn Catapult seems bad, but once you get an opponent a Squirrel, you will have a target every turn for "free" recursion (just hit the squirrels if there are no other targets to kill)

Sorcerer's Wand Viridian Longbow with deathtouch on Glissa it's very efficient creature removal.

Cranial Plating Just try it. You can eqiup this at instant speed. Giving sometime +10 power or more :)

Lightning Greaves Swiftfoot Boots as said, protection is something really needed (in my meta)#

Hope of Ghirapur done lot's of work in every deck where I was able to get it back!

Verdurous Gearhulk Artifact, +1/+1 Counters. 5 Mana 8/8 Trample if nothing better to do.

Marionette Master I nearly always choose to put counters on him (fits your theme) making him a 4/6. So every artifact that "dies" sucks 4 life out of an opponent. Can semi-protect from artifact boardwipes, because it sometimes can kill an opponent.

Disciple of the Vault Little brother.

Of course Sol Ring etc. would work with that many artifacts, too. Maybe you can explain why you play few ramp spells and Draw stuff

Ancient Tomb

And I really don't know why people play Terramorphic Expanse Evolving Wilds in a two colored deck. Getting 2 cards out of 90+ others...not worth in my opinion. They are fixing but technically Mono Colored Taplands. Try Guildgates/Shocks/Normal Tapduals instead

Some games are hard with too much topdecking cause of missing draw/Glissa died too often But nontheless Great Deck and really a lot of fun to play :)

NoOneOfConsequence on Sen Triplets Artifact Control

3 weeks ago

So, you have Ad Nauseam and Angel's Grace . Cool. What's the game plan from there? Draw your whole library, sure. Then what? Play Laboratory Maniac ? Well, you can't actually win with that alone, because you'll then die as a state-based action during the next upkeep. You'd have to save a Ponder , Preordain , or Brainstorm . That's 10 mana to go off--not exactly great for a 2-card combo. Sure, you have Reliquary Tower to not have to draw your whole library, but you'd probably still just kill yourself, all the same. And I wouldn't really recommend using Ad Nauseam any other time, frankly--you have a bad curve for it, with a number of 5 drops, 6 drops, and a 9 drop. Also, you're only playing 23 artifacts, including your commander. I'd recommend playing at least 25.

I see you're also running Dramatic Scepter, Top + Future Sight + Sculptor, and Paradox Engine . That's all well and good, but I don't really see the payoff apart from Blind Obedience . That's a whole ton of combo pieces to put together--not great.

Cut Ward of Bones , Consecrated Sphinx , Darksteel Forge , Armageddon , Dissipate , Phyrexian Arena , and Perplex . Put in Static Orb , Shimmer Myr , Winter Orb , Tangle Wire , Grafdigger's Cage , Pongify , and Terminus . Considering you're running Mystical Tutor , Personal Tutor , Sensei's Divining Top , Brainstorm , and Future Sight , it shouldn't be that hard to miracle it.

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Shimmer Myr occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Blue: 0.17%