Shimmer Myr


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare
Mirrodin Besieged (MBS) Rare
Mirrodin Besieged: Mirran (MBM) Rare

Combos Browse all

Shimmer Myr

Artifact Creature — Myr


You may cast artifact cards as though they had flash.

Price & Acquistion Set Price Alerts





Shimmer Myr Discussion

Octrate on Daretti, Fun with Artifacts

3 weeks ago

I would look to add Shimmer Myr, Lodestone Golem, Gamble, Mirage Mirror, Paradox Engine, Expedition Map, All Is Dust, Combustible Gearhulk, Chaos Warp, Ruination, and Blood Moon.

I'd drop some of the following lands just for more basics: Dormant Volcano, Evolving Wilds, Terramorphic Expanse, Smoldering Crater. I'll understand if you keep the Urza lands, but I'm not a huge huge fan. You could consider also adding Arch of Orazca, and Maze of Ith.

Cards to cut: Myr Turbine, Hellkite Igniter, Metallic Mastery, Nim Deathmantle, Ashnod's Altar, Kurkesh, Onakke Ancient, Myr Battlesphere, and Thopter Assembly.

Just as a start.

Strangelove on Captain! To the Wheel!

3 weeks ago

New category: Combo. Includes Chasm Skulker, Toothy, Imaginary Friend, Walking Ballista, The Locust God, Voltaic Key, Pili-Pala, Psychosis Crawler, Paradox Engine, etc

New category: Recursion. Includes Myr Retriever

New category: Haste/Evasion. Includes Lightning Greaves, Retract, Shimmer Myr, Spellskite, Vedalken Orrery, etc

Day's Undoing is Draw.

Goblin Welder is Recursion and Removal.

Pithing Needle is Removal.

Grand Architect is Combo and Ramp.

Mycosynth Lattice is Combo, though I'm not sure what it does in this deck.

Vandalblast is Wipe (or Removal).

If Phyrexian Metamorph and Sculpting Steel are useful, but you have to decide between flex and combo pieces. If they are combo pieces, put them into and then cut from Combo.

I have a promo foil Paradoxical Outcome you should take.

You can cut some Ramp, like Thran Dynamo. You need more than 31 lands.

You can cut some Draw, like Dig Through Time. I would just run the wheels, tutors, and sticks.

You can cut some Evasion.

kamelyan on Cogs and Gears

3 weeks ago

Blightsteel Colossus + Blade of Selves

Steel Overseer + Cauldron of Souls

Ugin, the Spirit Dragon

Shimmer Myr

Prototype Portal

Shrine of the Forsaken Gods

I too ran a colourless/artifact deck (granted there are five eldrazis, but they aren't the big name ones). It has won due to an army of large artifact creatures and because of the Station Combo (Summoning Station -> Grinding Station -> Salvaging Station -> Blasting Station)

Station of Hope

Commander / EDH kamelyan


ThallionDarkshine on Silas/Sidar Artifacts

1 month ago

Thran Temporal Gateway feels like most of the time it would just be a worse Shimmer Myr or Raff Capashen, Ship's Mage. I feel like you have enough card draw and ramp that you don't need Ghirapur Orrery, and it might just help your opponents more than you. Unwinding Clock also feels a bit weak here: I don't see all that many ways to take advantage of extra untaps.

I think you may want to cut back on all the additional ways to make your creatures unblockable, since one of your commanders already gives that to you. I'm all for including backups to your commander, but it feels like you've dedicated far too many slots of your deck to that purpose. Whispersilk Cloak in particular feels like it's just too expensive for what it does.

I think you might want to run some haste enablers, since you have a bunch of creatures that only do things upon hitting opponents. Swiftfoot Boots and Lightning Greaves are probably the best ones available to you. One other very powerful card that in my opinion belongs in every white deck is Sun Titan. It gives you another way to recur various permanents, and is basically just a ridiculously powerful card.

Roryrai on Fast Mana is Fair and Balanced - JWC Storm Primer

1 month ago

Hey alo15! I tested Shimmer Myr in a very early iteration of the deck, and the reality is that being able to play at instant speed doesn't help us all that much. Flash is a neat mechanic, but 3 mana is a pretty steep price to pay for it, and some of our best tutors (Transmute Artifact and Tezzeret the Seeker ) are sorcery speed anyway. Additionally, if you draw it while storming out, Shimmer Myr is a dead card - it's a 3 mana do-nothing when you're already trying to win on your turn. While it'd be nice to hold up interaction, it feels as though it slows the deck down by too much. If we're paying 3 mana for something, we'd rather be playing a cost reducer like Cloud Key.

Have fun putting together your list. There are a ton of viable cards for Jhoira, and we think there are multiple different archetypes she can successful with as well. If you're trying to go for storm, the most important things to consider are to net as much mana as you can, and cast as many spells as possible with that mana.

jpsuchecki on THE DINOBOT

1 month ago

Mycosynth Golem Voltaic Servant Shimmer Myr Jhoira's Familiar.

I would say for obvious reasons.

rob_shifflett on Breya, etherium shaper Loves teshar, ...

1 month ago

I know this is Magic Christmas Land, but... Breya is "Magic Christmas Land" in card form.

With Ashnod's Altar/Krark-Clan Ironworks, Mycosynth Lattice, Junk Diver/Scrap Trawler, Baleful Strix and Teshar, Ancestor’s Apostle in play, you can draw and should be able to cast your entire deck.

Add in Shimmer Myr or Raff Capashen, Ship's Mage and you should be able to cast everything in your library, except for Sorceries(unless Vedalken Orrery is used), at Instant speed.

  1. Sac BS. 2mana
  2. Sac JD/ST returning BS to hand. 4mana
  3. Cast BS to trigger TAA returning JD/ST to play. BS etb, draw card. 2 mana
  4. Start at 1 until you don't need to.
  5. Cast everything.
  6. If playing at Instant speed, cast Sudden Spoiling before passing priority.


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