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Whenever an opponent discards a card, you may draw a card.
Geth's Grimoire Discussion
2 days ago
Phyrexian Obliterator is a good card when it comes to blocking, especially in a mono-black deck.
I’m surprised you’re not running Animate Dead , Necromancy or Reanimate . These cards, especially if paired with Entomb / Buried Alive and Dark Ritual can put down a fatty of your choice real fast. Massacre Wurm is a good reanimation target in addition to your Grave Titan .
Ramp is a premium in EDH. Mox Diamond and Mana Crypt set the gold standard after Sol Ring , with Mana Vault and Chrome Mox following them. Unfortunately, these cards will cost you about the same as a black-market kidney. Charcoal Diamond , Coldsteel Heart , Mind Stone , Prismatic Lens and Lotus Petal are affordable options to consider. Also, with a lot of 2-drop-rocks, Ancient Tomb becomes a powerful t1 play —- it’s about $20 now, after the reprint in UMA.
Toxic Deluge is a good board-wipe to consider.
3 weeks ago
Erebos, God of the Dead is a fun general -- good luck!
Most EDH games are decided by card advantage. You're typically facing down three opponents, meaning you're facing down about three times as many cards as you yourself can produce. Thus, anything that can recoup card advantage through mass draw or multi-for-ones is a good addition to a deck. With Erebos, I had a lot of luck with Words of Waste . This is an instant-speed discard effect (through Erebos' draw ability) and mana sink for the end of your opponents turns.
In a similar vein, cards like Smallpox are good for cleaning up the board from early threats, as well as setting back your opponents. I don't see it played that much, but I've had good success playing it myself. Pox is another option, but it is harder to minimize its damage to you as well.
Depending on your card pool, you may want to consider running Snow-Covered Swamp s instead of Swamp s. This allows you to run something like Dead of Winter instead of Languish ; it's more mana-efficient and tends to have a bigger effect.
Black doesn't have a lot of options in terms of mana-ramp. I see you've included Crypt Ghast and Cabal Stronghold (both powerful), but you should also consider artifact ramp. Sol Ring is an auto-include in almost every EDH deck, and cards like Charcoal Diamond , Coldsteel Heart , Mind Stone , Thought Vessel , Mana Vault , Mana Crypt (if you proxy or want to sell a kidney) and Everflowing Chalice are great as well.
One combo I had good luck with while playing Erebos was Raven's Crime with Null Profusion . This allows you to essentially cycle any dead lands you draw by casting Raven's Crime from the yard, while also making an opponent discard. In the discard vein, you seem to have some good discard pieces in your list already. Including Geth's Grimoire makes these into card advantage for you, and Waste Not is a great value engine. Syphon Mind is both a mass-discard spell and a mass-draw spell.
In your land-package, I think you should cut Leechridden Swamp . A majority of the time, losing one life isn't going to be significant; furthermore, entering tapped is a severe drawback. Running a normal or snow-covered Swamp is better.
A few of your creature inclusions are questionable. Gifted Aetherborn , Pawn of Ulamog and Basilica Screecher are not likely to have much of an effect on the board, and Brain Maggot or Kitesail Freebooter likely should be replaced with more global and/or recurring discard effects.
I feel that a lot of your spot removal consists of one-for-ones. Consume Spirit and Corrupt are good when there is only a single threat on the board, but are simply not good enough if two or more opponents are applying pressure at a given moment. Damnation and Toxic Deluge are the best black board-wipes, though they can be very expensive; I advise Nevinyrral's Disk or Perilous Vault as budget considerations. The life-gain effects of Consume Spirit and the like are probably not necessary when you're running Whip of Erebos and Pontiff of Blight .
Tutors are amazing in EDH. Demonic Tutor is the gold-standard, though it is expensive. Diabolic Tutor , which you run, is functionally identical to Mastermind's Acquisition in EDH -- you may want to consider running the latter for redundancy.
Because of the draw-power stapled on Erebos, you may want to consider running cards like Mindslicer . You'll recover much faster than your opponents, and with things like Waste Not or Geth's Grimoire on the field its a real powerhouse. This would require a sac-outlet; Phyrexian Tower is a good option here.
1 month ago
Hi MoizyBoy. I'm not sure specifically which combos you're talking about, but if you let me know I can go over any details you need help with. The deck has gone through quite a few iterations, especially with the release of War of the Spark, but the deck description should be current.
The deck plays as a combo/control deck mostly. The idea is to slowly build up mana and interact (using removal) with opponents when needed to stay alive, until we can pull off a game-ending combo or other win condition. The most important resource for a combo/control deck is cards, so we run a ton of card draw effects to help us keep interaction in hand and to draw into a win condition. This has strong synergy with making our opponents discard (which is what teh Commander's ETB effect does), so we use Geth's Grimoire and Waste Not as ways to draw even more cards whenever we make our opponents discard.
There are many turns where I draw, play a land, maybe draw some additional cards or make a token, and then pass turn. Typically I'm holding up some instant speed interaction like Capsize or Mana Drain so I can disrupt a play that threatens me, and I play politics, trying to pit my opponents against each other. If teh board gets too scary, I'll sometimes wipe it with Damnation . But largely I'm looking for a way to draw a few dozen cards in a single turn, or a line of play that will let me win directly.
1 month ago
Hi Arcan1s_666, thanks for the comment.
I'm still very much in progress modifying my list after WAR. So far it looks like at minimum I'll be losing Liliana Vess and Tezzeret the Seeker and Nicol Bolas, the Deceiver . I'm also looking at increasing the number of instants and sorceries, partially to leverage the new God-Eternal Kefnet . This includes more focus on asymmetric discard sorceries (think Arterial Flow ). Some of these may replace a few of the wheels, because the desired effect is to produce card advantage for me (by reducing opponents cards in hand, or more ideally doing that while also getting card draw from Geth's Grimoire ). I agree that wheeling can be tough when you have one combo piece in hand and few ways to recur them. I use wheels because they force my opponents to discard their entire hands, which gives me a ton of triggers, and because I can Notion Thief to keep those hands empty.
Another answer to that specific problem is to wheel when it would be advantageous to do so even when you have a partial combo. Obviously if you have a full combo you want to keep that hand, but if you have one piece of a combo but you have Geth's Grimoire or Waste Not , go ahead and wheel - you'll draw such a giant flood of cards that you're likely to draw a piece of a different combo and/or a tutor or two. Playing with wheels often requires learning to "let go" of your existing hand even when it has a few pieces you'd like to keep.
I'm also likely to add Yawgmoth's Will back in. It's just too good. Previously I thought I could replace it with Deliver Unto Evil for both cost and flavor, but I think the ideal is actually to just run both. Playing out of my opponents' graves is great, but I'd very much like to play from my own as well when needed.
BlackDeegs on 10Rack
2 months ago
blackieqs Thanks for the comment!
I think I may toss a Dark Deal or two into the sideboard in case I run into a deck running Leyline's and am unable to target the player. As for Geth's Grimoire , I think that Waste Not is just a better version of this card imo. It has a CMC of rather than and also can potentially produce blockers in decks filled with creatures (which are only needed when playing against decks filled with creatures) or can produce mana for more hand removal. The 4 CMC just seems high because in an 8 Rack deck I am forcing them to discard so many cards that by turn 4 I've often burnt through a lot of my discard and while this helps repair it it wouldnt kick in until at least turn 5.
2 months ago
4 months ago
Looks like fun. Just wanted to put my comments in a place you can find them easier.
Not a fan of Ill-Gotten Gains , it allows your opponents to get back the good cards you forced them to discard earlier in the game.
Adds? Necrotic Ooze , because activated abilities happen Angrath, the Flame-Chained , Burglar Rat , and Arterial Flow make your opponents' discards happen Sire Of Insanity and Mindslicer are pretty mean, but at least everyone is stuck in topdeck mode. If you want to be "fair" you could play Awaken the Erstwhile so at least people get some creatures when they discard.
Malfegor , enables your discard and kills stuff.
Geth's Grimoire occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%