Geth's Grimoire

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Darksteel (DST) Uncommon

Combos Browse all

Geth's Grimoire

Artifact

Whenever an opponent discards a card, you may draw a card.

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Geth's Grimoire Discussion

Calyptic on Guilt-Leaf (Needs Suggestions)

4 days ago

Thank you all for the suggestions so far! I've taken a good many of these suggestions, and I can see this deck fleshing itself out more and more. Still need cards to remove to get to the legal 100 though

And yes, I agree with Thallion on the burn aspect of Liliana's Caress, Megrim, etc. At the very LEAST it's pairing with Nath who grants one discard at upkeep. I will gladly take 2 indirect damage per upkeep (With plenty of more room for discarding), and with a few of the combos in this deck, like Sadistic Hypnotist + Nath of the Gilt-Leaf and Geth's Grimoire + Words of Waste, you will not only be constantly clearing their hand full of answers, but dealing 2 or more damage for each card in the process. Then Quest for the Nihil Stone can come along to help finish the job.

I can agree it is not super fast in say a 1v1 setting where you're the only source of damage to that opponent, but in a standard 4-player game where players are also hurting eachother, I'd say these do some rather significant harm.

I also have to say I'm not necessarily excited about running Dark Deal but I will because it's just a sorcery? I feel like it kind of hurts the player too much to have them discarding as well, but for Dark Deal it is slightly more utility in that it can allow you to discard a bad hand and effectively mulligan in the midst of the game. And of course you make everyone else discard in the process.

DeadTheArtist on D I S C A R D

4 days ago

Calyptic I had Words of Waste in there before but it never popped off the way I wanted it to, I still have it but now that I see the combo it has with Geth's Grimoire I will definitely consider it! Sometimes I run out of forced discard spells. Thanks mate

Calyptic on D I S C A R D

5 days ago

Would definitely recommend Geth's Grimoire to aid your card draw, as well as Words of Waste. With all this group card draw if you have the mana this is a gross move. Both combo well together if you've got the mana.

You're gonna need more card draw with all the "Everybody Discarding" effects. I'm running a Golgari EDH deck (About the same price as yours) that focuses on Discarding myself so I'm glad i'm not the only one who likes making people discard on a budget XD

Saljen on Rat deck

3 weeks ago

Crypt Ghast would give you some ramp

Hollowborn Barghest isn't a rat, but the ability is quite good with your game plan.

Rackling same with this guy, another Rack but tied to a non-rat creature

Gibbering Descent, Bottomless Pit, Creeping Dread, and Necrogen Mists each give you reliable discard every turn

Oppression, painful quandry, and Geth's Grimoire give you more rewards when someone discards

Syphon Mind, Dark Deal, Smallpox, and Myojin of Night's Reach are all some good discard cards you're missing

Phyrexian Reclamation can let you re-play annoying creatures once people remove them, as well as provide draw for when you're top decking

Gray Merchant of Asphodel is a super solid black finisher and can keep you in the game a lot longer

Geier Reach Sanitarium gives you a discard trigger for everyone, and draws everyone another card which you can make them discard again

Attrition lets you use those rat tokens for repeatable removal

These are the cards that are probably under performing in your deck: Bone Splinters, Coercion, Death Stroke, Duress, Kaervek's Hex, Ostracize, Waking Nightmare, Ichor Rats, Typhoid Rats, Simulacrum, Subversion, Ordeal of Erebos,

S1ydevi1 on Gonti: If I Can’t Have It, Neither Can You

3 weeks ago

The other night, I got to experience the joy that is Bottomless Pit and Geth's Grimoire, which led to me drawing Urborg, Tomb of Yawgmoth, Cabal Coffersand Nykthos, Shrine to Nyx. I got to win by tutoring up and playing Gray Merchant of Asphodel with 20 devotion and blinking him with Conjurer's Closet. Also, I did a gross thing where I played Puppeteer Clique, targeting Master Biomancer, with a sac outlet in play. Yum.

WargRave on Rats all the way down

4 weeks ago

Needs more Rat Colony

With only 6 Relentless Rats you need half of your total number on the battlefield to even make them 4/4s. Most of the time they will be 3 mana 2/2s. You need a critical mass of Relentless Rats--at least 20. If you want to dedicate only a small portion of your deck to the Relentless effect, then Rat Colony is much better; unlike Relentless Rats it benefits from any rat you control, including Marrow-Gnawer's tokens. Pack Rat is also superior if you have many non-Relentless Rats.

Rat Colony is strictly better than Swarm of Rats. It's also generally better than Bog Rats, Carrion Rats, Muck Rats, Nezumi Cutthroat (fear isn't worth a large power loss and "can't block", especially when Marrow-Gnawer provides fear), Pestilence Rats (Rat Colony gets +2/-2 under most conditions and costs 1 less), and Earsplitting Rats (not enough graveyard/discard synergies).

Other suggestions

Tormod's Crypt -> Nihil Spellbomb, Bojuka Bog. You can run Crypt in addition if needed, but I would use these first.

Kitesail -> Bladed Pinions, Fleetfeather Sandals.

Geth's Grimoire -> remove. Only four or so cards in this deck actually cause an opponent to discard. Since you're running Ancient Craving, might as well slot in Ambition's Cost as well.

Nightmare Lash -> Lashwrithe. Or just run both, but Lashwrithe first.

Sword of the Paruns -> Bad Moon, Adaptive Automaton, Hall of Triumph, Vanquisher's Banner, and Obelisk of Urd are all more mana efficient and consistent ways to pump your rats.

Altar's Reap -> Costly Plunder, Night's Whisper, Sign in Blood.

I'm not sure how Shriveling Rot serves the deck.

There are two Cabal Strongholds, so one needs to come out. Cycling lands--Barren Moor, Polluted Mire, and Desert of the Glorified--hedge against land-heavy draws. Some cheap utility/value lands like Zhalfirin Void, Encroaching Wastes, Mystifying Maze, or Temple of the False God might be good over some number of Swamps too.

Phyrexian Tribute -> Scour from Existence, Unstable Obelisk. I know black is bad with artifacts, but there is a reason Phyrexian Tribute is in 55 edh decks, and the other two are in over 5000 each, and it isn't just color restriction. They cover all five permanent types instead of just one, including the equally hard-for-black enchantments. Requiring two creatures to sacrifice, Phyrexian Tribute isn't even always easier to cast, and it's effect is far less flexible.

Speaking of Unstable Obelisk, more mana ramp would be prudent, like Wayfarer's Bauble, Mind Stone, and Commander's Sphere. Bontu's Monument isn't Jet Medallion, but is still worthwhile with 27 creatures.

I don't think there are enough graveyard synergies to make Living Death appropriate.

Night Dealings is slow, does nothing if the battlefield isn't somewhat favorable, can potentially get removed, makes you reveal, and can't get lands. Razaketh's Rite and Mastermind's Acquisition tutor with no fuss. If you want slow, multi-card tutoring, Diabolic Revelation, Demonic Collusion, and Increasing Ambition are reliable options. Although none feature Nezumi in their art.

Curse of Death's Hold is a bit narrow for multiplayer; I'd prefer Ascendant Evincar which will hit more enemy creatures overall while buffing your own and being a 3/3 flier.

MagicalHacker on Rate each draw engine from ...

1 month ago

I know draw engines are powerful, but I typically don't build with them in mind. I'll play Cryptbreaker if I have zombies, Well of Lost Dreams if I have life gain, and Geth's Grimoire if I have discard, but the synergistic cards won't automatically find a spot in the deck unless that card is also synergistic with a good number of cards in the rest of the deck too. For draw, I just pick single cards for draw, and if I accidentally assemble an engine, great. I won't cripple my deckbuilding to try to have one though.

StopShot on Rate each draw engine from ...

1 month ago

A draw engine is a two card synergy that results in repeatable card draw. I run a Mardu deck so most of the cards will be in colors. I've numbered each engine so you just need to post the engine number followed by your personal score for each. (Feel free to skip any since the list is lengthy. No card is mentioned more than once however.)

A score means the draw engine is janky, unreliable, clunky, inefficient, etc. Basically an engine you'd never consider running under any circumstance. A score means the draw engine is consistent, reliable, fast, and effecient at drawing cards. This score signifies a considerable auto-include for any EDH deck.

) Skullclamp + Bitterblossom//Reassembling Skeleton = Draw off equip cost.

) Land Tax + Scroll Rack = Exchange 3 basic lands for 3 new cards every turn.

) Mentor of the Meek + Norin the Wary = Draw a card every time Norin flickers.

) Underworld Connections + Deserted Temple = Double draw by untapping enchanted land.

) Skyhunter Skirmisher + Mask of Memory = Dig through four cards while discarding only two.

Sensei's Divining Top + Quicksmith Genius = Repeatable loot effect by resolving QG's ability last.

Greed + Ivory Tower//Authority of the Consuls = Gain life to mitigate life loss from Greed.

Ghirapur Orrery + Tireless Tribe = Discard your hand to activate the Orrery's second ability.

Tower of Fortunes + Braid of Fire//Mana Flare = Use extra mana to activate ToF's ability.

Geth's Grimoire + Geier Reach Sanitarium = Draw extra cards equal to the number of opponents.

) Phyrexian Arena + Strionic Resonator = Double draw from Phyrexian Arena.

) Well of Lost Dreams + Peace of Mind = Discard one card to draw three.

) Aggressive Mining + Drownyard Temple = Pay three mana to draw two cards on every turn.

) Endless Ranks of the Dead + Cryptbreaker = Produce lots of zombies to draw cards with.

) Gift of Immortality + Moriok Replica = Pay 2 mana to draw 2 cards and lose 2 life on every turn.

) Invasion Plans + Infiltration Lens = Draw 2 cards for each creature that blocks equipped creature.

) Otherworld Atlas + Voltaic Key//Energy Chamber = Accelerate charge counters for draw power.

) Call the Bloodline + Slate of Ancestry = Produce multiple vampires to draw multiple cards.

) Strands of Night + Magus of the Wheel = Repeatable draw seven cards.

) Humble Defector + Homeward Path = HP regains control of Defector after drawing 2 cards.

Not all draw engines need to be rated. Rating the ones that are the most interesting will do. This feedback will be crucial for other people when considering what draw engine to use for their decks.

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