Demon of Loathing

Demon of Loathing

Creature — Demon

Flying, trample

Whenever Demon of Loathing deals combat damage to a player, that player sacrifices a creature.

Latest Decks as Commander

Demon of Loathing Discussion

multimedia on Orzhov token life drain

8 months ago

Hey, nice budget version with some creative strategies. You forgot Sol Ring :)

Consider more repeatable draw from effects you don't have to cast since you have a lot of cards to assemble for the combos and then you don't lose life from Liesa.

Dawn of Hope is nice with Liesa because she has lifelink thus when she does damage pay 2 mana to draw. Arguel's Blood Fast  Flip uses life to draw. Liesa has flying and there's quite a few other fliers here who can more easily do combat damage to a player for Mask of Memory .

Court of Grace and Palace Jailer can be repeatable draw with the monarch and Grace can be repeatable 4/4 Angels or 1/1 Spirits. Cards that create tokens are good with Skullclamp especially 1/1 tokens such as from Keeper of the Accord and Leonin Warleader .


Some cards to consider cutting:

Cards to consider cutting are Harmless Assault since four mana for this effect is too much. Mishra's Self-Replicator there's much better five drops here to cast. Withercrown subpar for a removal spell since your opponent can just ignore it until they find a way to remove it because losing 1 life is not much to worry about. Rally the Ranks since +1/+1 anthem effect is not really worth it.

Demon of Loathing is not as good as the other high CMC creatures. Bloodline Pretender only good when you have Nexus or Conspiracy on the battlefield because you have to choose a creature type. Instead play a card that can help to setup Nexus or Conspiracy? Sol Ring could replace Replicating Ring .

Good luck with your deck.

77hi77 on Wake Me Up Inside - Graveyard Edition

11 months ago

abby315 thanks so much! That's really helpful and gives me a lot to think about.

Noted for the removal suggestions, I'll toss those Fractures.

As for number of cards, this is a deckbuilding exercise for my noob self so please bear with me, I'm going to try and reason out why I picked certain cards (because I don't know that I have an exact reason for each card being there).

For most of the 1-3 mana creatures, I was thinking about food for Call of the Death-Dweller. Cards that could help me flood the board and do damage.

Thieves' Guild Enforcer I got excited by the idea of a 3/2 for 1 mana. Granted, by the time my opponent has 8 cards in their graveyard, I have more land and bigger weapons to pull out. I guess the milling can be considered part of the toolbox, but milling the opponent's deck probably needs a much more dedicated deck than just a couple of cards to cycle on and off the board. You're definitely right, Mire Triton offers me more immediately, and I'll have other things to play by the time Enforcer gets up to 3/2.

Eye Collector I think I just went "Ooh! Flying!". Then again, it's only a 1/1 and it's not that good at milling.

Drana, the Last Bloodchief I'm asking myself questions about. That effect is incredible, but I never actually use it. It tends to just live in my GY all game. I feel like it'd be better in a control deck than something as aggressive as this, does that sound about right? If I need a big hitter, I'll bring out Demon of Loathing. If I need to clear the board, I'll bring out Massacre Wurm. I might rethink Drana for something. Maybe another niche effect to handle specific situations, or maybe another Wurm.

Scourge of the Skyclaves is an interesting one. The deck is not built for him, there's a bunch of Lifelink in there and Mire Triton would add more. I think he's nice to have, again, for the toolbox. The one game in six when he's useful, he ends up changing the game.

Liliana, Waker of the Dead in theory is perfect for this deck, but it's her ult I'm after and that never actually goes off. I'll just have to get better at using her.

Now I'm also asking myself if I have the right number of Fiend Artisans and Nullpriest of Oblivions. Fiend Artisan is a key part of every game I play, I don't know if more would just suffocate the deck. Nullpriest isn't usually a big factor unless I have Lurrus of the Dream-Den out, so maybe Lurrus is the one whose numbers I need to think about.

As for Nyx Lotus, I find that every time I play it, it changes the game for me. I start pulling off huge plays with only 5 or 6 lands. Just so I understand your advice, with a card like Nyx Lotus, because I have no way of searching for it, either cut it completely or take 3-4? I was hoping to drop it and a few Swamps for Nykthos, Shrine to Nyx but it doesn't seem to be legal in this edition.

That is the biggest difference I've noticed between competitive decks and casual or fun: competitive decks never hope for any cards, they always seem to have the cards they want at the right time.

Thanks again, this was awesome!

77hi77 on How Much Removal is Too …

11 months ago

I've been playing this in Standard on MTGArena:



My big question is, how much of the deck should go to countering other decks? The two most common decks I'm running into are either White or White/Black life gain, usually based on Impassioned Orator and Hallowed Priest, or the decks that stack mutations. In both cases, I find I have to kill the creatures while they're still small. Life gainers build a swarm of huge creatures and I suddenly find myself unable to contain them, mutations get so many disruptive effects that I don't have an answer. So how much removal is too much and how much should I focus on just playing my game?

A previous version of this deck had 13 removal cards, I felt like that was taking focus away from the main objective so I made this one. Is there a balance to hit between disrupting other playing styles and playing your own game?

Thanks!

Red_X on Late Bloomer

1 year ago

So, you're deck is a bit confused right now. Decks with cards like Gray Merchant of Asphodel want as many black mana symbols as possible, which leads those decks to generally by mono black. Bond of Revival works with really big creatures like Demon of Loathing, but your deck isn't set up to quickly get one into the grave so you can use it. So I think you have a few options.

  1. Turn into a mono black devotion deck. These decks run cards like Gray Merchant, Ayara, First of Locthwain, and Cauldron Familiar to drain your opponent's life one or two points at a time. There's a current list in this article, but you obviously can customize: https://articles.starcitygames.com/videos/core-set-2021-standard-round-2/

  2. Turn this into a control deck with a revival finish. I'd recommend a different finisher (Massacre Wurm has impact immediately on board and does damage, Pursued Whale protects itself and makes combat awkward for your opponent, play around with this one), but something that has immediate impact on board and/or can protect itself is generally best bet. You could even run Drakuseth, Maw of Flame since you're never going to cast it. I'd recommend either the mill route with cards like Mire Triton or the discard route with more Thirst for Meaning. Here's a version to get the idea: https://mtgazone.com/deck/dimir-reanimator-by-brewers-kitchen-standard-artisan/

  3. Make this full on Dimir control. You'll remove a lot of the creatures in favor of planeswalkers like more Narsets or Ashiok, Nightmare Muse, more removal spells like Eliminate or Heartless Act, and win conditions like Lochmere Serpent or Nightveil Predator. This deck can potentially get very expensive (they generally run at least 1 Ugin, which is $35 by itself), but you can switch out those cards for lower power cards and still do decent at a local level. Here's an example: https://mtgdecks.net/Standard/dimir-control-decklist-by-peter-joensson-1009881

You can obviously customize as much as you want. Additionally, I wouldn't spend a bunch of money right now. Rotation is in September, so you don't want to spend $16 on a Liliana, Dreadhorde General and only get to play it for 2 months. Finally, I'll leave a couple of resources I give to anyone just starting out.

How many lands: https://www.channelfireball.com/all-strategy/articles/how-many-lands-do-you-need-to-consistently-hit-your-land-drops/

If you need some clarification on how to build control vs. midrange vs. combo, vs. aggro: https://www.channelfireball.com/all-strategy/articles/magic-the-gathering-has-three-major-archetypes-aggro-combo-and-control/

After you decide on a deck type, there's a lot of ways to go, but it's hard to give much other advice without knowing that.