Enter the Infinite

Sorcery

Draw cards equal to the number of cards in your library, then put a card from your hand on top of your library. You have no maximum hand size until your next turn.

capwner on One-card wins

1 month ago

So here's an idea you may be familiar with...a one-card win: That is, a card that wins the game or initiates a winning line by itself without needing any other pieces. Just cast that one card and boom, you're in a position to win. This seems very OP because a 1 card combo is of course easier to assemble than 2-or-more card combos, and besides being easy to assemble I think it improves your resilience because it's easy to recur or topdeck a single card, and initial card investment is lower so you have more potential space in hand for interaction or a backup plan. The downside would be a lot of these either cost a lot of mana or require a lot of build around, or both. So some obvious examples of this would be cards like Tooth and Nail that tutor up multiple parts of a 2-part combo. Shared Summons is another card that, given enough mana, can win by itself say by assembling Heliod, Sun-Crowned + Walking Ballista. These double tutor cards are especially sweet because they can also find protection if you already have part of the combo or other tutors. I think Hoarding Broodlord is similar because it tutors for Saw in Half to find more combo pieces, so this wins by itself too. By extension, in the decks that have these, regular Demonic Tutor or Solve the Equation become a 1-card wins as well! Next there are some weirder ones...there's straight up Enter the Infinite which if resolved should certainly give you the ability to win on the spot with a million counterspell backups. On the opposite end of the curve, Doomsday initiates a combo line by itself but is slower; you either need to pass the turn or have a means of drawing a card to continue comboing. Similarly, Selective Memory in an all-spells deck can exile your whole deck besides Thoracle, then draw her and win next turn. Of course in the all-spells camp there's also Balustrade Spy, Undercity Informer and Goblin Charbelcher which can win on the spot, these are probably the best and actually competitively played archetypes, and Hermit Druid combos similarly. Hmm.... what else, I guess there are tons of 1-card combos with commanders, like Etali + Food Chain, Niv Mizzet + Curiosity, and so on. Those are pretty close to 1-card wins but I would say a different genre of combo than the ones I am discussing. Another card I think fits is Timesifter, with the right build this card can very likely result in a win by itself, though it is totally non-deterministic! I think as a 5 drop artifact, compared with the mana demands of some of the other cards mentioned, this is a very competitive option for a potentially game-ending effect on a single card. I love Timesifter lol. What else? Other tutors like Intuition and Gifts Ungiven can assemble breach combo by themselves in Jeskai decks with Sevinne's Reclamation. Ad Nauseam and other mass-draw effects scoop up huge portions of the deck and win from there. Anything that can tutor multiple times like Increasing Ambition or Razaketh, the Foulblooded can win by itself. Goblin Recruiter I'm pretty sure sets up Conspicuous Snoop combo by itself, maybe that's a win next turn one. Approach of the Second Sun but that's REALLY slow by itself. This far down the line I'm tempted to even say Stoneforge Mystic and/or Stonehewer Giant because you can play a line where you get Sword of Hearth and Home to flicker her, get Kaldra Compleat then get Worldslayer and that's baaasically a win 2 turns later from just a Stoneforge. On that topic, MLD spells in general come pretty close to being 1-card wins IMO by relying more on overall deck construction to out-recover opponents, so similar to a Timesifter resolving a Jokulhaups should usually win it for the MLD player if they built their deck right, and if nobody has Tef Pro <- another 1 card win here lol.

I feel like I've blabbed enough, I'd like to know which cards I've missed and what your favorite 1-card wins are? Or even cool Commander + 1 wins if you know of some lesser-known ones. Hey I guess Magda, Brazen Outlaw and Godo, Bandit Wardlord both win by themselves too, right? But kind of slowly, Godo needs haste and Magda needs dwarves/treasures. Also for commanders, I think both Captain Sisay and Sisay, Weatherlight Captain can assemble wins by themselves, slowly. Also Yisan, Wanderer Bard.

Anyways thanks for reading if you did, hopefully you got something useful out of this wincon rant. One-card wins are a big principle I try to use in my deckbuilding especially at higher powers and I think trying to enable the wackier ones provides some fun deckbuilding challenge and is really rewarding when you can pull it off.

Goldberserkerdragon on Arcanis Wins The Draw

10 months ago

Amazing. Love that Arcanis is the commander... Enter the Infinite or trying to not play it lol?

StarRushford on Elsha, Spin Top

1 year ago

legendofa I know my friend's deck uses Sensei's Divining Top, Omniscience, and Enter the Infinite, so I could get one of my combo pieces, or steal one of their combo pieces.

Oh, I just realized it said creature card, I'm blind lol. Being removed right now.

Crash Through would be very good if I am running Narset, Enlightened Exile as my commander, or have Jeskai Ascendancy out.

I'm switching Jace, Architect of Thought and Bribery out.

As for whether unblockable or trample is better, probably unblockable, as here are the current common decks:

My friend: a Merry, Warden of Isengard and Pippin, Warden of Isengard token deck, or Sliver Hivelord slivers deck.

My mom: Kykar, Wind's Fury deck, or a Krenko, Mob Boss krenko deck.

My dad runs a Hazel of the Rootbloom token deck, a Tergrid, God of Fright  Flip discard deck. Sometimes a Kydele, Chosen of Kruphix *f-etch* and Thrasios, Triton Hero draw deck.

capwner on Turbo Lands: EDH Edition

1 year ago

I love lands decks and I love Intet, putting them together makes total sense with the ability to filter lands off the top! It's weird because I never would have thought you'd want so many lands in your Intet deck. It seems really fun. If I was building Intet I would probably include more big bombs and finishers for them to hit, stuff like Enter the Infinite seems like a total gimme, you could even use it to do something like Amulet of Vigor > Summer Bloom > Eternal Witness win with Maze's End on the spot and then you can justify it :P Your list seems more like pure value engine which is fine, though I am of the opinion that any true Intet list should have some extra spicy spice thrown in there like a Warp World or Time Stretch, which are looking very castable with all of those lands... Anyways it's a cool original deck and idk how it made it 6 years without any +1 so I guess I'll fix that

Crow_Umbra on

1 year ago

That 4 pip investment on Enter the Infinite in a 3 color deck is rough.

Goldberserkerdragon on

1 year ago

Bookrook I was avoiding it specifically as I wanted the focus in this deck to be around Peer into the Abyss. Much easier to cast vs 12 mana Enter the Infinite. I do have a deck centered around Enter the Infinite, however. Take a peak :)


It Became Omniscient

Commander / EDH Goldberserkerdragon

SCORE: 15 | 1821 VIEWS | IN 5 FOLDERS


DeinoStinkus on Help me Fix a Broken …

1 year ago

Hello.

As happens often, I was brewing a custom card late at night for my Legacy Horizons 2 set and accidentally created a monstrosity.


enter image description here


In case you can't tell what the issue is, think Faithless Looting into Enter the Infinite or Expropriate. Loop ad infinitum.

I. Uh. Am normally decent at fixing broken cards I've made, but I'm at a bit of a loss for this one. How could I change this card to make it better?

I want it to stay in the same design space as Animate Artifact, Animate Wall, and Animate Dead, as well as this other card I made.


enter image description here

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