Enter the Infinite

Sorcery

Draw cards equal to the number of cards in your library, then put a card from your hand on top of your library. You have no maximum hand size until your next turn.

azja on Yuriko (Optimized) Primer

3 weeks ago

@Agieryna Apologies for taking so long to reply! I play edh less frequently these days, so I didn't have enough reps with my new Yuriko list to get back to you until now.

Starting with the ninjas, I've been very impressed by Moon-Circuit Hacker and Prosperous Thief; They have powerful combat damage triggers and cheap ninjutsu costs. I've also been liking Inkrise Infiltrator and Thousand-Faced Shadow which are easy to hard cast and evasive. I ended up cutting Dokuchi Silencer because I often didn't have a creature I wanted to discard, and if there is a problematic creature on board I'd rather just use a removal spell. I also found Nashi, Moon Sage's Scion pretty underwhelming, but I think it's reasonable to include if you play it with the Enter the Infinite/Thassa's Oracle combo.

I've also been pleased with Memnite and Phyrexian Walker. I didn't play them before because they don't have any evasion, but the tempo advantage they provide is so much higher than a 1-mana enabler that they're worth including. Network Disruptor has been amazing: A 1/1 flyer that also taps down a blocker is really powerful.

As for the evasion package, Cover of Darkness is much stronger than it used to be due to the higher number of playable ninjas, same goes for Wonder. And like you mentioned, Entomb is strictly for grabbing Wonder. I haven't run into the situation where I don't have a target for Entomb yet, but that's something you sign up for when you play a tutor that has only one good target.

I think that covers most of the new changes, let me know if you have any other questions/comments!

Cirdan13 on Card creation challenge

1 month ago

Constantly Scheming

Enchantment - Aura Curse

Enchant player

Your hand size is always 4

If, at any time, the cards in your hand are more or less than 4, draw or discard until you have 4 cards in hand.


The idea behind this is a representation of those times when your mind is full of thoughts and every time you stop thinking about something you instantly think of something else. At the same time, if something gets your attention and makes you think of something else you forget one of the things you were thinking about.

Side note*: I'm still not sure I made this cost enough. It is kind of broken in the way that Omniscience or Enter the Infinite is, in that as you play a card you immediately draw, as well as if you are forced to discard you immediately draw. This is immensely powerful in blue with it's counter magic.


Anyway, create something along the lines of this. Meaning, take a concept from everyday living and turn it into a card.

OR

Make a creature with an ability that as it takes damage it permanently loses toughness but gains power.

Spirits on Yuriko, Shadow of Fate EDH

3 months ago

freezerboy, Sadistic Sacrament would be bad, hopefully have a counterspell onboard if that gets cast! I think Cruel Tutor would be good here too, to set the top deck.

Jack_Dashing, thanks for the post on the other deck I commented, appreciated. Valid point, I'm going to move Viscera Seer to the Ninja's category. Really he just sacrifices Yuriko, the Tiger's Shadow to get Commander Ninjitsu back in play, and hopefully scry a nice card to the top of the library, so he's really like a Ninja since he just re-enables the Ninjitsu. He can be an early T1 play that also can connect if an opponent has no blockers to commander ninjitsu and return him to hand, then recast, and sac the Yuriko, the Tiger's Shadow, but doesn't have any evasion to speak of.

I'm trying to figure out how to get, Cruel Tutor (maybe remove Grim Tutor or Doomsday/Plunge into Darkness) and a backup plan to Thassa's Oracle, maybe Laboratory Maniac in? Since Doomsday just relies on Thassa's Oracle anyway, it's not really a backup.

A Doomsday + Plunge into Darkness or a Doomsday + Street Wraith or a Doomsday + Thassa's Oracle all rely on Thassa's Oracle anyway. Doomsday just let's me tutor the setup with a lot more cards (cantrips in hand, thassa's in hand, plunge in hand), so unsure really if it's the right card. Could just tutor up the thassa's/consul instead, but thats 2 tutors vs. 1.

Also, wonder if anyone just has a deck thats 30 lands, 25 tutors (Tatsunari, Toad Rider, CMC1/2 green tutors for Thassa's Oracle, CMC 1/2/3 blue tutors for Tainted Pact, CMC 1/2/3 black tutors for anything (counters/combo pieces). It wouldn't be very resilient without any draw, maybe have a couple strong draws you can tutor.

I like the ninja flavor though, seems like a bit of work to get going, but it's quick, low on the curve, draw built into the commander. Certainly competitive speed.

Also feel Mothdust Changeling is going to give me value as well. Not sure what changes I need in here. If I abandon Doomsday is there another alt. win (Show and Tell + Omniscience + Enter the Infinite maybe? They all punch people in the face with Yuriko, the Tiger's Shadow, or is hitting with the high cmc extra turns spells good enough?

I watched a Yuriko, the Tiger's Shadow on a youtube, it just pulled cards like Draco and such to top of library, but those cards never get cast, feel every card should at least have play value vs. just being a damage source, but have no play experience with this, hoping build 1 not to invest in a bunch of cards that will get cut as I learn to play it, but feel its a good start as is, a few more tweaks?

midget_overlord on Niv-Mizzet, Parun

3 months ago

I think Laboratory Maniac isn't necessary here, as you don't really have enough card draw to reliably trigger his win condition. Speaking of win conditions, the deck doesn't really have enough solid ones in my opinion. You basically have Locust God, Talrand, and Psychosis Crawler. Everything else doesn't feel strong enough to me. I might consider adding a Murktide Regent, or leaving in Lab maniac and going even harder into card draw with something like Enter the Infinite. Another powerful tool you're ignoring is extra turn spells. Chaining them together is a great way to lose friends and play solitaire! Expropriate, Nexus of Fate, Beacon of Tomorrows, and Temporal Manipulation are some good ones.

LittleMy on THE COLOSSEUM [PRIMER]

4 months ago

darkin10s you're looking to combo off on your turn. If you do look, however, to combo off on someone else's turn, such as with Arcbond, the player will have to agree to end the turn or else they themselves, and the table, will face imminent death. They're damned if they do, damned if they don't. This only works with Obeka, Brute Chronologist as Sundial of the Infinite can only be activated on your turn.

Obeka, Brute Chronologist stops combos by exiling everything that is currently on the stack. So all draws that are on the stack with Enter the Infinite, all triggers of Arcbond, damage taken by Phyrexian Tyranny, and Sundial of the Infinite does the same, on your turn.

I hope this answers your question!

azja on Yuriko (Optimized) Primer

5 months ago

Hey Snake57, sorry about the very late reply! My playgroup has been the same 3-4 people in the past couple of months due to covid, so I've been messing around with some new decks for more variety in our games. Don't worry, I still absolutely love Yuriko, but I haven't made any changes to the list lately!

Ponder vs Otherworldly Gaze: Ponder wins this one for me because it acts as topdeck manipulation and a cantrip. With Otherworldly Gaze you get to see more cards, but you also go down a card in the process.

Personal Tutor: Although I'm still not a huge fan of this card, I've been playing with it in favour of Insidious Dreams. Insidious Dreams is more powerful in the right situation, but quite mana intensive, and brutal if it gets countered.

Dauthi Voidwalker: Love this card so far. I mostly keep it untapped as a threat rather than an enabler, but the shadow is a nice plus!

Opposition Agent: I'm also split on this card. Most times it just steals a fetchland and then gets removed, which makes it feel kind of underwhelming. But the upside of stealing an actual tutor could be worth it.

Abjure and Boon of the Wish-Giver: I have both of these in my binder but I haven't tried them myself. How have they panned out for you?

Enter the Infinite: I also agree that raising the overall cmc is better than playing this card. I think 2 is the perfect number of cards in the "high cmc but useless" category (Draco and Blinkmoth Infusion). Like you said, delve cards or big cards that cycle seem like a better solution.

Have you made any changes in your list? Let me know!

Also, any thoughts on neon dynasty so far?

I think Kaito Shizuki looks quite powerful and, for once, I'm looking forward to trying out a planeswalker in Yuriko!

As for Satoru Umezawa, it seems too mana intensive for this deck. But I'm excited to see another ninjutsu commander with a different spin!

Snake57 on Yuriko (Optimized) Primer

7 months ago

Hey Azja! As always thanks for getting back to me :)

Great to hear Gingerbrute is working out for you, I've definitely have good experiences with the card since adding it. I was actually considering to purchase Personal Tutor, but looks like I can spend that money somewhere else then. In regards to Consider, I actually mixed my cards up. I meant Otherworldly Gaze from the same set. which seemed pretty good to me as it also fuels the graveyard when necessary and can be cast at instant speed (twice). Not sure it beats out Ponder though? I'm unsure if I can fit both in the deck.

I've just ordered a few copies of Dauthi Voidwalker so I am looking forward to giving that card a try, do you end up using it as an enabler often? I'd assume it just sits on the board for as long as possible.

For me I'm really split on Opposition Agent, I feel like if I can get it out early it completely screws up my opponents early land plays giving them issues playing fetchlands (of which there are a good amount in the pods I play Yuriko in). Later in the game i'll likely have the mana open to flash it out as well, but it may take some time to find the right moment, it also feels like somewhat of a removal magnet as it needs to be dealt with before tutoring for a wincon for example. However it doesn't really further my own strategy directly, and is unlikely to be used as an enabler. I'm genuinely having a hard time with this one.

I've just added Street Wraith to my main deck so I'm curious to see how it performs for me, I didn't think of the interaction with Temporal Mastery, seems good! Also, I've added Abjure and it really has felt like a decent addition to the counterspell package as the downside tends to be manageable (and sometimes adds more delve-fodder)

I'll see if I can get ahold of Boon of the Wish-Giver, to me the card just seems to make sense in Yuriko. I'm currently running 32 lands with a ton of fetches and I still feel like I've been hitting lands way too often (maybe I've just been unlucky recently) But it makes me consider cutting a Land for the card as it can be cycled as well.

You are right, Scion of Draco probably isn't the right choice, Enter the Infinite is definitely an option, however I feel it may be better to raise the CMC of my deck across the board a little. I'm looking into adding more delve cards and cards that synergise with that. Maybe Murderous Cut, Otherworldly Gaze, Frantic Search, Treasure Cruise. Perhaps I could add cards that untap lands as well, a Treachery, Cloud of Faeries, Time Spiral is what I'm looking at currently.

Maybe I've just had a few - not so great games recently and I should give it more games before I rush to change things around that much.

I am very curious to see what what the new Kamigawa Set will bring, here's hoping there will be some good additions for Yuriko.

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