Enter the Infinite
Draw cards equal to the number of cards in your library, then put a card from your hand on top of your library. You have no maximum hand size until your next turn.
Combos Browse all
- Enter the Infinite + Library of Leng + Psychic Possession
- Enter the Infinite + Omniscience + Thassa's Oracle
- Dramatic Reversal + Enter the Infinite + Isochron Scepter
- Enter the Infinite + Thassa's Oracle
|Commander / EDH||Legal|
Enter the Infinite occurrence in decks from the last year
Latest Decks as Commander
Enter the Infinite Discussion
1 month ago
genesiseffect I am aware that I need to cut three cards. The deck is still in development, I just haven’t decided what to cut yet. As for the win condition it’s flipping either Enter the Infinite or Omniscience off the top of my library with Narset, then storming off and killing my opponents with either storm spells or Aetherflux Reservoir you can also kill an opponent with Spiraling Embers after casting Enter the Infinite
1 month ago
I did quite a bit of playtesting, was very happy with Flux Channeler, I'm really thinking hard on adding into my deck. With Mizzix of the Izmagnus in play, a Gamble for a Reiterate (or Electrodominance) get you 2 Experience and then I cast Electrodominance for (+ 2 Experience) gets you to 4 Experience then Reiterate for (+4 Experience). Initiating off a Desperate Ritual or something same result. So a win-con (assuming you have already Drawn/Muddle the Mixture/Spellseeker/Mystical Tutor the Electrodominance).
The lands were a little bit lean, but I think it's because your still 15 cards over, so skewing the testing a little bit.
You could cut Dualcaster Mage / Twinflame / Imperial Recruiter / Vedalken AEthermage since you have Bonus Round combos as a secondary win-con. (Primary being Reiterate + Electrodominance or Turnabout/Finisher).
Also have Dramatic Reversal + Isochron Scepter too. Could add a Runic Repetition combo line too since you already have Mystic Retrieval so only 1 card). I like enjoy the Dualcaster Mage line though because it's only with 1 Experience and a Mizzix of the Izmagnus to copy.
After I got my Intuition from boxing day sale I put Enter the Infinite in my deck, I personally didn't like it, so I took it back out lol, but I get why it's in there! Instead I'm using these tutor win-lines with Intuition: Firemind's Foresight + Past in Flames + Mizzix's Mastery or Turnabout + Past in Flames + Mystical TutorReiterate. I almost feel like Enter the Infinite need a Show and Tell/Omniscience lol, but can't tutor that Omniscience (similar to the Aetherflux Reservoir)
Fork pretty expensive compared to the other copies, could cut that if you don't have one for budget, and too many copy spells, BUT... a Ral, Storm Conduit + any two copy spells is a win, I respect that line too!
Trim 1 of the protection boots (not Lightning Greaves) maybe, you wouldn't want to accidently ever draw 2 and like devastating if you draw all 3. Hexproof > Shroud but Attach > Equip, situational call, would use both in the appropriate situation, like in response to removal Attach is key, especially if you can stack multiple attaches like Equip, opponent responds with removal, in response Attach as a game example.
Your pretty close, couple more cuts and your there. Im still testing T6-8, I had a T4 win with your deck playtesting. I had thought of a T1 and was going to add to my primer when I got to a PC, then I forgot it lol, have to think what it was, I know we have T1 potential.
1 month ago
Decks coming together, did a play test, had an opening Gamble and Dualcaster Mage but not Twinflame to tutor! I think without a Twinflame and Riptide Laboratory which means Dockside Extortionist I wouldn’t run Dualcaster Mage, Fork would likely give you more utility.
I see you’ve decided to go with Intuition, I finally got one!! Last day of Boxing Day sale and came in stock $137 (Canadian $’s = $100 USD), and Enter the Infinite / Mizzix's Mastery / Past in Flames. What I don’t see if the Faithless Looting (if they give you Enter the Infinite) to Past in Flames and then Intuition for Faithless Looting to discard Enter the Infinite then Mizzix's Mastery. I guess you could Pull from Tomorrow for 0 if you had to with some mana ramp spells!
I got advice on discord about Thassa's Oracle the argument was that once you’ve drawn you deck it’s already a win, don’t need the fish at that point, it’s not like we are fish/consul or fish/pact, there is a blue enchantment (name escapes me) for 0 can exile your whole library that would be an argument, but that card awful prevents 1 damage or something. Anyways, the argument is, why not just Underworld Breach that way Frantic Search + Reiterate is same as Stroke of Genius. And breach is just good.
I can’t remember all the Ral, Storm Conduit interactions I would double check Commander Spellbook, my guess you have the good ones based on the list.
Not a fan of Jaya's Immolating Inferno Mizz doesn’t have the supporting creatures, could be dead in hand for long stretches and early game.
Looking good, some expensive cards in there though!
Just notified me you posted a message too, I’ll read through that in the morning.
1 month ago
Still a bit of a rough list, so difficult to make specific card recs but though I would share some experience. I bought the pre-built deck when it came out, and recently did an entire break-down and rebuilt.
Looks like you've got a focus around the proliferate synergies, so I would build around that as a start. The trouble I had was that there are so many (too many) possible combos you can use, and a few different strategies. I've never specifically seen proliferate (X, Wheel, Turns, Wizards) or what I play Storm (without really using storm cards).
Creatures don't build experience counters, so I would be strategic with the purpose of a creature. Ones with limited payoff like Thermo-Alchemist/Guttersnipe (what are you repeatedly casting to win with them, usually in Mizz is infinite mana which leverages a draw library or X spell payoff) or high cost Charmbreaker Devils/Melek, Izzet Paragon will hurt when drawn unless your utilizing for a specific purpose.
Aetherflux Reservoir is the right type of card, but it's tough to get in Izzet (). Whir of Invention/Intuition/Reshape/Etc. I found that if your building your storm count (it's usually drawing library or mana) so it's unnecessary. Similar finishers like Sphinx-Bone Wand have the same challenge, would prefer a Fall of the Titans or a Enter the Infinite in most cases. Ral, Storm Conduit has better payoff with similar function.
Your going to be quite slow with so many tapped lands, plus you have many turn 1 draw payoffs in blue (cantrips), so having T1/T2 mana up is key. Izzet Boilerworks can make infinite mana pretty easily, but outside of that see where you can trim. I'm not sure you need to many Cycling lands either, in Mizz, you generally want to play your lands, the tradeoff will be that early in the game your mana is coming in tapped, but later in the game you can cycle away bad land draws. If your going for mid-range over combo, you'll likely need much more removal/counter/sweepers, if your just want cast large spells, maybe Jeleva, Nephalia's Scourge would be a better commander selection for the added tutors. Lands really to break the budget though, I understand, Steam Vents will be critical though, and Fiery Islet is ok priced still.
I like the Flux Channeler I've considered him so many times, because he can build your Experience so Mizzix of the Izmagnus can stay protected in the command zone, and have immediate impact (when played unprotected).
You have Bonus Round, could build some interaction with it, like Seething Song + Reiterate or Frantic Search + Narset's Reversal or Dramatic Reversal + Narset's Reversal, etc. Not sure if you've ever used Commander Spellbook but just enter Bonus Round, and click the , , to filter the list.
Not sure what the Sideboard cards are, using as a intermediary cut list?
I also playtested the Curious Homunculus Flip/Goblin Electromancer types, Baral, Chief of Compliance was good, I would avoid the others, most of the time, I would prefer them to be spells to build the Experience count while providing an ability as well (like draw).
I assume Trinket Mage/etc. are pulling in the mana rocks, but they are only useful if your at a mana/experience level to activate. Trophy Mage for Twinning Staff? Needs a Dramatic Reversal in that case.
Jace's Sanctum doesn't build experience count, it's high CMC for the same ability, I would avoid this type of ability at this cost.
Your 405 Avg CMC is pretty high, you'll have similar challenges that other mid-range has is some games your going to draw hands of cards you'll never be able to play, again depends on your playgroups, but you may find some games it feels like you "do nothing" before the game closes out. I would cut some high CMC cards, bring that down at least below CMC 3, utilize the high CMC cards for win, and try and make then instant/sorcery where you can to get the experience benefit.
I would pick a couple win cons like Bonus Round or Enter the Infinite or Beacon of Tomorrows of something more classic like a Fall of the Titans or Stroke of Genius and build a core around them, that will help you solidify a good 70 card core, then add your mana accelerators and cantrips around them, and bet your at 80 cards and might help make some cuts easy.
Feel free to comment me back, happy to look again once it's paired a bit, or assist with honing in if you have a clear Game-Winning vision that you want to go with?
Good start. +1.
2 months ago
Hey Tyondai! Thankfully Commander Legends gave me a card that illustrates how reading your comment felt like to me: Mnemonic Deluge. This is how it must feel when you're doing your masters on a subject and suddenly get an email from the guy that wrote the first phd about it.
So here's how your comment impacted my build
Cards that got in:
Pieces of the Puzzle - I hadn't realized the graveyard fueling potential from this card for Underworld Breach and once I looked over at my own build and saw Careful Consideration it felt like a reasonable swap. It can be reiterated infinitely for the win, but maybe it's not worth the double pip.
Brain Freeze + Lotus Petal + Muddle the Mixture - Of course, should have gone in as soon as Underworld Breach got in the deck. I removed Sentinel Tower since Brain Freeze is basically the same win con and i was playing Thousand-Year Storm for the lols, it got out as well for Petal. For Muddle, Long-Term Plans really was slow and got cut, however it's the only other tutor that can fetch Underworld Breach so maybe that's enough justification for it to go back in one day.
Cards that didn't go in:
Pirate's Pillage - Oh man, the card that made you create the account. My build is not as red centered as yours, since I don't run Electrodominance or Grapeshot (yet). I definetly understand the value of having a red card that generates blue mana, oftenly the combo path gets to a point of "Ok, i have infinte red, now just need to turn it into infinte blue". But personally in my games because of the ammount of islands in the deck ther's usually at least one U available and there are a ton of cards that can work off of that such as Hidden Strings or the ever powerfull Frantic Search. However, I'll for sure pay attention during my games with the deck to see if I ever get to a combo point that only Pirate's Pillage could continue.
Electrodominance - My initial instinct is that having RR for this is rather difficult since the mana base doesn't generate that much red mana, and on top of that you need Mizzix out for the card to be worth it. Could you elaborate further? This is not a case where I can imagine how it would be like to have the card in the deck.
Cards that are in that I'm considering cutting:
Treasure Cruise and Dig Through Time - The double pip on Dig really feels bad sometimes, but aside from that both are still on the list. However you've opened my eyes to the possibility that these cards may not be worth it and I really want to keep an eye out for their performance during my next games with the deck.
Rhystic Study - I agree with you that this card is generally slower than the rest of the deck and it doesn't help out much for comboing off. Probably take it out once I build another blue deck.
Enter the Infinite - Yes, it should go. I'll keep it in for now because it's funny.
Final thoughts: I haven't been able to get that many games in since the last batch of changes and I feel like that's a must to go forward, lots of things to keep an eye on. Adding the combo line with Underworld Breach makes the deck considerably stronger and it exacerbates that really this kind of deck is stronger in Grixis where you can reliably tutor Breach and don't really need Mizzix's discount for the combo lines. Aside from the cards above I really would like to add Jeska's Will and Valakut Awakening Flip, if you'd like to check out my build and contribute some thoughts here's the link Mizziz of the Storm.
2 months ago
3 months ago
Hi KrenkoSobBoss. Many thanks for your compliments. I feel very honored and am happy to see that someone is taking note of my deck and is inspired by it. Feel free to upload your deck to tappedout and I will take my time and comment on it if you so wish. I strongly believe that it is a fuck deck to play and worth investing money in :)
First off, you have a very keen eye and, indeed, I discarded Isochron Scepter and put it back in just recently along with Temporal Manipulation, which by the way is the reason for that. I will update the primer in due time (probably in a week or so when I have my vacations). For now I'll give you the short answers to your questions.
Targets for Isochron Scepter:
With these cards you can go infinite with Temporal Manipulation, except with Mystical Tutor. With Narset's Reversal and Mystical Tutor you can go infinite with Nexus of Fate. Outside the combo I would put in any counterspell as you can bounce Isochron Scepter later on to put any of the above mentioned cards in to combo off. As for Time Stretch, I wouldn't play it. Too high CMC. That's also why I cut Enter the Infinite.
What were the latest changes....
3 months ago
With those in play, any way of putting your library into your hand like Enter the Infinite would make a crazy turn.