
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Faerie Seer
Creature — Faerie Wizard
Flying
When this enters, scry 2. (Look at the top two cards of your library, then put any number of them on top or bottom of your library in any order.)





Shapeshift on
Neoform Fleshcrafter Oculus
3 weeks ago
Added a 1-drop and have settled on Faerie Seer for now.
Can help to find the cards I need early, and later to be sacked to Flare of Denial to further protect Abhorrent Oculus if i dont have Essence Flux or to counter a big threat from my opponent.
Presenting lethal on T5 more consistently.
MartinEMcArthur on Dance of the Manse and …
1 year ago
Let’s say Encroaching Mycosynth is in my graveyard along with Brave the Sands and Faerie Seer, two nonartifact permanents. If I cast Dance of the Manse with X equal to 4, I’ll be able to return Encroaching Mycosynth, sure, but would I be able to also return the other two cards I mentioned? Would bringing back Encroaching Mycosynth immediately make the other cards in my graveyards artifacts, hence making them legal targets as long as they’re mana value is 4 or less?
K4nkato on
Tinkerbell says “No”
1 year ago
Changelog: Added 1x Saiba Cryptomancer (the nerdiest magic card name ever. Excelsior!)
1x Smoke Shroud
1x Faerie Seer
Cut
Durahan-Brewer on
Dimir Ninja-Fae: Iga-Kōka Clan (Modern)
1 year ago
Ookafont Thank you for your suggestion and interest in Ninja-Fae
First we will account the benefit of Changeling Outcast for the deck. Double Tribal (as you mentioned) As well as guarenteed chip damage from unblockable. Then lasting netting some free cards when your Ingenious Infiltrator is on board but can't connect itself.
Now the short comings; Changeling does not have any added benefit or EtB to gain advantage from casting again (Ninja-enabler). In the games an Opp is killing your enablers > Ninja, Changeling does not fix or filter your draws. Faerie Seer and other EtB enablers feel bad to kill, since you have already recieved 1/2 value from them. Flying serves as "unblockable" in most games. Lastly, when I did play Changeling, particularly bad to topdeck mid-late game. Think of topdecking a 1/1 that you cant chump block with late. Changeling is better when youre already favored in gamestate, EtB are good when youre behind but also nice when youre ahead too.
thefiresoflurve on
[Needs Trimming] Blue Fliers Budget EDH
1 year ago
Hey there!
I would go for slimming down each category, rather than just creatures/control.
Some low drop creatures can be worth running in the right context, but some of yours can probably be cut: turns 1-2, I'd much rather be casting things like Ponder or Brainstorm to prepare for future turns than drop a Faerie Seer which isn't terribly impactful. Some of your low CMC creatures can stay, like Cloudfin Raptor which is an absolute beast, but if I were you I'd just playtest some of them and see what you like best.
There's no such thing as "too much card draw", as long as you don't deck out or die due to not doing other things that actually win you the game. A good thing to do in blue is make sure your card draw spells are instants, so you can hold up mana for a counterspell if you need it, then if your opponents change phases to their end steps without doing anything crazy, you can cast a Brainstorm / Deliberate.
Draining Whelk can be really good, depending on what you counter. It's a 6 drop Counterspell & 4/4 + flier in one card slot. Only downside is the steep CMC.
Some things you could trim: Wingspan Mentor - a bit slow and win-more: if you have enough creatures out for its counters to matter, you were probably dealing good damage without it.
Charix, the Raging Isle - same CMC as your commander, so you'll probably want to cast your commander instead 9/10 times you draw it.
Floodgate - as above, also you have better control options.
Sludge Monster - slow, not quite a fit here.
Thryx, the Sudden Storm - a bit better of a fit, but still not quite worth it.
Windstorm Drake - small toughness boost is not worth the cost.
Sphinx of Jwar Isle - sometimes it can be nice to know what's coming up next in your library, but this isn't worth the cost and top deck manipulation doesn't really have much synergy here.
You could cut a few of your worse counterspells: Intervene, Crypsis, Nullify.
lastly, with your average CMC, I think you could comfortably cut 4-5 Islands.
Hope that helps. Sorry for the wall of text, but I wanted to explain some of my reasoning on cuts and such.
GL, HF!
Matso on
Satoru's Spanish Inquisition
2 years ago
I like both Silver Raven and Faerie Seer with ninjitsu.
Icbrgr on
Modern Ninja Control
2 years ago
I would try cutting 1x Counterspell and adding 1x Familiar's Ruse to see how that feels... Ornithopter is kinda tricky due to the tribal benefits for faerie/ninja typings as well as maintaining cards in hand to keep Force of Negation live (currently 26-28 so your plenty fine there)... for playtest purposes try to going down 2x Changeling Outcast and 2x Faerie Seer and trying combinations of thopter and Faerie Miscreant to see what you like/performs best.