Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
|Have (2)||gildan_bladeborn , TrystonSpencer|
|Want (2)||CLandestineNAtion , socialdisaster|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Memory Lapse Discussion
1 week ago
Hi, first of all welcome to the game of magic, its pretty amezing. There are a couple of problems with your deck in my opinion.
- Some cards are not modern legal. I don't know what the format is at you LGS but if its modern you have to change the cards that aren't legal to use.
- You are forcing yourself to play blue-green just to able to use Desert Twister which isn't modern legal, and quite frankly, not good. I would take it out so that you can play mono-blue.
- In terms of counterspells, Counterspell is about to get legal in modern in a couple of days so I would buy four copies and take out Broken Concentration , Cancel , Memory Lapse (also not legal in modern) and Negate .
- You use some bounce-effect cards that have effects you don't benefit from. Absorb Identity is only useful if you have shapeshifters, and you don't. Compelling Deterrence is only useful if you have zombies, you don't. Winds of Rebuke is only useful if you can utilize the cards that you put in your graveyard, you can't. Exchange these four card with Unsummon which is cheaper and thus more efficient in your deck. If you want to go a little bit more expensive exchange them for Brazen Borrower .
- As a final remark, you use to many lands. In your deck I would use between 20 and 24 lands.
If you have any more questions be sure to let me know!
1 week ago
Hey, great work. I also built a Lonis deck, pretty much based on yours, but trying to avoid the elf route as much as possible, and focusing more on combo and counter. My only 2 cents that I can give you are Memory Lapse and Hidden Herbalists .
The first one is great with lonis, because you can either steal the spell your opponent casted if its a permanent, or send it to the bottom of the library if not. Win win.
And hidden herbalists goes infinite with the temur sabertooth if you have revolt, which is pretty easy to activate with lonis, or just by sacrificing a clue and then wait to tap lonis once you have infinite clues.
Finally, Urza, Lord High Artificer is a must. Gives you an infinite big construct, infinite clues and (on the next turn), infinite mana paired with a Shrieking Drake . You can then proceed to sac all your clues, draw your entire deck, and play a Thassa's Oracle
Also, Altar of the Brood is a great wincon to mill your opponents with the infinite clues generation or creature bouncing. Else, it synergizes great with "bounce to the top of the library" spells, like Expel from Orazca . Besides, it is flavorful with Lonis "serpent" and "investigation" theme.
Essence Warden can produce infinite life with the infinite bouncing as well.
1 month ago
Hey, looking at your list I have a bunch of opinions. I'mma drop those for later reference. This comment will be a mess, I'm sorry, I'm not gonna write a cohesive essay with a proper layout.
Vryn Wingmare : taxing yes, but also taxes like 70% of your spells which I just can't see being worth it. At that stage, maybe run Sphere of Resistance . At least that hurts opposing creature decks too.
I don't love cards like Ghostly Prison because even though it does stop a bunch of random damage and everything it still won't stop the Voltron coming your way if they want to. On top of that your Magus of the Tabernacle will be an issue with your high creature count. So I'd consider getting rid of Baird, Steward of Argive and friends.
You only have three boardwipes, you're better off running more of those than pillowfort effects in my opinion. Consider Cleansing Nova , Rout , Time Wipe , Divine Reckoning . I like the last two a lot for this deck. Also where's your Cyclonic Rift do you not have more copies?
I'm very double on Isperia, Supreme Judge as a card. It's only 4 mana here which might make it good enough, but you're relying on opponents doing something which is usually not where you want to be. Mangara, the Diplomat in contrast, at least has muliple triggered abilities which does get triggered a lot, although with your taxing probably still a bad include, especially for it's $ cost. In the same wake I think Fatespinner , even though annoying for sure, gives opponents more options than you would like.
Nitpick, but Brainstorm becomes considerably worse if you don't have a bunch of fetches or other shuffle effects. Same goes for Mox Opal and your low artifact count. Though that one might still be good enough, albeit a little inconsistent with the current artifact count.
For counterspells, consider Memory Lapse or maybe even Essence Scatter or False Summoning . Also get Swan Song back in, a 1 mana counterspell that doesn't have a pay x out is probably still worth it's spot. Maaaybe on a super tight 100, but it's not like you're at that stage right now. And get rid of Render Silent three mana isn't worth it for the added silence in my opinion. Just keep the cheapest counterspells so you yourself can be more efficient with your own mana.
For ramp: Your commander is 4 mana, and getting him out is really good for you. Your ramp, for this reason, should be cmc 2 and below if possible. On top of that, due to Augustin's cost reducing abilities, you prefer your ramp to generate colored mana. So imo get rid of Azorius Locket and Azorius Cluestone . Instead look towards Coldsteel Heart and Talisman of Progress , maybe even a Sapphire Medallion , Pearl Medallion , Wayfarer's Bauble , Knight of the White Orchid . Or maybe Mind Stone , Walking Atlas , Everflowing Chalice . Maybe don't fix colors but at least curve out augustin. Finally please at least play Commander's Sphere over the Cluestone .
Also, please for the sake of our group, play an additional wincon. Right now you have Expropriate , Approach of the Second Sun and Smothering Tithe + Stasis lock. I know control decks don't traditionally run too many wincons, but keeping a lock on the board long enough is difficult and we won't usually feel like sitting through you trying to contain us for that long. Also where's Dramatic Reversal to go with your Isochron Scepter ?
3 months ago
I just wanted to see what the community wants to see in Modern Horizons 2. I honestly dont have any good guesses... but im excited to see what we are gonna get!.... I thought the snow support was kinda neat so maybe they will revisit the idea of giving an older mechanic more support in this set like Hellbent/Cumulative Upkeep or something?
Is there any type of concept card that you wish your deck had available to use as a tool? I thought Prismatic Vista was a nice gift for just about every deck.
3 months ago
Almost all counterspells in white are colorshifted versions of blue spells: ( Mana Tithe -> white Force Spike , Rebuff the Wicked and Dawn Charm -> white variations of Turn Aside , Lapse of Certainty -> expensive white version of Memory Lapse ), originating from Conflux and Planar Chaos, which are exempt from following the rules of the color pie because of lore reasons. The one exception being Illumination , being specifically limited to the same targets as Disenchant , but answering them on the stack instead of in play, combined with a similar downside as Swords to Plowshares .
So in the next set where color functionality gets scrambled? Sure, print another white counterspell, maybe we can get a white Stifle , or maybe a white Spell Swindle this time, to fall in line with Smothering Tithe .
But my internal reasoning says: to counter a spell, you'd need a lot of knowledge about magic, be a wizard that has seen and done enough magic to recognize on the fly what spell is used against him, and prepare an according response before it's too late. That doesn't feel white at all, white is all about setting up and enforcing rules to prevent bad stuff from happening before it actually happens. And if that fails, White's way of preventing the bad stuff is by Gods Willing or a battalion of soldiers' Unbreakable Formation , just defending what you have, unable to offensively mess with your opponent's magic. Which Stifle very much does.
I'd say white can already counter plenty of triggered abilities though, mainly through Hushbringer , Tocatli Honor Guard and Hushwing Gryff . Again, enforcing rules before the bad stuff happens, instead of fighting it just before it's too late.
4 months ago
Good Sweepers To Maybe Bring In:
- Curse of the Swine
- Nevinyrral's Disk
- Polymorphist's Jest - Only temporary, though
- Selective Snare - Limited against non-tribal decks, though
Good Control To Maybe Bring In:
- Devious Cover-Up
- Didn't Say Please
- Dispersal Shield - Conditional, though
- Memory Lapse - Goes to library rather than graveyard, though
- Sinister Sabotage
- Spell Rupture - Conditional, though
Good Creature Steal To Maybe Bring In:
6 months ago
Feed the Swarm is pretty cheap and versatile removal to consider. Fact or Fiction or Read the Bones or even Altar's Reap might also be nice as it seems card draw might be a bit weak Thoughtcast is even better I bet with the Treasure synergies. Murder or Doom Blade or Tragic Slip or Price of Fame or Defile or Cast Down or Drag to the Underworld might also be nice to deal with enemy threats or blockers. Force of Despair is another good cheap effect that can help push through for attacks. Costly Plunder turns a treasure into cards which is nice and on theme. Profane Command is also surprisingly cheap for the versatility. Damnable Pact is neat as you can target an opponent to deal lethal or yourself to draw. Cranial Plating is a pretty awesome equipment with treasure too. Armix, Filigree Thrasher although not a pirate, has a cool synergy with treasures. AEtherize is a neat wrath effect that is cheap. Memory Lapse and Unsubstantiate is a counterspell that feels less controlling since they keep the card. Tolarian Winds is a one sided Windfall which is interesting. Thassa's Intervention is another potential counterspell that doesn't feel so controlling. Distant Melody is also probably a great card given all the Pirates. Merchant's Dockhand interacts nicely with Treasures.