Memory Lapse

Memory Lapse

Instant

Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.

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Printings View all

Set Rarity
Mystery Booster: Store Edition (MYSTOR) Common
Mystery Booster: Convention Edition (MYSCON) Common
Eternal Masters (EMA) Common
Duel Decks: Jace vs. Vraska (DDM) Common
Seventh Edition (7ED) Common
Classic Sixth Edition (6ED) Common
Fifth Edition (5ED) Common
Mirage (MIR) Common
Homelands (HML) Common
Promo Set (000) Common

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
2019-10-04 Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Memory Lapse occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Blue: 0.17%

Memory Lapse Discussion

nascentbodhi on Yuriko... because who needs friends anyway?

1 month ago

It seems like many Yuriko lists have moved to labfish combos, which I'm not a big fan of. For this build my goal is to continue using more of a burn strategy with a subtheme of turns. That being said, it could easily be updated to support the newer combo based wincons.

Removed: Countersquall, Curfew, Dark Ritual, Darkness, Far / Away, Memory Lapse, Mission Briefing, Treasure Cruise, Fallen Shinobi, Mist-Syndicate Naga, Sakashima the Impostor, Spectral Sailor, Tetsuko Umezawa, Fugitive, Bitterblossom, Smoke Shroud, Bojuka Bog, Castle Vantress, Mystic Sanctuary, Grafdigger's Cage

Added: Arcane Signet, Bloodstained Mire, Chrome Mox, Damping Sphere, Exotic Orchard, Force of Despair, Frantic Search, Gitaxian Probe, Mausoleum Wanderer, Plaguecrafter, Snap, Spell Snare, Temporal Mastery, Universal Automaton

Icbrgr on What's the Most Epic Art?

1 month ago

This is always a topic I enjoy commenting on and seeing what people's opinions are.... I think the "wow cool art" thought comes across every player in this game now and then and probably a factor into what got them playing to begin with.

I remember my older brother had cards that I used to look through when I was a kid before I new how to play and a few I still remember were Phyrexian Walker, Memory Lapse and Brainstorm all around the 5th edition timeframe/artwork.... and some kinda drake (blue dragon thing) that I thought was cool too but I cant remember the name!

As far as more recent cards that I have collected as an adult and made me say/think "woah... cool" I think Bearer of the Heavens certainly is worth a mention.

Izzy- on RNG-sus Take The Wheel (Coins are a wheel right?)

2 months ago

Overall I have some comments and some questions.

Deprive seems a little rough to run in this deck personally, I would maybe consider just a plain old Counterspell at least since its the same but no potential downside. The same can be said for Foil, Thwart, where I'm not sure what is making you value off of bouncing your lands. There are equally cheap and powerful counterspells without hurting your boardstate. Arcane Denial, Memory Lapse, simply for example.

If the deck is mainly budget then the landbase is fine, but even cards that provide some color-fixing would help the deck. From Evolving Wilds to Command Tower to provide some consistency.

Possibility Storm here seems less like it interacts well with the deck, and more disruptive and prone to create chaos. Which again if that is what you want, then it fits well. However, depending on your meta, your playgroup may not enjoy pure chaos too much. So ultimately what do you want from this deck. I understand its coin flipping based, but do you wish to kill with commander damage? Inflict chaos on the table?

Honestly I could come up with other cards and suggestions, but I don't know enough about the deck and if you are constrained by a budget.

Rhadamanthus on Exchanging control of a counterspell ...

3 months ago

There was a way for your opponent to get what they wanted, but you were right that it doesn't work the way they say it does. They can change the target of Memory Lapse to Sudden Substitution because Substitution is still on the stack while its effect is resolving (this is a well established trick with cards like Misdirection , etc.). Then when it's finally time for Lapse to start resolving, it fizzles because Substitution is gone.

The concept of "fail to find" only applies when a player is instructed to look through a hidden zone (usually a library, but sometimes a hand) for a card with a specific quality. If the effect making them do that doesn't also say to reveal all the cards in that zone, then the player is allowed to "fail to find" whatever they're looking for. This is because it's possible that there aren't any such cards in that zone, or that the player just missed them, and there's no way for the other players to verify that if all the cards are staying hidden. For example: you can "fail to find" a creature with Worldly Tutor (you're only told to reveal the one card you do find), you can't "fail to find" valid choices that exist for Guided Passage (the entire library is revealed to everyone), and you can't "fail to find" for Demonic Tutor (you're just told to get "a card").

For your follow-up question, you are also right. You can only cast a targeted spell if you're able to choose enough legal targets for it. You're not allowed to cast a Counterspell with no target just because you feel like it.

Xephon_ on Exchanging control of a counterspell ...

3 months ago

Hi all,

I had a game of commander the other day with a few friends and would like to receive clarification on something they did which I thought they couldn't do. Here's what happened:

(Player X = PX)

  • P1 cast Kindred Dominance choosing Faeries.
  • P2 (me) cast Memory Lapse targeting P1's Kindred Dominance.
  • P3 cast Sudden Substitution exchanging control of one of their irrelevant creatures for my Memory Lapse.
  • Sudden Substitution resolves.
  • P3 "fails to find a target" for Memory Lapse and lets it fizzle.
  • Kindred Dominance resolves wiping the board except for P1's creatures.

So here's the question: Was it possible or legal to do what P3 did? I told him that he needed to target Kindred Dominance with Memory Lapse because he must choose a target and Kindred Dominance was the only spell under Memory Lapse on the stack (and the only other spell on the stack in general). P3 and P1 tried to counter this argument by example of "failing to find a specific card" when searching your library with a tutor, fetch land, or the like. After a few minutes I just let them do what they wanted because it was a 2v1 argument and they weren't letting up. P4 stayed out of it.

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