Demon of Death's Gate

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Demon of Death's Gate

Creature — Demon

You may pay 6 life and sacrifice three black creatures rather than pay this spell's mana cost.

Flying, trample

griffstick on If you could run any …

2 months ago

1: Crypt Ghast is my #1 choice, because I love mono black.

2: Ankle Shanker is a must for me. I want that deathtouch vigilance firststrike deck soo bad.

3: Bloodlord of Vaasgoth, I love Vampires.

4: Bloodline Keeper  Flip... same

5: Arena Rector, monowhite super friends.

6: Consecrated Sphinx draw cards

7: Demon of Death's Gate would be super fun to cheat out without cmdr tax over and over again.

8: Lord of the Void would be fun plus demons are a favorite tribe of mine

9: High Priest of Penance, indestructible combos, control the board and pillow fort up

10: Sunblast Angel. A board wipe in the command zone that makes your opponents think twice about attacking.

Rocketman988 on Demon Till Your Dreams Come True

7 months ago

As far as the three demons you mentioned, the main reason I don’t run them is because the other cards I run do more than than them for my game plan. Demon of Death's Gate is basically just a big beater that I’ll never want to cheat into play with its alternative cost. Three other creatures on field will always be more valuable. If I have to reanimate a target anyways then, I’d rather reanimate Kuro, Pitlord, which offers more than just being a big beater. We just have too many good demons that are big bodies PLUS value to run something that is just a big body.

Likewise, Death-Rattle Oni will usually not kill much when he enters the field because our demons are bigger than chump blockers OR have evasion and go unblocked. If you play more cards similar to Pestilence Demon, I could see it, but just watch out about nuking your own creatures in addition. I would not play this demon just for a potential cheap creature to play, since with enough reanimation and rituals, you can just play higher quality demons in the slot.

The Balrog, Durin's Bane is a great card with awesome Rakdos synergy. Literally the only reason I’m not running it is because I can’t think of anything in my list I’d want to replace with it. If you have a recommendation, I’d love to hear it!

77hi77 on Demon Till Your Dreams Come True

7 months ago

Rocketman988 that's a fantastic reply! Thanks so much! I have some time off this week and you bet I'll be rereading the Rakdos Game Theory section to figure out how to adapt it. If I can summarize that incredibly complex and nuanced section into one oversimplified sentence: We're relying on temporary mana (rituals and such), and we're making sure our opponents' board states are as slim as ours.

Did you ever toy with creatures that cheat themselves out? I keep thinking about Demon of Death's Gate, Death-Rattle Oni, and The Balrog, Durin's Bane. The 9/9 is a juicy Burnt Offering target that doesn't have any other effects, but I keep thinking about it. The Death-Rattle can be a 1 drop board wipe if you structure it right (like, Rakdos swing, Pestilence Demon). The Balrog has built in removal when we sac it, so it's currently in my deck but I've never successfully cast it. Did any of those cross your mind or do you find it's better to reanimate instead of creatures with built in ways to cheat themselves out?

Again, thanks a million and I'll link you to my deck!

multimedia on Rakdos, Lord of Riots Demon Tribal

1 year ago

In my last comment suggested a lot of cards to add, now here's some cards to consider cutting. For cards to consider cutting I would start with all the lower mana cost nonDemon creatures. I would simply replace these with other lower mana cost cards that can better enable Rakdos without attacking and reduce creature mana costs without attacking.

Rather than playing a lot of single creature removal spells, rely more on Demons who can destroy or remove creatures? Especially Demons who have repeatable removal effects. You could cut many creature removal spells and replace them with more draw.

Searing Spear, Shock, Disintegrate can target a player to make them lose life, but you have Lightning Bolt for that and you can make opponent lose life better ways then playing single burn spells. Some budget single removal spells are helpful such as Chaos Warp and Feed the Swarm because these spells can remove an enchantment, Warp any permanent. When attacking is important to your game plan these can remove Ghostly Prison, Propaganda and others.


Rakdos can only reduce the mana cost of creatures therefore play very few noncreature high mana cost spells or spells that require a lot of mana to be useful. Spells that need a lot mana paid to make them decent is not really what you want when playing many high mana cost creatures. Could cut these for more draw and ramp.

Rolling Earthquake is a budget spell like this that's worth playing because you can control how much damage each creature is going to take, most Demons including Rakdos have high toughness. You could cut a few of the lesser Demons.

Master of the Feast is really bad card in multiplayer Commander because only your opponents draw. Awaken the Sky Tyrant, Wretched Confluence and Seal of the Guildpact are subpar for the mana costs.


In my last comment I recommended adding a lot of loot effects for draw. Loot is excellent with Blood Speaker and Speaker is a good reason to play Demon tribal since it's a tribal tutor that can be repeatable, return to your hand from your graveyard. Rakdos can reduce Speaker's mana cost to only 1 mana, making it a mana efficient way to repeatedly tutor for Demons.

Loot can be an enabler for reanimation and recursion which are helpful effects to have with Demons. Reanimation is a way to get Demons onto the battlefield without having to cast them, a backup for when Rakdos is disrupted. Recursion is getting Demons back into your hand or casting them from your graveyard. Patriarch's Bidding can reanimate all Demons in your graveyard. Persist and Exhume can reanimate for only two mana.

Chainer, Nightmare Adept has interaction with looting, getting Demons into your graveyard to cast them using Rakdos mana cost reduction. If you discard a Demon using Chainer's ability you can cast that same Demon giving it haste to attack. Rakdos also gains haste from Chainer when he's cast from the Command Zone. Any creature you reanimate gains haste from Chainer.

Chainer has excellent interaction with creatures who can sac themselves for value such as Magus of the Wheel and Doomed Necromancer. With Chainer these creatures gain haste when cast from your graveyard allowing them to tap and activate their abilities right away. Doomed Necromancer can reanimate even at instant speed. Chainer is good with Blood Speaker as discard outlet that can keep coming back to your hand.


Some more budget Demons to consider adding:

Some budget land upgrades to consider:

Temple of the False God is not a good land when you have no land ramp. It will not tap for mana until at least turn five and that's if you make all your land drops. Even if playing green and land ramp such as Cultivate I still wouldn't play Temple of the False God, it's just not a good enough land in the early turns of a game.

wallisface on Greatness, at any cost

1 year ago

Youvegotplasticinyourlungs here's my thoughts:

  • Some of your 1-mana creatures don't have a lot of utility, particularly Night Market Lookout. Something like Festering Mummy might at least give you some better on-death triggers.

  • Spoils of the Vault feels incredibly dangerous when you still need to lose an additional 6 life for Demon of Death's Gate. I'd thing something like Profane Tutor would be a much safer way to fetch up cards... although that might be too slow.

  • both Lightning Greaves and Swiftfoot Boots feel really weak in Modern, because your opponent can always just kill your creature in response to trying to equip the equipment - and its usually just wasted card slots. In any case, 8 copies of this effect is waaay too many (even running a single copy of this kind of equipment is dubious imo). Importantly Lightning Greaves gives Shroud, which will stop you being able to target it for Tainted Strike.

mrweaselman on Giggly Boys (EDH)

1 year ago

You can probably take out the small creatures like Daggerdrome Imp and Rakdos Cackler. They seem to be just chump blockers and your first few turns can be better spent ramping. Since small creatures do not seem too good, Demon of Death's Gate probably isn't that good either. It also sucks to get blown out on a 3 for 1 when your opponents have spot removal. Diabolic Servitude or Phyrexian Reclamation are interesting replacements for Victimize if you find yourself not having a good sac target.

zapyourtumor on $50 Feast for the Beast

2 years ago

Demon of Death's Gate?

Recommend Fatal Push over Tragic Slip, as its better without revolt/morbid.

Load more