Foreboding Ruins

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Foreboding Ruins

Land

As this enters, you may reveal a Swamp or Mountain card from your hand. If you don't, this enters tapped.

: Add or .

Wesinator69 on Imma Baddie I Do What I Please

9 months ago

I know you hate tapped lands so I would suggest the following:

Also I hate Temple of the False God it should stop being included in precons. Plus 37 lands is a bit much. There are a couple other cards that don't seem to do enough for the mana cost. So I would also suggest the following:

nuperokaso on Balls Lightning

11 months ago
  1. Considering that you play Ball Lightning, you should play a mana-base that is almost exclusively red. I suggest that you play 1 Swamp for situations when your opponent plays Path to Exile. Rest of the lands should be dual lands - Sulfurous Springs, Blackcleave Cliffs, Blightstep Pathway  Flip, Foreboding Ruins, Reflecting Pool.
  2. Thud could be replaced with Callous Sell-Sword. The disadvantage of Sell-Sword is that since it targets the creature, it can be killed in the response. Other than that, it's an advantage.
  3. Consider playing Witch's Mark instead of Thrill of Possibility. It's better against counter-spells, and if there is no benefit to play it as an instant, the Wicked role is a clear upside.

CickNason on Prosshy Prossh

1 year ago

I would add more mana dorks: Ignoble Hierarch adds Jund colors and gives exalted as a bonus Deathrite Shaman acts as graveyard hate and can drain/gain at instant speed on on top of exiling any lands from anyone's graveyard for mana of any color also at instant speed. Delighted Halfling adds colorless or any color for legendary creatures and makes them uncounterable.

I would also add more aristocrat/sacrifice effects: Korvold, Fae-Cursed King crazy draw engine with sac synergy and a potential one-shot kill if he gets big enough Mahadi, Emporium Master generates treasures EOT based on how many creatures died, setting you up for big plays in the coming turns Pitiless Plunderer generates treasures whenever another creature you control dies immediately Chatterfang, Squirrel General basically a 3 mana Parallel Lives. Goes infinite with Pitiless Plunderer 1.Activate Chatterfang by paying b and sacrificing two other Squirrels. 2.The Squirrels die, triggering Pitiless Plunderer twice, creating two Treasure tokens and two 1/1 Squirrel tokens. 3.Activate a Treasure token by tapping and sacrificing it, adding b. 4.Repeat. 5.Resolve all Chatterfang abilities, causing any number of target creatures to get +2/-2 until end of turn any number of times. This gives you: Infinite colored mana. Infinite death triggers. Infinite ETB. Infinite LTB. Infinite sacrifice triggers. Infinite Treasure tokens. Reduce all opponents' creatures to 0 toughness.

Some pay off for sacrificing Mirkwood Bats, Blood Artist, Garna, Bloodfist of Keld & Poison-Tip Archer are good win condition for infinite sac outlet effects

Some better tutor effects: You can replace Diabolic Tutor for some other options below Diabolic Intent Tutor for 2 mana for any card with an additional sac requirement for sac effect synergies Demonic Tutor The OG best tutor Diabolic Revelation You wanna be cheeky? If you have big mana you can dump it all to grab multiple pieces to win the game

Some ramp effects: Cultivate & Kodama's Reach puts one to hand one to battlefield Nature's Lore & Three Visits puts any forest card onto the battlefield Entish Restoration is a new card that is better than harrow because you sacrifice a land on the resolution of the spell rather than paying the additional cost upfront, which makes it more safe from a feels-bad counterspells which puts you down a land. If you have a big enough creature you get 3 basics to the field all at instant speed as well. Nissa, Vastwood Seer  Flip is a pet card of mine which allows you to search for a basic and when you have 7 lands she flips and generate lands and card draw for pretty much free. Oracle of Mul Daya Allows you to play an additonal land every turn and allows to play them off the top of your library. If you dont see a card you like you can shuffle it away with a fetch land to try to get another off the top.

Better Lands: Urborg, Tomb of Yawgmoth & Yavimaya, Cradle of Growth are must includes allowing all your lands tap for B/G respectively in addition to your other colors. The pain lands Llanowar Wastes, Karplusan Forest & Sulfurous Springs are cheap dual lands that give you all your colors The reveal lands Game Trail, Foreboding Ruins & Necroblossom Snarl are also good cheaper options which give you dual colors The shocklands Blood Crypt, Overgrown Tomb & Stomping Ground are fetchable and come into play untapped for a measley 2 life are some of the best lands in the game Verdant Catacombs is the last fetch of your color not included. I would include it if you could because it allows all three of your fetches to fetch any of your shocks or battlelands. You can also include other Fetchlands as well such as Arid Mesa, Misty Rainforest etc to fetch because they can fetch for one of the jund colors of lands at least, however, they aren't as efficient Ziatora's Proving Ground is a must include because you can fetch it out and it taps for jund as well as cycle if it comes too late. If you don't have a turn one play you can fetch it out as your best land with no plays.

Hopefully this helps

DreadKhan on Claim The Dark

1 year ago

Just checked your lands, you probably should look for some lands that don't enter tapped. Either way IMHO you'd be better off running budget fetchlands like Evolving Wilds over non-Basics like Guildgates, there are effects that will punish you for having non-Basics, and you don't need heavy fixing in here. You really, really want to use 1 drops and untapped lands in Modern, I took the liberty of looking up a few possible fits (relatively budget), Blackcleave Cliffs (pricey but good turn 1), Blightstep Pathway  Flip (pricey), Foreboding Ruins (good with lots of Basics, dirt cheap), Sulfurous Springs (great with your life gain, very cheap), budget Basic fetching lands are worse than untapped duals, but most people already have multiple Evolving Wilds/Terramorphic Expanse kicking around, and they added the new Riveteers Overlook too fwiw.

If you want sneaky way to fix/ramp, you might try out Rakdos Keyrune, normally a 3 mana rock sucks, but this can also be a 3/1 First Strike for relatively little mana, and it's usually much harder to kill than a traditional creature. If you really want to keep a bunch of big mana cards then adding some ramp like this wouldn't hurt.

eliakimras on Equipped Samurai

1 year ago

Since your deck is a fast one, consider running lands that don't enter the battlefield tapped:

You might also want to run some utility lands:

Also, since speed is the name of the game for Voltron decks, consider those swaps in your ramp package:

Ziusdra on Thantis Spider Tribal

2 years ago

Missing a few spider-themed cards... Llanowar Greenwidow is the newest spider to be printed (helpful for the self-mill subtheme of spiders). Don't forget about Ettercap and Drider if you're just trying to collect 'em all.

It's a little costly for a fun/jank deck, but Arachnogenesis kicks up the spider theme a notch. I put Eaten by Spiders and Curse of Clinging Webs in my spider deck since there are always creatures dying and always flying creatures to kill in 4-player games.

Assault Formation and Sight of the Scalelords can help close games, even if the art isn't specifically spider-themed. (I would pay money for alt-art proxies that had these with spider-themed art tho...)

Finally, you need some lands for consistency... since this is a budget deck, consider Jund Panorama, Savage Lands, Foreboding Ruins, and Game Trail.

multimedia on Alesha, Who Smiles With Pride

2 years ago

Hey, really nice budget version on less than $200. You have excellent deck building skills on a such a low budget. Calling this a $100 deck is a stretch though since it's closer to $200 now than $100.

The manabase has been neglected, really none of the $100 budget used, that's my only criticism. Allocate some of $100 budget, not even a lot, to lands to improve gameplay? Talisman of Indulgence, Flameshadow Conjuring, Fable of the Mirror-Breaker  Flip these cards really don't matter in the scheme of things trying to combo with Alesha. You have Kiki-Jiki, Mirror Breaker, Fable is a lesser/more expensive Kiki that doesn't interact with Alesha. Conjuring only combos with Felidar Guardian, but so does Kiki and Kiki combos with a lot of other cards too.

The combined price of these three cards is almost $30, that much could really improve the manabase.

These are least expensive playable lands to consider adding. On a budget the Reveal/Snarl lands are fine since playing many basic lands. The next tier of budget land upgrades are the Check lands at $5 each. After them it goes much higher.


Some budget card changes to consider:

Goblin Bombardment is one of the best sac outlets in Commander since it's also a wincon, replacing the need to have an aristocrat with combos. Cultist of the Absolute is amazing for one mana, giving Alesha flying with 6 power combined with first strike and being a repeatable sac outlet at your upkeep. Skyclave Apparition just got reprinted and it's excellent repeatable exile most nonland permanent effect.

Good luck with your deck.

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