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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
March of Wretched Sorrow
As an additional cost to cast this spell, you may exile any number of black cards from your hand. This spell costs less to cast for each card exiled this way.
This deals X damage to target creature or planeswalker and you gain X life.
Dead_Blue_ on Scam Rack
2 months ago
Yea so after testing, this deck just doesn’t work.
When you get a Scam hand it’s amazing but it’s better just to protect Grief than it is to try to get Racks online & attack their hand.
When you don’t get a Scam hand there isn’t enough discard to make 8Rack an effective hand.
In conclusion just playing normal R/B Scam is a far better plan
Thanks for the feedback fellas
To answer questions, Force of Despair is an amazing card. I’m sure as soon as people figure this out the price will skyrocket through the roof.
Path of Peril could work but I personally prefer Damn
Collective Brutality is definitely the better card than March of Wretched Sorrow but I wanted a late game mana dump that could double as a pitch place for Undying Malice
I simple forgot to throw an Urborg in, fetches we’re for Fatal Push over thinning.
Anyway deck is RIP to me …easy come easy go
zapyourtumor on Scam Rack
2 months ago
I actually really like the inclusion of 4 Voidwalkers since it gives the undying cards another target besides Grief, especially since one voidwalker can cast cards exiled with a different Voidwalker (or its past dead self).
Having so many fetches in mono B for deck thinning is probably not necessary imo. I would probably put like 2-3 Urborg, Tomb of Yawgmoth along with 3-4 Urza's Saga. Urborg also goes pretty well with a couple horizon lands like Silent Clearing. Force of Despair is a cool card that a lot of 8rack players were excited to test out when it got spoiled, personally I don't think running 3 copies is a great idea in a deck already pitching cards to Grief but you could maybe run 3 combined between mainboard and sideboard.
Path of Peril is a really funny boardwipe since a) you can sack your Dauthi anyways and b) it doesn't hit Grief. Obviously some antisynergy with Saga but its probably fine if you sequence plays correctly.
This is definitely a deck where I would put some copies of Surgical Extraction in the sideboard.
20 lands is probably on the low side, although you aren't running any Raven's Crime. Need testing for that one.
The tweaks I'd make before playtesting would probably be:
-4 Bloodstained Mire -4 Verdant Catacombs -2 Force of Despair -2 Shrieking Affliction
+2 Urborg, Tomb of Yawgmoth +4 Urza's Saga +1 Godless Shrine +1 Silent Clearing +1 Pithing Needle +1 Nihil Spellbomb +1 Path of Peril +1 Bloodchief's Thirst/Funeral Charm/Dismember idk
Reasoning: with Saga, you can cut on Afflictions since you can tutor racks more consistently, Needle and Spellbomb are just mainboard saga target staples, and then some other removal to replace Force of Despair. Funeral Charm can let a big construct through with Urborg. What removal you choose to run is probably meta dependent.
This is definitely a lot more meta dependent so I can't comment as much.
Here Necromentia can probably be replaced with Surgical Extraction.
Go Blank is decent grave hate but can be replaced with extra Nihil Spellbomb or 4 Leyline of the Void, personal preference. Also good to note that Go Blank can sometimes be too slow (vs grinding breach) and also doesn't shut down some decks as effectively as leyline like Murktide, Scam, Grinding Station, Yawgmoth, Living End, etc while Leyline stops all of those in their tracks.
Delirium Skeins is a sideboard card against Leyline of Sanctity if thats ever a problem.
Path of Peril or Bontu's Last Reckoning can replace Damnation if you find yourself badly needing a t3 boardwipe.
Collective Brutality classic sideboard card against burn, and probably much better than March of Wretched Sorrow in 95% of situations.
You can also move the Spellbomb + Needle package to the sideboard if you think mainboard is too crowded with the scam package.
Dead_Blue_ on My zombie tribal deck
4 months ago
Smallpox Fatal Push Dismember Infernal Grasp Damn Legion's End Bloodchief's Thirst Force of Despair March of Wretched Sorrow Defile
If you wanted to keep it Legacy there is stuff like Do or Die Innocent Blood Sudden Edict and Snuff Out
wallisface on (HELP) monoblack removal casual need …
6 months ago
My suggestion would be to play 23 lands, and only 4 cards costing 4 mana, with everything else below this cost.
As far as other solid removal/control cards, consider: Fatal Push, Smallpox, and maybe March of Wretched Sorrow. Black control generally excels at removing threats before they're on the battlefield, so stuff like Inquisition of Kozilek and Thoughtseize are also pretty great.
Good mono-black creatures to consider include: Dauthi Voidwalker, Tourach, Dread Cantor, Murderous Rider, and Gatekeeper of Malakir - i'd suggest just keeping your Phyrexian Obliterator and then removing your other creatures for a selection of these.
It sounds like you're trying to play your deck as an attrition/value-engine gameplan. A good approach for that would be to try and mirror card-counts of "The Rock" decks (which is a Green-Black attrition/value-engine deck). They run around 23 lands, 15-16 creatures, 5-7 hand-removal cards, and 14-17 killspells. In your case you probably want to lean-higher on the hand-removal cards (so, 7-8) because being monoblack means you don't have many good options for removing noncreature permanents once they're in play (so better to remove them before they get into play)
plakjekaas on what is the better option?
7 months ago
wallisface March of Otherworldly Light can't kill Wrenn and Six. That's Prismatic Ending you're probably talking about, or maybe the wrong March (March of Wretched Sorrow which wouldn't be played in a Jeskai deck). March of Light explicitly mentions target artifact, creature or enchantment. It's great against tokens, and artifact-/creaturelands. Killing an opposing Celestial Colonnade for just is great. But no planeswalkers, unless they turn into creatures.
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