Creature — Human Monk
Flying, vigilance, haste
|Have (3)||gildan_bladeborn , CompleteWaste , metalmagic|
Printings View all
|Khans of Tarkir (KTK)||Rare|
Combos Browse all
|Commander / EDH||Legal|
- Lifelink: dealing greater damage than the blocker's/target's toughness
- Ashiok, Nightmare Weaver and Ashiok, Nightmare Weaver...
- If you tap a land and it produces more mana than you need to cast a particular spell, like if it was being effected by mana flare, would you be able to use that 'extra' mana to cast another spell afterwards, or is it wasted?
Latest Decks as Commander
Mantis Rider Discussion
1 month ago
Ok, as an update to this deck, I have played just over 50 matches with this deck between mostly online on cockatrice and in paper with friends. I am at a win-rate of about 27-11 against tried and true meta decks. when accounting for what I would call "jank" or otherwise just unproven, I am at 35-14. I have played against such decks as: Humans, Hardened Scales, Gruul Midrange, Yorion Flicker (pre and post ban), Eldrazi Tron, Green Tron, UW Control, Death Shadow (Mono-Black, Grixis, Jund, and Sultai), Burn, Prowess (Red and Izzet), Devoted Druid Combo, Spirits (UW and bant), Storm (though I need more testing here), Combo Goblins, Dredge (though I need more testing) and Titanshift.
Though I mostly see players that can see the interactions of the deck, it is quite a unique and unorthodox deck, and reasonably good players have made misplays- especially in seeing the interactions with Retribution of the Ancients as well as just seeing the mutate mechanic. I Also made changes to the deck over this testing period, though minor, in order to aid the deck is hard matchups as I identify them. I also have made misplays myself as I learned the ins and outs of the deck (and obviously still continue to do so). I also played most of my games with random people on cockatrice, which I have heard plenty of things about people not being good players on cockatrice, even though I would not say that is necessarily true. For these reasons and more, I would definitely take these results with a grain of salt and accept that there is a margin of error here (For better or for worse), but I think it is still great to learn from the testing that I have done over the past few weeks.
I have some findings to share here about these games:
This deck has a huge capacity to grind. Obviously turning your two-for-ones into like four-for-ones is good when the plan works, but just fighting with your opponent over getting the engine assembled while swinging in depletes them while bolstering the deck in most situations. As one of many examples, I managed to beat sultai-reclamation by getting the opponent to draw their deck out. I did this by pressuring their life-total while holding down Uro, Titan of Nature's Wrath, forcing bad cryptic plays by attacking, and just forcing bad lines. Though I did not count this in my win/loss because the opponent left after game one (which was like forty minutes) and I would consider the deck to be "jank" after the recent banning, I can confirm that the deck was close to meta because I saw all but seven of the cards the opponent was playing (which were in hand). point is though that the deck can grind HARD.
I find that against really fast decks like Prowess and Burn, you find yourself in a spot where you have to try to stabilize, and even end up getting outgrinded because of the constant pressure and considerations that have to be made on your life total which lead to sub-optimal lines. Though I had a decent amount of wins as well as losses in these matchups, I decided to add Life Goes On to the sideboard, which has really helped to improve the chances of winning here. I chose specifically Life Goes On because gaining eight life is particularly potent and almost always going to be active in this deck. This card also plays well in the deck because you will find a lot that the deck is practically built to leave up one untapped land for Retribution of the Ancients activations or casting Village Rites, which just makes having this card extra flexible, letting you play the lines you want to even if your life total is pressured (at least with the play-style I typically opt for when playing the deck).
I almost always side out Eldritch Evolution games two and three. I have pretty much relegated the use of this card to only being used for having the ability to combo more often and give flexibility for the given matchup I see in game one. The only toolbox stuff that I keep this card in for is against decks like storm and dredge really (though there may be other matchups where I need this that I haven't identified yet), where I will not only be able to essentially have additional copies of say Yixlid Jailer, but also be able to get a Lurrus of the Dream-Den to loop Nihil Spellbomb or Scavenging Ooze. The other toolbox card that I have for Eldritch Evolution is Phyrexian Revoker, but more often than not I would not have these two cards in the deck at the same time because this card has really only been used to deal with opposing Scavenging Oozes, even though I would still sideboard this card in as a toolbox card against say an opposing yawgmoth deck if that's something I'll ever see. For the most part though, opt for the play-to-the-board tempo/aggro plan when you can.
In matchups where I see discard spells, Unearth has been an absolute powerhouse. In the past, I would sideboard this card out no matter what to avoid being hit by graveyard hate as hard as this deck can be, but I found that you REALLY want this against discard spells and one-for-one removal decks just because it adds so much artificial redundancy. For what it is worth, cycling also helps dig too.
I found that I almost always side in Gemrazer. The mix between being able to interact and put on pressure is uncanny. I usually just side this card in as a hedge against graveyard hate, but there are so many random situations where you would want to have this card regardless of if you have a target for it or not (I'll list of a few random situations I found against various decks).
Against Titanshift and other land-based ramp decks takes out Dryad of the Ilysian Grove (which is a good blocker against the deck a decent amount of the time) as well as Amulet of Vigor where you expect to see it.
You automatically side this in against Tron and Eldrazi Tron. You need to race, and this card helps you do that while taking out a lot of the cards those decks play
I just side this in against control to help go faster, deal with graveyard hate, and just kill planeswalkers randomly, also trades up in creatures against removal because you get two back after the card is removed
Once again, I want to iterate that this is a card that is in the deck to reactively deal with artifact and enchantment based graveyard hate while maintaining a very proactive position, everything that this card does in addition is an added bonus, and can even drive you to side this card in even though you otherwise might not want to, just because it is that good.
In general, I would say that I love the deck and it is very fun when you can choose between playing a quick aggro game and a slow and methodical approach to playing. As I eluded to in the beginning of this post with saying I have played the deck in paper, I now have a completed build (minus the Verdant Catacombs)!
1 month ago
Ominous Seas in Standard
1 month ago
Rielle, the Everwise+landfall
let's get some love for Mantis Rider in modern
3 months ago
bChulane doesn't really go with any of the tempo disruption strategies that Modern Humans has. It really feels like a normal edh creature deck, which just happens to use the same creature type.
Modern Humans is entirely based on Kitesail Freebooter's ability with Meddling Mage to shut out combo decks, Thalia, Guardian of Thraben's ability to slow them down and protect your board, and the Champion of the Parish, Mantis Rider, Thalia's Lieutenant setup to end the game at fast speeds with the otherwise weak hatebears. Adding in the rest of the deck you see that the goal of Humans isn't to combo with humans, but to be an anti-noncreature deck with hatebears, which use Aether Vial to get around counterspells, and then use Cavern of Souls as well as a tribal base just to pump out a bit more damage and consistency in the Modern format.
Drawing cards and playing additional lands as you speed through your deck of creatures isn't Humans, it's much more akin to Legacy Elves.
7 months ago
Hello all! Fun idea!
I am Sun’s Champion! I’ve been a deckbuilder on TappedOut for 3ish years now, there was a time where I was #1 helper and #7 deck lord, but alas, college prevents that now a days. I guess you could say I am the resident Boros expert. For the legion!
Favorite Formats: EDH by a long shot, but I enjoy prerelease and draft too.
Favorite Deck: OH LORD JESUS IT'S A FIRE! | Neheb EDH | PRIMER
Favorite Color: Red, then white.
Favorite Guild: boros Boros BOROS BOROS
Favorite Shard: esper
Favorite Wedge: mardu
Card that best represents you: Mantis Rider. It’s colors represent me well, and like the Rider I am good at many things but not amazing at any one thing.
Hobbies Outside of Magic: Soccer, drawing, reading, some video games, camping, climbing, hiking, exploring.
Tell us about your life outside of TappedOut: I am a junior in college studying history. I work at a summer camp where I teach climbing to 11-17 year olds.
How did you come up with your username? Elspeth, Sun's Champion is my favorite card. I am glad the username wasn’t taken!
What first appealed to you about Magic? Art.
Why is Magic important to you now? Still art, but it’s also a way to make friends, express myself creatively through deckbuilding, and test my brainpower through strategic playing.
How do you deal with a dominant new deck, card, and/or player in your pod? I’m Boros. I don’t remove permanents, I remove players.
What is your approach to deckbuilding? Deckbuilding is a creative and therapeutic process for me. I don’t copy decks. I do t use EDHREC. I come up with my own idea and go with it. I brew new commanders, or brew old ones in a new way.
Share with us some of your favorite decks by others on TappedOut you feel are underappreciated/underrated: I have a folder of them here
Are there any future releases you’re looking forward to? Why or why not? Commander legends, because of the new legendary creatures.
Thanks for reading! May the Sun always shine in the eyes of your enemies!
10 months ago
I think I would go into the direction of Mantis Rider Aggro... Boros agrro has a lot of tools in standard ATM anyway and it seems that Chart a Course seems like it would fit into the gameplan and give room for more spice and help keep blockers off the field.
10 months ago
I have not posted in a while, years, actually. Been playing Modern and Commander, and have no interest in standard now that Pioneer exist (I hope it becomes popular). What do you all think the right way to Jeskai in Pioneer is? Aggro with Monastery Swiftspear and Mantis Rider , or maybe mid-range with Stormbreath Dragon and Wingmate Roc ? How about good old control with Elspeth, Sun's Champion and Sphinx's Revelation ? Which do you think has the edge?
1 year ago
From what you've described, there are a few options for decks you could build- the great thing is that you don't have to commit too much to any one of them, by carefully picking non-budget cards that support the playstyle you want, while remembering that you can just change everything else.
Yes, miracle cards should always be cheated in and are build-around. Its absolutely not for everyone.
Bitterblossom is a spectacular card, but most of the matchups blue/red has cheaper/more effective options for- spending on sorting out mana with Shivan Reef / Spirebluff Canal will win you more games.
If you want to run bitterblossom, look at running primarily Black so that you can focus your most expensive cards into one colour, letting you run several decks based on that 'core'. I love black for Inquisition of Kozilek and Fatal Push - a solid removal/hand disruption suite can make almost any deck work, giving you immense freedom in the other slots. That said, it makes for slower games- not commander slow, but still grindy. Red/black has aggro options, but its basically either burn or non-budget.
Remember that if you have a solid manabase, you can run most budget decks in those colours so you arent always bringing the same thing to the table. Delver/Prowess aggro, wizards, Storm, Pili-Pala combo/control, izzet control, Metallurgic Summonings control etc. Blue red also has a lot of interaction without getting grindy, which mostly makes for great gameplay.
If you are looking at flying tribal, blue white Sephara, Sky's Blade Stompy is also well within your budget. The thing about winds lists is that they want a lot of creatures, while delver lists like lots of spells- you tend to end up picking one or the other (unless you are in a weird tokens variant, but that mostly becomes an Intangible Virtue list)
There is also a jeskai variant on the ephara list that runs Lightning Angel and Mantis Rider instead of ephara. Either way, Mausoleum Wanderer and Judge's Familiar deserve a look if you want to go this way- which will pull your lands towards U/W.
If you want to play black, I reccomend at looking at creature/spell synergy based around Unearth with delver, possibly looking for value with cards like Lightning Skelemental . Stick to a fast gameplan, so that you can use pain lands for cheaper mana, or tribal strategies so that you can use Unclaimed Territory
I love playing budget modern- there is something about going 2/1 up against a 2 grand deck with something you put together for fifty which is very satisfying. Whatever people say, you can get wins with tier two cards in competitive metas- you won't crush a tournament, but you can consistantly go 3/2 at fnm, and hold pace with anything a serious modern player brings, even if you never get that edge you need to crush tournaments.