Vernadi Shieldmate

Vernadi Shieldmate

Creature — Human Soldier


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Set Rarity
Guilds of Ravnica (GRN) Common

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Format Legality
Limited Legal
Highlander Legal
Tiny Leaders Legal
Casual Legal
Pioneer Legal
2019-10-04 Legal
Oathbreaker Legal
Arena Legal
1v1 Commander Legal
Leviathan Legal
Modern Legal
Canadian Highlander Legal
Duel Commander Legal
Historic Legal
Commander / EDH Legal
Pauper Legal
Block Constructed Legal
Legacy Legal
Vintage Legal
Pauper EDH Legal
Unformat Legal

Latest Decks as Commander

Vernadi Shieldmate Discussion

Omniscience_is_life on What would you change (if …

3 months ago

I would love to have an aura that reads: you may begin the game by enchanting a nonlegendary creature you control outside of the game. That creature is your commander. When ~ becomes attached to a creature, shuffle your commander into your library, and it ceases to be your commander. Equip- Pay 10 life (idk what seems fair).

Having a card like this would make playing nonlegendary creatures as your commander a difficult decision, as starting at a far lower lifetotal than your opponents can be a deciding factor in the game. But being able to run random commons as your commander would be so wacky and fun! Imagine sitting down and your opponent says “hey, I’m playing a Vernadi Shieldmate deck”. That’d be a trip

CaliburnAO on Rienne Recursion

1 year ago

Good start to a deck. Rienne looks like an interesting build, and the built-in recursion is pretty powerful. If I might suggest a few cards that work really well with her; Dauntless Escort , Saffi Eriksdotter and Qasali Pridemage are all cards that self-sacrifice with powerful effects that Rienne, Angel of Rebirth lets you re-use. These cards will help to make your board more sticky and keep Rienne around to keep chugging out that value.

Theres a ton of other multicolored creatures that have reusable effects when they enter, like Duergar Hedge-Mage , Knight of Autumn and Tolsimir, Friend to Wolves . If token making is something you're interested in, then Conclave Cavalier and Trostani's Summoner can do a decent job. If you want some good aggressive finisher cards, theres Gahiji, Honored One and Knight of New Alara who can pump your board pretty nicely, as well as the liege cycle from Lorwyn.

Rienne also likes Sacrifice outlets, so Evolutionary Leap , Brion Stoutarm and some of the card-draw spells like Life's Legacy can generate some serious value.

Since the deck is three color, getting the right mana on time might be a bit of a problem. You could do with swapping some of the basics out for some tri-color lands, like Command Tower and Jungle Shrine , and using cheap fetches like Evolving Wilds , Terramorphic Expanse and Krosan Verge can help you get the lands you need as you need them. Replacing cards like Safewright Quest with things like Farseek , Kodama's Reach and Skyshroud Claim are also going to help, as you can never have enough mana in an EDH game, as we all know.

Your deck is also pretty light on removal, stuff like Swords to Plowshares , Sylvan Reclamation , Return to Dust , Generous Gift and Beast Within can get rid of troublesome creatures or permanents that threaten you or stop you winning with creatures. While they aren't flashy, sometimes you just need to get rid of that Rest in Peace before it does too much damage.

Thats my take on just some of the cards I figure could improve the deck, but I'm no expert. Play around with it and see what you like. If you find yourself struggling to cut cards, here's a list of what I feel are the weakest links in your deck, in no particular order; Chandra, Fire Artisan - You have access to better card draw and the burn shouldn't be super relevant most games. Dryad Militant , Vernadi Shieldmate , Skyknight Vanguard , Boros Swiftblade and Sunhome Guildmage all seem fairly low impact. Fatal Frenzy seems odd as your creatures aren't super large, and your commander isn't going to easily win by Commander Damage. War's Toll and Mana Web seem like filler slots, but maybe these help against your local meta?

Hopefully some of this helps, I look forward to seeing how the deck develops in the future.

jessedictor on Phelddagrif Group Hug

1 year ago

I'm assuming you:

Route 1) Stength Draw with Worse Creature Tempo

Cut cards that are good tempo plays but otherwise don't help you win by drawing cards. The idea is that you draw into Approach of the Second Sun , cast it, and then trigger your draw abilities to be able to cast it again very quickly. I assume this deck isn't trying to be super competitive. I added a little recursion for toolbox, while still being group hug.



Side Note: I really don't like Sunscorch Regent but I get why he's in the deck as part of a wincon. I just feel Toothy, Imaginary Friend and Pir, Imaginative Rascal are very similar and provide much more to the deck in an obvious way, but they cost $8 as a pair so I didn't want to formally recommend them.

Have Simic Ascendancy , cast Toothy, Imaginary Friend and Pir, Imaginative Rascal , draw 5 cards with in game triggers which puts 10 on toothy which puts 20 on Simic Ascendancy .

ForceGaia on Selesnya Proliferate

1 year ago

Well I'm brewing my version now, I'll let you know when I'm done. But the thing I'm intending on doing is making good use of the cheap hybrid weenies (Like Vernadi Shieldmate or Rubble Slinger as quick multicolour spells or even just Huatli's Raptor while using Huatli, Radiant Champion for draw and Jiang Yanggu, Wildcrafter as a mana boost to allow me to swarm the field quick with my non-convoke spells

FLATSO99 on Abzan deck Test #1

1 year ago

Hello there, my first advice would be to cut your down so it's closer to sixty cards and so you can add some more lands as you need more than 16 in a deck with this many cards. Here are some possible cuts you could make, Archers' Parapet, Centaur Healer, Reassembling Skeleton, Vampire Neonate, Vernadi Shieldmate, Moment of Craving, March from the Tomb, Providence, and Pack's Favor are all possible cuts at first glance. Hope this is helpful and happy tapping:)