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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Lightning Angel
Creature — Angel
Flying, vigilance, haste
DemonDragonJ on Patriotic Pride
7 months ago
I have replaced Lightning Angel with Venerable Warsinger, which reduced this deck's average converted mana cost from 3.69 to 3.68, because, as great as the angel was, she was merely a flying beater, while the warsinger actually has a useful ability. I know that not all of the creatures in my deck have a mana value of 3 or less, but this deck has numerous ways to either increase either the warsinger's power or the damage that it deals, so I feel that it is a worthy addition to this deck.
GofyTomcat1 on Jeskai Aggro
2 years ago
If you're playing Modern, maybe consider Geist of Saint Traft or Lightning Angel? Both are budget options in the format that really work for this style of build. Lightning Angel is basically a Mantis Rider with an extra toughness, and while Geist doesn't fly, he has Hexproof, meaning he's basically going to dodge most of the removal in the format. He's also 6 power spread across 2 bodies for 3 mana, so that's a lot of value.
You'll also want some cheaper interaction and removal, such as Lightning Bolt, Counterspell, Lightning Helix, and Path to Exile/ Prismatic Ending. All of these spells won't cost you a whole lot of money, but they'll help you interact with the board state and/or finish off the opponent in the case of the burn spells. Another great option is Boros Charm, since it does literally everything a deck like this wants to do! 4 damage to the face, double strike on a creature, or protecting your board state from opposing removal.
LunchBox1211 on Card creation challenge
3 years ago
Blood-Age Excavation
Enchantment - Saga
: ~ deals 2 damage to any target. Investigate.
: Investigate, then you may sacrifice a clue token and tap an untapped land you control. If you do, create 2 treasure tokens.
: ~ deals 3 damage to each opponent. For each opponent dealt damage this way, reveal card from the top of your library until you reveal an artifact. Exile that artifact and put the rest on the bottom of your library in a random order. Then you get an emblem with "You may cast artifacts you control in exile. Spells cast this way cost more to cast."
I was building a Bant deck and noticed that Stoic Angel and Lightning Angel were kind of similar. Both 3/4's for 1, Colour a, Colour b, Colour c, where Colour a, Colour b, and Colour c are different. They also both have vigilance, and an additional ability/effect that feels like something you would see in their colours.
Make another angel in this 2 card cycle. You could use a wedge or a shard, I don't care.
ej133 on The Spirit of '76: Jeskai Geist
4 years ago
I mean, yeah, I got it, but... why Lightning Angel?
Like...
Why?
triproberts12 on Suggestions for cards with bitchin' …
4 years ago
I'm wondering how viable a commander deck with the tackiest art can be. Vaevictis Asmadi, Lightning Angel, Veldrane of Sengir.
Honestly, I love the old art aesthetic, but if you know of ridiculous art on cards that are playable, but maybe not found at the top of EDHREC, lay them on me.
DemonDragonJ on Commander Legends Reprints
4 years ago
Neither Meteor Crater nor Overabundance have ever been reprinted, so I would very much like to see them in this set, and a reprint of Lightning Angel with new artwork (preferably by either Raymond Swanland or Steve Argyle) would be nice (not that there is anything wrong with the original artwork by R.K. Post, however).
lagotripha on
5 years ago
From what you've described, there are a few options for decks you could build- the great thing is that you don't have to commit too much to any one of them, by carefully picking non-budget cards that support the playstyle you want, while remembering that you can just change everything else.
Yes, miracle cards should always be cheated in and are build-around. Its absolutely not for everyone.
Bitterblossom is a spectacular card, but most of the matchups blue/red has cheaper/more effective options for- spending on sorting out mana with Shivan Reef / Spirebluff Canal will win you more games.
If you want to run bitterblossom, look at running primarily Black so that you can focus your most expensive cards into one colour, letting you run several decks based on that 'core'. I love black for Inquisition of Kozilek and Fatal Push - a solid removal/hand disruption suite can make almost any deck work, giving you immense freedom in the other slots. That said, it makes for slower games- not commander slow, but still grindy. Red/black has aggro options, but its basically either burn or non-budget.
Remember that if you have a solid manabase, you can run most budget decks in those colours so you arent always bringing the same thing to the table. Delver/Prowess aggro, wizards, Storm, Pili-Pala combo/control, izzet control, Metallurgic Summonings control etc. Blue red also has a lot of interaction without getting grindy, which mostly makes for great gameplay.
If you are looking at flying tribal, blue white Sephara, Sky's Blade Stompy is also well within your budget. The thing about winds lists is that they want a lot of creatures, while delver lists like lots of spells- you tend to end up picking one or the other (unless you are in a weird tokens variant, but that mostly becomes an Intangible Virtue list)
There is also a jeskai variant on the ephara list that runs Lightning Angel and Mantis Rider instead of ephara. Either way, Mausoleum Wanderer and Judge's Familiar deserve a look if you want to go this way- which will pull your lands towards U/W.
If you want to play black, I reccomend at looking at creature/spell synergy based around Unearth with delver, possibly looking for value with cards like Lightning Skelemental . Stick to a fast gameplan, so that you can use pain lands for cheaper mana, or tribal strategies so that you can use Unclaimed Territory
I love playing budget modern- there is something about going 2/1 up against a 2 grand deck with something you put together for fifty which is very satisfying. Whatever people say, you can get wins with tier two cards in competitive metas- you won't crush a tournament, but you can consistantly go 3/2 at fnm, and hold pace with anything a serious modern player brings, even if you never get that edge you need to crush tournaments.
Sarkhan420X on Modern Mono White Angels
5 years ago
i'd recommend adding more colors to the deck. the first color i'd add is green to ramp into your angels quickly as well as potentially use the effect of Shalai, Voice of Plenty .
red also gives access to Aurelia, Exemplar of Justice and of course Lightning Helix and Lightning Bolt .
if running green, you can add black as well for Assassin's Trophy and Abrupt Decay .
blue would probably be the weakest color to add. imo, the only good blue angel is Lightning Angel