Any player may have Browbeat deal 5 damage to him or her. If no one does, target player draws three cards.
Printings View all
|Mystery Booster (MYS1)||Uncommon|
|Masters 25 (A25)||Uncommon|
|Duel Decks: Sorin vs. Tibalt (DDK)||Uncommon|
|Premium Deck Series: Fire and Lightning (PFL)||Uncommon|
|Time Spiral "Timeshifted" (TSB)||Rare|
|Promo Set (000)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Browbeat occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
1 month ago
2 months ago
Thrill of Possibility is a card I thought of including. After a couple games I realized card-draw was lacking somewhat, so Browbeat could be a sweet 1x to add. Would probably cut one Rift Bolt for either.
2 months ago
Not a lot of artifact heavy builds, but I rarely encounter decks that have no artifacts at all. If someone has an artifact in their deck, there's a reason for it being there, and if they spent a turn's mana casting it, it's always a nuisance to destroy it. It's the same reason I ran Disenchant in every single white deck I built in the 90's.
Actually, though, Serum Visions sounds pretty dope. The one thing I noticed was that you had no real draw power. So if you blow your load and it doesn't pay off, you're going to be stuck handless with a board that depends on slinging spells. I kept thinking Browbeat, Frantic Search and Brainstorm, but the only one of them that is Modern legal is Browbeat, and that costs 3. Tbph, I've been playing for so long that I have trouble thinking in Modern, lol.
2 months ago
Thats a tough choice considering you can start dealing damage turn 3 with Thermo-Alchemist versus turn 4 with Cinder Pyromancer. Maybe two of each? I'm not an expert deck-builder my any means, but it might give you more versatility. Or possibly 3 of one and 2 of the other if you want to make the deck more about spell-slinging?
3 months ago
Wanna mess with your opponents and make them play cautiously? Add War's Toll , Manabarbs , and Burning Earth. I became Archenemy in a match with this combination. I had two people kill themselves to Risk Factor and Browbeat just to give the last player a shot to win.
3 months ago
I have to agree somewhat, card draw is necessary for a red deck to survive. I’m not sure if Browbeat is pioneer but if it is I would recommend using it. Best case scenario you draw three cards, worst case scenario, opponent takes 5 damage. Risk Factor is 100% legal in pioneer as far as I can tell, so I would run a full playset of that as well. Also I think Thermo-Alchemist isn’t the best choice here for a pinger. I would swap that out for Cinder Pyromancer again if he isn’t pioneer legal then I do apologize. But he is the better choice in my humble opinion
5 months ago
Did some playtesting with the new version against other decks with similar power levels (I assume you're going for a "tuned casual" level, rather than an outright competitive one).
Overall, the deck fared relatively well but had two major issues that should be fairly easy to address.
The first problems was consistency--when I fielded multiple group slug pieces early, the deck did swimmingly. However, if I got only one piece out, or no pieces out early, I started to run into trouble. However, with no pieces or only one piece on the board, the deck ran into a bit of a wall and had trouble closing out games. I think running Enlightened Tutor and/or the (recently reprinted Idyllic Tutor would help ensure you're burning them early and often.
Suns_Champion mentioned cutting Browbeat earlier, and I wanted to second that. Cards that allow your opponents to make a choice are generally mediocre since the opponent will always be able to make the choice best suited for their victory. With Browbeat, there will almost always be at least one person who is willing to lose life to deny you cards, and dealing 5 damage to the opponent best-situated to soak up the damage (or the player right before you in the rotation if everyone passes forcing the last guy/gal to take the damage) just is not worth 3 mana and a card slot.