|Commander / EDH||Legal|
Printings View all
|Masters 25 (A25)||Uncommon|
|Duel Decks: Sorin vs. Tibalt (DDK)||Uncommon|
|Premium Deck Series: Fire and Lightning (PFL)||Uncommon|
|Time Spiral "Timeshifted" (TSB)||Rare|
|Promo Set (000)||Uncommon|
Combos Browse all
Any player may have Browbeat deal 5 damage to him or her. If no one does, target player draws three cards.
1 week ago
I don't know how much of a hassle it would be, but it would help a ton for reviewers if you formatted this better. The program will auto-sort things if you input them in the correct fashion, separating things. This makes it very easy to figure out how your decks works at a glance, even if you don't have very much explanation.
Another thing that helps is if you offer a few tips on how the deck works, any key combos, that sort of thing.
Anyways, now to your deck itself. From my brief testing, it seems a very solid 'fair' deck, as in, one that isn't too big on dirty tricks, and isn't crazy fast. A very good choice for playing with friends or people you like.
Areas for improvement are increasing your land count a bit, probably by using basics or more Dragonskull Summit if you can afford them. Simple Evolving Wilds can be useful in a deck like this, but it has a delay and you don't have too much devotion cards in either color, so probably just use a few more basic swamps.
Rakdos Keyrune is a good card I think for a deck like this too, and helps get out some of the bigger cards. Lightning Bolt or Seal of Fire are very handy, with Seal being better vs control usually, and it's cheaper. I would consider a Browbeat or 2 might help draw spells, since you have lots of pressure on their life total if they aren't gaining life. Dash Hopes might be fun, but it usually benefits from being a 4 of, since each is better over all if you've already played one or more. Both choice cards are fairly casual cards IMHO, and might add some fun factor.
2 weeks ago
1 month ago
I believe the posts asked for 27 cuts. These are just my suggestions but this is more from a competitive stand point; card choices in commander are subjective and if you have fun with any of the cards I'd personally cut just keep playing them :)
Fog - a 1 time prevent combat damage is cute but it won't win you any games or allow you to trade up in resources.
Browbeat - is a cool political card but in reality with a group of strangers especially at 40 life most will just take the 4.
Undercity Uprising - cool art lackluster card.
Alpha Brawl - is interesting but it seems over costed. Especially, since it only targets one opponent
1 month ago
In my mono-red deck, I also find I need more cards, so atm I have 4 Browbeat in it, and I have 4 Risk Factor I will likely be adding, though I may remove some or all Browbeats. These work in a fast/burn based deck, as either outcome is bad for them. You getting 3 cards means that even very early, you can hit them hard next turn, and later, you can likely play some of the 3 cards that turn (IE when you have 5 or 6 mana). The damage can be seen as a cost effective Lava Axe , since your win condition is summed up with 'Win Really Fast', it also has synergy. They will usually take the damage early, and let you draw later.
Raze x3 isn't very much land destruction, but since you get to target the land, you have to ask yourself if in your meta people run specific lands, or create in game via enchantment, lands that you would very much like to destroy. You also need to consider how many lands you need out to 'do your thing'. Do you need 5 mana to win? Maybe Raze isn't a perfect fit then, unless you've got some ramp. But you've got a glut of 1 mana spells, so if anything, you are much better off in this trade than your opponent. If people run decks that have lands that are worth targeting, then Raze is competitive. A Scorched Earth or two adds some bulk to your land destruction, and you really have a low average mana cost, so you might be able to pull this card off without much change.
Well, I wasn't meaning for you to use Siege-Gang unless you were using Lackey, as a way to cheat him out.
2 months ago
Ok that makes total sense Possibly a couple more damage sorceries and a few less recursion? Can’t recur them if you don’t draw them
Well. I wasn’t specific enough in my search. But these caught my eye
2 months ago
xander11 I probably will end up cutting a Browbeat , maybe even more. I know straight burn or straight card draw is better than letting the opponent choose what option seems like less of a threat. At the same time, i can see many situations where i would be happy with either choice, and i dont plan to play the card like an ace or too last minute. Ill see how it plays out most likely with 2, and cut it down or out if it doesnt seem to fare too well when i think it would be most useful.
2 months ago
xander11 i have been considering dropping saheeli and focusing on speed, but I gotta keep the Browbeat . The deck needs card draw opportunity, and worst case if i dont get that, i get 5 burn damage. And in a Doublecast situation its brutal. Its a cheap 3 card draw and a cheap 5 damage either way the opponent chooses. Id say out of my other instants and sorceries its one that I particularly would want to draw. Maybe i can cut something else and run more copies of fewer cards, but id cut 1 or 2 Doublecast or even an Electrolyze before i go below 3 Browbeat . Maybe more plays will demonstrate that its too slow but it seems really promising in this deck.
2 months ago
Oh also definitely loose Browbeat it doesn't help you as much as it could instead get multiples of other cards you have. saheeli also just pulls from your deck focus you need to be fast in order for this deck to really work and her ability isn't actually very helpful at all
Browbeat occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%