Any player may have Browbeat deal 5 damage to him or her. If no one does, target player draws three cards.
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
1 week ago
1 month ago
GrimlockVIII I had considered it but honestly if the game has lasted long enough for me to get to the point where I need a mana sink like that I have probably stalled out. Right now since Choice of Damnations is bugged on MTGO I am testing the Pooling Venom and they seem to help, but I am having some bad luck not seeing any of my draw spells. I might consider replacing the Sedgemoor Witch's with Browbeat to increase my draw and see if that helps.
3 months ago
Dash Hopes is a trap card for brewers; your opponent will always choose whichever part is best for them, similar to why Browbeat isn't played, either. I would cut it for more of your other cards, but otherwise it seems neat.
4 months ago
Adding some creatures for a mix of some aggro with the burn is usually good (e.g. Monastery Swiftspear ). Eidolon of the Great Revel is also a powerhouse. Browbeat is bad, if you want to run draw Light Up the Stage is much better, or maybe Magmatic Insight to get rid of your dead lands.
For the sideboard, Red Elemental Blast (and Pyroblast ) are both not legal in modern. Chain Reaction is two expensive and late game, Curse of the Pierced Heart is way too slow and Reverberate is usually not great either. I'm not too well versed in burn sideboards so I won't give any suggestions here -- you can probably find plenty of good suggestions on google.
4 months ago
Here's my experience with cards like Browbeat : I find people are less willing to pay for it if it is repeated. I run Combustible Gearhulk in my Osgir, the Reconstructor deck. In that deck, I can recur Combustible Gearhulk over and over. Because of that, I've drawn 9-15 cards in games when I see it because I target the opponent with the lowest life total. Since they know I can repeatedly do this and they can't keep affording to pay the life, they let me draw the cards. So if there's a way to use it repeatedly, then I find them reliable as card draw. If not though, then what you fear is true, they'll just take the damage.
4 months ago
5 months ago
Hello, I saw your post about the deck and wanted to make a couple of suggestions.
You have some cards I think are of dubious value in your deck and would like to suggest removing them. You should delete the following cards; Thought Scour This card adds nothing to this deck's game plan. Spore Frog . Cut these and replace them with Empty the Warrens . Empty the Warrens can make blockers, increases your storm count, and can storm for even more goblins.
I also feel I have to make the obligatory mention about some of the better turbo fog and storm creatures you could replace them with; Augur of Bolas , Guttersnipe , Sprite Dragon , Snapcaster Mage and Electrostatic Field . If you really need to have a creature, make it a 4 of any of the creatures I just mentioned. But dump the frogs. If you really think fog effects are your answer then cut them for Haze of Pollen . Haze at least can raise storm counts or be cycled when the battlefield does not have serious threats in play. And the frogs would be gone.
Cut Nature's Spiral . It is too narrow and does not advance your win condition. I am also not happy with your enchantments either. I think I see your game plan using them but they hurt your odds of Storming off on your opponent and really only hurt yourself by slowing down your deck. I would cut Gaseous Form for sure. And suggest cutting Abundant Growth . I would replace these with copies of Echoing Truth and Growth Spiral . Both of these cards do the same thing those cards do in the short run, then they raise your storm counts and help win the game in the long run.
Your deck is missing two things that help turbo decks and burn/storm decks. Card advantage and mana rituals. Consider these cards when thinking about what to replace your cuts with or consider making room for some of them; Desperate Ritual , Pyretic Ritual , or Manamorphose . If you plan to keep Abundant Growth in your deck then these rituals have lesser value but I would consider dumping the growth for a playset of one of these or more depending on your card count. They up your storm count and provide the mana to cast more cards in the same turn adding even more to your storm counts.
For card advantage, consider making room for the cards like these; Opt , Sleight of Hand , Serum Visions , Pieces of the Puzzle , Behold the Multiverse , Brainstorm or Frantic Search . Some of these are cheap to cast with a small return but will really accelerate the deck and raise your counts. The bigger cost ones have bigger payoffs for card advantage but will make slower turns. Some other cards to consider are Browbeat , Risk Factor and the blue jump-start card Chemister's Insight . You don't see Risk Factor or Chemister's Insight in competitive decks as much but they are both good alternatives that can keep providing advantage or damage. I would consider adding 4-8 of some of these cards to give you card advantage and help refill your hand for bigger storms.
Two more suggestions that may have a place in the deck; Silundi Vision Flip can replace a generic island while letting you dig pretty deep to find one of your win conditions. You may even consider adjusting the mana base to make room for maybe even 2 of these.
Consider adding Past in Flames to the deck. This card really increases the chances of a win especially during long games by letting you replay all of your burn spells from the yard. It needs a big mana investment but it can finish a game depending on the state of your graveyard. I would seriously consider replacing two copies of Call to Mind and/or Nature's Spiral with a total of 2 copies of Past in Flames . I would keep it at two copies, it does need a big mana state to really work out for you and going to 3 or 4 copies will hurt the deck instead of help it.
Lastly, consider going to 4 copies of the good cards you already have in the deck. You should raise the counts of Lightning Bolt and Shock to 4 each for sure. I would also consider dropping copies of Fog to raise your counts of Moment's Peace . Generally, if you do need to fog the field it will happen later in the game so the mana cost is not as big a burden and the flashback makes them awesome.