Kuldotha Forgemaster

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Scars of Mirrodin (SOM) Rare

Combos Browse all

Kuldotha Forgemaster

Artifact Creature — Construct

, Sacrifice three artifacts: Search your library for an artifact card and put it onto the battlefield. Then shuffle your library.

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Kuldotha Forgemaster Discussion

xaerusblade on All your permanents are belong to us

3 days ago

Fetchlands, Birds of Paradise, Noble Hierarch would help your mana a bit..

You need a removal as well like Lightning Bolt

Kuldotha Forgemaster would tutor your combo and maybe Eldritch Evolution or Traverse the Ulvenwald too,

hookedonkronix on Daretti, King of Scrap

1 week ago

One thing i might consider for this deck would be a Myr Turbine for the sac outlet. You have a lot of cards in here that would benefit from having cheap myrs to sac out. Skullclamp, Kuldotha Forgemaster, and Trading Post just to name a few.

pphhaazzee on Glissa the dirty girl

2 weeks ago

@Addicted2Edh I'm very glad you asked this question as it was something that I had struggled with as well! From my extensive play-testing their is 2 paths you can go for. The first that I think is stronger than any other is Birthing Pod while it does not win the moment it comes down it builds a scary amount of value that can combo out if built correctly. I recommend Myr Battlesphere / Wurmcoil Engine + Krark-Clan Ironworks + Nim Deathmantle (pod into Kuldotha Forgemaster to grab non creature parts.) And if you assemble all parts with pod untapped you can pod the Forgemaster into Marionette Master for insta win. This while not a very fast win (until you build the combo that is) it is nearly impervious to counterspell and removal. Some other options that exist is dropping Myr Battlesphere than podding it into Craterhoof Behemoth the tokens will be 7/7 (if glissa is out) and that is usually enough to end at least one person.

The other win build I've seen is Rise of the Dark Realms although I find it too high risk as I do self mill as card draw. Although it has the benefit of being simple to use.

Did this help? If so let me know and I will be happy if not I will explain further!

Asder on The Little Engine that Could

3 weeks ago

my dude u got so much payoff for sacrificing artifacts but Trading Post is the only one. mabye something like Krark-Clan Ironworks or Kuldotha Forgemaster.

VietMoneys on Ulamog, the Infinite Hunger

1 month ago

Looking spicy! I'd recommend Endbringer and Staff of Dominationfor a little draw and mana sink.

Cloudpost and Glimmerpost make once you've got them both on the field too, so that seems like a no-brainer.

Kuldotha Forgemaster could be an interesting addition if you're just rying to combo off with this deck. That said, I think you might have more fun running Kozilek, as this combo is very similar to the Exile all libraries combo in Gonti and may start to feel stale for you. No harm diving in to find out though, as you'd just be switching out the commander for the most part. Good luck!

Oh, by the way. I'm not sure why Riptide Laboratory is on the Maybeboard, but it's not legal in this deck.

Emzed on Darksteel Forgemaster

1 month ago

Cool deck, I have some suggestions though!
I don't know if your budget allows it, but Blightsteel Colossus is usually better than Darksteel Colossus. Also, Lightning Greaves would help your plan a lot, since it gives haste to both Kuldotha Forgemaster and the creature you cheat into play.
Artificer's Intuition seems underpowered in your deck, why not run Trinket Mage, Whir of Invention or Thirst for Knowledge instead?
I get that you benefit from having cheap artifacts in play, but is Ornithopter really the best choice? Welding Jar offers more utility, unless you desperately need a blocker.
As far as I can see, Animation Module only interacts with the four modular creatures in your deck. I think you either need a lot more synergy to make the Module worthwile (somewhere around 15-20 cards with counters), or you should cut it.

enpc on [List - Multiplayer] EDH Generals by Tier

1 month ago

Yawgmothlives: I could see Melira potentially moving up to Tier 3, however I would challenge 2.5. Looking at your list, you have a lot of high costed cards with a disproportionately low amount of ramp to back it up.

The other issue is that your primary win condition relies on comboing with an artifact. The problem is that you have no tutorable way of getting to it. While the deck does have some decent card advantage, a lot of it relies on creature loops however with a lot of your creatures being quite expensive to cast, this in turns slows the deck down.

While green has very little in the way of tutoring artifacts, you still have options like Inventors' Fair, a lnd which green is good at tutoring. You also have cards like Kuldotha Forgemaster which would allow you to deploy your Blasting Station.

As a Saffi Eriksdotter palyer, I have had to deal with a lot of the same kind of issues that your deck comes across (though having access to white has somewhat alleviated that) so I know the pain. But there are some things that you can do which I think would help streamline the deck.

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