Kuldotha Forgemaster

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Scars of Mirrodin Rare

Combos Browse all

Kuldotha Forgemaster

Artifact Creature — Construct

, Sacrifice three artifacts: Search your library for an artifact card and put it onto the battlefield. Then shuffle your library.

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Kuldotha Forgemaster Discussion

DiggleMcGee on Servo Swarm

3 days ago

If price is no objection a couple artifacts you can use areKrark-Clan Ironworksit is fantastic in artifact tokens. Scuttling doom engine is okay but I prefer Wurmcoil Engine. Myr Battlesphere is a fantastic token generator. Myr Galvanizer untaps all myrs. A Skullclamp is something amazing to pitch your myr and servo tokens too and can be an insane source of cards. Your panharmicon doesn't have a whole lot of uses atm you might not to look into things like Mirrorworks or Blinkmoth Urn over it. A Kuldotha Forgemaster is pretty fantastic but tutoring is a hot button topic in commander. As for non artifact things in a deck a token deck can always use Beastmaster Ascension, a Perilous Forays is fantastic land grab,

AmazingGrace15 on Planet Robot

4 days ago

Looks good so far my friend!

Some suggestions I have for you:

Krark-Clan Ironworks - easily the most important card in my deck. It is just phenomenal.

Nim Deathmantle - lots of fun. I wondered why everyone kept suggesting it, and when I played with it I understood why. If you want to go infinite, that is a possibility with Nim!

Scourglass - Super helpful if you want to destroy the majority of your opponent's things and not yours. Could potentially replace Nevinyrral's Disk, depending on your opponent.

Other suggestions: Skullclamp, Erratic Portal, Magister Sphinx, Kuldotha Forgemaster

Personally, I think Padeem, Consul of Innovation is a little overrated. Sure, you could potentially draw an additional card on your upkeep and your artifacts have hexproof but I just think there are better ways for card draw and protection. I also think Ethersworn Adjudicator is a little more expensive than he's worth, but that's just from experience. I've played with him and didn't find him very useful, but he is versatile.

I hope that helps! Looks like a lot of fun so far!

_Kane_ on Breya, the Thopter Queen

1 week ago

Hello Friend. IMO.

Skysovereign, Consul Flagship for Goblin Welder A limited bomb...I am unsure if it carries it full mana cost in commander.

Darksteel Forge for Etched Oracle

Thopter Spy Network for Whipflare

Spire of Industry for Hellkite Igniter Terrible Win con IMO.

Kuldotha Forgemaster for Chandra, Torch of Defiance I actually believe she has little synergy and doesn't benefit the over strategy of the decks design.

Whir of Invention for Pia Nalaar

Scrap Trawler for Foundry Inspector Built-in recursion through deck design outweighs the benefit from the reduction in casting cost.

Hangarback Walker for Vedalken Engineer

Daretti, Ingenious Iconoclast for Faerie Artisans

Other random ideas:

Combustible Gearhulk

Anguished Unmaking

Duplicant

Memnarch

Mycosynth Lattice

Eiti3 on no man lands

1 week ago

You beat me to it. As soon as I saw this little guy I wanted to make another landless EDH deck but I see I was far too late. Although, there are a few things I'd change...

  • Sensei's Divining Top: Allows for that easy access for when you don't have what you need.
  • Chromatic Sphere, Chromatic Star, Terrarion, and I could've sworn there was another one like Terrarion: These help you draw and keep the mana you have.
  • Trading Post, Ichor Wellspring, Mind's Eye, & Book of Rass: Need that draw. You're severely lacking.
  • Krark-Clan Ironworks: Super quick and easy ramp for how many 0-drop artifacts you run.
  • Scrap Trawler: This guy alone should quell all doubts for the the previous suggestions. Sac Terrarion to itself to get back a Lotus Petal, etc.
  • Metalwork Colossus: Much like your other affinity creatures, but comes with his own recursion system!
  • Cloud Key & Foundry Inspector: Further lower the costs of your artifacts alongside your already Helm of Awakening and Semblance Anvil.
  • Cultivator's Caravan: Possibily the best 3CMC mana rock since Coalition Relic.
  • Kuldotha Forgemaster: Sac 3 0-drops to get Mycosynth Golem. Worth?
  • Golem Foundry: While not being the best, dudes are pretty great and they easily sac to Krark-Clan Ironworks when needed.
  • Prototype Portal: Pop out endless Sol Rings thanks to Paradox Engine generating infinite mana or you know get Gonti's Aether Heart or Ugin's Nexus out over and over again for self-giving extra turns.
  • Inspiring Statuary: Put this one on the side burner in case you want to run more eldrazi or whatnot. This itself is a mana rock that only spends it's mana for non-artifact spells, but in a more non-heavy artifact deck, it could work wonders. Just keep it in mind if you decide to run more non-artifact threats.
  • Lifeline: While it may benefit your opponents, it keeps not only your creatures alive but allows you to hit with Hope of Ghirapur without the need of recasting with the commander tax.
  • Izu_Korasu on Wheel into Annihilation

    2 weeks ago

    Blightsteel Colossus

    • kills players in a deck without a viable way of dealing lethal commander damage (anti-lifegain)

    • is overwhelmingly powerful in a deck with sac outlets(to prevent exile), ways to cheat it into play(Kuldotha Forgemaster/Sneak Attack), and ways to increase its impact (Key to the City, Gratuitous Violence, haste)

    • is a backup plan if a player exiles or shuffles my graveyard

    • can function as a "free" discard outlet to cards like Cathartic Reunion

    also it replaced Ulamog, the Infinite Gyre, which while powerful ended up being far too detrimental to the deck.

    sonnet666 on [List - Multiplayer] EDH Generals by Tier

    3 weeks ago

    Paradox Engine is just way too beast. I just made an upgraded Sidisi storm with it:deck-large:new-sidisi-1 (Large decklink not working :( )

    It's like there's nothing it doesn't make better. In here it's great because with it and Corpse Dance on Sidisi you get infinite mana, infinite storm, and infinite tutors. If you get off to a good enough start you can even tutor for it instead of Ad Nauseam. Think about that. It can be better than Ad Nauseam in ANT Sidisi. How ridiculous is that? (I suppose it's just AN Sidisi now that Aetherflux Reservoir is a thing, nut w/e.)

    Watch it's gonna get banned and we'll have spent months coming up with these designs for nothing. That's gonna suck.

    Anyway, I like your list quite a bit. I have no experience playing Kozilek so my insights probably won't be too detailed. As for not having not having Mishra's Workshop and stuff, why don't you just make a second deck and put them in? All the lists I've been submitting have been purely fantasy, and I'm sure NarejED hasn't built all of his. Just copy/paste the primer you wrote (which is excellent by the way) and add a note at the top that links back to the original. That's what I've been doing.

    This might be a personal preference, but I'd also merge all your separate land categories into one. It's a little hard to read the way you have it, and you already go into detail about what all the lands do in the primer.

    As for the deck itself, I'm just going to take issue with one card. Unwinding Clock seems really superfluous to me. I looked in your primer and you talked about using it with Null Brooch, Predator, Flagship, and Soul Conduit, but those all have been taken out, so really all you have that works well with it is Staff of Domination, Kuldotha Forgemaster, Coalition Relic, and sort of Grim/Basalt/ManaVault. Just six cards, three of which only give you mana, isn't really enough to warrant it anymore, IMO.

    I also think Solemn might be a little slow here, and Oblivion Sower confuses me.

    TronIsloveTronislife, I looked at your list too, and it also seems solid. You and Gigi run a lot of the same cards, so it's tricky to tell which one is "better." However I do think yours is running some cards that could be considered sup-prime, specifically:

    Akroma's Memorial, Batterskull, Blinkmoth Urn (helps opponents), Darksteel Forge, Icy Manipulator, Mycosynth Lattice, Nevinyrral's Disk, Pacification Array, Planar Portal, Smokestack, Static Orb (seems like this is ONLY playable with Unwinding Clock), Tower of Fortunes, Cloudpost/Glimmerpost (basically taplands, replace with Wastes), Karn, Silver Golem, Silent Arbiter (won't bother many cEDH decks), Ulamog, the Ceaseless Hunger (he's mediocre without anhilator, and Eldrazi are the easiest thing for you to tutor), and Voltaic Construct.

    A lot of these have high costs that, while you are able to pay, restrict how much you're able to do per turn. I know using Kuldotha Forgemaster to chain into Darksteel Citadel+Mycosynth Lattice+Nevinyrral's Disk, or Karn, Silver Golem+Voltaic Construct+Gilded Lotus is awesome and tempting, but when you start hardcasting them in a deck that's trying to win by turn 5, it gets a little less awesome, and chaining into Basalt Monolith+Rings of Brighthearth+Sensei's Divining Top or Staff of Domination+Metalworker gets the job done just as well with way less overhead.

    Reminder: Never played Kozilek, my word is not gospel, don't quote any of this or be offended, your deck still looks like you put a lot of time / effort / quality into it.

    Also I gotta vote for gigi in this case for that super detailed primer. That's really good to have on a sample decklist.

    KingOfZendikar on Angry Artifacts

    1 month ago

    I would recommend Kuldotha Forgemaster for tutoring artifacts, Inkmoth Nexus for early game attacks, Bomat Courier for card draw, Combustible Gearhulk for card draw, Darksteel Reactor as a alternate win condition, Extraplanar Lens for ramp, Hangarback Walker for token generation, Jester's Cap for opponent library manipulation, Nim Deathmantle for resurrection, and Ring of Three Wishes for tutoring. This is all a could think of at the moment but I will have more soon! BTW Emrakul, the Aeons Torn is not commander legal.

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